Aller au contenu

LEGEND80

GamerLine
  • Compteur de contenus

    368
  • Inscription

  • Dernière visite

  • Jours gagnés

    1

LEGEND80 a gagné pour la dernière fois le 7 septembre 2019

LEGEND80 a eu le contenu le plus aimé !

1 abonné

Profile Information

  • Hardware
    pc

Visiteurs récents du profil

1 276 582 visualisations du profil

LEGEND80's Achievements

Explorer

Explorer (4/14)

  • Very Popular Rare
  • Reacting Well Rare
  • Dedicated Rare
  • First Post Rare
  • Collaborator Rare

Recent Badges

157

Réputation sur la communauté

  1. That's great news! Are there any noticeable changes from US version or additional content?
  2. Would love to play this with the full frontend vs just the launcher.
  3. Does the new build impact other previous games like Dark Escape? Curious if there's any fixes for them.
  4. Well hopefully we can one of those later versions then (or just the updated files) to get everything working fine. FFB someday would also be a great bonus too!
  5. Here's my notes on NFS Heat Takedown. Great game! Shout out to Spider getting that working and sharing out. To Run: Execute game.exe Controls: · Native Xinput pad: o Turn: Left stick o Gas/Brake: Triggers o Boost: A o Pause: Start (non-cab control) · Keyboard: o Coin: 1 o Esc: Exit o Extra: § Turn: A/D § Gas/Brake: W/S § Boost: Space § Reset to track: num4 § Restart race: backspace § Left/Right arrows – car select Issues: Audio issues - swapped files above in thread for improvement but still not perfect Some stuttering - initially bad but then improved (cached I believe?)
  6. Yes, that's the console game. This thread is about the arcade version.
  7. Yeah, how dare they add compatability support to Teknoparrot without emailing the game dump to everyone? Emulator support and game rom/isos/dumps are 2 separate things. Just be grateful that once the dump is public, we actually have a way to play it.
  8. Thanks! Only 1.08 loads in TP though.
  9. Can someone share the last/final build? The one in the first post is Apr 11.
  10. I have the same question. I posted this just above: I'm not clear on where the new builds are posted. The one in the first post is Apr 11. Where are the builds, including the new "final" one, posted?
  11. I'm not clear on where the new builds are posted. The one in the first post is Apr 11. Where are the builds, including the new "final" one, posted?
  12. So which one(s) are needed to run the game or all of them needed? https://pixeldrain.com/u/MoWFz8Vu https://pixeldrain.com/u/gqjfnJya https://pixeldrain.com/u/fLko7nUZ
  13. I checked all the pages but don't see the v1.2.6 update/loader posted. Is that available? Same for 1.5.0. Not sure if that's shared yet to access the additional 4 tracks Summary: v1.1.2 = 6 bikes 6 tracks - Available v1.2.6 = 10 bikes 8 tracks – unlock.cfg shared for content but not the actual update files v1.5.0 = 12 bikes 12 tracks – need unlock.cfg + ubn files for content and no update files
  14. You need to disable Threaded Optimization in the nvidia control panel.
  15. Awesome, thanks for confirming all that!
×
×
  • Créer...