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Zoft

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Zoft a gagné pour la dernière fois le 26 mars

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  • Hardware
    https://bit.ly/3lNRzve

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    https://savemga.com

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Réputation sur la communauté

  1. I believe there was an issue posted here regarding the fact I am using a customized version of Spice2x for this. I have uploaded the source of the one I am using to Github and now include it (the source code) in any builds that I post online. Sorry for this, I did what was requested in order to abide by the GPLv3, I did not do that intentionally to claim or take credit for Spice2x in anyway. It may be because when I edited the SpiceCFG and adjusted the amount of buttons listed I removed the one you need to be able to bind your Xbox input properly. Do you know if you used to have to use the 'Bind' or 'Naive' option when doing so? If it was 'Bind' I can see about re-adding all the buttons back to prevent this from affecting controller users (I've only ever used Mouse + KB).
  2. https://mgops3.com/mgarcade
  3. Latest version now fixes this problem: Latest Update: 1. Attempt to fix a bug that caused pretty frequent crashing after finishing a match. 2. Compatibility D3D9 .dlls added in an attempt to fix some lighting / shadow issues. 3. A new 'MGA.exe' launcher has been added. Please download the newest batch of files and completely replace your previous files, make sure to copy/save your Card number beforehand. The game now has the following: • Player Stats and Profile are saved. • Matchmaking works with real players + CPU (max 4v4) • Matchmaking works for co-op missions (max 4 players) • Events such as A-Ranking Player Battles and EX-Stage battles working • Map rotation occur for every hour of the day and the rotation of the base map order changes every day https://mgops3.com/mgarcade
  4. NP
  5. Make sure you have the latest Nvidia Graphics driver installed. Make sure you have the following version of DirectX installed: https://download.microsoft.com/download/8/4/A/84A35BF1-DAFE-4AE8-82AF-AD2AE20B6B14/directx_Jun2010_redist.exe Make sure you have something plugged into your mic jack (even if it's not a mic, the game expects something, people had success with just plugging in any AUX cable to the mic port).
  6. New build using the Spice2x version of SpiceTools with a large majority of options removed and only ones pertaining to Metal Gear Arcade listed. Increasing heap size allocation for MGA in hopes of preventing some crashes. Activated events that can occur in-game. Please follow this guide to get set-up correctly, the updated files are listed in the description of the video as well as where you can go to get a PCB ID.
  7. Follow this quick video on how to properly set up your SpiceTools configuration to be able to function properly: https://youtu.be/LU68H1QjzzM NOTE: Until further notice, each player who wants to try MGA with matchmaking will need to DM/Tag me here to have me generate you a PCBID, this is a requirement for matching to work properly and I don't have a simpiler way of doing this currently. NOTE: In order to be a 'HOST' or 'JOIN' for matchmaking, you will need to portforward a specific port that is randomly generated, it will be based on your PCBID. Once you ask for a PCBID I will also give you the port you were assigned, be sure to portfoward in order to host or join in on the matching. NOTE: Once you are at the main screen, press the 'Insert Card' key binding that is set (you can find out which this is by going into SpiceCfg.exe and selecting 'Metal Gear' from the drop-down menu (by default this key is: *) Latest Build: https://drive.google.com/file/d/104SS9kBPJT3YePDiU-Ajk2is7zFOpNL8 Some additional information in regards to the latest build of the version I posted: 1. Randomized Map Rotation is now working. 2. You can now play the 4-player co-op missions with other players. 3. You can now play PvP (up to 4v4). 4. Free-play has now been forced through the game so you no longer have to spam the 'add-coin' button.
  8. A rather big update in regards to my previous posts. A rather big update in regards to my previous posts. More coming soon.
  9. Is there anyone on this forum that knows/messed around with the way Konami handles matching and such for their arcade games? I've been digging into this non-stop using Ida and other tools and I have some things mapped out but it's just like either SpiceTools or the base-server I'm using in general (along with the additional application handlers I added in) the game just will not see the 2 users. As it stands currently I have the incoming requests being identified and responses being sent back to them, but something with their values or Spice Tools configuration is just not allowing them to communicate with one another. <matching method="request"> <info> <version __type="s32" /> </info> <data> <matchtyp __type="s32" /> <matchgrp __type="s32" /> <matchflg __type="s32" /> <waituser __type="s32" /> <waittime __type="s32" /> <joinip __type="str" /> <localip __type="str" /> <localport __type="s32" /> <dataid __type="str" /> <gamekind __type="str" /> <locationid __type="str" /> <lineid __type="str" /> <locationcountry __type="str" /> <locationregion __type="str" /> </data> </matching> <matching method="wait"> <info> <version __type="s32" /> </info> <data> <hostid __type="s64" /> <locationid __type="str" /> <lineid __type="str" /> </data> </matching> <matching method="finish"> <info> <version __type="s32" /> </info> <data> <hostid __type="s64" /> <locationid __type="str" /> <lineid __type="str" /> </data> </matching> We don't stand to benefit anything from getting this networking working aside from being able to use the UDP data to better document the matchmaking that is used for the PS3 version (MGO2) so if anyone would like to assist and has experience working with Konami's XRPC/ESS/AVS networking stuff just let me know and I'd be more than happy to collaborate. Edit: Let me word that better, it sees the two users, hell it even moves user 2 into user 1's lobby, but once the timer hits 0 it doesn't start the match and displays a 'Please wait longer' message (in Japanese) which then leads to eventually both players being kicked into a 1 vs all CPU match which would indicate to me I am passing bad data/not responding properly as the most likely reason...?
  10. Try updating your Geforce Experience drivers. Also try installing or reinstalling DirectX: https://www.microsoft.com/en-us/download/confirmation.aspx?id=35
  11. Getting there...
  12. Added now, sorry about that.
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