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À propos de dgrace

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  1. Anyone ever get a non-steam copy of Pinball FX2 Street Fighter 2 Turbo? I'd really like to play it but it's not even available for purchase. Thanks
  2. Game Loader All Rh

    Does RH loader have mouse support for LGJ? Just curious Thanks
  3. Teknoparrot Loader (v1.90) | Arcade PC

    I'm sure once it goes public argon (Demulshooter) will get it working in 2 player dual mice mode:)
  4. Anyone figure out how to launch pinball fx2 or fx3 games directly from PinballX frontend? I tried nukelauncher but did not work for me. I do not know if you have the code for each game? If so, does anyone have those and are willing to share? Thanks Update: I figured it out. You have to use nukelauncher. It's a bit of a pain in the butt to setup but once you get it working, it works great in both desktop and portrait mode.
  5. I would also love to play the VPX Ghostbusters game if anyone has that and is willing to share. Thanks!
  6. I'm still learning Future pinball and VP. A few questions. In future pinball some games work and some do not. The ones that do not work for me usually say "unable to open library". ie Jurassic Park. Is there a future portrait of fashion with a vertical TV? Is there a tutorial to get some of the newer VPX tables working? Just curious. Thanks Update: Figured it out on future pinball. Was just missing some files in library folder. Update: Found some great tutorial videos on PinballX, VP, FP, VPX, etc. It was very helpful for newbies like me. [Hidden Content]
  7. [Emu W.I.P] Cxbx/XQemu Emulateur Xbox sur PC

    It currently can be played with an aimtrak but only in windowed mode and only using demulshooter.
  8. [Emu] Sega Model 3: Supermodel r771

    I'm in the process of purchasing a Thrustmaster Hotas X flight stick and am looking forward to play Star Wars Trilogy with a flight stick. Any suggestions on the controller settings for that and do you recommend dinput or xinput for flight sticks? Thanks
  9. Oh sweet Thanks man. I'll try that out tonight. Appreciate it!
  10. Thank you. Unfortunately this is the trial version:(
  11. Does anyone know where to find TMNT out of the shadows unlocked version and Castle crashers full unlocked version? Thx
  12. Does anyone have Cartoon Network Battle Crashers iso that they'd be willing to share? Thx
  13. [Emu] Sega Model 3: Supermodel r771

    That was my fault. I forgot to set to "rawinput" in my rocketlauncher settings. Works great now. Thank you supermodel team! Side question. Is there a way to turn up the in game volume for Lost World? F10 and F12 don't do anything. Just curious.
  14. [Emu W.I.P] Cxbx/XQemu Emulateur Xbox sur PC

    Anyone willing to share the iso/rom for Silent Scope Complete? I couldn't find it online. Thank you
  15. [Emu] Sega Model 3: Supermodel r771

    Has anyone figured out how to play the newer version of Lost World with 2 aimtraks? It works perfectly with the other version. Just not the newer one. Below are my settings. Again, these settings work perfect to get 2 aimtraks working for the older Lost World version. I use MOUSE2 & MOUSE3 since I also have my regular mouse connected. I also got Ocean Hunter and LA Machineguns to work with 2 aimtraks 2 player. Thanks ; Light guns (Lost World) InputGunLeft = "KEY_LEFT" ; digital, move gun left InputGunRight = "KEY_RIGHT" ; digital, move gun right InputGunUp = "KEY_UP" ; digital, move gun up InputGunDown = "KEY_DOWN" ; digital, move gun down InputGunX = "MOUSE2_XAXIS,JOY1_XAXIS" ; analog, full X axis InputGunY = "MOUSE2_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE2_LEFT_BUTTON" InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE2_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "MOUSE3_XAXIS,JOY4_XAXIS" ; analog, full X axis InputGunY2 = "MOUSE3_YAXIS,JOY4_YAXIS" ; analog, full Y axis InputTrigger2 = "KEY_B,JOY4_BUTTON1,MOUSE3_LEFT_BUTTON" InputOffscreen2 = "KEY_D,JOY4_BUTTON2,MOUSE3_RIGHT_BUTTON" ; point off-screen InputAutoTrigger2 = 1