
ducon2016
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Compteur de contenus
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Messages posté(e)s par ducon2016
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18 hours ago, mamefan2018 said:
Welcome back Dude , For a really long time I saw you and many more contributors do a lot of amazing work for this community , and I always wanted to contribute something of value , we reached the point today were we have thousands of classic arcade games that can easily be played at home and that was only possible because of the amazing contributions by so many people over a long period of time and they did it for free, it was never about the money ..but sadly the problem was that I didn't have enough free time to work on some ideas that I thought would be great for the community ,so all I did was help with small things here and there , but earlier this year with the new triforce build, I thought this was my chance to make a small contribution to the scene .
Awesome contributions thanks for your amazing work! We finally have triforce in a good shape, that is so amazing after all those years of hacking. I used to have 4 different builds of dolphin to handle all the cases and we did not have the real AX. Now we have it, it is so awesome when you think about it. I bought a portable PC now so the feeling of having all those in your hands is absolutely amazing 😄 I can remember walking down the aisles of my local arcades in France when I was a kid, and now all those games and many more are on one portable machine. A flick through the UI and preview videos is like walking down the arcade again. \
6 hours ago, mamefan2018 said:I tried the same method to patch MKGP 2 ( it was easy to figure it out after I checked ur patch for GP1 ) ... and it goes to the game over screen and back to the attract mode but when I insert a coin to play again it loads an empty new card ... my card works fine and progress is saved but I need to close the game and open it again for the card to load properly ...
Trying the MKGP2 from scratch in case it helps, tracing back from the "Take card" message. By the way do you use the dolphin debugger and desassembler only? They are so poor compared to x64dbg, wondering if there is a better way to disassemble the game code or debug? If you only used that for all your patches, I admire your tenacity. I almost gave up twice already
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21 hours ago, mamefan2018 said:
regarding the issue with Mario kart GP 1 and GP2 ... it doesn't freeze on the saving screen , it actually saves your progress and if u close the game and play again u will see that it worked perfectly fine , I'm guessing it is just waiting for the card to be ejected ,we just don't really have an insert /eject button, once the card file is created the game recognizes it as present all the time..unless u rename/move or delete the card file .
I'm not using the loop fix 2 patch ...for this game I'm only using the first loop fix patch and the slowdown fix gecko code ... the other codes I posted for this game r optional ...and I don't think I ever got the "Please call an attendant E20 Wheel error" screen after a race ..but I rarely played without the card ..but try going to the test menu and under "game options" change "steering power" to off.
you could give the skip boot sequence checks code a try (it skips all checks at startup )Ok I fixed MKGP1 where you don't need to wait for the card to be ejected and fixed the game over hang. Here is my SBKP.ini combining your patches, the ones from crediar and mine 😄
No need to close the game and restart it anymore. It shows the Game Over screen like in the arcade and then goes back to attract mode as it should.
I don't use the Namcam patch and just turn off the camera off in the test menu but left it in case people are lazy
Will try to do the same for MKGP2 now.
[Controls] PadProfile1 = mariogp1 [OnFrame_Enabled] $Card Saving Fix $Game Over Hang Fix $Loop Fix [OnFrame_Disabled] $Disable NAMCAM [OnFrame] $Disable NAMCAM 0x800790A0:dword:0x98650025 $Loop Fix 0x8003226C:dword:0x60000000 0x80032278:dword:0x41820158 $Card Saving Fix 0x801be2dc:dword:0x4082009c $Game Over Hang Fix 0x8003b020:dword:0x40820040 [Gecko] $Slowdown Fix 041b2238 60000000 $Link Check Skip 4032410 60000000 $Unlimited Card 041f5c44 60000000 [Gecko_Enabled] $Slowdown Fix $Link Check Skip $Unlimited Card
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On 1/26/2023 at 5:49 PM, mamefan2018 said:
for mario kart gp 2 i added this code to SBNL.ini in user\gamesettings ..can be done through properties game config --> editor tab --> under user config ..
Thank you so much for your amazing work on the Triforce. I am back after months of too much intense work, and your posts brought a smile to my face and reminded me why I love this community so much 😄
I tried to follow all your posts and there were many updates and changes in the patches you recommended. I ended up with the Gecko ones and I am almost OK but two issues:
If I run Mario Kart GP1 without a card and complete or lose a race. At the end of the race I have an error grey screen "Please call an attendant E20 Wheel error". I could fix it with your Loop Fix 2 patches posted earlier in the thread but now I have a long black screen before it goes back to the attract.
If I run Mario Kart GP1 with a card, it hangs writing to the card. Is there a patch to fix the hang?
Same of Mario Kart GP2 with a card, it waits for removing the card. Is there a patch to skip that?
Wondering if you could post a zip file with your latest .ini files. That would help for people like me coming late to the party to not have to read the 19 pages of this amazing thread. By the way super work on Monster Ride, cannot wait to test it
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21 hours ago, Houb said:
ArcCabViewMAMEUI64_0.248 😄
248 😞
20 hours ago, WildWolf said:Merci. Malheureusement c'est ddpSdoj !!! il y a un S entre ddp et doj
"DoDonPachi SaiDaiOuJou"
Mame no nag est classe sauf qu'il marche pas pour cette rom "Mame 0.252 nonag 64 bits including MESS (www.insertmorecoins.es)>mame64.exe ddpsdoj
Unknown system 'ddpsdoj'"0 -
2 hours ago, WildWolf said:
@ducon2016 essaye ca : MameArcade 0.252 : https://insertmorecoins.es/mamearcade-0-252-32-64-bits-no-nag/
Merci mais ca ne marche pas "Mame 0.252 nonag 64 bits including MESS (www.insertmorecoins.es)>mame64.exe ddpsdoj
Unknown system 'ddpsdoj'"Ca marche avec Arcade64 sauf que il manque le support des ordis (CPC, etc.) et c'est la 0.251. https://arcade.mameworld.info/ donc pas parfait.
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@Houb quelle version customisee de mame a jour (0.252) tu recommendes qui marche encore avec les jeux Cave et ddpsdoj?
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On 2/19/2023 at 6:05 AM, Shinobi_Arcade said:
Oops, I'm following the posts, I downloaded the x360kb and it's working in some games 100%, but I'm not getting it to work in the game kof xv. I tried one by one and it didn't work.
Put the x64 version of xinput1_3.dll into THE KING OF FIGHTERS XV\KOFXV\Binaries\Win64
Only non default setting is HookAllXInputDLLs=1
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8 hours ago, cander19 said:
Anyone get this to work for 'Move or Die'? I know it's a 32-bit game but can't seem to find a combination of settings that works.
copy 32 bit version of xinput1_4.dll into Move.or.Die\Love\win
Only non default option I used is BlockRawInput=1
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Awesome. Thanks.
I discovered others I had no idea about like "Sand Scorpion". Never heard of "Face" before, but they also did Nostradamus so nice discovery 😊
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Thanks. Found the second one, it is Truxton 2. Did not even know there was a sequel. Glad I went to the arcade.
http://www.toaplan.org/truxton2/index.html
Only unknown is the first one now.
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On 2/4/2023 at 12:33 PM, WildWolf said:
I didn't know about Flycast v2.0 and Arcade NAOMI 2...
but I discovered with surprise that you could play all the Initial D games from 1 to 3 with the creation of your card and the backup which is functional. In addition, the game can also be played on the network... I just woke up but it's really great what they did. You can therefore unlock all the content of these arcade games now.
These games are in addition in export version therefore in English and with only an OFFLINE system
Yes I replaced Demul with Flycast for everything except Star Wars Pod Racer. Demul audio never worked for me, no matter what I did. It randomly had weird robotic sounds. Super happy with Flycast and highly recommended. They also added support for the two recently leaked roms Kenju and Force Five.
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Un autre que j'avais loupe recemment par la fameuse equipe NGDev!
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Cassiodora
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On 1/4/2023 at 4:19 AM, bonky0013 said:
Hope to see it working ^^
Please Ducon2016 if you have the time and motivation, use your magic 😃
Done. Spiderz posted it. Feel free to add link to first post.
7 hours ago, spiderzsoft said:original Asia version (2011011801) game exe patched by Mr. Magician aka (Ducon)
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Oh cool. Great discovery. What version is your link? Official website and version 1.5 available here: https://bvtaisei.itch.io/angels-of-battle
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Midnight Fight Express
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Collection de patchs
dans TUTO
4 hours ago, cor094 said:Gotcha, unfortunately, I'm not sure. What is the easiest way that I can tell if it's protected? When I pulled the game exe in a hex editor and compared it to the sonic and Mario exe it seemed similar, but I don't really know what I'm looking for.
Share a link of the dump you are using, I can check and tell you.
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Collection de patchs
dans TUTO
On 7/26/2022 at 9:32 PM, cor094 said:Very great on getting Sonic and Mario Olympic Games to use local d3d11.dll. Any hints on creating the same type of patch for another Sega Nu game, Luigi's Mansion? Currently a dll injector is needed to use reshade/local dll, but is not an ideal solution.
Is there a decrypted version of Luigi's Mansion available? If yes I can look into it, but last time some geniuses only released a vm protected version of it.
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DNF Duel est sorti!!!
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54 minutes ago, WildWolf said:
I confirm you again and again no result with WMMT3, No hook at all... it's the only title that bothers me..
WMMT3 uses "BudgieLoader.exe" from ...\ElfLdr2\ for 2 last linux games DEAD HEAT and WMMT3. DEAD HEAT works with ArcCabView but not with WMMT3 and I don't know why... maybe it requires a patch... I don't know...
Is that new elf loader still x86 or x64?
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[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
dans EMULATEUR NEWS
Posté(e) · Modifié par ducon2016
Ok fixed it for MKGP2! Card save does not hang and game over screen does not hang either after the save, and when I insert coin it loads the card fine. Everything is perfect now for MKGP1 and 2. Here is my SNBL.ini
[Controls] PadProfile1 = mariogp2 [OnFrame_Enabled] $Loop Fix $Card Save Hang Fix $Card Save Hang Fix [OnFrame] $Loop Fix 0x8002E9C8:dword:0x60000000 0x8002E9D4:dword:0x41820158 $Loop Fix (JPN) 0x8002EA28:dword:0x60000000 0x8002EA34:dword:0x41820158 $Card Save Hang Fix 0x80249958:dword:0x38000000 0x8024995c:dword:0x980da504 0x80249960:dword:0x980da509 0x80249964:dword:0x480000ac $Game Over Hang Fix 0x8003775c:dword:0x40820040 $Voice Off 0x801B6510:dword:0x38800000 [Gecko] $Slowdown Fix 4086150 60000000 $Link Check Skip 402eb6c 60000000 $Unlimited Card 04a02f8 60000000 [Gecko_Enabled] $Slowdown Fix $Link Check Skip $Unlimited Card