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MourningStar

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Messages posté(e)s par MourningStar

  1. 4 hours ago, navi_cs said:

     

     

    I have a version of the Asphyxia DDR plugin that is compatible with DDRA3. It is a version I found in a repo that is currently unavailable.

    I also share the configuration I have to start spice:

    start spice.exe -w -exec arkmdxp3.dll -url http://localhost:8083 -p 00010203040506070809 -netfixdisable -urlslash 0 -r 000123456789 -ddr -modules modules -io -h 33554432

     

    Just in case, I also have a working build of DDRA3:

    Asphyxia DDRA3.rar 14.52 MB · 20 downloads

    Anyone able to modify this plugin so that the ingame "display timing" offset is saved and does not reset after each card swipe? Would be much appreciated.
     

  2. 7 hours ago, DarkMewtwo said:

    Hello, I hope this is the right place to ask this. So I have my home setup but something I noticed is that the timing compared to the arcades are a bit earlier. Could someone explain what each of these options do? Are those units in ms? Basically what I want to do is to delay the timing of the steps just a bit more. Thanks!

     

    image.png.4df0b9634f2ddff4cbad5affab15551b.png

    "SSQ_OFFSET, chart offset, the larger the value the later the game is
    SOUND_OFFSET, sound offset value, the larger value/the later the sound is [ms]
    INPUT_OFFSET, input offset value, the larger the value/the sooner the game will perform judgement [ms]
    RENDER_OFFSET, drawing offset value, the larger the value/the later the arrow is visually. Used to compensate for latency. [ms]
    BOMB_FRAME_OFFSET, explosion animation offset, drawing delay and input delay [frame]
    "

    I think you should increase the SSQ Offset by units of 10 or 20 until you find your preference. Or you could try adjusting render offset but I didnt experiment with it. If you're playing at the arcade too maybe leave everything else as default. 

  3. 4 hours ago, Megamanny said:

     

    I'll have to mess around with navis's plug in later, but if I wanted to save my previous scores from a previous DDR plugin any idea how I would do that? 

     

    I also tried seeing if it was easy enough to fix the timing adjustment issue but I'm not smart enough looking through the files in notepad to figure out what needs to be changed to what. 

    Might be better to ask the asphyxia discord but I would just make a copy of your game and fiddle around with that one. Custom plugins are not always compatible with the main plugins. Replace the plugin folder and see if it's compatible. 

     

    patcher. turksigara. net for timing adjustments. It's trial and error but I think SSQ offset should be the first thing you change then go from there.

  4. navis_cs made a custom asphyxia plugin on page 47 that properly saves the highest score and rank which I've been using. The one thing is that you have to do is change the visual offset after each set since it does not save.

    I found Monkey Business to be difficult to setup properly and it may have still have one problem as described by DSync: "On a sidenote, MonkeyBusiness seems to only able to save the High Scores but not the ranks/progress itself. Not sure if this will be fixed later."

  5. 2 hours ago, poodoggyfartfart said:

    hey everyone. was just wondering if this was a common problem and was wondering if i could get some help fixing it. i've been recently getting short microstutters from my game even though my system is capable of running the game.. there is a clip below demonstrating it, and this is my current setup:

    UGA region code
    Disable power change in DLL patcher
    Disable monitor change in DLL patcher
    Force BIO2 (KFC) IO in Valkyrie mode in DLL patcher

    Default Game and FPS target in DLL patcher

    Shared mode WASAPI Valkyrie in DLL patcher

    Hide all bottom text in DLL patcher

    Timer freeze in DLL patcher

    Premium timer freeze in DLL patcher

    Game opened in Windowed

    Windows resolution 3413 x 1920

    Using Spice2x

    RTX 3080, Ryzen 7 3800x

     

    This doesn't happen if I open the game and go straight into a map, it works fine, i think only after a few different maps have been played do these stutters start to happen, not sure how to mitigate this

    I will look into disabling the subscreen as it may be causing additional load on my system, but I would like to know if anyone has any other tips. thank you as always

     

     

     

    IIRC the recommendation is to have the region be AGA or JGA in the ea3 config file for best performance. Game and note fps target should probably be 120 with forced fps target. Windowed mode is generally not recommended for compatibility reasons and probably causes more input lag. 

  6. 3 hours ago, Artifis_1 said:

    You don't need to have "Shared mode WASAPI" if you have the bottom Valkyrie WASAPI option enabled

    You also dont need "Uncensor album Jackets" since your not K region so its not needed and may cause issues

    The vsync option in Spice2x is also deprecated and was never implemented correctly, so it causes issues

    You could attempt using "DirectX 9 on 12" on spice tools

    Forced note FPS may be interfering, try disabling it and test it

    Also what graphics card do you use? Have you tried updating your drivers?

    Rtx 4070. So I fiddled around with the settings and played a session. I think best settings for me were just letting the dll patcher handle the vsync with "force note fps" and leave spice and Nvidia control panel as default. I think part of it is just the nature of playing on data.

  7. What are the best settings to minimize screen tearing for 120fps valkyrie mode? I've tried fiddling around with Nvidia control panel and Spice but there's always some problems that appear like misaligned images/notes or red dots appearing.  My Region is A:G:A

     

    Vsync: 3d application controlled = misaligned notes especially near the bottom when there are a lot of notes

    Vsync: On = Image more aligned but red dots appear on some notes.

     

     

    Patcher Settings.PNG

  8. On 8/7/2023 at 10:32 PM, navi_cs said:

    This is a compilation of all the updates I have been able to download from this page for some time, including the latest build "DDRA3 MDX-2023070400". It has all the songs unlocked and all the song images as I have tested. Fully functional using Asphyxia. What it doesn't have is the gold bg video.

     

    Download from the following link: https://terabox.com/s/1wIEU-viPHxfURotD-APMnQ
    Extraction code: bmff

    • Unzip both files (A3 (MDX-2023070400).rar and Asphyxia DDRA3.rar) in a folder of your choice.
    • In the folder "contents" of A3 (MDX-2023070400) run the file "register (admin).bat" as administrator to register the dll needed to play the background video in DDR. You only need to run it once. Run it again if the background looks black or the DDR has been renamed or changed folder.
    • Run "asphyxia-core-x64.exe" from "Asphyxia DDRA3" to start the service that allows to start DDR later.
    • In the "contents" folder of A3 (MDX-2023070400) run "run.bat" without administrator mode to start DDR.

    Others:

    • Remove the "-w" command from line 5 of the "run.bat" file if you want to run it full screen.
    • If required, you can change the parameters of "run.bat" using "spicecfg.exe" in the Options tab.

    Notes:

    • The Asphyxia plugin for DDRA3 is modified by me from a plugin that is currently unavailable. It stores the highest value, either the score, the rank or both. It may duplicate data in the db, but it does not affect in its performance, if someone can improve it, please share it.
    • If required, you can download "asphyxia-core-x86.exe" from its official page.
    • This is a translation, so sorry if something is not well understood.

    Everything works well, but is there any way to make it so that the display timing adjustment is saved after each session? It resets back to default for each card swipe.

  9. Thanks for the fix Omar2 I just want to ask, is  there way to adjust advanced settings like offset in this game? Also, sometimes loading can be very long and occasionally lead to this error before the song starts.

     

    :446268037_pastedimage0(2).png.bee47bb251e91c866fe9ea0833422e9f.png

     

    Could it be a hard drive issue? Im thinking of moving my files to an ssd to see if it fixes anything.

     

  10. 4 hours ago, Omar2 said:

    did you use .bat file?

    did you create a card0 inside spicecfg.exe ?

     

    could you send loge file 

     

    log.txt

    I will tell you the steps I have done.

    1. Download the latest beatmania file from nyaa.

    2. The included asphyxia-core-win-x64 did not work so I downloaded latest one 1.40.

    3. My laptop doesnt have 44100hz available so I download asio and put it as my audio backend in spicecfg.

    4. I generate a player 1 card and put it in "Player 1 Card" in the option settings.

    5. On my initial run of beatmania I used the included spice64 which caused a camera error which I then changed in options menu to disable and game is now able to be run.

    6. I get the error as I have shown before above with any location I choose an error shows up.

    7. The nyaa file did not include a .bat file only spice64 application.

    8. I read that you can use a runme.bat from page 19 and use that.

    9. I edit the rnume.bat file to include my card number without the -ea.

    10. I run rnume.bat file and I still get the same error.

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