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sirdrak

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sirdrak last won the day on June 4

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About sirdrak

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    Intel Core i7-6700k, Asus Z170 Pro Gaming, Zotac Feforce GTX 1080 AMP! Extreme Edition, 32 GB RAM DDR4 G.Skill Ripjaws, SSD Crucial MX300 750 GB, Corsair RM750x 750 W
  1. Dragon's Lair 2 is working fine here, 4:3 and 16:9 versions... In the Space Ace case, that's normal... The arcade versions of Dragon's Lair 1 and Space Ace works this way. When you die, in the next life the game continues to the next scene. This was changed for the domestic versions of the games (Pc and consoles)
  2. I just reuploaded the file... Here is the new link: [Hidden Content]
  3. I think that it can be done accessing to the service menu of the game (you have to press service key -'9' key-, and then, without releasing, press 'sword' to access service menu).
  4. As i commented when i was talking about the three methods to do the work, the second one (using Video Enhance AI to process to mp4 video directly) has the problem of not offering options about codec or bitrate used by Video Enhace AI for the final video. Video Enhance AI, for now, uses h.263 and 15-20 MB of bitrate, so the resulting video has in some situations, visible compression errors or pixelations. In the first AI remasters i used this method (the Dragons Lair 1 & 2 16:9 versions) but later (and after buying an extra new 8TB hard drive) i decided to use the third method, to process the videos to independient pngs and then process them with a video editor like Vegas Pro with the hightest quality allowed by the mpeg2 codec. Unfortunatelly, mpeg2 is very old and totally outdated, and that limited the best quality possible for the videos (you can have much more quality using modern codecs like h.264 or h.265, and use highter resolutions -UHD, 8K- and highter fps rates) so it's possible to see some pixelations in some situations too, but better than with the other method. The quality of the original videos is very relevant too. I could see that if a 'nograin' version is used as a start, the results are better. The clearer the original videos, the more detailed are the resulting ones. So it's best to use DVD 720p versions or Bluray ones. Surprisingly, good results are achieved with pixelated videos, as for example, in the case of the PC DVD edition that I used for Space Ace, whose videos were in windows media video and 720p (clear but pixelated). AI corrects a lot of original video problems with pixelations and macroblocks. Some examples of this (click on the images to see them at their original resolution): About the more vivid colors, that's because i do some carefully color corrections over the original videos before processing them with Video Enhance AI, this way there is no detail loss.
  5. The only option is to have Brain Dead 13 working on Daphne. Unfortunately, this game does not have laserdisc version, and the video quality is really poor. However, I have done a test with the intro of the PSX version:
  6. Ok, i just configured the input with DaphneLoader using a Xbox360 gamepad. The button asignations are: - RB & LB credits for 1 and 2 player respectively - Start for player 1 start. - Back for exit - Button 1/Sword -> A button - Button 2 -> X button - Button 3 -> B button - Y for Pause the game. You only have to copy this dapinput.ini and overwrite the previous on Daphne folder: dapinput.ini
  7. I don't know, but i doubt it... In the spanish case, Fx Interactive (the old and famous Dinamic Multimedia) paid the audio dubbing from their own pocket for their versions.
  8. Of course! I think that is a new field with lots of interesting possibilities to explore. There are some options to do the work: - Extract the original video frames to independent png image files using programs like ffmpeg, use an AI resize program like Gigapixel AI to upscale all the frames, and then, use a video editor or ffmpeg to create the new video file from the resulting upscaled frames. - Use an AI program to upscale video (Topaz Video Enhance AI in this case) and process the original video file to a new video file directly. - An intermediate method between the previous ones, to use the Ai program to upscale video to process the original video file to independent frames this time and then create the final video file using a video editor or ffmpeg. Each option has its pros and cons, and some are better for cartoons and some other are better for real image videos. I used the last two options. The first option it's the best for real image videos but it takes some more time and effort, and the frame image files will take up a lot of space on your hard drive (for example... 22 mins of video at 23'976 fps and 1080p, like 70 GB). The two last options are better with cartoons/anime, and the second option does not take up large amounts of hard drive like the other two, and it's faster and easier. The bad thing is that, by now, Topaz Video Enhance AI does not allow to configure the options of the final video, so you can't control the codec used or the video's quality. It only uses H.263 mp4 video and like 15-20 MB of bitrate, good for some things but limited if you want the better image quality. Luckily, you can export the results like independent frames (png or tiff files) and this way (3rd option) get the best possible quality. I used the last two options, and the third in my last versions (all 4:3 versions and Space Ace 16:9). It has to be said that the only one video file versions can't be done using all this methods, so you have to use multiple video files versions instead. I first tried that type of versions, but no matter what I did, there was always video and audio out of sync when using the resulting video file on Daphne (that out of sync only occurs with the emu... apparently, if you mount video and audio files with a video editor all it's ok). With multi-video versions everything works flawlessly, but you have to do a lot of heavy work selecting each sequence of frames to process each mini video one by one (237 videos for Space Ace, for example), and, about the alternative audio files (spanish in this case), you have to cut the original spanish Pc version video file (which have the video sequences in different order) to all the independient sequences, split the audio and adjust it for every minivideo one by one (because the original Pc video file uses 25 fps instead 23'976, so you have to modify and sincronice every one of the audio chunks). Another thing to have in account is that first is necessary to convert the m2v video files to mp4 (mpeg2 is totally outdated and it's not supported by a lot of video editor programs and Video Enhance AI) to be processed by the AI programs, and do the color correction (if necessary) first too. And then, if ussing the second method, it's necessary to convert the resulting mp4's to m2v again. I used for this XMedia Recode. For the first and third methods, you can code the resulting png's directly to m2v using Vegas Pro, for example. This is roughly how I have done it. Another uses can be to upscale and add detail to backgrounds and textures of games, using Gigapixel AI, for example. You can use Dolphin emu to extract the textures of a Gamecube/Wii game, then upscale using Gigapixel Ai, and finally use the new texture pack within Dolphin itself. You can do a lot of hi-res texture packs for 1st person shooters like Duke Nukem, Doom, Quake, Hexen, etc... Hi-res backgrounds for survival horror games that uses pre-rendered images like Resident Evil 2, for example, for games like Final Fantasy VII, etc... Finally (i almost forget to say something about this) it's important to know that all the AI programs takes a lot of time to do the work and it's highly recomended to use a good nVidia graphic card from RTX or GTX 10 series to do the work in a reasonably amount of time. You can use the CPU too, but with x10 more time (and that with the most powerful i7/i9 processors)... In my case, with a Intel Core i7 6700k and a nVidia GTX 1080, it takes about 1 sec/frame, so to process all the video material from Dragon's Lair, for example, that is about 10 hours and half.
  9. That's strange... Try to download a clean version of Daphne, uncompress the .rar file and run DaphneLoader directly (without copying any games in first). It should work directly without doing anything else.
  10. You can copy DaphneLoader.exe to the Daphne version from my remasters and it works too. I was testing the games with a clean latest version of Daphne with Daphne Loader just now and it works without problems. In DaphneLoader, when you configures the options of the games, you must go to the Laserdisc tab and indicate in Laserdisc Type Configuration this: The framefile is the .txt archive inside the game's folder in mpeg2 folder. If you open the game's .bat file with the Notepad, you can see the options to run the game, the framefile location, the resolution used, etc... I sugest you to read some DaphneLoader tutorials first, but it's easy to use.
  11. Sorry, i used a version of Daphne without DaphneLoader included... You can download the last official Daphne version from [Hidden Content] and the DaphneLoader is included. You only have to copy the mpeg2 folder and the .bat archives to the new Daphne folder to play my versions there.
  12. Yes, it's normal... I chose to do it this way instead of cutting the original screens to 16:9 so that some of the information displayed was not lost (the same video file include the service screens). Here you have vital information about inputs on Daphne emu: [Hidden Content] You can configure gamepad keys using DaphneLoader (a visual frontend for Daphne).
  13. Yes, in theory there is an onscreen service menu in the game if you press 'sword' and, holding it, then press the service key (default key '9'). When you release both keys, the service menu appears and you can change the number of lives and other things.
  14. Optional english audio for Dragon's Lair 2: Timewarp 16:9 version added.
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