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Tout ce qui a été posté par compnwl
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Tekken 5 Dark Resurrection (Namco System 256) Arcade
compnwl a posté a video dans Test Emulator Game
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[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
compnwl a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Nah, GTX 1070/1080 it will be enough for 4K at fullspeed if you have i5-13600k CPU. -
Sega Mega LaserDisc Games Playable On Ares!
compnwl a répondu à un(e) sujet de M0d3rnR3tr0Gam3r dans EMULATEUR NEWS
Any Racing games for this system ? -
Sengoku Basara X (Namco System 246) - Sanada Yukimura 1cc
compnwl a posté a video dans Test Emulator Game
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[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
compnwl a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
People wondering why Vulkan looks bad... its because the emulator is very preliminary and resolution scaling only works on OpenGL. But you need to set Vulkan for Sengoku Basara X and Capcom Fighting Jam, otherwise the colors will look wrong. This is not a problem when you use the Console version on PCSX2 anyway... Create a blank portable.txt inside Play! folder -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
compnwl a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
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[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
compnwl a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
The configs i use here : Write Color Buffers = Check this settings to avoid color issues in Costumes/Clothes, its a common issue in Tekken PS3 Console Games so it works for Arcade versions as it is already based on PS3 Hardware. Stretch to Display Area = Optional to check, because i use this one to avoid Overscan/Underscan issues as i already have a 16:9 monitor. Its a common problem from that era that TVs were sold without Overscan/Underscan configuration and most of PlayStation 3 / Xbox 360 games, are a little zoomed on TV, thats why the Tekken Health Bars in Console version are more centered on screen than on Arcade version that is more close to the edges. Resolution Scale = It will improve internal resolution (reduce jaggies) for the games. PlayStation 3 games in general will only look good starting from 300%, as i have a weak PC for todays standards (Ryzen 1700 + GTX 1060) i will set to 300% it uses 40~60% of GPU Load and only 1GB of VRAM (yes it uses way less VRAM than Tekken 4 and Tekken 5 on PCSX2 at 6x internal resolution). Most people here have way more powerful PCs than mine, so you can set the slider way higher than 300%. Prefer Exclusive Fullscreen = At least for me it reduces the stuttering and avoid audio issues (unless the game doesn't run at Fullspeed on your PC) but it is very optional/personal for use. Show PPU/shader compilation hint : As already mentioned, leave unchecked this one to disable the RPCS3 overlay showing the shader compilation processing and making the game looks less likely are running on on real Console/Arcade. This is how it runs on my old PC here: Tekken 6 Tekken 6 Bloodline Rebellion -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
compnwl a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Yes, it shows as "Service 1" for Tekken 4 and Tekken 5 Dark Resurrection. Not sure if its wrong, because the same button it works as Coin button for other fighting games too like Sengoku Basara X and Capcom Fighting Jam. -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
compnwl a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Are you sure ? It works fine for both Tekkens (tested 4 and 5 DR) for me. But the controls are a bit weird. -
[Arcade PC] Tatsunoko vs. Capcom: Cross Generation of Heroes (Arcade Wii Based)
compnwl a répondu à un(e) sujet de TheCoolPup dans ARCADE PC DUMP LOADER
l've made a video running in a true 4:3 Ratio too, and yes, you need to HOLD Test Menu button at boot to access the RVA Menu. HOLD Test Menu at boot = RVA Menu PRESS Test Menu at boot = Game Test Menu -
[Arcade PC] Tatsunoko vs. Capcom: Cross Generation of Heroes (Arcade Wii Based)
compnwl a répondu à un(e) sujet de TheCoolPup dans ARCADE PC DUMP LOADER
You need to save the Test Menu settings before Exit. Then it will load fine at next reboot. The only settings that dont save are the RVA Menu. So if you want to play at true 4:3 Aspect Ratio, you need to change every time you boot. -
[Arcade PC] Tatsunoko vs. Capcom: Cross Generation of Heroes (Arcade Wii Based)
compnwl a répondu à un(e) sujet de TheCoolPup dans ARCADE PC DUMP LOADER
Execute o "Dolphin.exe", vá em "Tools" > "Load Wii System Menu 3.1" -
[PC] Sega Rally 2 - Longplay - 4K 60FPS
compnwl a commenté un(e) video de compnwl dans Test Emulator Game
If the game looks heavy (bad framerate), you can disable some ReShade shaders. I recommend disabling the Bessel Bloom on Reshade reduces greatly the GPU load and i don't see much difference in graphical/image quality. If you need to install Ford Escort MOD, there is a 100% Save in GOODIES folder that have Kerolla WRC (originated from Kero Kero + Toyota Corolla WRC) enabled/unlocked, that you need to play with Ford Escort as it replaces Kerolla. Ford Escort is originally available only on Arcades or in Japanese Sega Dreamcast version. The game uses the combo ReShade + dgvoodoo for HD graphics and Borders/Bezels (you can use the same combo in some PC Based Arcade games or just in old PC games that run in 4:3 aspect ratio and you want to hide the black bars for playing in widescreen monitor if you dont have a proper widescreen patch), you can also replace the bezel, using your personal ones, just rename to overlay.png instead of bezel.png as it uses Overlay instead of ArcCabView or CRTGeoMOD -
[Arcade PC] Re-Volt Arcade (Tsunami Visual Technologies))
compnwl a répondu à un(e) sujet de jcstahl1 dans ARCADE PC DUMP LOADER
Thank you, i love Re-Volt. it's my childhood game.
