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Houb

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  1. ArcCabView MAMEUI(64) 0.248 with BGFX_Chain 2.2 by Aubrel (ArcCabView's BGFX chain is a MOD of CRTGeom-Deluxe BGFX Chain by cgwg) Changelog : - aperture mask code changed to match the grill and to look like our Reshade's Shader - support for 2x2 and 1x1 slot mask textures (auto switch) - native frame display support (with and without curvature) - screen reflection on frame added - frame size setting added (so you can change the frame image and resize according to the new one) - curvature without CRT effect added - better overscan support and offsets support added (so now you can resize and crop your games correctly - many settings and details improved - native overlay image support added (from 1.1 the overlay image alpha value is exponential) - improved brightness and black dots render (1.1) - halation effect improved to catch the screen dots and to look more realistic (1.1) - big performance improvement (1.2) - brightness, contrast, halation, reflection and overlay adjustements (1.2a) - half-curv & half-frame added for 2 screens games (1.3) - small typo in reflexion code fixed, curvature effect settings slightly reduced (1.4) - moire effect reduced, frame reflection contrast improved (1.4a) - many things rewritten from scratch, many small issues fixed (2.0) - even more performance improvements (2.0) - the overall display result should be improved (2.0) - the previous annoying moire effect issue should be now fully fixed (2.0) - the mask texture 1x1 is now used by default (2.0) - many default settings updated and improved (2.0) - CRT brightness increased (2.0a) - small cleanups, impovements and adjustements (2.1) - overlay texture removed and now simulated (2.2) - frame texture size and code updated (2.2) - some performance improvements (2.2) - artwork's lay files updated by r0n1n (2.2) ... Nota : The 2.x version needs previous ArcCabView's 1.x setting chains to be removed from the folder "bgfx/chains/" (to be more clean, they are now located in the "bgfx/chains/ArcCabView/" folder) The chain setting "ArcCabView_Dot" has been removed (this is now the default "ArcCabView" chain) The old default chain setting is now called "ArcCabView_Mask2" BGFX Chains presets : - "ArcCabView_Mask2" : it adds an alternate pixel effect (to use only with low-res games or with High-Res screens) - "ArcCabView_ResX2" : it doubles the horizontal resolution and adds the alternate pixel effect (to use only with low-res games or with big High-Res screens) - "ArcCabView_Flat" : it removes the curvature, the corners, the raster-bloom effect and the frame (good to use with multi-screens games) - "ArcCabView_NoCurv" : it removes the curvature effect - "ArcCabView_NoFrame" : it removes the screen frame - "ArcCabView_NoCRT" : it removes the CRT effect (but the curvature, corners and the frame are still enabled) - "ArcCabView_HalfLeft,ArcCabView_HalfRight" : for 2 screens games, it will do half-curv and half-frame on each screen (artwork examples included for darius2d and warriorb) - "ArcCabView_ThirdLeft,ArcCabView_ThirdMiddle,ArcCabView_ThirdRight" : for 3 screens games using corners and frame (artwork examples included for darius, darius2 and ninjaw) - "ArcCabView_Neo304" : it fixes the display size for 304 pixels width NeoGeo games. Also it doubles the horizontal resolution and adds an alternate pixel effect. - "ArcCabView_xxxx" : special game settings with overscan and offsets already set (mostly here as examples, do you own ones for other games) The pack contains : - ArcCabView's BGFX Chains 2.2 - A custom MAMEUI 0.248 build - Some chain settings examples - A few artwork examples - Some pre-configured ini for a few games as examples As this pack is already "set" please do a clean install!!!! The folder "artwork/ArcCabView/" is requiered to get ArcCabView's BGFX chains working (needed shader textures). The custom MAMEUI(64) 0.248 build included features : - No-Nag when "skip info" is activated (from MKChamp). - CV1000 CPU 50% underclocked, blitter delay activated and set at 57%. - Neogeo 304 pixels width games display fixed (hack from Arcade/FX build, doesn't work when using softlist) - Neogeo CPU oveclocked at 16MHz (should help some games to run better) - samsh5pf, samsh5fe and xeno (Xeno-Crisis MVS/Genesis) support added (driver and softlist) - ffightae (Final Fight 3 players hack version CPS1) added (from HBMAME) - ffightaec2 (Final Fight 3 players hack version CPS2) added (from HBMAME) - halway (Progear Hack) support added (from HBMAME) - PrimalRage2 patch applied (hack from Arcade/FX build) - Teenage Mutant Ninja Turtles - Mutant Warriors (SNES bootleg) support added (from MAME 0.249 WIP) - kovshp and kovshxas BGM fixed (hack from FinalBurn Neo) - futari15bc, futariblc and futaribljc added (color hacks) - ibaracs and ibarablkcs added (background color saturation hacks) - xenocrisis, sksonic, sksonic2, sksonic3, jimpowern and irenademo added to megadriv softlist - chaotixo "Sonic in Chaotix Hack Rev2" added to 32x softlist - jimpowern added to snes softlist - and a few other small changes... Here what you need to set in mame's ini files (when not already done) : # # CORE SEARCH PATH OPTIONS # artpath artwork # # OSD VIDEO OPTIONS # video bgfx # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend glsl bgfx_screen_chains ArcCabView PS: For me "bgfx_backend" set to "glsl" works really better than most of the others options. Some examples : -To use the shader without the curvature effect you can set instead in the ini file(s) bgfx_screen_chains ArcCabView_NoCurv -To use the shader without the CRT effect you can set instead in the ini file(s) bgfx_screen_chains ArcCabView_NoCRT -To use the shader on multi-screens games you can set instead in the ini file(s) bgfx_screen_chains ArcCabView_Flat,ArcCabView_Flat -To use the shader on multi-screens system you can set instead in the ini file(s) bgfx_screen_chains ArcCabView:ArcCabView ... Enjoy! Download : https://www.mediafire.com/file/zoaviu5j8yts9z0/ArcCabView_MAMEUI64_0.248_BGFX_Chain_2.2.7z/file Info / Support : http://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/
  2. Updates ArcCabView_ReShade_Launcher_generic_2.6 - "overlay texture" removed (the effect is now simulated with the new "curvature boost" option) - "oversample boost" fixed and improved - rotated game display is improved (internal gamecopy and bloomblur textures are now rotated) - bloom aspect ratio improved and fixed - default "frame texture" updated and frame display code improved - frame color and frame brightness options added - some shader improvements and fixes ArcCabView_MAME_BGFX_Chain_2.2 - overlay texture removed and now simulated - frame texture size and code updated - some performance improvements - artwork's lay files updated by r0n1n ArcCabView_MAMEUI64_0.248_BGFX_Chain_2.2 - updated with BGFX Chain 2.2 - ffightaec2 (Final Fight 3 players hack version CPS2) added (from HBMAME) - Teenage Mutant Ninja Turtles - Mutant Warriors (SNES bootleg) support added (from MAME 0.249 WIP) PinCabView2D_3.2c - updated with ArcCabView shader 2.6 (CRT effect and performances are improved) As usual, it's available here : https://www.mediafire.com/folder/5ttx0loy7lzfy/ArcCabView Enjoy! PS: the above releases are the the result of my very last updates made before I had to stop working on ArcCabView this summer. I hope nothing is broken because I'm afraid the next update won't be for this year
  3. @r0n1nCool merci! sympa de mettre la main à la pâte Edit: attention quand même, en changeant les noms dans les fichiers lay ca va casser les configs que j'avais fait: - dans raster.ini j'avais mis "View=Artwork" donc ca choisissait par défaut une vue commençant par "Artwork" et maintenant ils ne s'appellent plus comme ça. - dans vector.ini et vector-mono.ini j'avais mis "View=Artwork Generic 16:9 With Frame" et idem maintenant ça a changé dans tes fichiers .lay Sinon en fait j'ai une version améliorée que j'ai jamais vraiment finie pour ArcCabView ReShade et BGFX, j'avais bien bossé dessus fin juillet mais j'ai du passer à autre chose, il y a pas mal de progrès intéressants mais j'ai jamais releasé ni vraiment été au bout de ce que je voulais faire. Toutefois c'est fonctionnel en l'état et mieux (et en plus je sais plus ce que je voulais encore changer lol)... Faudrait que j'update en l'état avec ces ajouts...
  4. salut. les frames dans les gen_horizontal et gen_vertical ne sont là que pour etre utilisées sans le shader BGFX. C'est utile pour les jeux "vector" par exemple. dès que le shader bgfx est utilisé la frame est prise dans artwork\ArcCabView et il ne faut plus utiliser celle de l'artwork (sinon elle va s'afficher par dessus l'autre et ca casse tout! 😄 ). Le fait que la frame soit différente n'a aucun intéret, ca devrait etre la même (enfin on fait ce qu'on veut, mais pour uniformiser ce serait bien que soit la même...), je l'avais mise en 720p car ça me semblait suffisant, j'ai visiblement simplement oublié de mettre à jour les artworks "gen_" @dgrace yes you can add custom bezel and arts in "UserTextures\ExactNameOfTheGame\"
  5. @VirtuaTKdgVoodoo DirectX VRam default is too low for this game. Put "2048" instead of "256" in the dgVoodoo.conf file of this game and it won't crash anymore
  6. petite capture wip :
  7. Above MAMEUI custom build updated to 0.245
  8. You can apply the BGFX chain to any recent MAME versions just the same way as CRTGeomDeluxe. The best way (I think) would be to edit your ini files to enable the BGFX video mode and to select the ArcCabView chain you want to use. About the backend, you can put the one you want, btw d3d11 is slow, with d3d9 the scanline effect is broken (even with CRT-Geom and CRTGeom-Deluxe). So I think glsl is a good option (at least up to 0.242, because I didn't test the later builds) About the resolution, these effects are made for high resolution screens: UHD/4K would be perfect, FullHD is ok, 720p/768p will probably be too short to get a good result... I hope it helps just edit all you ini files to enable the "filter" (bilinear filtering) # # OSD ACCELERATED VIDEO OPTIONS # filter 1 And it should work. it is better to disable this filter when using a CRT shader but without these shader I do agree: it looks better with
  9. @Cool Coyote @Trouby @Cool Trouduc : Please leave 🙄
  10. lol (Trouby is back!! 😅) ok, so if for you 0.171 was the best MAME version ever and a poor "scanline" overlay with not the good number of lines and a blur result is the best way to display your games: just keep it like that
  11. Not sure about that... But again this is a free optional shader... If you don't like don't use
  12. As this is a PSX2 hardware game, I think we will have to wait approx 10 years more to get these games running correctly in MAME 😄
  13. Glad you like it I don't think it will really look the same as a real screen when compared side by syde. The goal is more to get something easily, quick, clean, powerful and nice to create the best possible "illusion" with the frame, the curvature, the scanline and the textured dot display. I don't think it really looks the same as a CRT screen but I think the "illusion" is now really "nice" : when it runs on my cab, it really looks like there is a CRT screen inside (at least when we are a few meters away) Just like this for example: I'm waiting for your side by side comparaisons, for sure it will be interesting 😃
  14. ArcCabView MAME BGFX Chain 2.0 available ! Changelog : - many things rewritten from scratch, many small issues fixed (2.0) - even more performance improvements (2.0) - the overall display result should be improved (2.0) - the previous annoying moire effect issue should be now fully fixed (2.0) - the mask texture 1x1 is now used by default (2.0) - many default settings updated and improved (2.0) Nota : The 2.0 version needs previous ArcCabView's setting chains to be removed from the folder "bgfx/chains" (to be more clean, they are now put in the "bgfx/chains/ArcCabView" folder) The chain setting "ArcCabView_Dot" has been removed (this is now the "ArcCabView" chain default) The old default chain setting is now called "ArcCabView_Mask2" ArcCabView Generic 2.5 (ReShade) available ! (Shader improvements, moire effect should be reduced) I tried with VLC and WMP and no: they don't load reshade...
  15. in anycase ArcCabView should detect the dll to use so it should put the correct one next to the exe
  16. https://store.steampowered.com/app/1361510/Teenage_Mutant_Ninja_Turtles_Shredders_Revenge/ Very good game !! Some mods (comic colors, April back attack, ...) available here : https://www.nexusmods.com/tmntshreddersrevenge/mods/ Can be used with ArcCabView 2.4 to get curvature and alternative CRT effect. Can be played with keyboard inputs using x360kb Enjoy
  17. ca doit etre possible mais comme FB émule des tonnes de systemes ayant tous des résolutions différentes c'est pas une tres bonne idée d'utiliser la solution "reshade" pour un effet CRT... (Sauf si tu ne fais tourner que des jeux ayant la même résolution natives)
  18. The issue is on your side. You should have something not set correctly (your artworks path?). Try with a clean mame install
  19. I know @ducon2016 fixed it a few monthes ago to be able to load reshade But in fact I never tried so far 😄 so I will let Ducon answer ^^ To fix what?? Please explain
  20. Ca ce serait bien cool!! Merci d'avance, toujours intéressant les retours d'expérience, c'est ça qui permet d'améliorer les choses
  21. ArcCabView 2.4 available - Some dxgi over d3d11 dll detection should be fixed - Souldiers (PC) native support added - TMNT - Shredder's Revenge (PC) native support added - Final Vendetta (PC) native support added Enjoy
  22. If you put a bezel.png file in "UserTextures\MyGameName\" the launcher should set reshade to use it and you have nothing to edit nor change after that: you don't have to set nor edit anything Sorry I didn't test it but it should work using Openbor in Opengl check the others Openbor games, the setting should be very similar
  23. This file is obsolete. You will get better results with the actual release available in the download folder. https://www.mediafire.com/folder/5ttx0loy7lzfy/ArcCabView
  24. @Safur The generic manual version is still "included" : You just have to move ReShade.ini and ReShade's dlls renamed to the root folder and it should work as before without the launcher
  25. just edit the bgfx\chains\ArcCabViewXXX.json files with a bigger default value for "Phosphor decay power" you can try to find the correct value you want using the sliders ingame and when done edit all the chains with the value you like
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