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nyxk

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Messages posté(e)s par nyxk

  1. 21 hours ago, emuham said:

     

    Thanks for the advice! I tried digging into it more, comparing it to what happens when I run Paradise, and I was able to get a bit further.

    Even though I set my [keychip] subnet to "192.168.123.0" in segatools, Wireshark showed me that Chunithm was always trying to broadcast to "192.168.139.255" (instead of "192.168.123.255")... I couldn't find what was causing this, so I decided to just change my whole network to "192.168.139.*" in the router, and I was able to finally get both machines past the loading. Now both the client and group leader show up as connected in group A, and are sending TCP packets back and forth. Huzzah!

     

    The problem now is that neither one seems to actually recognize when the other has a song ready for matching. I double checked that matching is open to everyone (not friends-only) and both machines have matching enabled in their user settings, but the matching notification never shows up. Firewalls are off, and I can see different packets coming through over UDP broadcast when either machine has a song lobby open, but the games just don't react.

     

    image.png.7c414ef2a2cbf75f33935e72e9462a28.png

     

    Going to continue investigating, but if anyone has run into something similar or has other tips on where to look, it would be much appreciated! Currently trying all sorts of setting modifications to see if something is getting in the way, but no luck yet. May try using ZeroTier as well, in case there's something wrong with my network setup (though it worked for Paradise Lost, so that doesn't seem right).

     

    That's strange, if you have the client and leader syncing fine on the same network, that should also indicate LAN matching is functional as well. Just a quick sanity check, but I assume both games are on the exact same version?

    Do you hear a sound notification on the client when a lobby is opened on the leader?

    Otherwise I'd take a peek at wireshark on the client, and confirm you see UDP packets coming from the leader on port 50200 and vice versa.

     

    Also I doubt it matters but I have the id= field under [keychip] in my segatools.ini set among the rest of my clients. Not sure if it actually does anything w.r.t LAN matching though.

    Under section [netenv] I have enable=1 and addrSuffix set uniquely per client, but since you're actually using a real environment, you probably shouldn't set those.

     

  2. 13 hours ago, SnowFlower said:

    Hello I'm stuck with same problem and changing config_client.json doesn't solve the problem. (Chunithm New plus works totally fine. I have problem with Chunithm Sun)

    I also use https://patcher.turksigara.net/chusun.html chunithm sun patcher, check Patch for head-to-head play.

     

    If anyone have solution for this problem please share it. 

    Thanks and have a good day!

    Screenshot(46).png

     

    Get into the service menu, then go into game settings, set your cab type to 'server' and not 'client' or 'follow'.

    9 hours ago, critllize said:

     

    Anyone know why my track list is all messed up like this and also the sound is very buggy. Tried to patch chunsanapp.exe but using the patched version makes the game stop loading when running start.bat

     

     

    image.png.027db36e429d32de1a6fcf03b5f02871.png

    Did you download the correct files? Generally this happens if you use the still encrypted stuff, or if you attempted to combine files from different versions of the game into the same folder.

  3. 1 hour ago, emuham said:

    Does anyone happen to know if there's a version of minime or aqua out there that supports LAN multiplayer / matching? I had multiplayer working on my two PCs with Paradise + minime, but I couldn't find anything equivalent for SUN or NEW/NEW+. Currently using the aqua 0.0.45a linked in this thread, but the included readmes suggest that multiplayer doesn't work yet.

     

     

    The aqua/minime server doesn't handle LAN matching (apparently there might be global matching support coming in aqua?) . The client(s) broadcast on something like UDP port 50200 onto the network when the lobby is opened up, so you and your friends need to be in the same LAN, and everything should magically work. Either VPN that supports IP broadcasting (look into zerotier) or basically any packet forwarder can do that for you. Also ensure the firewall rules are OFF as Windows generally blocks ip broadcasts.

     

    Basically whatever you got working for Paradise should work with SUN.

  4. 26 minutes ago, yukaristannn said:

    Unfortunately it’s still not working. If it helps I copied the aime.txt from new plus to the device folder on sun and also put it in the segatools.ini. Anyways thanks for trying!

    What's not working? You should be using the same db from new plus, copy it to the db location for aqua .44. When you swipe the aime card, if you copied the db successfully, you'll be asked if you want to port your data from new plus to Sun.

  5. 27 minutes ago, yukaristannn said:

    Hi!  I usually use Chuni new plus with tasoller, does anyone know everything I need to download right now that is availible to run chuni sun?

    http://teknoparrot.link.free.fr/multi/chunithm new.html

    (see first post)

     

    you want the SUN data files + Divers Programmes files (it should have the proper chusanApp.exe). Then update/move segatools configs from new plus over.

  6. 56 minutes ago, AlucardTheGamer said:

    I ca but it still sounds off. It's weird because I'm connected directly to the motherboard with no audio patches. Idk how to describe what it sounds like besides saying it sounds like the ex taps are bass boosted sfx.wav lmao

    If you can record it somehow, we could compare it. I don't think I have the same issue, but maybe I've just gotten used to it...

  7. 3 hours ago, djlu09 said:

    Been going through option files in an attempt to make all songs work for new+ and I'm getting increasingly confused as I go.

     

     

    What difference is there between data.conf and data.conf disabled  (looked inside it using note++ and found no difference)

     

    Which one is supposed to make it work?

    Should I replace all of 'em to the disabled one or keep the original data.conf?

     

    Or does it not matter at all?

     

    What are you referring to when you say data.conf disabled?

     

    Do you know what songs are missing or unplayable? You could always run chunithm-unlocker.ps1, select option 1 I think? Then that'll just unlock all the songs in-game for you...if you have the issue where there's unselectable songs in-game (like an empty square or something), that just means one of your options files is messed up, most likely still in its encrypted format.

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