Jump to content
Bruce

Cemu v1.17.2b - Emulateur Wii U sur PC

Recommended Posts

# Cemu detailed changelog for 1.15.9b
# Patreon release date: 2019-06-14
# Public release date:  2019-06-21

# New in 1.15.9b:

GX2: Fixed a bug in streamout cache

# New in 1.15.9:

general: The game list can now be sorted by name, game time and last played (#86)
general: Added favorites to the game list that always are at the top of the list (#86)
         Games can be marked as favorite via the right click menu     

general: Updated look of software keyboard and shader compilation screen

general: Graphic pack tree view will group sub categories together (#85)
         Previously individual packs and sub categories would be mixed together based on alphabetically order

general: Minor UI tweaks

coreinit: Fixed a bug where __ghsLock() would not acquire the processor lock
          Fixes random crashes in Just Dance 2018 and possibly other games

coreinit: Added support for negative alignment to MEMAllocFromBlockHeapEx()
          DS Virtual Console games no longer crash on boot

GX2: Better handling for streamout append operations
     Fixes polygon distortions in Xenoblade Chronicles

GX2: If uniform data maps to streamout cache, then limit uniform size to match available data

GX2: Handle negative inputs for GPU7 shader log2() function
     This change is mainly to avoid vendor-specific bugs due to undefined behavior
     Fixes Nvidia specific graphic bugs in Art Academy and possibly other games

AX: Implemented AXGetMultiVoiceReformatBufferSize()
    With this Axiom Verge no longer crashes on boot. It's not known if other games use this API

vpad: Simulate VPAD internal sample rate for games that spam VPADRead() in a loop
      Improves performance in Art Academy games

H264: Added support for frames that are split into multiple NAL slices
      Required for the intro video in Dont Starve: Giant Edition
H264: Properly handle H264DECEnd() when the decoder session was already ended (#71)
      This fixes a crash in Duck Tales: Remastered

Note:
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
Edited by 7zxkv

Share this post


Link to post
Share on other sites

1.15.9c released:

 

Citation

# New in 1.15.9c:

GX2: Fixed a leak in streamout cache

CPU: Better emulation of XER OV/SO bits
     VC DS boots a little further now

 

Share this post


Link to post
Share on other sites
Cemu detailed changelog for 1.15.10
# Patreon release date: 2019-06-28
# Public release date:  2019-07-05

general: Fixed an issue where the game list would never finish loading
general: Pressing the print key now saves a native-resolution screenshot to a folder (#96)
general: Added auto-updater (#87)
         For now, only public releases are checked. Patreon versions still have to be downloaded by hand

general: Added indicator to graphic packs if Cemuhook is required but not installed

CPU: Added SUBFEO implementation to interpreter
CPU: Further improved SO/XO xer bits emulation
     Some DS VC games now run (albeit at very low framerates)

AX: Implemented AXQuit
    Required for Monster Hunter Frontier G to not crash on boot

GX2: Added support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT
     Used by DS VC

GX2: Added fast path to tiling aperature for 32bpp textures
     Boosts performance in SNES VC games and the Twilight Princess HD map screen

coreinit: Added API OSTestThreadCancel(), OSEnableInterrupts()
coreinit: Updated the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process

Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/

Share this post


Link to post
Share on other sites

 

Il y a 8 heures, xtremebuga a dit :

News on Cemu 1.16.0
Wind Waker HD (early work in progress preview)

 

 

I have Cemu 1.15.5 and it works fine.

What is the difference?

Share this post


Link to post
Share on other sites

Day of Requests Winners (Low Priority repacks)
⇢ The Legend of Zelda: Breath of the Wild (v208 on Cemu v1.15.10)

Source: 

Hidden Content

    Give reaction or reply to this topic to see the hidden content.

Share this post


Link to post
Share on other sites

Test video Cemu with The Legend of Zelda - Breath of the Wild (source: fitgirls site)

 

 

Share this post


Link to post
Share on other sites

iv had a problem on the latest version of cemu, mario kart 8.  4.1 with all the extras.  been like this for awhile, but is there still a way u can play this without having to use the older cemu?.  i mean yes u can play it with the new version, but u wont have the latest cars etc..

Share this post


Link to post
Share on other sites

Evitez à tout prix la version 1.15.12b. La plupart des jeux plantent.

- Ninja Gaiden 3 crash une fois l'histoire lancée (Cemu se ferme).

- Zelda Wind Waker HD et Hyrule Warrior plantent à l'écran de chargement.

- Donkey Kong Freeze plante aléatoirement une fois en jeu mais assez rapidement (genre 5min).

 

Cette version est une véritable catastrophe. Rien n'est jouable à part Bayonetta 2, Super Mario 3D World et Fast Racing Neo.

Share this post


Link to post
Share on other sites
Cemu detailed changelog for 1.15.14
# Patreon release date: 2019-09-06
# Public release date:  2019-09-13

general: ErrEula (Wii U message box system) is now rendered as part of the TV output
general: Added an actual software keyboard to the software keyboard input form
general: Both ErrEula and the software keyboard now support controller input

general: Fixed ELF loader regression (#185)

GX2: Fixed streamout in combination with geometry shaders (#182)
GX2: Fixed uniform cache crash bug (#186)
GX2: Output point size in geometry shader only if output primitive is points

Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/

Share this post


Link to post
Share on other sites
# Cemu detailed changelog for 1.17.0
# Patreon release date: 2020-01-17
# Public release date:  2020-01-24

general: Added new graphic pack features
         Version 5 adds new UI features:
         - Support for multiple preset categories per pack (aka multiple dropdowns) (#225)
         - Preset categories can be shown/hidden based on preset selections (via condition expressions) which allows to fit even more options into a single pack
         - Force line breaks in the description field with |
         To accommodate these changes the internal handling of preset variables has been updated:
         - Added a [Default] category for defining preset variables and their initial values
         - The default value of a variable will be used if no preset overwrites it
         - If multiple presets set a variable then the visible preset categories will be prioritized over the non-visible ones
         All of these features are optional and Cemu 1.17.0 remains fully backwards compatible with v3 and v4 packs

general: Added native support for Cemuhook patches.txt
         Cemu will only load patches.txt if Cemuhook is not present. Otherwise Cemuhook will take over patching
         A huge shoutout to Rajkosto for originally adding patch support to graphic packs and for designing the format!

general: We also saw that larger patches might benefit from some extra functionality. Therefore we added our own flavor of a patch format
         It introduces several new concepts:
         - Automatic codecave sizing
         - Optional write cursor instead of having to preface every instruction with an address 
         - Labels and variables
         - Can be split into multiple files and patch groups
         A wiki article with detailed explanations and examples is in the works and should be ready with the public release.

We also created a demonstration gfx pack to showcase the new features. Available here: https://cemu.info/files/FPS++AIO.zip

general: Fixed a crash if the meta information of a game was missing
general: If Cemu is started for the first time and no graphic packs are installed, it will recommend downloading them to the user

general: Gamelist fixes
         - Fixed that custom game titles would reset when switching display modes (#254)
         - Fixed an exception that could occur when installing update/dlc while having the icon mode active
         - Icon modes also use the custom titles of games now

general: Added drag & drop support for game files and NFC files (dragging the file into the Cemu window will launch/scan it) (#256)
general: The automatic updater can now handle a renamed Cemu.exe and will also preserve the custom name after the update

vulkan: Fixed a softlock that occurred when failing to compile a shader from the cache
vulkan: Fixed a bug where textures larger than 128MB would cause a crash (could happen with high-resolution shadow graphic packs)
vulkan: If VRAM is full and the device supports it, fallback to RAM for texture memory allocation
vulkan: General robustness improvements in the memory allocator

input: Due to issues with bad drivers libusb, which is needed for GameCube controllers, is now only loaded when the API is actually selected

Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/

Share this post


Link to post
Share on other sites

Le voila:

Hidden Content

    Give reaction or reply to this topic to see the hidden content.

 

Par contre il est a convertir, je sais le faire...mais pas la possibilitée avant demain...Je suis sur ma tablettte, me faut mon ordi :/

Share this post


Link to post
Share on other sites
6 hours ago, Backgamon said:

Le voila:

Hidden Content

    Give reaction or reply to this topic to see the hidden content.

 

Par contre il est a convertir, je sais le faire...mais pas la possibilitée avant demain...Je suis sur ma tablettte, me faut mon ordi :/

 

Merchi champion et gros papa noel! :D @Backgamon effectivement je sais pas comment convertir. Tu peux m'aiguiller pour le faire ou le convertir pour me faire gagner un peu de temps? :D

Edited by ducon2016

Share this post


Link to post
Share on other sites

Donc:

Hidden Content

    Give reaction or reply to this topic to see the hidden content.
!8NjfOLIyuaflWPsYT0WmzW2SAXwIbXG25V35rjFUyzc

 

J'ai laissé mes 2 batch pour simplifier la chose.

Tu extrait le contenu de mon archive dans le dossier du jeu(ou se trouve tout les fichiers[.app/.h3/.cert/.tik/.tmd], tu fait glisser le fichier title.tmd sur mon batch "decrypt".

Tu attend et quand il a fini tu utilise le batch "supprimer", il efface les fichiers inutiles.

Reste que les dossiers "code" / "content" / "meta".

Tu ouvre le jeu avec code + le fichier .rpx.

Et voila!

5e26d53ab53bf_Screenshot-21_01_202011_24_45.jpg.510e119700da272fcc011b87243fcf23.jpg

Edited by Backgamon

Share this post


Link to post
Share on other sites
5 hours ago, Backgamon said:

Donc:

Hidden Content

    Give reaction or reply to this topic to see the hidden content.
!8NjfOLIyuaflWPsYT0WmzW2SAXwIbXG25V35rjFUyzc

 

J'ai laissé mes 2 batch pour simplifier la chose.

Tu extrait le contenu de mon archive dans le dossier du jeu(ou se trouve tout les fichiers[.app/.h3/.cert/.tik/.tmd], tu fait glisser le fichier title.tmd sur mon batch "decrypt".

Tu attend et quand il a fini tu utilise le batch "supprimer", il efface les fichiers inutiles.

Reste que les dossiers "code" / "content" / "meta".

Tu ouvre le jeu avec code + le fichier .rpx.

Et voila!

5e26d53ab53bf_Screenshot-21_01_202011_24_45.jpg.510e119700da272fcc011b87243fcf23.jpg

 

Genial! Merci. Super sympa comme petit jeu simple de qualite :D

Share this post


Link to post
Share on other sites
Cemu detailed changelog for 1.17.0c
# Patreon release date: 2020-01-17
# Public release date:  2020-01-24

# New in 1.17.0c:

vulkan: Use vkCmdSetDepthBias instead of fixed state to reduce the number of Vulkan objects (fixes 'Failed to allocate descriptor sets' error)
vulkan: Fixed a bug where texture memory would never be deallocated

# New in 1.17.0b:

general: Fixed a bug where Cemu would not remember previously enabled graphic packs if they don't have any presets
general: Improved error handling for graphic pack patches and added more descriptive error messages

Share this post


Link to post
Share on other sites

Hello les copains je cherche despérement Mass effect 3 en version cemu , j'ai bien trouver l'iso mais le process de conversion est relou ! Si une bonne âme passe par là :) Merci d'avance

Share this post


Link to post
Share on other sites

Jour J : 

 

Hidden Content

    Give reaction or reply to this topic to see the hidden content.

 

Bon test :very-good:

Share this post


Link to post
Share on other sites
Le 24/01/2020 à 18:33, Padou a dit :

Hello les copains je cherche despérement Mass effect 3 en version cemu , j'ai bien trouver l'iso mais le process de conversion est relou ! Si une bonne âme passe par là :) Merci d'avance

J'ai essayé de regarder sur USB Helper WiiU mais seule l'update est disponible car apparemment le je est sorti seulement sur support physique et non en démat.

Share this post


Link to post
Share on other sites
On 20/04/2019 at 10:54 PM, dgrace said:

Greetings, no matter what I do I cannot get BOTW to play consistenly more than 20 fps. I'm pretty sure it's due to the fact that I don't have the latest game updates for BOTW. Whether i'm using my PC with 1060 or my GT 1030 I get the same results. Anyone who has been able to get BOTW working in 60FPS+, if you could share your BOTW update and DLC files, it would be much appreciated.  Thanks

use usb helper for wii u and get all dlc and updates required

Share this post


Link to post
Share on other sites
# Cemu detailed changelog for 1.17.1
# Patreon release date: 2020-01-31
# Public release date:  2020-02-07

general: Added stick visualization to input settings
general: Replaced vsync checkbox with a dropdown and added renderer-specific options

vulkan: Overhauled internal Vulkan object/resource management
        - Fixes crashes due to erroneously releasing textures that were still in use
        - Fixes some RAM/VRAM leaks
        - Generally lower VRAM usage since textures are released as soon as possible (previous solution enforced a 3 frame delay)

vulkan: Reloading graphic pack shaders should no longer cause a crash
vulkan: Added debug stats as an additional overlay option

Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/

Share this post


Link to post
Share on other sites
On 15/10/2015 at 9:56 AM, WildWolf said:

is in 4 years then ^^

 

hoping that it will be taken over by the people in charge of DOLPHIN :)

 

the most annoying is the size of the iso which go between 8-40 go ^^

hmm we are heavily into switch now too 🥱🥱🤭

 

Share this post


Link to post
Share on other sites
Cemu detailed changelog for 1.17.2
# Patreon release date: 2020-02-14
# Public release date:  2020-02-21

general: Fixed an issue where the game list would display updates/dlc instead of the base game, if no base game was found
general: Removed redundant global options for cpu and vertex cache in the menu bar
general: Removed precompiled shaders option from game profiles since there isn't really a reason to configure it per-game
general: Added a new debug option to the general settings to enable the creation of crash dumps

coreinit: Overhauled MP task queue API. The previous implementation required a game-specific workaround for Toyko Mirage Sessions which is now no longer necessary
coreinit: Fixed several race conditions which could lead to deadlocks in multi-core recompiler mode
coreinit: The default PowerPC thread for core 1 is now also the thread that begins execution in the game's main() method. Some games rely on this behavior.
          This change fixes crashes in Paper Mario Color Splash

Vulkan: Fixed a rare crash that could occur in any game due to a hash collision in the pipeline runtime cache
Vulkan: Fixed custom shaders not being applied for V5 graphic packs (#270)
Vulkan: Several minor tweaks to increase stability

nn_boss: Fixed a crash that could occur when the game requested to run an invalid task

Note:
(#xx) refers to bug tracker issues resolved by this change. See 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×