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stf999

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Everything posted by stf999

  1. Hi Fulgore18 ! I have been able to replace the textures in Model2 emu because ElSemi (the emu author) included a tool to dump them and to replace them. My job has only been creating the new replacement textures (after having dumped the original + having idendified them all) and the pat files. A skilled hacker could now use my textures on Sega Racing Classic if interested (I personnally have no skill for that).
  2. This is a HD texture pack for use with Elsemi's MODEL 2 emulator or with Nuexzz's Daytona USA++ patch. This pack has been created with a lot of respect for the original game, its creators, its fans. Download link for ElSemi's Model2 emu (with widescreen option & cheats): -- CLICK HERE -- Download link for Nuexzz's Daytona USA++ patch: -- CLICK HERE -- Download link for the Texture pack only: -- CLICK HERE -- Chacun des liens contient un fichier Readme en français Note: The download for ElSemi's Model2 emulator contains a clean "scripts" folder with LUA files for all the games (with widescreen options, cheats, scanlines), the texture pack, the original necessary files. Replace the original "scripts" folder by this new one. Please read the Readme file ! The download for Nuexzz's D++ patch contains a clean "scripts" folder with LUA files generated by the patch, the texture pack, the original necessary files. Replace the original "scripts" folder by this new one. Please read the Readme file ! The download with the texture pack only is for people having created their own LUA files, or having texture packs for other games, etc... (It is also a good option for people using the new Model2 UI made by Nuexzz). Copy all the files (PNG+PAT+PS) to your customized (or not) "scripts" folder. Please read the Readme file for the mode_14 recommendation ! The textures will be easily recognizable as their name starts by DU_ (Daytona USA). Ex : DU_BEG_Wall.png means Wall in the Beginner Circuit of Daytona USA. I'll start Sega Rally after a pause, the textures will be named SR_..._... .png) Have a nice time ! SCREENSHOTS GALLERY AND WORK IN PROGRESS : -- CLICK HERE --
  3. As promised I have posted a few HD textures on Deviant Art, in the original resolution I used when I created them on Photoshop (The Dashboad in 8192x2048, the hornet logo in 4096x4096, etc...) DOWNLOAD HERE
  4. Toki Remaster PC

    Muito obrigado! Eu amo este jogo por um longo tempo. (Traduzido pelo Google)
  5. The 1st post has been edited with the download links !
  6. This will probably be ready this weekend (26th May), thanks all for your patience (real life job...). At the moment, the pack can be seen in action here : DEMO VIDEO I'll edit the 1st post when it's done !
  7. Concours joueurs Amstrad

    ... en mode 0 ! et quatre couleurs en Mode 1 et deux en mode 2 si mes souvenirs sont bons, une époque au top L'aigle d'or, Who Dares Wins 2, Sorcery, Rally 2, et tant d'autres ! Et ce brave Discology :D !!!!!!!
  8. ... To give a more positive answer , I add pictures. I can't list everything I've modified exactly, but believe me... a lot ! (Click on the pics)
  9. Yes I have 100% finished ! But at the moment real life is complicated (a lot of work, children... It's not easy everyday for a divorced guy). I still need to clean up the pack (Delete non-used work, rename the textures "DU_xxx_xxx.png" (For Sega Rally it will be "SG_xxx_xxx.png")) I'll release it as soon as possible...
  10. Une remarque m'a été faite car ma texture pour les pneus était une texture pour route mouillée. J'ai donc modifié cette texture (pneus sans rainure à forte adhérence) ainsi que celle des jantes pour me rapprocher encore du visuel original :). (Cliquer pour agrandir les images)
  11. All the textures are created. I'm now polishing the delails, it makes a difference even if a player doesn't pay attention during a race... (click on the pic)
  12. I won't show all the other changes but I want to show this new pit ! (Click on the pic)
  13. [Emu] Sega Model 3: Supermodel r775

    Simple : I like the way you display the options ! Thanks for your attention about the textures, it's not a secret that your Daytona++ texture pack has been my inspiration and starting point . Watching your work too !
  14. [Emu] Sega Model 3: Supermodel r775

    Thanks Nuexzz . Great job as usual. I Will stop using Emuloader and definitely keep your launcher !
  15. The tunnel is now like the original I had a bug here, had to resize & replace the posters Redone the sails, road borders, rails Removed the Dinosaur Canyon posters Changed a few things here + rails + road borders Replaced the original message from AM2 (Font : Peinture fraiche by Qkila) The posters & the boat The animated board (beatiful animated eyes) Full size pics :THIS LINK Redone since the last release : - All the Hornet HD textures + Stickers + Dashboard - All the original boards/posters/flags in HD (all circuits) - The casino elements + the trees in the background (Beginner circuit) - Circuit Selection icons - GAME OVER & GOAL letters - The boats - Graffitis in Expert circuit "You Can't Be Satisfied Without It... SEGA Model 2" - Accurate road borders (all circuits) - Walls & mountains textures to make them perfectly seamless - Tunnel in advanced circuit A little more to do but I'm close to the end (respectful HD pack) Of course I'll say when I release it !!
  16. Made a few textures available here : SCREENSHOT GALLERY. I'll update the 1st link when everything is done, about 2 weeks, I think (Nothing's promised).
  17. A super cool Daytona fan has given me copies of the original flyers, so I have been able to recreate the original stickers. Thanks Axel !
  18. Yes of course, all the Model 2 games are retexturizable If you want to start a project, - Open the game with model 2 emu 1.1a in windowed mode then go to the option "Game" / "Dump texture cache". - Repeat this at different moments of the game, to make sure you dump all the textures. - Close (or not) the game. - Open the TEXCACHE folder. - With the .PNGs found in the folder you can start to create a .pat file (my DAYTONA.PAT file should be a good tutorial). - To locate some difficult textures I used to paint them in green then looked for a green texture ingame (long task). - Then internet + Photoshop, photoshop, photoshop, ... (looooong task). ... but as SUPERMODEL allows to play VS2 perfectly, I personnally won't touch Virtua Striker. PS : je t'ai vu poster en français dans la shoutbox, alors n'hésite pas si tu es français à communiquer en french ! J'ai posté en anglais simplement parce que je n'avais pas réalisé au début que le forum était francophone lol. ----------------- Hornet Dashboard now in HD
  19. Sorry I won't have time for this. At the moment my personnal goal is to redo what was too "personnal" to get a 100% respectful set of textures (hmm 95% lol). This has been requested and I enjoy the challenge a lot I'm actually working on the Hornet's HD dashboard
  20. It's because it's not a texture !! Only colored polygons. The only way to modify this red color is hacking (like in Daytona USA turbo)
  21. Your creation ? The red & blue are not textures, only colored polygons. If you want to see red, blue (or yellow on manual car), just make your V texture a transparent PNG In my pat file you'll find 1A9A4000 6C5E674 0 Car_Reflect.png, it's the shadow applied on the blue (or yellow) color. If you edit this "car_reflect.png" texture and paint it with the color of your choice, and then write 1A9A4000 6C5E674 5 Car_Reflect.png in the pat file (5th shader instead of 0), you will colorize the blue part of the car. But this color will appear on all the playable cars (manual, automatic, link colors...)
  22. Hi scju, yes just do what you've written ! I wrote the readme file just before I reorganized my shaders. 5 is the good value, not 8. (That being said, in the final release you won't have to care about anything , the textures will be colorized exactly like the original !)
  23. Thanks a lot srietscha ! but the best is to come as it's still a W.I.P. Now everything about the Hornet car is done with full respect !!! You can watch here ! SCREENSHOT
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