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Messages posté(e)s par mikaelr
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Added bayfiles alt link just in case.
https://bayfiles.com/s9Q8hfedz3/LDJ_003_2022103100_2022120800_zip
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8 hours ago, suiiiikiikiii said:
No need for ASIO to work.
If 44100Hz and 16-bit audio doesn't work, try other settings like 48000Hz with 24-bit or something, and try until it works.
At least this method works for some people I know if it's really an audio device related issue.
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I know this is kinda dead but how do you pack the butils into this small executable?
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an interesting game I say, bomberman with a new look.
i can see myself playing this.
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2 hours ago, qpwoeiruty said:
Thank you for your feedback. However, I don't use omnimix. I am unable to see only the newly added songs. It seems like the previous updates were applied correctly, but this particular update is not being applied correctly. I using asphyxia core and spice.
Which version did you update your game from and what version of plugin are you using right now?
Do include a screenshot of your game folder if possible.0 -
12 hours ago, Zen_B7 said:
No idea, I do not play these games.
lol why bother to even reply like this if you have no idea at all?
13 hours ago, qpwoeiruty said:I added it correctly, but I don't see the song, what should I do?
If you're using omnimix, delete the cache folder in your data_mods and start the game.
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17 hours ago, suiiiikiikiii said:
So basically after doing all of the startup checks such as the security, etc. The game just crashes after saying all the checks are ok.
Don't use 32-bit audio, use 16-bit instead.
Also, if you're on JGA, use 120FPS and not default.
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12 hours ago, suiiiikiikiii said:
Please help, I have tried everything to fix WASAPI and it doesnt work.
I have tried to convert the audio to 44.1k 16 bit, disabling sound voltex camera, and it still doesnt work.
[2023/02/20 21:32:04] I:stackwalker: 00000001805135C5 (soundvoltex): (unknown): dll_entry_main
[2023/02/20 21:32:04] I:stackwalker: 0000000180513537 (soundvoltex): (unknown): dll_entry_main
[2023/02/20 21:32:04] I:stackwalker: 0000000180422E8E (soundvoltex): (unknown): dll_entry_main
[2023/02/20 21:32:04] I:stackwalker: 00000001804F6540 (soundvoltex): (unknown): dll_entry_main
[2023/02/20 21:32:04] I:stackwalker: 000000018047B4FB (soundvoltex): (unknown): dll_entry_main
[2023/02/20 21:32:04] I:stackwalker: 000000018047ACB4 (soundvoltex): (unknown): dll_entry_main
[2023/02/20 21:32:04] I:stackwalker: 000000018028B4F8 (soundvoltex): (unknown): dll_entry_main
[2023/02/20 21:32:04] I:stackwalker: 000000018028B3DD (soundvoltex): (unknown): dll_entry_main
[2023/02/20 21:32:04] I:stackwalker: 000000018028B2E5 (soundvoltex): (unknown): dll_entry_main
[2023/02/20 21:32:04] I:stackwalker: 00007FF72E34B238 (spice64): (unknown): (unknown)
[2023/02/20 21:32:04] I:stackwalker: 00007FF72E3113C1 (spice64): (unknown): (unknown)
[2023/02/20 21:32:04] I:stackwalker: 00007FF72E3114F6 (spice64): (unknown): (unknown)
[2023/02/20 21:32:04] I:stackwalker: 00007FF825647614 (KERNEL32): (unknown): BaseThreadInitThunk
[2023/02/20 21:32:04] I:stackwalker: 00007FF8270826A1 (ntdll): (unknown): RtlUserThreadStart
[2023/02/20 21:32:04] F:signal: end
[2023/02/20 21:32:04] I:launcher: stopping subsystems
[2023/02/20 21:32:04] I:logger: stop
[2023/02/20 21:32:04] M:audio::wasapi: WrappedIAudioClient::Stop
[2023/02/20 21:32:05] I:rawinput: disposing devices
Best if you further elaborate on what is actually going on there, and what problem are you facing so people here can at least know how to actually help you.
And the date code for the game you're running i.e KFC-2022122001
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6 hours ago, modoxy233 said:
Why do I crash after the following words appear when I run the game using spicetool? My game version is 20221220, and the spicetool version is 20221021
2023/02/14 13:10:33] F:launcher: avs boot failure
[2023/02/14 13:10:33] I:launcher: stopping subsystems
[2023/02/14 13:10:33] I:logger: stop
[2023/02/14 13:10:34] I:rawinput: disposing devices
My English is not very good, so I can only use a translator to communicate with you
soundvoltex.dll 9.8 MB · 0 downloads log.txt 5.18 kB · 0 downloads
If you're using AMD Radeon cards, there's a temporary fix: https://drive.google.com/file/d/13MFlE8zyB3sNNg7cXldDyBpRcnxx2yQD/view
1 hour ago, shiori857 said:so i can play the game fine in 1220 version but everytime the exceed gear intro screen plays, the game crashes. any fixes?
Just start the game before the demo starts?
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1 hour ago, CommunistSky said:
I only have one 60hz 1920x1080 monitor
ok that explains a lot.
if you're using a 60hz monitor, just stick to AFA.
AGA works best on 120hz monitor.
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1 hour ago, CommunistSky said:
Is there anything else that could cause performance issues?
Im using a decently high-end computer, and in both AGA and AHA, I'm getting performance issues such as frame drops as low as 100fps
Nemsys mode works perfectly, but doesnt have Megamix battleHow many monitors do you have?
Having too many monitors running at the same time can cause perf issues iinm.
Someone with 3 x monitors complained about frame drops back then.
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10 hours ago, shiori857 said:
ok so i reupdated the game again to 20221220 but everytime i start the game before the song select, the game crashes. Log file is attached
3 hours ago, qwer4544 said:I'm having trouble update to KFC2022101800. There is no problem to play game with 2022071200 but when I update to 2022101800 and run it, at first, it seems to be there is no problem but it crashes when after I see this.
log.txt 676.18 kB · 0 downloads soundvoltex.dll 9.69 MB · 0 downloads
Use the 1018fix for asphyxia plugin
Or you can use MonkeyBusiness: https://github.com/drmext/MonkeyBusiness
15 hours ago, CommunistSky said:Would performance (framerate drops) happen to be an issue caused by AHA?
That's one of them, at least I have experienced this before. With AHA I need +4 +5 offset but AGA +0 +0.
I don't know about other issues like crashing etc because I only see those complaints at 1cc.
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6 hours ago, shiori857 said:
failed to read config file (prop/ea3-config.xml): 0x80092181 after I patched dll for valk mode so i can run the game at 120hz.Replaced xml file but now crashes before checkDon't use AHA, it's a known issue. Use AGA instead.
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2 hours ago, shiori857 said:
log.txthere
no network specified.
you're on 24-bit 441000. try other settings.
where did you get your copy anyway? nyaa.si?
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12 minutes ago, shiori857 said:
tried it still no luck
upload your log file here
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40 minutes ago, shiori857 said:
I downloaded the update and patched the dll but everytime i try launching it crashes before it even runs the checks.does the checks now but crashes right after.
Just try these:- include -sdvxdisablecams in your launch
- play around with the audio settings on your playback device (16-bit 44100Hz / 16-bit 48000Hz / etc)
- check the WASAPI option in the patcher (some need it, some don't)
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23 hours ago, bouchoneater said:
Wait for the leaks. It's no where to be found at the moment.
4 hours ago, shiori857 said:Hey can anyone help me find and download the latest patch? currently have 20210831 and want to get the latest patch so i can actually use bemanipatcher
FYI, bemani patcher will work just fine with 20210831, you don't need the latest patch.
I've posted the link to the update patches too many times, just check back previous posts and you'll find those links.
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3 hours ago, Artifis_1 said:
change your audio settings to 44100 or 48000?
7 hours ago, ovv22 said:appreciate you! yeah, most [if not all] functionalities should be similar to the original repo, i just added a few stuff, so it should work the same (minus my prerequisite of running the webui asset update lmao)
it's been fun figuring out how to enable missing features. i did get some help from other people (looking at you, @mikaelr) but i still want to add more missing features to the game.
been trying to enable stamp bonus events for a while now and though i was able to make it appear, i can't seem to figure out how to put the rewards in, i had to take a break for a bit lol
I haven't look into this part yet but it's probably another table that handles these extras?
will take a look at your repo ASAP.
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10 hours ago, Artifis_1 said:
Thank you so much for the help! I am assuming you merge the files? In the update files there are differing folders, such as "module", or prop, and sometimes the soundvoltex DLL file is simply not in a folder, do I merge in order? Much appreciated!
yes, overwrite in order.
soundvoltex.dll should go inside modules.
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9 hours ago, TrashTierKing said:
Because they don't support n-0 to avoid trouble. it's that simple.
4 hours ago, Artifis_1 said:Hi, just a quick question to all, hopefully you can answer
How do you update? I just downloaded exceed gear yesterday and I'm currently using KFC-2021060802 but on the forum I've noticed there are update files
are these the only ones that I need, or is it incomplete? There is also the fact that I have no idea how to apply the update files, if anyone knows, please let me know.
Thank you!
Since you're already on 0608, just download this and update to 0712: https://bayfiles.com/6d0cgdB3y2/KFC-2021051800-2022071200_rar
Then these:
0712 to 1018: https://bayfiles.com/D1bc3aD2y5/KFC2022101800_zip
1018 to 1220: https://bayfiles.com/3dJ44aO5y9/KFC-2022101800-2022122001_7z
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On 1/11/2023 at 5:17 AM, Cinna said:
Does anybody have the update files to go from 0712 -> 1018 -> 1031 -> 1115 -> 1220?
0712 to 1018: https://bayfiles.com/D1bc3aD2y5/KFC2022101800_zip
1018 to 1220: https://bayfiles.com/3dJ44aO5y9/KFC-2022101800-2022122001_7z
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Supposed plugin that supports Jubeat Ave.
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10 hours ago, arpkpop69 said:
Is the SDVX VI DLL Modder site gone?
It's still there, elpis just changed the domain name to avoid sus?
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On 12/17/2022 at 7:55 AM, Thousand Eyes said:
I have tried one of the latest builds but currently am getting the game just not opening after a bit and throwing no errors. Tried flipping a couple of settings but so far no luck.
No idea what happened there actually, what's the options patched in your dll file?
On 12/20/2022 at 8:56 AM, milfs2 said:i believe i fucked up something while trying to get 1018? to work. help
Disable ea maintenance and use the 1018fix here
http://www.emuline.org/topic/1915-arcade-pc-sdvx-vivid-wave/page/59/#comment-1359170
[Arcade PC] SDVX Vivid Wave
dans ARCADE PC DUMP LOADER
Posté(e)
No idea why are you using -http11 when there's already a startgame.bat in the folder if you download from the nyaa copy.
Also, try using 44100Hz 16bit audio instead of 24 or 32bit.