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MFT_Man

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Tout ce qui a été posté par MFT_Man

  1. Crediar has just updated and added some code either in dolphin triforce or in other applications. However, it did not release a new build although from what I see it only adds something simple
  2. This has nothing to do with dolphin triforce but it's a question I have. Has anyone tried using the gecko codes for mkagp1 and 2 on Nintendont?
  3. Which version of Dolphin are you using? Or it's probably due to missing codes for some games.
  4. A new build has been released on the crediar website, dolphin_tri_rva_x64_04_09_2024. But it seems that these builds are only to modify some internal functions of dolphin, since when running the mkagp1 iso, either the one you get on the internet or the ones crediar has on its website, it only launches that the game id is unknown along with another message that says that the segaboot.bin cannot be found to use the test menu. The best thing would be to wait for one of the builds that are released to be the right one to play, since at the moment these builds cannot play the mkagp.
  5. That's great, it's a pity that my problem isn't that. In my case, the launcher simply doesn't show the window when I run it. both the mod and original game launchers do not appear when running them.
  6. dolphin-master.zipI still have this build saved prior to 2407, however I cannot guarantee that its compilation will be successful.
  7. Just out of curiosity, has anyone managed to play multiplayer on mkagp1 and mkagp2 on dolphin triforce? I only see on the internet that it can be done with mkagpdx, but that's another story. I'm not sure if the problem is the source code itself or the tools to compile the code. When I compiled the code which I think is the version before 2407 I got an error message Related to cmake.
  8. In fact, something similar happens to me, but with Windows 11. Apparently with the new versions of Windows it generates problems but I don't know the exact reason why. I tried to run it in compatibility mode with XP, 7 and 8 but nothing happens.
  9. Does anyone know if Pacman Battle Royale has been dumped?
  10. That's great, although I find it strange how the Triforce games work in emulation, since they can vary in each version. Although I can't ask too much since it's the only way to play MKAGP, F ZERO AX and others.
  11. If I remember correctly, it is 01_02 or 10_02 that work better.
  12. Too bad :( Unfortunately, the dolphin triforce code had also given me problems when compiling. Although I still have the source code for the version before the latest changes, it will again give me problems when compiling, especially with cmake.
  13. The truth is...that's what it was for 😅. Although I'm just saying that it seemed strange and sometimes annoying that the credit wasn't detected using the service. Anyway, there must be some way to fix the credit. I hope so.
  14. Well, that's just annoying to me, service credit is more likely to go undetected due to a longer duration unlike credit.
  15. What you say is the credits is actually the service button, checking through the controls in the test menu I had realized that and that's where I discovered that the credit and test are together. For me it was strange and somewhat annoying for a project I was going to do.
  16. That's what the codes are for, to solve all the void and problems that emulation with the triforce arcade board leaves. If you still have problems or are looking for a solution, keep browsing this post, thanks to the community they will help you solve almost all the problems that you will encounter during emulation so that the experience is as good as possible. In my case, the only thing that bothers me is that test and credits are on the same button, I just hope that this can be solved with a code, patch or with the new builds that will appear.
  17. I remember that this was a problem that belonged to dolphin triforce 4.0, one of the 5.0 version solves this problem without needing the code
  18. I don't get the game over error, but I think it's because the mkgp2 JPN I have deactivated what would be the use of the cards and cameras. Anyway, I'll give you the codes I use to see if they work for you: They belong to mamefan2018: Save Card Fix (JPN) 04249f60 38000000 04249f64 980da504 04249f68 980da509 04249f6c 480000ac Unlimited Card (JPN) 040A0910 60000000
  19. I didn't know about the existence of that site. although if you are wondering this is where crediar publishes its own builds: https://crediar.dev/crediar/misc/-/tree/master/Dolphin is where I download their builds.
  20. Yes, there is a new version based on the 2407, however it is still in progress and from what I tried the only thing that works well is the Triforce bios, which apparently can now be configured better... however when starting a game it says that the emulator did not find the segaboot.bin (i.e. the Triforce bios). So the games will run in a terrible, unlike the 5.0 versions. If you want to try it, there is already a compiled build on crediar's GitLab. https://crediar.dev/crediar
  21. I say this because the 2407 build does not run MKGP1 and MKGP2 correctly, it only started the check test and the logos with about 10 FPS.
  22. Curiously, this also happened to me previously with another build, but that was a year ago, then I changed it for another one. Have you already forced the graphics to 4:3 or 16:9? And if it didn't work, check what it is regarding graphics in the configuration to see if something is hindering it. Is that build based on 2407 or 5.0?
  23. I'm letting you know that the version I tried to compile was an older one and the new one still has quite a few things to improve. Although what caught my attention was that it will include compatibility with the arcade version of the Wii.
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