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Teknoparrot Loader | Arcade PC

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il y a 2 minutes, mike-T a dit :

super merci c l adresse server qui a du changè  

j ai mis celle là du coup 51.15.85.127

vraiment merci    

 

j avais une question es ce que c est compliquer de mettre en place un mode local dans teknoparrot pour mario kart  initial d etc ?

Et tu as accès à ta sauvegarde ???

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oui c bon  c nikel chez moi      c est leur server qui a changè

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il y a une heure, soso92 a dit :

Oui moi aussi et déjà depuis un bon moment

 

je vais regarder mais normalement tout était ok avant et je n'ai rien modifier
Toi tu arrives à te connecter ?

 

EDIT je viens de tester à l'instant

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Network - ServerAdress ; 51.15.85.127

Network - ServerPort ; 49200

Network - AmAuthPort ; 49199

 

Network Server address - 104.244.72.41

 

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nikel

 

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Am 5.10.2020 um 12:19 schrieb nohero:

 

Here it doesn't work, TP v.415 but pressing BRAKE button it doesn't do nothing.

 

 

 

CHEERs

I can confirm: It does not work.. :(: Tested with T150 Wheels Pedals..

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I have a problem with Mario Kart DX now. Haven't played it for a while, made several TP updates and now the game hangs up at the NamCam check and stays there forever. When i switch off NamCam in Test Menu, the game starts, but not when it is turned on. Everything worked fine before and i didn't change anything. Already deleted all game/user profiles, but that didn't help.

Anyone has a hint what the problem might be?

Network - ServerAdress ;  104.244.72.41

Network - ServerPort ; 49200

Network - AmAuthPort ; 49199

Thanx in advance for any help!

 

 

Edited by DarkVoid666

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It seem like there is a new update of tp with a new interesting feature... 

  • Native dual light gun support - by Harm

I am going too take a look at it. Hope it'll work with my wiimotes. 

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The dual light gun support news is awesome and thanks for the hard work hopefully it’ll bring a lot more lightgun games for tp so many great games from this genre r missing 

Edited by R.R.Z.

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i tried to redownload the executables to work with teknoparrot's current version..and they don't work still. any way to get them to work without reverting to previous tp versions?

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Bonjour, c'est la première fois que j'utilise Teknoparrot, j'ai voulu lancer LGI mais j'ai ce message a l'ouverture de la fenêtre de commande : "Failed to load DLL" ce qui m’empêche de lancer le jeu.

Merci beaucoup d'avance, cordialement.

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Install this:

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and

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Il y a 9 heures, ginzu a dit :

It seem like there is a new update of tp with a new interesting feature... 

  • Native dual light gun support - by Harm

I am going too take a look at it. Hope it'll work with my wiimotes. 

There are 3 possible options for light gun:

image.png.824627342716e4f498fa447d8fa00b22.png

So for aim track or wiimotes I don't know what to choose... I can't test it because I don't have my aim track with me for now.

Do you have an idea?

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2 minuti fa, Safur ha scritto:

There are 3 possible options for light gun:

image.png.824627342716e4f498fa447d8fa00b22.png

So for aim track or wiimotes I don't know what to choose... I can't test it because I don't have my aim track with me for now.

Do you have an idea?

 

What is Logitech USB Receiver?

 

Is it for generic usb pad or is it for aimtrack?

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il y a 6 minutes, nohero a dit :

What is Logitech USB Receiver?

Is it for generic usb pad or is it for aimtrack?

My keyboard and Mouse are Logitech devices but when I select Logitech receiver the mouse does not work.

This is my settings:

image.png.aa192e976c9f88638e0fc018979e14a6.png

Now you can select your trigger button, coin, start, etc...

The mouse works with Windows Mouse Cursor.

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2 minuti fa, Safur ha scritto:

My keyboard and Mouse are Logitech devices but when I select Logitech receiver the mouse does not work.

This is my settings:

image.png.aa192e976c9f88638e0fc018979e14a6.png

Now you can select your trigger button, coin, start, etc...

The mouse works with Windows Mouse Cursor.

 

Ok, got it  :very-good:

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il y a une heure, emulor a dit :

Install this:

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Thanks for your answer but it doesn't work. :/

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2 hours ago, Safur said:

There are 3 possible options for light gun:

image.png.824627342716e4f498fa447d8fa00b22.png

So for aim track or wiimotes I don't know what to choose... I can't test it because I don't have my aim track with me for now.

Do you have an idea?

It dynamically detects lightguns so just plug them in and they will appear in this menu.

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Avec la dernière mise à jour de Teknoparrot vous devez redéfinir pour vos jeux si vous y jouer en xinput ou dinput .

J'ai testé vite fait ce midi tout à l'air de bien fonctionner.

 

Edited by soso92

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J'ai testé le rawinput avec 2 wiimotes 

test sur rambo et transformers,

 

J'ai beau sélectionner 2 périphériques Mayflash différent dans la liste Player1 Lightgun et Player2 Lightgun , je contrôle à chaque fois les 2 curseurs et tir à la fois.

J'arrive bien  à faire un start indépendant pour chaque joueurs mais c'est tout....

 

quelqu'un a eu plus de succès ?

 

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3 minutes ago, Arcadegamer1 said:

anyone got a  copy of rtuned for technparrot

On the first page of this thread under the game icon

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15 minutes ago, Sh1nRa358 said:

Can we have a stretch option for the games that have black bars on the sides?

 

Since I doubt that will happen, what games are not fullscreen? I have a ton of Teknoparrot games and I've been able to get them fullscreen by using different methods. 

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salut toute le monde  je ne sais pas comment faire marcher c'est emulateur  , je suis pas sure il faux payer pour le serial ? merci pour l info et bonne journée

je suis sur discord  dan666

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hi everyone looking for help  not sure what i`m doing wrong ?   not sure player pay for using TeknoParrot  ?  thank you for all answer have a nice day

 

btw i`m on discord  dan666

Edited by dan666

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On 10/9/2020 at 3:28 AM, ginzu said:

It seem like there is a new update of tp with a new interesting feature ... 

  • Native dual light gun support - by Harm

I am going too take a look at it. Hope it'll work with my wiimotes. 

I hope it does but I doubt it.

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1 hour ago, JustinCredible81 said:

You don't have to pay for anything, unless you want to be a patreon and you get access to some games early. 

thank again for your time to answer , np but what i`m doing wrong ? why the Teknoparrot  shut down ?

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i have np to be pateon , if i can make run this emulator to play vf5c or vf5r

Edited by dan666

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7 hours ago, ginzu said:

I tested the rawinput with 2 wiimotes 

test on rambo and transformers,

 

Even though I select 2 different Mayflash devices from the Player1 Lightgun and Player2 Lightgun list, I control both faders and firing at the same time each time.

I manage to make an independent start for each player but that's it ....

 

has anyone had more success?

 

Maybe you can ask Reaver.

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il y a 52 minutes, ark216 a dit :

Maybe you can ask Reaver.

 

Done. 

Just wait and see. 

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Hello , 

 

I now it was very bad. But i try to begin with teknoparot. Where i can find outrun or anything. Thanks for your help. 

 

 

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hey all, for me it works in mode 4 with touchmote, 2 players works but either wiimote controls both crosshairs at the same time and fires bullets at the same time,

 

in mayflash mouse mode 2 only 1 gun can connect so its just the same as using mouse mode for gun games.

 

in the controller setup djp virtual multitouch is touchmote not mayflash so if your having this setup instead of mayflash then make sure you start touchmote and pair the wiimotes through that in mode 4.

 

having 2 wiimotes firing at same time makes it easier lol :P but what we would love is 2 players moving and firing independently please :)

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Also found some more interesting info on what Teknogods are working on next on Teknoparrot:

 

Work in progress:

  • Virtua Tennis 3 card emulation, some released functionality but there are some bugs. Will be fixed soon. - Reaver
  • Initial support investigation into Wonderland Wars - Team
  • Initial support investigation into Border Break X - Team
  • Initial support investigation into KanColle Arcade - Team
  • Initial support investigation into SWDC - Team
  • Initial support investigation into House of the Dead: Scarlet Dawn - Team
  • stdc\msys work continues, which will be an important component to get ES1 games running. However this can be a difficult and slow process. - nibs

Looks like we could hopefully be getting HOTD Scarlet Dawn pretty soon then! 😁

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