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About jkl

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  1. Is anybody else experiencing grapghical issues with Virtua Striker 3? When the action is located in the lower part of the screen, with daylight illumination, shadows disappear and everything darkens a lot. Disabling modifier fix the darkening issue, but completely removes players shadows also...
  2. Don't know the first question but can help with the second one.
  3. Oh, what the heck... Seems the problem was that my laptop has switchable video card and it was trying to run TP on Intel 530 instead of Nvidia. Once forced to use Nvidia it boots well. Sorry for bothering.
  4. Hi it seems that Let's go jungle won't work on my pc. Nvidia card, runtimes installed, tried TP 1.92, 1.93, and latest build. It starts, gives some API unimplemented errors (3 errors), then it opens a new window and the background window gives many errors. After some time it closes itself. Any hint please?
  5. May I have a hint about resolution change and region change for DOA5 please?
  6. Mohkerz Loaderz v0.5.2

    Mmm I tried this wonderful loader but sega rally 3 has corrupted sound, one starting the race it behaves like some sample would be looping. Am I doing something wrong? Thanks, JKL
  7. Self solved. For future reference, it turned out that apparently game loader all rh was somehow forcing window mode in combination with other files and dlls Uninstalling it allowed me to: - install dgvoodoo2 as suggested in this thread - install mamefan's script (thanks!) - install specific jconfig for controls mapping - install reshade for shaders injecting This way I have the game running fullscreen launched with mamefan's script, with the controls mapped as I want with specific jconfig, and I was able to enable CRT effect with reshade that contribute a lot to a better graphics (given the fact that this game's graphics seem not to be the best in town).
  8. Sorry to bother, anyone could suggest me how to have it running in fullscreen? I run it through Mamefan's "run.exe", I have reshade properly working by wrapping DX8 to DX9, but it runs windowed. Thanks in advance!
  9. I'd like so much if you would draw Model 2 Model 3 Naomi icons. I'd need these 3 system icons rather than single games. You rock!
  10. Wonderful, Pooterman!!! Did you do maybe also Model 2 - 3 and Naomi arcade board icons, in the same style? It would be wonderful to have them all in the same flavour...
  11. Thanks for your answer. Bad news, but I appreciate it anyway!
  12. Can anybody confirm if my 30fps is a problem nor a normal behaviour please?
  13. 30 fps right? What a shame... maybe an hacked exe?
  14. I'd suggest to investigate what "Demulshooter" could do for you. I don't have lightgun so I never used it, but I think this could be a good clue for you.
  15. Hi all, after almost 20 year of interest in emulation I have to admit some lacks in my technical knowledge. I'm writing because I recently used my MAME install to (re)play an old platform game: an emulation task that maybe every actual system can handle without hassles. But scrolling wasn't so silk smooth I expected. This is what I (thought I) know about scrolling smoothness: 1) when something is scrolling under 30 fps we (our eyes) detect it as "not smooth", between 30 and 60 fps we detect it as smooth but we are still able to perceive different levels of smoothness, above 60 fps we no longer detect any more smoothness (i.e. play a game @ 60 fps or 300fps is for our eyes the same experience). A direct consequence is that 60fps appear to be the holy grail of serious game playing (in particular for driving games); 2) if fps generated by software (emulator, game...) are not in sync with screen's refresh rate tearing will occur; this is why the v-sync option helps to have "solid" moving objects by syncing (waiting) the image refresh coming from GPU buffer with refresh scan of monitor; 3) what described above (#2) is prone to another bad side effect: stuttering, when the refresh rate / generated frames ratio is less than 1:1 (i.e. more frames than refresh rate), and this is why technologies as AMD's freesync nor Nvidia G-sync are useful. This is what I understood about this topic. *But I can't explain the behaviour of MAME.* Disabling throttle and enabling "sync to monitor refresh", it should generate the "right" number of frames to ensure 1:1 ratio. Since I use a common mainstream LCD monitor, this means that MAME forces the game to render 60 fps (to sync to my monitor's 60Hz refresh rate). In case of a game running @ 59.12 Hz on original hardware, this leads to a tiny 1% of more speed. And pressing F11 while ingame I can effectively verifiy that I have 0 skip and 101 to 102% of original speed. Everything as expected, BUT scrolling is not smooth at all. It scrolls more or less like crappy 30fps capped driving games, with lightly defocused objects when moving and general non-smooth feeling (I suppose that light defocusing is due to my screen not exaclty top-of-hill features). To have a perfectly smooth scrolling I have to overclock monitor's refresh rate up to 75Hz, but doing so MAME forces the game to run 135% and it's just ridicolous. On the same screen, playing a modern 60fps game appears to be silk-smooth with v-sync on. So why a game emulated by mame seems to scroll this bad even if theorically speaking everything is set to run perfectly smooth? I know there is a MAME flavour, named GroovyMAME, focused on this but if I correctly understood an AMD card (I have Nvidia) and a CRT monitor are required for it to give the best results. If someone can help me to fill out my lack of knowledge this will be appreciated. PS: side question why movies running @ 23,976 fps (cinema) seem smooth to me if they're under 30 fps (#1)?