Jump to content


  • Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About jacko1

  • Rank
    Insert Coins
  1. Would you mind sharing your specific method for doing that? I have some idea but I'd be interested to hear how you do it, how you keep it organized, etc.
  2. I run Battle Gear 4 in an older Teknoparrot, I'll have to check the versions and the game version too. It works, but I have a problem with brake being stuck on and I had to do some workarounds. I don't have the PC right near me now.
  3. Besides Hyperspin, what would be a good simple frontend for mostly games that launch via Teknoparrot but also a few others? I'd wanna control it from the d-pad on a G29 wheel and it's going to be mostly driving games.
  4. Ok cool, I think I will have to make a separate Teknoparrot installation for each user to solve the controller's changing GUID issue, it's different for each user so the input mappings don't work when you log in as another user. Scripting could also help with this problem but a separate installation is easier. If I run into game specific stuff I might do as you did too, or even have one Teknoparrot install for each game as it only adds about 100Mb and I'm only planning to have about a dozen games. If I branch out later then I think at the very least I will make one Teknoparrot install for each type/genre of game. Thanks And Happy Birthday Soyabean too
  5. I'm not using that ID Launcher, but when I searched I see the screenshot I remember coming across it before, however I always thought it was just an editor. I'm not sure what I'll do now, after all these replies I guess my idea of using Windows users to have different "users" for the arcade games isn't going to work. I'll have to check where Teknoparrot stores the Initial D card data, but even if that is part of the Windows user profile, that doesn't solve it for all games. Thanks everyone. EDIT: Ok I confirmed that the Initial D card data generated by Teknoparrot alone is stored per Windows user, in \Users\AppData\Roaming\Teknoparrot . What has me confused is what other things might be stored per user, maybe machine settings are too. For example, when you first launch Initial D 8 there's a steering wheel calibration that I've never been able to get working, but I bypass it by simply quitting and re-launching and it never asks for it again. When I made a second test user, that calibration prompt returned. Also the input mappings (Xbox 360 controller) are all there, but they don't work. I have to remap them, exactly as they were there's no change, and then they start working. Although that might be some kinda GUID issue?? EDIT 2: The machine settings, at least for ID8, are also stored per Windows user, in the same place. There's an eprom and sram file there. This gives me hope again, but the input mapping problem still ruins my idea :).
  6. So the files for the machine's settings are stored in the same directory as the game? Is there a list somewhere that shows the filenames/paths of these memory files for all these games? If not I guess I'll have to change settings on each game and analyze the directory for changes. If I know the files maybe I can use some kinda scripting to do what I want. But for card emulation like Initial D, the data is saved under the Windows user profile correct? I think I read that somewhere.
  7. But what about using different Windows users to get different test menu settings and progress, will that work?
  8. The settings you pick in game test menus, are they saved in the Windows user's profile directories? Or for example the profile (card) data for games like Initial D, is that also saved under the Windows user profile? My plan was to have different Windows users for different purposes, so for multiplayer log in as these users, for singleplayer log in as this user, to have your own save with your own progress you make your own user, for random guests to play the games we have another user we can wipe the progress from, etc. Does that sound like it would work?
  9. With all the things people say they do with AutoHotKey, I guess I should learn to use it.
  10. How do you exit games that run with spice? I have Road Fighters 3D running via spice, ESC key doesn't exit the game, I have to use Task Manager to kill it.
  11. So for a noob Hyperspin is going to be incredibly difficult? I wanted to make a driving cab with it, but I keep hearing how difficult it is, so I'm thinking I should go with some other less fancy frontend that just gets the job done and won't take me ages to setup. My wheels have a d-pad on them so really I don't even need to have the frontend controlled by wheel rotation or pedals.
  12. I always felt it would cool to have a wiki for this stuff, kinda like the first page of this thread but it would allow for more information per game. The problem is keeping it updated, someone, or several people, and of course knowledgeable people, would have to do that, and be always on the lookout for new stuff to add. But it would be so awesome to have all the tips, tidbits of info, fixes, etc., all the experience and helpful information spreadout all these posts/threads/forums brought together in one place. And before someone says it, no I am not qualified :).
  13. For maximum compatibility with these games, would you go Nvidia or AMD? Which has the least issues / needs the least patches / etc. ?
  14. Interest died down or everyone got it working perfectly? I'm running this with Spice but something I've never been able to figure out, how do you quit the game? Anyone know how can I make ESC key exit / quit the game? I'd like to eventually get it working with a wheel too, I guess x360ce is the way then?
  15. Yes. In the test menu set the cabs to A1 and A2, and I think that's it, but I am not certain.