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Houb

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  1. There is already 2 "native" Openbor game settings in the release. Just check them
  2. ArcCabViewMAMEUI64_0.248 😄
  3. The 32bits version works, but yes I didn't manage to get reshade loaded with the 64bits version
  4. Check the post 2 of this thread This is the very basic usage of ArcCabView and it was nearly the same with CRTGeomMOD too...
  5. You can add games, just write the name of the game when asked. You don't have to choose an existing game in the list, you can also add a new game name by just enter its name
  6. Here a new PinCabView Demo And this PinCabView2D Demo too : It shows how it works with mulltiscreens configurations in a virtual pinball cabinet
  7. It should look the same... There is no real special treatment. can you put some screenshots in full size? (with and without ArcCabView)
  8. @phasermaniac Sorry but no I don't know how it could be done... @KNIGHTMARE077 ArcCabView is mainly a shader so yes you can use it with reshade just like any other shader. The launcher is only here to get things more friendly as it allows usesr to install reshade (and dgvoodoo if needed) directly without having to know if the game uses opengl, directx or vulkan (it detects itself, something the reshade installer doesn't) and more than that, for more than 130 games it sets the shader itself and fixes somethime a few things. Also the launcher allows user to run games in portrait or landscape mode and can force the ratio and the resolution of many games. But yep the launcher is just a bonus
  9. there is a CRT advanced settings and many options. after that it's reshade so yes you can add the shader you want for each games... Check the readme and how it works, it should be explained
  10. Just launch the launcher, select you emu exe, put a command line if any. As most probably it won't be a known exe then when asked put the name of your emu and reply the few config questions. That's all. for the textures, put your bezel in the "\ArcCabView\Textures\TheNameYouGaveAbove\bezel.png" do that for every games or emus you want to add. (If the game/emu is in the known list everything should be set already).
  11. now you can extract the archive where you want and run the launcher from a single place for all your games. Just don't move it later.
  12. You have to copy reshade.ini and put it in your game root folder too
  13. Il y a une variable : "frame_size" dans bgfx\effect\ArcCabView\ArcCabView.json augmente là sur chaque axe pour coller aux dimensions de ta frame.png qui doit etre dans artworks\bgfx\chains\ArcCabView\ tu vas aussi surement avoir besoin de changer "reflection_fall" pour augmenter la taille de l'effet reflection sur une frame plus large PS: ce qui est bien en mettant ces réglages seulement là c'est que toutes les chaines seront mises à jour en même temps Il y a un paquet d'options ici d'ailleurs qui ne sont pas dans les bgfx\chains\ArcCabView\ArcCabViewXXX.json parce que ce sont à mon sens des préférences globales
  14. if ever this game should work perfect using ArcCabView (ttx and nesica version) Edit : At least with jconfig and a clean dump...
  15. In fact you can : install and run ArcCabView from your original PC and then launch the game from your local network using directly the game exe or TP (and not arccabview)
  16. Why the process path found is said like that?? ArcCabView can run only games from standard directories like "D:\Raiden IV\game.exe" but can't run anything using path like your one " \\PC.... " So you can't run games from home network, you have to play on local directories
  17. Could you please give me the exact message you get? So I can search the reason
  18. just the use reset exe of ArcCabView or the reset shortcut of this game and it should work again
  19. just try to run the game using arccabview: it should work perfect (ttx and nesica version using jconfig)
  20. It's still possible Just do it like that (Bloom strength in CRT Advanced options) With default bloom settings : With bloom strength = 0.0 (or with Bloom disabled) You can also set the value you want in "ArcCabView\Presets\ArcCabView_default.cfg" by adding the following line for example : BloomStrength=0.150000 That way it will be set like that for all your new games or at reset time for the previous ones I hope it helps, Enjoy! I didn't test this game that much, And sol cresta is not in the native game support. btw if you did a pixel test for this game, you can try to increase a little the "test_epsilon" value and that way it should be more tolerant Edit : I tested and yes the color update and the shaking is huge at hit time with Sol Cresta, so for sure you won't be able to set the pixel test correctly with this game... As an alternative you may try to set the game in TATE and to rotate the display using the shader, That way you can keep the CRT effect and a custom bezel all the time ^^
  21. Please try again with the new 2.6 version, it should resolve the pixaleted result too (it was last dgVoodoo version related too...)
  22. Nice You should get something like that with Raiden III & IV, SNS3, Gigawing Generation,... and others too If you find any issue please keep me informed: I can't check all games each update time... 😄
  23. @gStAvEnYep just tried and it doesn't work anymore. I made some investigations and there is a problem with this game and the last dgVoodoo2 versions (it has been updated in ArcCabView packages) I just updated https://www.mediafire.com/file/vr82yfyies7iet0/ArcCabView_ReShade_Launcher_generic_2.6.7z/file So please download this fixed version and try again (as the dgVoodoo.conf file in your game folder won't match anymore, please do a reset of this game) Keep me informed
  24. Here something else we can do using ArcCabView : And in Portrait mode :
  25. Merci beaucoup pour tes tests Oui pour mame la chain 2.2 doit etre aussi rapide que CRTGeomDeluxe, peut-être même plus rapide en fait Content que de voir que d'autres que moi aiment le résultat!
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