Team 7zxkv Posted November 4, 2013 Team Share Posted November 4, 2013 changelog: http://mamedev.org/releases/whatsnew_0270.txt ROMS/CHDS: MAME Sets & Datfiles | pleasuredome http://mamedev.org/ Les clones de mame les plus populaires et fiables sont ici et là. 1 Link to comment Share on other sites More sharing options...
RecK Posted November 8, 2013 Share Posted November 8, 2013 A quand la version Cave SH3, NoLag et HiScore ? Link to comment Share on other sites More sharing options...
Guest Raph4 Posted November 8, 2013 Share Posted November 8, 2013 j'ai tout up sur mon site le jour meme de la sortie ^^ http://www.systempixel.fr/mame/ http://www.systempixel.fr/cave_sh-3/ sinon je suis entrain de travailler sur une nouvelle apparence de mon site, avec un menu bien visible car là certains se perdent un peut Link to comment Share on other sites More sharing options...
cartok Posted November 8, 2013 Share Posted November 8, 2013 Tu es une vrai mitraillette Raph4.Une petite question est ce que les mame plus emulent aussi ddpdfk et dsmbk car dans la nomination des emulateurs ume 0.151 est le seul a avoir cette denomination.(cv1k.c)les mame plus ont (cavesh-3).Merci de ta reponse. Link to comment Share on other sites More sharing options...
Guest Raph4 Posted November 9, 2013 Share Posted November 9, 2013 Tu es une vrai mitraillette Raph4.Une petite question est ce que les mame plus emulent aussi ddpdfk et dsmbk car dans la nomination des emulateurs ume 0.151 est le seul a avoir cette denomination.(cv1k.c)les mame plus ont (cavesh-3).Merci de ta reponse. non je n'ai pas ajouté les nouveaux jeux sur MAME Plus ou mon clean MAME. Les jeux tournerai pas au top.. Mais on me l'a déjà demandé, alors on verra https://plus.google.com/106172679707366608920/posts/RX4eFScm86T Les pages sont plus harmonisées et colorées et les parties du site sont cette fois bien visibles. Toujours aussi léger et le retour d'une partie communautaire, avec Google+ Link to comment Share on other sites More sharing options...
RecK Posted November 15, 2013 Share Posted November 15, 2013 @Raph4 : Bon, je me suis motivé, et j'ai utilisé ton outil de build pour Mame ! Et il est génial mon ami !!! Je me suis mis les diff que je voulais, et hop, c'est partit pour un "petit" build (d'une heure). Mais au moins, j'ai la version de mame que je voulais. J'y ai ajouté les .dat et autres cheats. Concrètement, j'ai laissé la version full roms set (il y a quelques jeux qui sont considérés comme "non fonctionnels", mais qui marchent pas mal quand même). J'ai mis les hacks : - Nonag - Hiscore - NeoGeo overclock - NeoGeo "unlicensed" - Cave SH3 De plus, j'ai ajouté à ma version les fichiers qui vont bien : - Hiscore - MameInfo - History - Cheat J'ai généré MameUI64 et Mame64 avec la version 0.151. Je vais fusionner les deux exe, ce qui permettra d'avoir les deux versions dans un seul dossier (comme le fait insertmorecoins) Bon, bref, c'est que du bonheur ! Un grand merci à toi pour cet outil magique. Si ça vous dit, je vous fait un petit lien vers cette full version ce week end ! Link to comment Share on other sites More sharing options...
moulfruit Posted November 15, 2013 Share Posted November 15, 2013 Mame 0.151 official version has released 2 new games added: The Gladiator http://mamedev.emulab.it/haze/pics2013/glad_newer_2.pnghttp://mamedev.emulab.it/haze/pics2013/glad_newer_13.pnghttp://mamedev.emulab.it/haze/pics2013/glad_newer_9.pnghttp://mamedev.emulab.it/haze/pics2013/glad_newer_8.png The Killing Blade Plus http://mamedev.emulab.it/haze/pics2013/kbplus_1.pnghttp://mamedev.emulab.it/haze/pics2013/kbplus_2.pnghttp://mamedev.emulab.it/haze/pics2013/kbplus_3.png download http://mamedev.emulab.it/haze/OLDume/ume151x1.exe Link to comment Share on other sites More sharing options...
soudara Posted November 16, 2013 Share Posted November 16, 2013 salut j'ai essayer la derniere version de ume 151x1 pour killing blade et gladiator sa marche nikel par contre je n'est plus daifukatsu qui apparait dans la liste bizzard j'ai aussi un autre probleme impossible de basculer en directdraw pour utiliser les reso native j'utilise le frontend mamepui les jeux sont tout envoyer en 640x480 malgre mes reglage en direct draw et en choisissant la bonne resolution dans la liste de mes reso disponible , si vous avez une solution sa serait cool @+++++ Link to comment Share on other sites More sharing options...
Adam Posted November 18, 2013 Share Posted November 18, 2013 Bonjour tout le monde, J'ai un petit souci, j'ai bien Dl la nouvelle version de Mame et les roms du jeu Gladiator. Le souci c'est qu'au lancement du jeu j'ai bien le logo IGS mais ensuite un écran apparaît avec les choses suivantes dessus : Initial System Please Waitting ....0X00 Et cela indéfiniment, si une personne à la solution je suis preneur ( j'ai le même souci sous ume)/ Un grand merci d'avance Link to comment Share on other sites More sharing options...
bicycle85 Posted November 18, 2013 Share Posted November 18, 2013 Bonjour tout le monde, J'ai un petit souci, j'ai bien Dl la nouvelle version de Mame et les roms du jeu Gladiator. Le souci c'est qu'au lancement du jeu j'ai bien le logo IGS mais ensuite un écran apparaît avec les choses suivantes dessus : Initial System Please Waitting ....0X00 Et cela indéfiniment, si une personne à la solution je suis preneur ( j'ai le même souci sous ume)/ Un grand merci d'avance tu y es presque il suffit d avoir la bonne rom que je met ici http://7mwr27.1fichier.com/ et le bon emu ici http://mamedev.emulab.it/haze/OLDume/ume151ex2.exe n oublie pas le bios que tu possédés déjà puisque t arrive a booter dessus bon jeu et qui a dit que mame est mort ? il renait comme un phœnix entre les nouveau cave, pgm c est noel avant l heure Grand merci a eux Link to comment Share on other sites More sharing options...
Adam Posted November 18, 2013 Share Posted November 18, 2013 (edited) Bon et bien cela marche nickel. Un grand grand merci Par contre avec cet émulateur j'ai pas mal de jeu qui ne marchent plus. Beaucoup de souci CHD ... à premiere vue cela pose souci avec les jeux Capcom Edited November 18, 2013 by Adam Link to comment Share on other sites More sharing options...
Guest Raph4 Posted December 23, 2013 Share Posted December 23, 2013 (edited) Preliminary whatsnew for 0.152 release http://mame.dorando.at/svn/?rev=26701 la build devrait arriver pour noël. 1 0.1522 -------345 MAMETesters Bugs Fixed6 ----------------------7 - 04424: [Graphics] (seta.c) thunderlbl: [debug] Severe8 graphic issues (Osso)9 - 05357: [Crash/Freeze] (taitogn.c) nightrai: fails to boot10 into the game (smf)11 - 05236: [Graphics] multiple monitor support doesn't work with d3d12 - 05391: [Misc.] (cave.c) ppsatan: manufacturer info for ppsatan13 - 05383: [Graphics] (twin16.c) hpuncher: Screen is split and14 graphics are offset (Alex Jackson)15 - 00785: [sound] (omegrace.c) omegrace: Corrupted music after16 completing first several levels. (hap)17 - 05214: [Color/Palette] vector games: Vector games with color overlay18 show in b&w on Windows D3D render when HLSL is disabled. (hap)19 - 05384: [DIP/Input] (lethal.c) lethaleneab, lethaleneae: Language DIP20 Switch not changing the language (Tafoid)21 - 05355: [DIP/Input] (cps1.c) sf2m3 ; sf2m8: Kick inputs are not working22 LK MK HK (Osso)23 - 05375: [Documentation] (sderby.c) sderby, sderby2: 1 set name and 124 full name need changed25 - 05373: [Crash/Freeze] (capbowl.c) capbowl3, capbowl4: Black screen26 after starting game (Phil Bennett)27 - 05366: [Core] (harddriv.c) harddriv and clones, racedriv and clones: RTC28 Day and Month error and fails to start29 - 05365: [Documentation] (namcos21.c) driveyes: The correct description30 is "Driver's Eyes (Japan)"31 - 05364: [Compiling] Error when compiling with NO_USE_QTDEBUG32 - 05356: [Color/Palette] (midvunit.c) offroadc: Off Road Challenge and33 clones have wrong color in some textures (Phil Bennett)34 - 05207: [Graphics] All vector games: In the vector games, graphics35 remains imprinted even when exit the game. (hap)36 - 04947: [Graphics] (midvunit.c) offroadc: Missing selection indicator37 within service mode. (Phil Bennett)3839 Source Changes40 --------------41 -vsnes.c: Verified second half roms for vs baseball usa e-1 set, fix42 one mislabeled rom [Dead_Body]4344 -midvunit.c - Fixed polygon pixel color selection [Phil Bennett]4546 -peplus.c: Corrected a couple of color CAP sizes. Added the CG graphics47 roms for Ace$ Bonus Poker. [brianT]4849 -scsi: Fixed hard disk images with 256-byte sectors. [Curt Coder]5051 -Added a simple DC blocker filter to the speaker toggle device [R. Belmont]5253 -konendev.c: Corrected CPU type (PPC403) and added some hardware notes [Phil Bennett]5455 -sf.c: update prom names for Street Fighter (World, Analog buttons) set.[Porchy]5657 -exidy440.c: Replaced prom dump for all games in driver located at 3K.58 It is unique to all the other proms and different in size. [Joe Magiera, Tafoid]5960 -nss.c: update bios rom locations and update inst rom label for smw;61 marked nss v3 bios as possible hack [Kiddcade, Porchy]6263 -CPS-1 update [Artemio Urbina]:64 * Redumped CDU_22A.7F in dinou to match real pcb, verified on two65 different sources6667 -Tweaks to the idehd timing, which are still based on complete fiction. [smf]6869 -Added a new macro MCFG_DEVICE_CARD_DEFAULT_BIOS, which can be used in70 the machine config to set the default BIOS for a slot card device.71 [Curt Coder]7273 -SDL: fix non-Qt non-Windows build (MT #5364) [R. Belmont]7475 -Added SCSI status code & set it in all command handlers. It is sent76 over the bus when in status phase. In case of an error further77 information should be set in m_sense_key/m_sense_asc/m_sense_ascq &78 m_sense_information so that it can be returned by executing a request79 sense command [smf]8081 -Set the error bit in the IDE status register if the command causes a82 check condition [smf]8384 -vsnes.c: update labels of vs. Super Mario Bros roms to match physical85 chips exactly. [Dead_Body]8687 -z80dma: Implemented Auto Restart. [Curt Coder]8889 -TMS57002 fixes and improvements: [Phil Bennett]90 * Moved CA/ID post-increment outside of execution. Fixes case where91 dual instructions post-increment, also reduces number of generated92 instructions.93 * Fixed data ordering of external memory accesses.94 * Don't generate redundant instructions for undefined rounding modes;95 remap them in decode.96 * Set XOA to 0 on reset.97 * Use [READ|WRITE]LINE_MEMBER for I/O lines.98 * Added PC0 line.99 * Added registers to debugger state.100101 -wd_fdc: Fixed ready interrupt polarity. Added a soft_reset() function102 which resets only the FDC and not the floppy image devices, thus103 preserving the correct ready states. [Curt Coder]104105 -Rewrote Konami 056800 (MIRAC): [Phil Bennett]106 * Implemented as an 8-bit device107 * Fixed address mapping108 * Removed bogus timer interrupt109 * Fixed interrupt handling110111 -054539.c: Fixed input clock rate and implemented programmable timer112 based on hardware measurements [Phil Bennett, Stefan Lindberg]113114 -lethal.c, mystwarr,c, tmnt.c: Hooked up 054539 timer interrupt. Fixes115 music tempo in some games [Phil Bennett]116117 -qdrmfgp.c: Hooked up 054539 timer interrupt for qdrmfgp, fixed IRQ118 acknowledge handling [Phil Bennett]119120 -plygonet.c: Hooked up 054539 timer interrupt, removed non-existent121 second 054539 and fixed EEPROM regression [Phil Bennett]122123 -hornet.c, gticlub.c: Implemented sound interrupt timer [Phil Bennett]124125 -konamigx.c improvements: [Phil Bennett]126 * Hooked up 056800 device127 * Hooked up 054539 timer interrupt128 * Removed sound hacks129 * All DSP RAM tests now pass, winspike sound now works130131 -konamigq.c improvements: [Phil Bennett]132 * Hooked up 056800 device133 * Hooked up 054539 timer interrupt134 * Added TMS57002 DASP135136 -ultrsprt.c improvements: [Phil Bennett]137 * Hooked up 054539 timer interrupt138 * Implemented VRAM double buffering139 * Improved trackball inputs140 * Fixed sound141142 -zr107.c improvements: [Phil Bennett]143 * Hooked up 054539 timer interrupt144 * Fixed sound in all games145146 -rungun.c improvements: [Phil Bennett]147 * Hooked up 054539 timer interrupt. Fixes music tempo148 * Implemented sound CPU NMI control149 * Fixed 054539 #2 regression150151 -Saves the race driving DSK zram [smf]152153 -Added all the available beatmania IIDX hard drives and Video CD's/DVD's,154 updated the hard drive labels from pictures online. [smf]155156 -mcs96: Misc. fixes [O. Galibert]157158 -diserial: Remove defines, cleanup clocks/timers, add sync support [O. Galibert]159160 -verified The Gladiator internal ROM on an Overseas cart [Artemio Urbina]161162 -wd_fdc: Set CRC error bit if CRC error found during Read Address163 command. Tiki 100 determines whether the disk is in FM or MFM format164 by checking this. [Curt Coder]165166 -CPS-1 update:167 * Dumped and added IOB2.11D to sf2ee and sf2ue [Porchy], S9263B.1A to168 sf2ce and sf2hf sets and clones [Porchy], CP1B9KA.9K to pang3169 [Zabanitu]170171 -snk6502.c: Adjusted Nibbler board clock rate to use actual known172 master clock and a logical divisor. [Tafoid]173174 -jedutil.c: [Kevin Eshbach]175 * Corrected the output of the PAL20X4, PAL20X8, PAL20X10 to show the176 XOR on the relevant sum of products.177 * When viewing a device the size of the JED file is verified to match178 the size of the device.179 * Replaced hard-coded symbol strings with constants.180 * Started experimental work for supporting RICOH PALs. (Currently181 ifdef'ed out.)182 * Added support for viewing the following devices and the183 corresponding regression test data. (PALCE16V8, PAL10P8, PAL12P6,184 PAL14P4, PAL16P2, PAL16P8, PAL16RP4, PAL16RP6, PAL16RP8, PAL6L16,185 PAL8L14, PAL12H10, PAL12L10, PAL14H8, PAL14L8, PAL16H6, PAL16L6,186 PAL18H4, PAL18L4, PAL20C1 and PAL20L2)187188 -Added flip screen support to Royal Mahjong and brothers [Angelo Salese]189190 V9958: Added preliminary screen modes 10/11/12, used by Puzzle191 Star/Sexy Boom [Angelo Salese, Wilbert Pol]192193 -vsnes.c: Corrected rom labels and fixed set description for vspinbal194 set [Dead_Body]195196 -cinemat.c: Correct dipswitches for Vectorbeam's Warrior. [Timothy Shiels]197198 -vsnes.c: More updated ROM labels, for vs top gun and vs gradius [Dead_Body]199200 -i386: Fixed P6 CMOVcc instructions, and added CMOV feature flag to201 Pentium Pro and Pentium II CPUs. Added MMX feature flag to Pentium202 MMX. [barry Rodewald]203204 -Fixed a complement by two bug in V9958 YJK table, fixes for good205 colors in Puzzle Star / Sexy Boom / some MSX2+ games. [Angelo Salese]206207 -Kludged Puzzle Star (Sang Ho Soft) hang at title screen [Angelo Salese]208209 -Added the SHA1 for System 573 700B01 now that we have a dump. It210 currently expects a different response from the H8 at bootup than the211 other BIOS versions, so the data is stored in a fake rom until it's212 HLE'd better of we get a dump of the H8 internal rom213 [smf, innocent2k, anthonyoftga]214215 -document that ketsui roms exist with different fill in the unused216 areas [Artemio Urbina]217218 -upd765: Fixed sense drive status command, and allow floppy connectors219 without drives. [Curt Coder]220221 -fixed scudsp & ssp1601 entries [Vito]222223 -Reduce smearing on hlsl prescale [MooglyGuy]224225 -Corrected 7486 description in head file [MASH]226227 -various PGM protection cleanups / fixes (orlegend, olds, svgpcb) [iq_132]228229 -finished modernising i2cmem [smf]230231 -remodernised x76f041/x76f100 & zs01 so that logging becomes easy again232 & uses READ_LINE_MEMBER/WRITE_LINE_MEMBER so the pins can be bound to233 directly. Hooked up x76f041 to the early beatmania IIDX games. They234 all pass the security check eventually but it takes a long time as it235 repeatedly reads the first byte, it's possible that the contents236 aren't correct as the game says the security is OK even when the data237 returned is not what it's checking for. [smf]238239 -Added a work round so that CR589 firmware updating works again, either240 from the separate CD's or as part of the game install (for example DDR241 MAX). [smf]242243 -twin16.c: use the redumped gfx ROMs for all the vulcan/gradius2 sets,244 plus some cleanups [Alex Jackson]245246 -playch10: update Playchoice-10 BIOS ROM names to match exact chip247 labels and types [Dead_Body]248249 -naomi/dc: Sanitize screen format, fixes MT5349 [O. Galibert]250251 -redumped some System 573 CD's [Guru]252253 -CPS-1 update: Added S222B.1A PAL to ffightj and clones.254 [Charles MacDonald, Porchy, Smitdogg, The Dumping Union]255256 -twin16.c: Fixed MT 05383. Fixed dips in vulcan clones. Cleaned up ROM257 loading. [Alex Jackson]258259 -Created DS1204 device & switched megatouch to use it instead of it's260 own local version (driver could do with some more tidying up as not261 all games use a key but currently it is hooked up to all games).262 Default data comes from a region instead of coded in driver, commands263 & security match are now compared, data is clocked on the correct264 edge, key can be written to and is saved to nvram. [smf]265266 -redumped bad roms for First Funky Fighter [Yohji, Smitdogg, The Dumping Union]267268 -Merged othldrby.c with toaplan2.c driver [Angelo Salese]269270 -Converted Toaplan 2 to use SCREEN_RAW_PARAMS [Angelo Salese]271272 -Added a core for uPD4992 RTC, used by Othello Derby and Power Kick [Angelo Salese]273274 -Hooked up ds1204, but haven't found what it checks for yet. Change275 PATCH_PROTECTION to 0 in tmaster.c and VERBOSE_LEVEL to 2 in ds1204.c276 then look for "-> command" in error.log to find the subsequent read277 from the dq pin for reading the identification and secure memory. For278 tm4k the first two bytes of the nvram need to be 0x00, 0xa0. From279 scratch you'll need to play a game before it will complain about the280 protection, but after that it will complain on every boot. It tries281 five different contents for the compare register at various points282 during the bootup, this may be for obfuscation as the real chip will283 return random results if the key is wrong. If the keys are available284 it might be easier to dump them than figure out exactly what it wants.285 [smf]286287 -svgpcb: added igs027a rom, runs intro, dies trying to go in game, not288 sure why yet [rtw, David Haywood]289290 -Created a skeleton for the Konami 573 Multi Session Unit, renamed291 digital io board source file to match and moved pcb layout from292 driver. [smf]293294 -Added skeleton for konami 573 memory card reader and network pcb unit295 devices [smf]296297 -redumped keyboard mania 3 [Guru]298299 -Updated konam80s atapi dma kludge so that Guitar Freaks 7th Mix (and300 alot of others) load again [smf]301302 -Mambo A GO-GO CD redump in raw mode + raw subcode. [any]303304 -Improved Sega Bloxeed dipswitches. [Zaphod]305306 -Added basic 3d FIFO understanding and hooked up FIFO irq processed to307 Hyper Neo Geo 64, meaning a far better 3d display in all games308 [Angelo Salese]309310 -mc2661: Added various transmission and reception logic to help make311 the above possible [barry Rodewald]312313 -twin16.c: Fixed cuebrick nvram size, added XTALs, various cleanups314 [Alex Jackson]315316 -Windows: Fixed D3D multimonitor support. [GroovyMAME]317318 -Slot options can now be configured inline without creating an array.319 Legacy support for old configuration uses MCFG_FRAGMENT_ADD, which320 required changing so the current device could be updated by the321 fragment. [smf]322323 -converted cassette, pccard1 & pccard2 slots to use new MCFG macros [smf]324325 -Uses MCFG_SLOT_DEFAULT_OPTION instead of MCFG_DEVICE_SLOT_INTERFACE326 where only the default option is changed. [smf]327328 -m68k: add ability for externally-thrown bus errors to have proper329 details [R. Belmont]330331 -uses device_mconfig_additions() to add ata slots, which allows you to332 just add the device and configure it rather than using the333 MCFG_ATA_INTERFACE_ADD #define. [smf]334335 -allow building with ICL on Windows if you have it installed into MSVC [Dean London]336 The ICL compiler on Windows installs over MSVC and piggybacks onto the337 build tools Microsoft provide. To enable compilation use USE_ICL=1338 when compiling with MSVC_BUILD=1 (from the ICL enabled command prompt)339 + gives a more stable build than the MSVC compiler + more informative340 compile errors when using ICL compared to MSVC compiler + can still341 use MSVC debugging tools (better than GCC) + can use additional intel342 tools etc.343 build is still slower than GCC one344345 -aristmk4.c: [Lord-Data]346 * Option to raise outputs for physical meters to be used347 * Option to disable making sound effects for emulated meters348 * Option to disable virtual emulation of hopper/coin release system349350 -k005289.c: refactored, removed redundant state variables and351 unneccessary floating point math, added savestate support352 [Alex Jackson]353354 -Removed support for static config from slots and converted the two355 devices using it to machine config fragments [smf]356357 -Pong update: [couriersud]358 * based on feedback from IRC hopefully fixed issues like "jumping"359 * adjusted VR1 and VR2 to 50%360 * disabled all printf output.361362 -converted serial & rs232 devices to devcb2 [smf]363364 -diimage: Added load_software_region() function that loads a software365 list region into a shared_ptr. [Curt Coder]366367 -Added preliminary sound to ghosteo.c by borrowing code from vegaeo.c. [Osso]368369 -z8.c: Modernized cpu core. [Wilbert Pol]370371 -midyunit.c [Andy Welsh]372 Fixed inputs and DIP Switches for hiimpact,373 shimpact and clones which were all imported from TROG and mostly374 incorrect.375376 -Added Signetics 8X300 microcontroller core, updated Wicat driver to377 use it. [barry Rodewald]378379 -replaced read rx/cts/dcd callbacks in ACIA6850 write write handlers,380 which allows multiple chips to be connected together without using381 glue methods. [smf]382383 -Changed Guitar Freaks 7m onwards to use a 32mb PCMCIA card [smf]384385 -Redumped some beatmania IIDX CD's [Guru]386387 -Redumped several Konami GV CD's [Guru]388389 -Redumped several Konami M2 CD's [Guru]390391 -Redumped various System 573 CD's [Guru]392393 -replaced read rx/cts/dcd callbacks in I8251 with write handlers, which394 allows multiple chips to be connected together without using glue395 methods. [smf]396397 -replaced read rx callback in MC68901 with a write handler, which398 allows multiple chips to be connected together without using glue399 methods. Removed a load of unused code from MC68901, probably left400 over when it was converted to use diserial. [smf]401402 -i8089: implement remaining instructions and support execution from403 "io" space. [Carl]404405 -replaced read rx callback in Z80DART (and clones) with a write406 handler, which allows multiple chips to be connected together without407 using glue methods. [smf]408409 -replaced read rx callback in MC2661 with a write handler, which allows410 multiple chips to be connected together without using glue methods.411 [smf]412413414 New games added or promoted from NOT_WORKING status415 ---------------------------------------------------416 Long Beach [any, hap]417 The Gladiator / Road of the Sword / Shen Jian [David Haywood, rtw]418 Blastaball (Arcadia, V 2.1) [unigame]419 Pharaohs Match (Arcadia) [unigame]420 Delta Command (Arcadia) [unigame]421 Wave shark/Jet Wave [Phil Bennett]422 Player's Edge Plus (XM00007P+XMP00006) Multi-Poker [brianT, Ken]423 Who Dunit (version 9.0) [Joe Magiera]424 Puzzle Star (Sang Ho Soft) [Angelo Salese, Wilbert Pol]425 Dancing Stage - Internet Ranking Ver (GC845 VER. EBA) [smf, skype]426 Player's Edge Plus (X000838S+XS000002) Five Times Pay Slots [brianT, Kevin]427 Player's Edge Plus (X000841S+XS000002) Five Times Pay Slots [brianT, Kevin]428 Player's Edge Plus (X001087S+XS000006) Double Double Diamond Slots [brianT, Kevin]429 Player's Edge Plus (IP0079) Standard Draw Poker - French [brianT, Ken]430 Player's Edge Plus (X002420P+XP000064) Deuces Wild Bonus Poker - French [brianT, Ken]431 Commando (US set 2) [Kevin Eshbach]432 Power Kick [bodger319, Yohji, Smitdogg, The Dumping Union, Angelo Salese]433 S.V.G. - Spectral vs Generation (M68k label V100JP)434 (ARM label V100JP ROM 05/12/05 S.V.G V100) (Japan, JAMMA PCB) [rtw, David Haywood]435 Bucky O'Hare (ver EA) [caius]436437438 New clones added439 ----------------440 Scramble (Recreativos Franco, Spanish bootleg) [basilio Garcia]441 Player's Edge Plus (PP0055) Deuces Wild Poker (set 2) [brianT]442 Player's Edge Plus (PP0171) Joker Poker [brianT]443 Player's Edge Plus (X000054P+XP000038) Deuces Wild Poker [brianT]444 The Gladiator / Road of the Sword / Shen Jian (M68k label V100)445 (ARM label V101, ROM 03/13/03 SHEN JIAN) [Artemio Urbina]446 Super Chase - Criminal Termination (1992/10/26 20:24:29 CHASE 3 VER 1.1, prototype) [unigame]447 Brick Zone (v1.1) [unigame]448 Cadash (World, prototype) [unigame]449 1942 (prototype?) [unigame]450 4 En Raya (set 2) [unigame]451 Gallop Racer (English Ver 10.17.K) [Arzeno Fabrice, The Dumping Union]452 Chase Bombers (prototype) [unigame]453 The First Funky Fighter (set 2) [unigame]454 Cobra Command (Data East LD, set 2) [unigame] (not working)455 Spy Hunter (prototype) [unigame] (not working, needs more work)456 U.N. Defense Force: Earth Joker (Japan, prototype?) [unigame]457 Syvalion (World, prototype) [unigame]458 Donkey Kong Junior (P kit) [Chris Psaros]459 Player's Edge Plus (PP0002) Standard Draw Poker [brianT, Ken]460 Player's Edge Plus (PP0045) 10's or Better [brianT, Ken]461 Player's Edge Plus (PP0455) Joker Poker [brianT, Ken]462 Player's Edge Plus (PP0458) Joker Poker [brianT, Ken]463 Player's Edge Plus (PP0536) Joker Poker [brianT, Ken]464 Player's Edge Plus (PP0726) Double Bonus Poker [brianT, Ken]465 Player's Edge Plus (IP0074) Joker Poker - French [brianT, Ken]466 Player's Edge Plus (X000045P+XP000038) 10's or Better [brianT, Ken]467 Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2426) [brianT, Ken]468 Player's Edge Plus (PP0417) Deuces Wild Poker (set 2) [brianT, Kevin]469 Player's Edge Plus (PP0002) Standard Draw Poker (set 2) [brianT, Ken]470 Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2352) [brianT, Ken]471 Player's Edge Plus (PP0046) 10's or Better [brianT, Ken]472 Player's Edge Plus (X000002P+XP000038) Standard Draw Poker [brianT, Ken]473 Player's Edge Plus (X000060P+XP000038) Standard Draw Poker [brianT, Ken]474 Player's Edge Plus (X000171P+XP000038) Joker Poker [brianT, Ken]475 Player's Edge Plus (X000417P+XP000053) Deuces Wild Poker [brianT, Ken]476 Player's Edge Plus (X000459P+XP000038) Joker Poker [brianT, Ken]477 Player's Edge Plus (X002043P+XP000038) Triple Bonus Poker [brianT, Ken]478 Player's Edge Plus (X002066P+XP000038) Double Double Bonus Poker [brianT, Ken]479 Player's Edge Plus (X002121P+XP000037) Standard Draw Poker [brianT, Ken]480 Player's Edge Plus (X002150P+XP000038) 4 of a Kind Bonus Poker [brianT, Ken]481 Player's Edge Plus (X002180P+XP000038) Double Bonus Poker [brianT, Ken]482 Touchmaster 4000 (v6.03 New Jersey) [brian Troha, The Dumping Union]483 Touchmaster 4000 (v6.01 Minnesota) [brian Troha, The Dumping Union]484 Touchmaster 5000 (v7.10 Minnesota) [brian Troha, The Dumping Union]485 Touchmaster 7000 (v8.05 New Jersey) [brian Troha, The Dumping Union]486 Touchmaster 7000 (v8.04 Minnesota) [brian Troha, The Dumping Union]487 Touchmaster 7000 (v8.00 Minnesota) [brian Troha, The Dumping Union]488 World Kicks (WK3 Ver. A) [Guru]489 Wivern Wings [brian Troha, Smitdogg, The Dumping Union]490 Invasion - The Abductors (version 3.0) [brian Troha, Smitdogg, The Dumping Union]491 Street Fighter III: New Generation (Euro 970204) [Layne, Smitdogg, The Dumping Union]492493494 New games marked as GAME_NOT_WORKING495 ------------------------------------496 beatmania IIDX Substream (983 JAA) [smf]497 beatmania IIDX 5th style (GCA17 JA) [smf]498 beatmania IIDX (863 JAB) [Guru]499 beatmania IIDX 3rd style (GC992 JAC) [smf]500 beatmania IIDX 6th style (GCB4U JAB) [smf]501 Tokimeki Memorial: Forever With You (GQ673 JAA) [Guru]502 Total Vice (ver AAB) [Guru]503 Super Six Plus II English Mark Darts [Jim Stolis]504 Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAA) [Guru]505 Submarine (Midway) [John Robertson, hap]506 Power Kick [bodger319, Yohji, Smitdogg, The Dumping Union]507 Mambo A Go-Go e-Amusement (GQA40 VER. JRB) [smf]508 Point Blank 3 (GNN2 Ver.A alt) [smf]509 Touch de Uno! [R. Belmont, bodger319, gamerfan, f205v, Yohji, Smitdogg, rtw, The Dumping Union] UPDATE: et une petite mise à jour qui fait peur.. -Redumped various System 573 CD's [Guru] http://mame.dorando.at/svn/?rev=26716 ça risque d’être lourd niveau CHD Edited December 23, 2013 by Raph4 Link to comment Share on other sites More sharing options...
RetroG Fox Posted December 24, 2013 RetroG Share Posted December 24, 2013 update de MAME 0.152 et MESS et la fusion des 2 = UME 0.152 mame0152b.exe mame0152b_i686.exe mame0152b_64bit.exe le changelog http://www.mamedev.org/releases/whatsnew_0152.txt Link to comment Share on other sites More sharing options...
Nomax Posted January 1, 2014 Share Posted January 1, 2014 Les versions 0.152 de NPlayers (nplayers.ini pour les frontends MAME) et NPlayers32 (Multiplayer.ini pour MameUI) sont disponibles: http://nplayers.arcadebelgium.be/ Par ailleurs, les jeux Cave SH-3 seront de retour dans MAME 0.153. :D Link to comment Share on other sites More sharing options...
Guest Raph4 Posted February 17, 2014 Share Posted February 17, 2014 Il y a eu d'énormes changement au niveau des sources de MAME ces dernières semaines et ce matin il y a eu un checkup de la partie SEGA NAOMI: http://git.redump.net/mame/commit/?id=798ebb85c66c4f762c6ecd819d92327cefd55039 Je sais pas si les jeux seront enfin fonctionnel ou non.. Il faudra encore attendre pour le savoir. Link to comment Share on other sites More sharing options...
bonky0013 Posted February 18, 2014 Share Posted February 18, 2014 (edited) C'est surtout du renommage au niveau des sockets. Guru à dumpé le pic correctement de mvsc (le code est connu est peut être crée mais la c'est le dump... donc rien de nouveau si je peux me permettre Le chargement des roms de Animal Basket est fixé, (loading) On peut encore attendre .... Peut être après le PGM.... qui sais ^^ Edited February 18, 2014 by bonky0013 Link to comment Share on other sites More sharing options...
Guest Raph4 Posted February 20, 2014 Share Posted February 20, 2014 ok, et bien tampi par contre quasiment tous les drivers ont été retouché, je sais pas ce qu'ils essaient de faire exactement après l'échec du new_menu. cette 0153 ce fait attendre Link to comment Share on other sites More sharing options...
hostile75 Posted April 7, 2014 Share Posted April 7, 2014 Bonjour Raph4, J'aurai une question : est il possible de faire tourner les CHD Naomi sur Mame ? Je n'arrive pas à savoir de façon précise. Car j utilise Demul pour les jeux Naomi mais Marvel Vs Capcom 2 et CVS 1 et 2 sont pas top graphiquement. Je rêve d'utiliser les filtres de Mame 32 sur ces deux jeux. Merci Link to comment Share on other sites More sharing options...
Guest Raph4 Posted April 7, 2014 Share Posted April 7, 2014 (edited) oh la surprise.. Mais fonctionne t'il ? Deathsmiles II: Makai no Merry Christmas (2009/10/14 MASTER VER 4.00) [folder: deathsm2 - size: 1mb] missing set: Deathsmiles II: Makai no Merry Christmas (2009/10/14 MASTER VER 4.00) missing rom: ma78gu2h.f2 [size: 1048576] [CRC32: c85742c4] [sHA1: 9e2a4b4a2137d1a19bf4cce20a3e2642fc6c6e05] missing chd: cave_ds2_usb.chd [chd-sha1: b601985c7f6e6a20b0b7999167b7ccdd12ab80d0] missing chd: ds2_4.0.chd [chd-sha1: 111c2c7a3b987d47f4b6666a8ba9c5d9552b9653] EDIT: status="preliminary" dommage Edited April 7, 2014 by Raph4 Link to comment Share on other sites More sharing options...
Ashurax Posted April 7, 2014 Share Posted April 7, 2014 Bonjour Raph4, J'aurai une question : est il possible de faire tourner les CHD Naomi sur Mame ? Je n'arrive pas à savoir de façon précise. Car j utilise Demul pour les jeux Naomi mais Marvel Vs Capcom 2 et CVS 1 et 2 sont pas top graphiquement. Je rêve d'utiliser les filtres de Mame 32 sur ces deux jeux. Merci il existe un petit logiciel qui ce nomme sweetFx et qui te permettra d'amélioré tout à ça! Link to comment Share on other sites More sharing options...
hostile75 Posted April 7, 2014 Share Posted April 7, 2014 Merci Ashurax, Alors, j ai installé SweetFX dans Demul et activé les filtres mais je ne vois pas vraiment de différence. J ai l impression qu il ne s active pas même s il reconnait Demul. Est ce que c est flagrant quand les filtres sont activés ? Link to comment Share on other sites More sharing options...
Ashurax Posted April 7, 2014 Share Posted April 7, 2014 (edited) Je l'utilise pour son filtre CRT qui te permet d'avoir une image plus proche des écrans originaux! Mais il faut le paramétrer. Du coup je te conseille d'utiliser l'interface pour le configurer, sinon ça se fait sur le fichier config de sweetFX qui faut éditer! ce n'est pas très compliqué mais renseigne toi un peu avant! Après depuis la dernière version de Demul il y a l'option Scale qui te permet d'améliorer grandement la qualité d'image un peu au détriment des performances. Je te conseille de pas monter au dessus de 2x. Edited April 7, 2014 by Ashurax Link to comment Share on other sites More sharing options...
kingsalmon Posted April 15, 2014 Share Posted April 15, 2014 petite question pour Raph : estce normal que ta version no nag plante lorsque qu'on essaye d'utiliser le filtre hlsl ? d'ailleur j'ai recuperé que la version 0.152 la 0.153 je n'ai pas reussi a la trouver sur ton site en tout cas joli boulot c'est devenu ma version de mame préférée Link to comment Share on other sites More sharing options...
hostile75 Posted August 14, 2014 Share Posted August 14, 2014 Salut Raph4, Que penses tu de l'option HLSL ? Je sais que tu préfères jouer sans filtre mais les retours sur le net ainsi que les photos / vidéos sont intéressants je trouve. Par contre, je n arrive pas à le paramétrer, ça plante dès que je coche l'option. Link to comment Share on other sites More sharing options...
Ashurax Posted August 14, 2014 Share Posted August 14, 2014 (edited) c,est le must! pour ceux qui veulent une image retro du moins. Pour l'activé je te conseil de te faire une installation propre avec le Mame officiel. Ensuite tu crées ton fichier mame.ini. Pour cela il va falloir configurer au moins une fois ton jeux (sinon il existe une commande pour le créer). Tu copie ceci en remplaçant uniquement les lignes correspondantes. ## DIRECTDRAW-SPECIFIC OPTIONS#hwstretch 1## DIRECT3D-SPECIFIC OPTIONS#filter 1## DIRECT3D POST-PROCESSING OPTIONS#hlsl_enable 1hlslpath hlslhlsl_prescale_x 0hlsl_prescale_y 0hlsl_preset -1hlsl_write hlsl_snap_width 2048hlsl_snap_height 1536shadow_mask_alpha 0.05shadow_mask_texture aperture.pngshadow_mask_x_count 320shadow_mask_y_count 240shadow_mask_usize 0.18750shadow_mask_vsize 0.21875curvature 0.03pincushion 0.03scanline_alpha 1.0scanline_size 1.0scanline_height 1.0scanline_bright_scale 1.5scanline_bright_offset 0.0scanline_jitter 0.0defocus 0.0,0.0converge_x -0.3,0.0,0.3converge_y -0.3,0.0,0.3radial_converge_x 0.0,0.0,0.0radial_converge_y 0.0,0.0,0.0red_ratio 1.0,0.0,0.0grn_ratio 0.0,1.0,0.0blu_ratio 0.0,0.0,1.0saturation 1.0offset 0.0,0.0,0.0scale 1.0,1.0,1.0power 1.0,1.0,1.0floor 0.01,0.01,0.01phosphor_life 0.0,0.0,0.0## NTSC POST-PROCESSING OPTIONS#yiq_enable 0yiq_cc 3.59754545yiq_a 0.5yiq_b 0.5yiq_o 1.570796325yiq_p 1.0yiq_n 1.0yiq_y 6.0yiq_i 1.2yiq_q 0.6yiq_scan_time 52.6yiq_phase_count 2## VECTOR POST-PROCESSING OPTIONS#vector_length_scale 0.8vector_length_ratio 500.0## BLOOM POST-PROCESSING OPTIONS#vector_bloom_scale 0.3raster_bloom_scale 0.17bloom_lvl0_weight 1.0bloom_lvl1_weight 0.21bloom_lvl2_weight 0.19bloom_lvl3_weight 0.17bloom_lvl4_weight 0.15bloom_lvl5_weight 0.14bloom_lvl6_weight 0.13bloom_lvl7_weight 0.12bloom_lvl8_weight 0.11bloom_lvl9_weight 0.10bloom_lvl10_weight 0.09[code]Il est important que toutes les options de base soient désactivées.Enfin tu prends l'executable de notre cher ami Ralph4. Tu lances ton jeux.Et normalement tu profiteras de ce merveilleux filtre.Tu pourras régler pas mal de chose via l'interface lorsque tu appuis sur TAB. (taille de l'image, gamma etc....) Edited August 14, 2014 by Ashurax Link to comment Share on other sites More sharing options...
lolo40 Posted August 14, 2014 Share Posted August 14, 2014 (edited) Rien ne vaut Groovymame + les driver video Calamity le tout branché sur une vieille TV ou une borne avec ecran crt 15khz pour les plus chanceux. C'est le jour et la nuit niveau rendu, fluidité, input lague. C'est équivalent aux PCB d'origine. Edited August 14, 2014 by lolo40 Link to comment Share on other sites More sharing options...
hostile75 Posted August 14, 2014 Share Posted August 14, 2014 Un grand merci à toi Ashurax, car ça marche en faisant ce que tu as dit. J'étais bien paumé. Quand tu dis qu il faut désactiver les options de base, c est l image Enhancement et Visual Effect, ou il y a autre chose à désactiver ? Et tu me conseilles quelle résolution (je suis en 1080P à 60 HRZ) ? L'image est vraiment top maintenant. Link to comment Share on other sites More sharing options...
CR-C89E Posted September 17, 2014 Share Posted September 17, 2014 (edited) Looks like Raiden 2 & Raiden DX are (at last) fully playable now http://git.redump.net/mame/commit/?id=bd28be44616f9597b76824fb89e5178a17e2de9a http://shmups.system11.org/viewtopic.php?f=1&t=51471&start=30 Edited September 17, 2014 by SharkTeeth Link to comment Share on other sites More sharing options...
cartok Posted February 4, 2015 Share Posted February 4, 2015 Salut les emuliniens,voila mon problème je recherche des renseignements concernant la configuration pour un pad xbox360 avec mameui64 0.158 avec les jeux de courses en effet le stick analogique est beaucoup trop sensible et de plus j'ai de gros problèmes avec les gachettes la voiture accélère toute seule etc,etc,Je vous remercie d'avance pour vos réponses.Et ne jouez pas trop!!! Link to comment Share on other sites More sharing options...
Deunan Posted February 4, 2015 Share Posted February 4, 2015 Si j'ai bien compris ton problème, tu dois utiliser les touches analogiques, si le jeu le permet et non les "pédales et volant" de base. Link to comment Share on other sites More sharing options...
CR-C89E Posted March 9, 2015 Share Posted March 9, 2015 (edited) Anyone using the latest MamePlus build here? I'm using v0.159 r5223 and for some reason the emulator always crashes without any error message after several minutes of gameplay (with any game). Was it caused because running out of memory? I always use MamePlus since v0.154 and never had such kind of issue until now. update: using the compile from other source works fine. I was using EmuCR compiled build previously. Edited March 9, 2015 by SharkTeeth Link to comment Share on other sites More sharing options...
Madox Posted May 3, 2015 Share Posted May 3, 2015 Pour le Konami Hornet autant que je sache il est déjà émulé, tout du moins pour gradius 4 et Silent Scope (fonctionnent bof bof mais sont jouables). Le Viper ou le GX (celui où il y a le Salamander et le Parodius) fonctionne également. Les autres bios de konami n'ont à mon sens que peu d'intérêt. Perso j'attends le Lindebergh pour pouvoir ENFIIIIIIIIN terminer Ghost Squad que j'ai vraiment beaucoup aimé en arcade. Link to comment Share on other sites More sharing options...
NoiseOvORe Posted May 4, 2015 Share Posted May 4, 2015 Le lindbergh ne demandera pas un processeur de 10ghz, puisque le hardware de l'arcade, c'est natif pc avec du intel i3 a i5 sous un OS 32 bits qui est windows et du pilote Nvidia. c'est juste une histoire de protection et de cryptage des données et des valeurs d'entrees des touches. Link to comment Share on other sites More sharing options...
catseye69 Posted May 4, 2015 Share Posted May 4, 2015 (edited) Le lindbergh ne demandera pas un processeur de 10ghz, puisque le hardware de l'arcade, c'est natif pc avec du intel i3 a i5 sous un OS 32 bits qui est windows et du pilote Nvidia. c'est juste une histoire de protection et de cryptage des données et des valeurs d'entrees des touches. Mame est un émulateur alors pour emuler le Lindberg il faudrat un processeur tres puissant c'est ce que veut dire bruce.le but de mame est de retranscrire le hardware arcade en logiciel pour le préserver ,et pas de rendre les jeux d'arcade jouables sur ordi.... Et Lindbergh c'est un pentium 4 qui tourne sous linux.. Edited May 4, 2015 by catseye69 Link to comment Share on other sites More sharing options...
Adam Posted May 5, 2015 Share Posted May 5, 2015 Bonjour tout le monde, Alors pour information le fait de mettre une carte dans un four ou autre pour ''assouplir'' l'étain est une très mais alors très mauvaise idée. Si jamais l'étain se reconsolide sur une partie du circuit imprimé non prévu ce n'est pas la carte qui va falloir changer. Mais plutôt le pc et au passage un joli feu d'artifice. Cette technique à été utilisée pour les red dead cercle des x-box 360. Je ne vous dit pas la tête des consoles où l'opération à foiré. Non le seul truc à faire c'est effectivement changé la patte thermique et changer le ventilateur. Si cela est possible, ce n'est pas le cas de toutes les cartes non plus. Sinon une 980 gtx c'est le top du top ^^. Link to comment Share on other sites More sharing options...
Space Sheriff- Posted May 5, 2015 Share Posted May 5, 2015 C'est bien d'avoir des jeux comme ridge racer ou ghost squad jouable via Mame mais il y a des portages sur consoles émulable non ? Genre PS2 ou Wii. Moi ce que j'attends réellement c'est raiden III et IV par exemple (qui sont trouvables aussi ailleurs) du coup... ben je n'ai rien dit. Ah si j'aimerai bien que Scud Race passe en vert pour le finir, j'y ai mis pas mal de fric à l'époque. Link to comment Share on other sites More sharing options...
Madox Posted May 5, 2015 Share Posted May 5, 2015 ... et moi j'espère juste que Codemasters aura la présence d'esprit de sortir une version boite sans cette saloperie de Steam parce que le jeu est vraiment sympa, même s'il ne vaut en rien Richard Burns Rally + les mods RSBR. Link to comment Share on other sites More sharing options...
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