Hi 
  
I've tried to run Valve Limit R. 
  
I've copied the files that Bruce mencioned and also the files monitor_input.bin and monitor_misc.bin from BG4 into VLR folder. 
  
Then I've runned ttx_config2.0 to config the controls. 
I've noticed that you can define all most controls with this, however they are a little bit mixed. 
Check this table: 
  
Valve Limit R  BG4(ttx_config2.0)   Definible 
Stearing         
Accel              Accel                        YES 
Breake 
Start               Start                         YES 
View               Hazard                      YES 
Nitro               View                          YES 
Shift Up          Key                           YES 
Shift Donw      Side Break               YES 
Service           Service                     YES 
Test                Test                           YES 
Side Brake      Overtake                  YES 
Quit                 Quit                          YES 
Coin                                                NO 
  
As summary, you can define almost key except Coin (wich is key "E" or Key "S") and the steearing should be analog left and right using a joy pad. 
  
After definning the controls I ran the game and enter test mode and then I/O check to test the controls. 
All worked fine (including stearing) except the break which fill like is stuck and always pressed. 
  
Entering into the game and starting a race, I noticed that stearing don't work and the car feels like is always breaking. 
  
So from my point of view I think is an issue from game.exe file or the defined controls are not addressed correctly or monitor_input.bin is not correctly addressed. 
  
Next Step I think we should try to understand how monitor_input.bin works. 
Does anyone know understand how monitor_input.bin works? 
  
  
I hope all this helps to get this game to run.