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sonic323

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sonic323 last won the day on December 20 2016

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About sonic323

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  1. [Emu] Sega Model 3: Supermodel r781

    New svn 782 [Hidden Content] Commit Ian: Really should cull against 5 frustum planes.
  2. Thank you for your response For charging using (A button on Wiimote) Too bad, Demulshoter doesn't have this feature (reloads off screen) It would be exactly like a passage Thank you
  3. Please, can anyone advise how to set up the Demulshooter to charge the gun off the screen? Nebula M2 emulator House of Te Death Virtua cop1,2 I can't come in long I use: Demulshoter, Touchmote, I don't have Aimtrak, just wiimote and sensor bar Charging in other emulators - Demul, supermodel etc, off-screen only works with Nebula M2 emulator - not I found a video but there uses Aimtrak gun and software utility Does anyone know how to set it up in Demulshoter?
  4. [Emu] Sega Model 3: Supermodel r781

    The question which (Games.xml) is up to date is difficult to answer. More versions (Games.xml) 1.Games.xml - Spindizzi added forcefedbeack for all racing games Attention is necessary to edit rom, insert rom from Model 2 Emulator etc .. Because it starts to announce - missing rom etc .. ---------------------------------------------- 2.Games.xml - Bart Corrected Correct Input (Lightgun) ---------------------------------------------- 3.Games.xml - I do not know exactly but it has been repaired Game Star wars prototype ----------------------------------------------------------- Etc .. Games work like Tomek wrote, just delete the necessary NVRAM
  5. [Emu] Sega Model 3: Supermodel r781

    New SVN 781 64 bit build Ian committed [r780] Optimise Games.xml (Krom) Ian committed [r781] Stretch the time the ping_pong bit flips a bit to bump writes into correct frame. Otherwise they end up getting written at like 99.8% of the frame and overlapping with... [Hidden Content]
  6. [Emu] Sega Model 3: Supermodel r781

    New svn779 My assembly, actually, with no crackling sound 64 bit build FIX: Ian Thanks to our anonymous contributor who managed to patch a model 3 game and run it on real h/w, we were able to obtain some timing values we had been long been missing for correct emulation. The h/w polls something called the ping_pong bit at start-up to sync the GPU with the CPU. Unfortunately we didn't have the correct values and just manually used some per game hacks to get games to run. This mostly worked, but some games were writing more or less frames than they should have been for a given time period. When the ping_pong bit flips at 66% of the frame time, games were writing data for a new frame, which meant writes were often straddling 2 separate frames. We aren't 100% sure if IRQ2 or the ping_pong bit is vblan [Hidden Content]
  7. [Emu] Sega Model 3: Supermodel r781

    What I compiled is a clean version without customization just had it compiled All gun games work for me .. Ian (Developer Supermodel) only made changes to the correction distance calculation .. You may have a badly set file (Games.xml) I do not know in which revision (r7 ??) supermodel were changed controls in the game (Lost World) from analog to Lightgun Try Change in Games.xml <game name = "lostwsga"> <Identity> <title> The Lost World </title> <version> Japan, Revision A </version> <Manufacturer> Sega </ manufacturer> <Year> 1997 </ year> </ Identity> <Hardware> <platform> Sega Model 3 </platform> <Stepping> 1.5 </ stepping> <Inputs> <input type = "common" /> <input type = "gun1" /> <input type = "gun2" /> ------------------------------------------------------------------------------------------------- If you use (Demulshoter, PPjoy and Vjoy, Aimtrack as Gun) So these programs use anologian input Actually - Gamepad controls Mouse using IR sensor Inputs must be set to: analog_gun1 analog_gun2
  8. If you have not set anything, just the I / O setting Mouse movement should be fast. Dead Storm Pirates Around Me (40Fps) Maybe slower PC, I don't know
  9. downloading the version of Rpcs3 for move and installed Firmware It is not necessary to change anything just Change I / O Camera input - PS Eye Camera setings - Fake Move Handler - Mouse Mouse Handler -Basic Nothing else I set I didn't change anything in Gamepad setup
  10. You must calibrate in Windowed mode, not fullscreen. Then the mouse appears, hit the target and then quit calibration (keypad button C)
  11. Change, configure GPU - Write collor buffer A Dead Storm Weapon then works For two players I did not try, so I can not advise but.. [Hidden Content]
  12. [Emu] Sega Model 3: Supermodel r781

    New svn778 My assembly, actually, with no crackling sound 64 bit build FIX: Ian Ocean hunter in the middle of the game is passing a few matrices with FLT_MAX inside them, which blows apart our near / far calculation. The hardware must have some method to sanitize near / far for instance if you render something extremely close to the origin you will also blow apart near / far calc. Supermodel 778.rar
  13. MAME & clones 0.215

    GlovePi is a simple scripting program It has a lot of fun, it depends what script it uses And it's easy to start For example, you can use Wiimote as a steering wheel ... ------------------------------------------------------------------------------- connected wiimote with PC via bluetooth and sensor bar Necessary for all Lightgun-emulating programs Lightgun.Pie is already in the folder (WiimoteScripts) Wiimote mimics Mouse movement 1.Run GlovePie 2.File 3.Open (Lightgun.Pie) 4.Run
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