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[EMU] Namco System 246/256 Emulation on Play! (WIP)


Shin Endymion

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Extract Zip And Place Files Inside were they go. image.png.fb3aef0ffb7144a3eec298840393a6ed.png

prdgp031.zip ~ pixeldrain - Pride GP 2003 gives a back screen for like 5 secs and then games starts.

FgtJam.zip ~ pixeldrain - Capcom Fighting Jam. 

bldyr3b.7z ~ pixeldrain - Bloody Roar 3

https://pixeldrain.com/u/GA985Sxr - Sengoku Basara X Cross

 

Edited by Bootleg
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8 hours ago, `kingston Ramsey said:

make sure the folder and rom is named correctly if need be check the arcade.def file to get the correct name

I figured it out, thanks. Hopefully the performance of the emu can be better maybe, maybe not.

Edited by Universal Gaming
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6 hours ago, Deyrax said:

Anyone figured out the issue with SC3 hanging on black screen?

i couldnt figure it out finally figured out sc2 . trying both versions of sc3 they both booted but black screens for me. using UltraISO to convert the iso to bin and cue. is what i read people were doing for disc based games

image.png.6c47797d2ae8ab97b5cfda0839467eee.png

image.png.1698e27d55e94d7e4604b2777ec3b481.png

 

Edited by Bootleg
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plz guys!
Which command line to use in frontends, for Play! Arcade Machines?

--cdrom0
--disc <disc_image>
--elf <elf_file>

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1 hour ago, Bootleg said:

i couldnt figure it out finally figured out sc2 . trying both versions of sc3 they both booted but black screens for me. using UltraISO to convert the iso to bin and cue. is what i read people were doing for disc based games

image.png.6c47797d2ae8ab97b5cfda0839467eee.png

image.png.1698e27d55e94d7e4604b2777ec3b481.png

 

 

How did you convert them exactly? cuz there were 2 CHDs and so 2 ISOs; did you make two .bin/.cue files? Also, did you alter the game's .arcadedef file?

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1 hour ago, Wajiro said:

 

How did you convert them exactly? cuz there were 2 CHDs and so 2 ISOs; did you make two .bin/.cue files? Also, did you alter the game's .arcadedef file?

Chdman-240 i used.

 

image.png.b38658f290d9d90d69081aa9390bce68.png

using Ultra ISO allowed me to Convert Both CHDs to Bin & Cue 

 

soulclb2.arcadedef Fixed Arcadedef 

 

.chd to .iso if u have done it right it should mount to your pc like any other iso

Extract CHD to GDI.zip the batch files i used to convert 

 

for /r %%i in (*.chd) do chdman extractraw -i "%%i" -o "%%~ni.iso" <- CHD to ISO "delete .chds" after converting them to ISO's because ull be making new ones with the .cue files when using "Ultra ISO"

 

for /r %%i in (*.cue, *.gdi, *.iso) do chdman createcd -i "%%i" -o "%%~ni.chd" <- Cue To CHD

 

you will need both here is the screen of what it should look like 

image.png.110f92aaaa37f28bbbe6e0c02e24ceb7.png

the .chd's you see in this picture was .cue to .chd also the .bin file is the file u get after converting the iso to bin to cue using Ultra ISO | you will get the "2nd set of .chd's" after converting the .cue's with chdman | you will have to do it twice 

 

image.png.009482ea60b60ec60116faa961da0815.png

you will need the rom and place the dongle.bin inside the rom zip

 

you will know if u did it right lol. i got a black screen for a few days and i finally had the time to sit and read everything 

with peoples help. and this is what i got. the game is about 13 or so gigs. also look at the links those are some of what i got working. 

above.

Edited by Bootleg
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13 minutes ago, Wajiro said:

 

How did you convert them exactly? cuz there were 2 CHDs and so 2 ISOs; did you make two .bin/.cue files? Also, did you alter the game's .arcadedef file?

this is tricky for me also i get a black screen as well hopefully he can share his converted files or walk us through it step by step

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On 11/8/2022 at 7:30 PM, Bootleg said:

Chdman-240 i used.

 

image.png.b38658f290d9d90d69081aa9390bce68.png

using Ultra ISO allowed me to Convert Both CHDs to Bin & Cue 

 

soulclb2.arcadedef 208 B · 12 downloads  Fixed Arcadedef 

 

.chd to .iso if u have done it right it should mount to your pc like any other iso

Extract CHD to GDI.zip the batch files i used to convert 

 

for /r %%i in (*.chd) do chdman extractraw -i "%%i" -o "%%~ni.iso" <- CHD to ISO "delete .chds" after converting them to ISO's because ull be making new ones with the .cue files when using "Ultra ISO"

 

for /r %%i in (*.cue, *.gdi, *.iso) do chdman createcd -i "%%i" -o "%%~ni.chd" <- Cue To CHD

 

you will need both here is the screen of what it should look like 

image.png.110f92aaaa37f28bbbe6e0c02e24ceb7.png

the .chd's you see in this picture was .cue to .chd also the .bin file is the file u get after converting the iso to bin to cue using Ultra ISO | you will get the "2nd set of .chd's" after converting the .cue's with chdman | you will have to do it twice 

 

image.png.009482ea60b60ec60116faa961da0815.png

you will need the rom and place the dongle.bin inside the rom zip

 

you will know if u did it right lol. i got a black screen for a few days and i finally had the time to sit and read everything 

with peoples help. and this is what i got. the game is about 13 or so gigs. also look at the links those are some of what i got working. 

above.

Can you share the file soulcl2b-sc21vera.bin ?

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1 hour ago, Wajiro said:

Can you share the file soulcl2b-sc21vera.bin ?

you dont need it and you also dont need to make any bin or cue files

On 11/8/2022 at 4:13 PM, emusempre said:

plz guys!
Which command line to use in frontends, for Play! Arcade Machines?

--cdrom0
--disc <disc_image>
--elf <elf_file>

jpd002 added the code for it yesterday, someone is needed to build a new version of Play! emulator

 

https://github.com/jpd002/Play-/commit/24711b82bb331ff1f686791018a9f494c383a2f8

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50 minutes ago, PolybiusExtreme said:

you dont need it and you also dont need to make any bin or cue files

jpd002 added the code for it yesterday, someone is needed to build a new version of Play! emulator

 

https://github.com/jpd002/Play-/commit/24711b82bb331ff1f686791018a9f494c383a2f8

if we don't need to make these files can you please explain another way for us to get this game to boot it's kinda confusing

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Voilà!

 

I made a package with all supported games at the moment

(with this, you don't need to convert any CHDs or ISOs...)

 

Download the full package of the needed files here ---> DOWNLOAD
(arcadedefs/arcaderoms/emulator)

 

Download the newest version of Play! emulator from 08.11.2022 directly from jpd002 
@ https://github.com/jpd002/Play-/actions/runs/3421977086
(you have to be logged in to be able to download)

 

or you can download it from here:

Play_Windows_x64_Installer.zip

 

Extract Play_Windows_x64_Installer.zip

 

Install Play-x86-64.exe

 

Put the arcadedefs folder in „C:\Program Files\Play\“ (Overwrite the files if needed, make a backup first!)

 

Put the arcaderoms folder in „C:\Users\...\Documents\Play Data Files\

 

Run the Play! emulator (C:\Program Files\Play\Play.exe) and double-click on a game in the list

Edited by PolybiusExtreme
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8 hours ago, PolybiusExtreme said:

you dont need it and you also dont need to make any bin or cue files

jpd002 added the code for it yesterday, someone is needed to build a new version of Play! emulator

 

https://github.com/jpd002/Play-/commit/24711b82bb331ff1f686791018a9f494c383a2f8

 

Play.exe --arcade tekken4

 

very good! thanks

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1 hour ago, Universal Gaming said:

Will the Play! emulator performance settings be updated in the future, sorry I had to ask.

hopefully so it is still in early stages we would love to see the test menu added as well to customize the configs for difficulty and credits e.t.c.so only time will tell let's cross our fingers but until then let's get games playable first

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1 hour ago, &#x60;kingston Ramsey said:

hopefully so it is still in early stages we would love to see the test menu added as well to customize the configs for difficulty and credits e.t.c.so only time will tell let's cross our fingers but until then let's get games playable first

Right

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19 minutes ago, hippopippo said:

 

Test Mode finally working !

nice! someone just sent me a message about the linux update. 

was able to finally convert the cobra hdd game but i got a black screen lmao!

Edited by Bootleg
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1 minute ago, Bootleg said:

nice! someone just sent me a message about the linux update. 

was able to finally convert the cobra hdd game but i got a black screen lmao!

I’m waiting time crisis 4 as well

the arcade version is much better imo

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19 minutes ago, hippopippo said:

System 256 / HDD roms *NOT* supported yet

can u please explain how u got the soul calibur 3 u stated A+B work but im getting a black screen on both versions.

also i get a weird boot screen when trying to get "Netchuu Pro Yakyuu 2002 Rev.C" it might require something additional maybe?

Edited by Bootleg
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12 minutes ago, hippopippo said:

don't use Vulkan, toggle OpenGL

image.png.17dde4005531d1d76d83954d2ba05fd5.png

i think i have the correct one now. slcb3

image.png.11c2be6a07eedb9b64a1f92485be8ed1.png

and thank you so im assuming as u said it might be checking for connections of some sort.

Edited by Bootleg
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4 hours ago, hippopippo said:

don't use Vulkan, toggle OpenGL

how do you toggle vulkan and opengl and is your fighting jam game screen in blue or green is this normal and what controller i use to map the game my generic usb joystick is not moving the character when i map it

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5 minutes ago, &#x60;kingston Ramsey said:

how do you toggle vulkan and opengl and is your fighting jam game screen in blue or green is this normal and what controller i use to map the game my generic usb joystick is not moving the character when i map it

image.png.b0ffc8be0db3fbd3954ae98826ab4715.png

gs Handler.

image.png.b74d7797b0246dc0c8613fb0cee08540.png

some games work better depending on what u switch it too since its early 

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4 minutes ago, `kingston Ramsey said:

i don't have the option to choose gs handler

play! vulkan missing gs handler.jpg

 link from hippo's post https://pixeldrain.com/u/ksiJYGPy is the updated version that will provide those options

basically, just re-write over the current version and that should give u the updated options. also if ur games are setup correctly they should boot just with whatever was fixed.

 

Edited by Bootleg
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