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Mame / Mameui64 Et Arcade 0.184


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#1 Guest_Raph4_*

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Posté 04 novembre 2013 - 03:08

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changelog

0.184
-----


MAMETesters Bugs Fixed
----------------------
- 04454: [Crash/Freeze] (saturn.cpp) seabass: Black Screen after patents screen (Angelo Salese)
- 06337: [DIP/Input] (mz2500.cpp) mz2500: The HELP key is missing (einstein95)
- 06361: [Cheat System] Cartrdige memory accessed directly with cheats will crash MAME (Pugsy)
- 06492: [Crash/Freeze] (model3.cpp) scud: Crash running scud with -bench 90, regression. (Phil Bennett)
- 06504: [Misc.] (coleco.cpp) coleco and clones, adam: Wrong device interface name (gordon-fish)
- 06512: [Graphics] (seattle.cpp) hyprdriv: Occasionally, when the race starting, the 3D graphic objects start to glitch and
disappear, game become unplayable (R. Belmont)
- 06513: [Crash/Freeze] (gba.cpp) gba: Many previously working gba sl_roms now freeze (R. Belmont)


New working machines
--------------------
Ampro Computers Little Board/186 [Carl, Al Kossow]
Coleco Quiz Wiz Challenger [hap, Sean Riddle, Rik]
Conic Electronic I.Q. [hap, Sean Riddle]
CXG Chess 2001 [hap, Berger]
Micro Genius IQ-501 [kazblox]
Micro Genius IQ-502 [kazblox]
Shiny Golds [caius, The Dumping Union]
USG/Tandy 2-Player Football [hap, Sean Riddle]


New working clones
------------------
2 On 2 Open Ice Challenge (rev 1.2A) [Brian Troha, Sean Sutton, Smitdogg, The Dumping Union]
Chesster Challenger (V1.3) [yovan]
Dendy Classic 2 [kazblox]
Dynablaster / Bomber Man (bootleg, set 3) [Hammy, The Dumping Union]
Fidelity Designer 2100 [hap]
Fidelity The Excellence (model EP12, set 2) [yovan]
Fidelity The Par Excellence (rev. B) [hap]
Flashgal (set 1, Kyugo logo) [Corrado Tomaselli, The Dumping Union]
Gals Panic (MCU Protected, set 2) [Hammy, The Dumping Union]
Granit 'S' [hap]
Kishon Chesster [yovan]
Milton Bradley Simon (Rev F) [Sean Riddle]
NBA Play By Play (ver AAB) [alca]
Phoenix (IDI bootleg) [f205v]
Radical Radial (Japan) [ShouTime, The Dumping Union]
Raiden II (Germany) [caius, The Dumping Union]
San Francisco Rush (boot rom L 1.06A) [Andrew Welburn, The Dumping Union]
Shanghai III (US, prototype) [coolmod, The Dumping Union]
Street Fighter II: The World Warrior (World 910129) [Janniz]
Super Crowns Golf (World) [Kevin Eshbach, The Dumping Union]


Machines promoted to working
----------------------------
Novag Constellation Forte (version B) [hap]
Heathkit H-19 [Mark Garlanger]
HP-9845C [f.ulivi, Angus Kueckes]
SM 7238 [shattered]


Clones promoted to working
--------------------------
Heathkit H-19 w/ Super-19 ROM [Mark Garlanger]
Heathkit H-19 w/ Watzman ROM [Mark Garlanger]


New machines marked as NOT_WORKING
----------------------------------
Alchemist (01J02046, Venezuela) [Heihachi_73]
Arizona [PinMAME]
Bachelorette Party (BHG1248, US) [Heihachi_73]
Caprice Pro-Action Baseball [hap, Sean Riddle]
Cowboy 8 Ball [PinMAME]
Disco Dancing [PinMAME]
Dream Weaver (0200586V, NSW/ACT) [Heihachi_73]
Eltec Eurocom II V7 [shattered]
Fast Fortune (0100651V, NSW/ACT) [Heihachi_73]
Force [PinMAME]
Haunted Hotel [PinMAME]
Hustler [PinMAME]
Jumpin' Joey (0100383V, NSW/ACT) [Heihachi_73]
King Kong [PinMAME]
Lucky Clover (0300109V, NSW/ACT) [Heihachi_73]
Mammoth Money (0100425V, NSW/ACT) [Heihachi_73]
Penguin Pirate (0100674V, NSW/ACT) [Heihachi_73]
Reel Power (0100400V, NSW/ACT) [Heihachi_73]
Rushin Rooster (0100534V, NSW/ACT) [Heihachi_73]
Silver Wolf (0100673V, NSW/ACT) [Heihachi_73]
Snow Cat (0100405V, NSW/ACT) [Heihachi_73]
Soreike! Anpanman Popcorn Factory (Rev B) [ShouTime, Anonymous Donator, The Dumping Union]
Space Ship [PinMAME]
Subor SB-486 [kazblox]
Thor (0200319V, NSW/ACT) [Heihachi_73]
Thunder Heart (0200333V, NSW/ACT) [Heihachi_73]
Time Machine (LTD, 4 players) [PinMAME]
Trick Shooter [PinMAME]
USG Programmable Baseball [hap, Sean Riddle]
Viking King [PinMAME]
White Force [PinMAME]
Wicked Winnings (0100553V, NSW/ACT) [Heihachi_73]
Wild Angels (0100337V, NSW/ACT) [Heihachi_73]
Yukon Gold (03J00191, NSW/ACT) [Heihachi_73]
Zoofari [R. Belmont, Sean Sutton, Smitdogg, The Dumping Union]


New clones marked as NOT_WORKING
--------------------------------
Boot Scootin' (GHG1008-03, US) [Heihachi_73]
Cash Cat (0100557V, NSW/ACT) [Heihachi_73]
Cash Cat (0100676V, NSW/ACT) [Heihachi_73]
The Chariot Challenge (0100787V, NSW/ACT) [Heihachi_73]
Desert Bloom (0300111V, NSW/ACT) [Heihachi_73]
Dolphin Treasure - Cash Express (AHG1519, US) [Heihachi_73]
Dolphin Treasure - Cash Express (AHG1607, US) [Heihachi_73]
Griffon (Olympia bootleg of Phoenix) [f205v, The Dumping Union]
Harley Davidson (L-2) [PinMAME]
Karnov (Japan, bootleg with NEC D8748HD) [The Iron Goat]
King Galah (0100536V, NSW/ACT) [Heihachi_73]
Loco Loot (0100473V, NSW/ACT) [Heihachi_73]
M82 Display Unit (PAL) [kazblox]
Magic Mask (AHG1549, US) [Heihachi_73]
Magic Touch (0300455V, NSW/ACT) [Heihachi_73]
Mine, Mine, Mine (0400115V, NSW/ACT) [Heihachi_73]
Money Mouse (0300469V, NSW/ACT) [Heihachi_73]
Mountain Money (0100289V, NSW/ACT) [Heihachi_73]
Orchid Mist (0100849V, NSW/ACT) [Heihachi_73]
Oscar (0100348V, NSW/ACT) [Heihachi_73]
OutRun 2 Special Tours (GDX-0014) [Ordyne, The Dumping Union]
Penguin Brothers (Japan, bootleg) [Rod_Wod, Team Europe and The Dumping Union]
Penguin Pays (0100113V, NSW/ACT) [Heihachi_73]
Penguin Pays - Penguin Pucks (EHG1257, US) [Heihachi_73]
Penguin Pirate (0200578V, NSW/ACT) [Heihachi_73]
Pot O' Gold (U.S. Games, v580F) [deathmock]
PPG Waveterm A [shattered]
Queen of the Nile (0101139V, NSW/ACT) [Heihachi_73]
Queen of the Nile (0101707V, Brazil) [Heihachi_73]
Queen of the Nile (04J00784, Venezuela) [Heihachi_73]
Queen of the Nile - Cash Express (AHG1525, US) [Heihachi_73]
Queen of the Nile - Cash Express (AHG1609, US) [Heihachi_73]
San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 19 1997 / MAIN Aug 19 1997) [Andrew Welburn, The Dumping Union]
San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 6 1997 / MAIN Aug 5 1997) [Andrew Welburn, The Dumping Union]
Skins Game Tournament Edition [mrsinister]
Super Bucks III (0100711V, NSW/ACT) [Heihachi_73]
Sweethearts II (0200465V, NSW/ACT) [Heihachi_73]
Time Machine (LTD, 2 players) [PinMAME]
Thunder Heart (0200334V, NSW/ACT) [Heihachi_73]
Tropical Delight (0100269V, NSW/ACT) [Heihachi_73]
Time Traveler (set 2) [Ordyne, The Dumping Union]
Unicorn Dreaming (0100813V, NSW/ACT) [Heihachi_73]
Wangan Midnight Maximum Tune 2 (Export) (GDX-0016) [Ordyne, The Dumping Union]
Zephy (alternate set) [PinMAME]


New working software list additions
-----------------------------------
archimedes: Over 20 games and applications [Nigel Barnes]
bbcb_flop: Disk User coverdisks, Bad Apple and X-Pansions Elevation demos [Nigel Barnes]
bbcm_flop: Enjoy The Silence and Retribution X demos [Nigel Barnes]
c64_cass: speakeasy [Dagarman]
ibm5150:
Bivouac, Chuck Yeager's Advanced Flight Trainer, Double Dragon (5.25", older), EDITEXTE,
Indianapolis 500: The Simulation (3.5", newer), Label Magic, Licence to Kill, Multitexte, Pick'n Pile, Prehistorik,
PrintMaster Plus, Rockford, Skweek
[breiztiger]
ibm5170:
Adaptec EZ-SCSI 3.1 German, AMouse Driver Disk v7.0, Borland Eureka 1.0, Borland Paradox 3.01 (German),
Borland Paradox 4.0 (German, 2 versions),
IBM DOS 5.02 (German), MS-DOS 6.22 (German), Windows 3.1 (German), Windows for Workgroups 3.11 (German)
[darkstar]
megadriv: TOm and Jerry (Jpn) [ElBarto]
nes: Magic Kid GooGoo [kazblox]
ti74: Maths and Finance cartridges [PockEmul]
vic1001_cass: speakeasy (partial dump) [Dagarman]


New software list additions marked as NOT_WORKING
-------------------------------------------------
ibm5150:
Ikari Warriors (alt), First Samurai, JetFighter I: The Adventure, Turbo Driver [breiztiger]


Source Changes
--------------
-Changed games to use 4-way joysticks. [AJR]
* assault, bagman.cpp (all games except squasitsa), bballs, darktowr, ddungeon, horekid, klax, maddonna, pushman, stoffy, supduck,
toffy, trog (trogpa4 prototype uses different inputs)

-tms1024/tms1025: Added input callbacks and read handler. [AJR]
* docastle.cpp: Read inputs through TMS1025.

-hanaroku: Added NVRAM and hopper. [AJR]

-feversoc: Added coin hopper output (prize hopper doesn't quite work). [AJR]

-hp9845b: Use standard instance names (and type) for optional ROMs. [AJR]

-merit.cpp: PSG type is AY-3-8912. [AJR]

-Converted screen_device VBLANK callback to devcb_write_line. [AJR]
* Renamed screen_eof_xxx to screen_vblank_xxx in many drivers.

-lastbank: Added coin counters. [AJR]

-Added skeleton device for Video System C7-01 GGA. [AJR]

-taito_z.cpp: Fixed subtle color pen bug in Mexico GP stage for Continental Circus. [Angelo Salese]

-8x300dasm: Corrected JMP target addresses. [Barry Rodewald]

-Work around bug in msys2 C runtime causing garbage on console with DInput controllers. [Brad Hughes]

-abc80: Converted to scanline based rendering, fixed graphics characters, and fixed sound. [Curt Coder]
* Genesis Project demos (abcdemo, hiresinv) are now fully working.

-Ambush: Cleaned up driver state. [Dirk Best]

-ay8910: Added a write handler for the case of bc1=a0 and bc2=a1. [Dirk Best]

-blockade: Rewrote driver: [Dirk Best]
* Removed fake interrupts, rewrote coin handling, corrected CPU type.
* Used screen raw parameters and generic 8x8x1 gfx layout.

-popper: Got some meat back onto the bones: [Dirk Best]
* Made full memory map for main and sub CPUs derived from schematics.
* Added both DIP switches with proper defaults.
* Hooked up interrupt generation logic.
* Decoded character and sprite layout, draw character tilemap.
* Added raw screen parameters (to be verified).
* Hooked up inputs and flip screen.
* Fixed audio hookup.

-HP9845C improvements: [f.ulivi, Angus Kueckes]
* Expanded from 1 to 4 I/O slots.
* Allowed RAM size to be configured with -ram option.
* Implemented HP-9845C driver (color version of the 9845 range of machines).
* Improved 9845C lightpen emulation.
* nanoprocessor: Fixed a subtle bug in interrupt handling.

-n64 updates: [Happy]
* Added short delay between RDP full sync and DP interrupt, allowing RSP IRQ to arrive first.
* Let debugger disassembly windows track RSP PC.
* Flush RSP DRC cache when SP DMA changes IMEM.
* Make element selection in vector load/store RSP DRC C functions consistent with other implementations.
* Fix a minor issue with RDP disassembly listing for Load Block.

-mips3 DRC : Ensure branch delay slot instruction is not virtual instruction before trying to generate code to add it to the block
checksum, fixed FPU register aliasing. [Happy]

-z80sio: Added i8274/upd7201 variants, refactored interrupts, improved logging. [Joakim Larsson Edstrom]
* isbc: Changed to use z80sio.cpp i8274 device instead of z80dart.cpp's, removed m1_r() workaournd.

-fcisio: Added layout and and RS232 configured for terminals on all 8 serial ports. [Joakim Larsson Edstrom]

-netlist: Added a heap priority queue, fix netlist stats collection, fixed new clang warnings, reduced footprint of extended clock.
[couriersud]

-Decoded popper color PROMs. [Joe Magiera, couriersud]

-sdk86.cpp: Fixed ROM loading. [Lord Nightmare]

-pes.cpp: use combined /RS and /WS function since the MCU/CPU can in theory change both lines at once, and since it uses a TMS5220C
it does matter in this case. [Lord Nightmare]

-segas32.cpp: Added uPD7725 DSP with ROM loading to Air Rescue (disabled for now). [Lord Nightmare]

-upd7725: Added preliminary IRQ support, corrected SI/SO bit order, added SIACK/SOACK registers, fixed save state registration,
fixed reset state. [Lord Nightmare]

-Fixed an off-by-one error when loading upd96050 roms for SNES games. [Lord Nightmare]

-potgoldu.cpp: Added undumped MCU as NO_DUMP. [Lord Nightmare]

-konmedal/tsukande: Add clock XTAL definition for the Z80 CPU, divisor is guessed. [Lord Nightmare]

-Heath H19: Fixed keyboard, fixed handling of enable/disable of 25th line, use internal MM5740 ROM, fixed H-19 with Watzman ROM,
fixed Super19. [Mark Garlanger]

-ti99: Various fixes for TI-99/4 (not A). [Michael Zapf]
* Added initializations fixing crash on startup, fixed GROM issues (clock turned off too early).

-geneve: Fixed issue with sector read on HFDC without implied seek (did not check CRC and failed to switch density). [Michael Zapf]

-ti99/geneve: Made bus mouse now separate device, may also be used with evpc. [Michael Zapf]

-ti99/geneve: Fixed jerky mouse movement. [Michael Zapf]

-ti99_8: Fixed debugging for TI-99/8. [Michael Zapf]

-Softlist/slot improvements: [Nathan Woods]
* Fixed an issue where device options (e.g. -cart) were reported as unknown when they actually worked.
* Do more softlist evaluation upfront and use results to drive slot/image setup.
* Added device_slot_interface::has_selectable_options() to determine whether a particular slot has selectable options.

-Added a new addrmap.cpp validity check intended to catch AM_REGION declarations not tied to anything meaningful. [Nathan Woods]

-CoCo: Implemented support for enabling and disabling cartridge-specific sound, made third and fourth floppy drives present by
default. [Nathan Woods]

-CoCo 3: Fixed an issue clearing GIME interrupts (disabling interrupts by writing to $FF92/3 also acknowledges interrupt).
[Nathan Woods, tim lindner, Glen Hewlett]

-6821pia.cpp: changed int to bool where appropriate, changed macros to static functions. [Nathan Woods]

-archimedes: Added JFD floppy format as used by JASPP (Archimedes Software Preservation Project). [Nigel Barnes]

-electron: Added First Byte joystick interface. [Nigel Barnes]

-Made side effect suppression a machine property. [O. Galibert]

-Removed direct update handlers: [O. Galibert]
* a2600, atm (still not working, but less badly), mpf1 (makes step work), mpz80, pentagon, sage2, scorpion, tms32031

-mb86233: Massive disassembler overhaul. [O. Galibert]

-arm7ops.cpp: Advance PC on unimplemented opcodes. [Peter Ferrie]

-apple2: Rewrote language card handling. [Peter Ferrie]

-apple2: Fixed IIe/IIc self-test regression. [R. Belmont]

-apple2: Fixed IIe $C800 arbitration, Zellyn/kqumba tests pass now. [R. Belmont]

-z180: DMA fixes: [R. Belmont]
* Count of 0 means 0x10000, as with other DMA controllers.
* Fixed scheduling so burst mode DMA is always serviced immediately with no CPU ops interleaved.

-gba: Fixed revised copy protection handler to get the right PC (MT6513). [R. Belmont]

-vp101: Added framebuffer, some inputs, ATA, NVRAM, protection cheat; implemented ATA DMA. [R. Belmont]

-MIPS: Added initial support for VR5500 and TX4925 CPUs. [R. Belmont]

-Fixed errors detected by coverity: [shattered]
* argo, unior, x07: CID: 138563-138565 "Overlapping buffer in memory copy"
* pc88va: CID: 138607 "Operands don't affect result"
* peplus: CID: 138606 "Logical vs. bitwise operator"
* formats/cbm_tap: CID: 138003 "Dereference before null check"
* machine/hdc92x4: CID: 138631 "Operands don't affect result"
* machine/roc10937: CID: 138793 "Logically dead code"

-tosh1000: Hooked up ROM-DOS. [shattered]

-agat: Split from apple2, implemented basic agat7 hardware. [shattered]

-sm7238: Implemented double-sized characters and smooth scroll. [shattered]

-poisk1: Added more ROMs. [shattered]

-ibm6580: Made memory size configurable and fixed a Coverity finding. [shattered]

-ie15: Converted to a device with frontends (standalone driver and rs232 slot device). [shattered]

-debugger: Print octal addresses in the trace if CPU is octal. [shattered]

-dec_lk201: Added PORT_CHAR/PORT_CODE where missing. [shattered]

-wd_fdc: Tagged command names in debug messages. [shattered]

-Removed tag() argument from logerror() calls in cpu/i86 and floppy code. [shattered]

-bitgraph: Switched from layouts to rotation flags, fixed keyboard. [shattered]

-legacy floppy: Fixed floppy_stp_w. [shattered]

-a7150: De-skeletonized. [shattered]

-t11 cpu: Emulate MFPT instruction; MOV, CLR and SXT read memory before writing to it. [shattered]

-hp_ipc: De-skeletonized. [shattered]

-Commodore LCD: Halved size of character rom region and fixed switching between upper and lower case character sets. [smf]

-Fixed UPD7725 disassembly. [smf]

-zorba keyboard: Mapped remaining keys, documented remaining DIP switches, and added notes on MCU program. [Vas Crabb]

-gotcha/ppchamp/pasha2: Hooked up lamp outputs and add clickable artwork. [Vas Crabb]

-sun3x.cpp: Hooked up keyboard port. [Vas Crabb]

-Fixed natural keyboard mapping for vg9k keyboard (and hence UI paste/autoboot). [Vas Crabb]
* Also fixed key labels and made default mapping match physical layout where possible.
* The "triangle" key isn't mapped - I don't know what it does or how to test it.

-Updated GLM to tip of stable branch (0.9.8.5 pre-release) - fixes build with MacPorts clang. [Vas Crabb]

-Make device types self-register: [Vas Crabb]
* MAME now walks all linked device types for -listxml, -romident and -verifyroms whether they're used or not.
* Made device_creator a variable template.
* Removed screen.h and speaker.h from emu.h and centralised instantiations of screen and speaker finder templates.
* Added basic device validation to -valid checks.
* Substantially sped up -listxml (at least 30% improvement), -verifyroms, and -romident on multiple files.

-Fixed crash on excessive command-line arguments, removed long-dead option. [Vas Crabb]

-ti85.cpp: Convert TI-8x link port to a bus with emulated peripherals, working for TI-82 and TI-85. [Vas Crabb]
* Tee connector, HLE TI-Graph Link, stereo/mono speakers, and raw signal forwarding socket supported.

-Fixed new device validation issues. [Vas Crabb, O. Galibert, AJR]

-triforce.cpp: Fixed Mario Kart 2 ROM loading. [MetalliC]

-naomi.cpp: Dumped and documented 837-14438 hopper controller board (used by Kick'4'Cash and other SWP games).
[big10p, Darksoft, MetalliC]

-Measured Naomi's MIE MCU speed. [rtw, MetalliC]

-naomi.cpp: Redumped "Noukone Puzzle Takoron (GDL-0042)" and "Virtua Fighter 4 (Rev B) (GDS-0012B)". [rtw]

-model1: Added dumped internal TGP ROMs. [Caps0ff]

-naomi.cpp: New BIOS dumps:
* "Ferrari F355 Challenge (deluxe, no link)" Export BIOS [Darksoft]
* "Ferrari F355 Challenge (deluxe, no link)" Japan BIOS [Ordyne, The Dumping Union]
* "House of the Dead 2" Japan BIOS [Nomax]

-triforce.cpp: Added security PIC dumps:
* "Mario Kart Arcade GP 2" [Soyandroid, Darksoft]
* "Mario Kart Arcade GP" [Soyandroid]

-taito.cpp: Added program ROMs and corrected title for voleybal. [PinMAME]

-phoenix.cpp: Dumped/redumped PROMs for some of the bootlegs. [f205]

-viper.cpp: Added timekeeper dump for code1db. [ShouTime]

-midwunit.cpp: Redumped "Ultimate Mortal Kombat 3" U2-U5 sound ROMs. [ShouTime]

-Corrected the main crystal in marineb.cpp to 12MHz as seen in PCB photos, cleaned up clock definitions in galaxian driver, moved
ladybugg from galaxold to galaxian driver, use mooncrst_audio for mooncrst in galaxold, made spcwrp use hunchbkg pallette ROMs.
[kazblox]

-nes: Added Magic Kid Googoo board (iNES mapper 190). [kazblox]

-Save state fixes for i386/pc_vga/cs4031: [moralrecordings]
* Save cs4031 emulated A20 state, additional i386 attribute registers/flags, and VGA palette configuration.
* Fixed broken VGA port reads on state load.
* Fixed enum range check in i386.

-vicdual: Added nsub gradient simulation (makes black destroyers on the horizon visible). [SailorSat]

-homedata.cpp: Use 8-way joysticks for Reikai Doushi; added button descriptions and DIP locations. [Bad A. Billy]

-Fixed softwarelist cart memory cheats by moving cheat file loading to a later point in startup process. [Pugsy]

-Removed colon from image_interface preventing front-ends from launching ColecoVision software. [gordon-fish]

-ay8910: Added support for clock frequency changes. [tim lindner]

-chihiro.cpp: Redumped Ollie King (GDX-0007). [Ordyne, The Dumping Union]

-konamigx.cpp: Corrected two ROM names and redumped sound ROM for Rushing Heroes. [Smitdogg, The Dumping Union]

-Updated hiscore.dat. [Leezer]

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Modifié par Bruce, 29 mars 2017 - 04:51 .


#2 lonely-wolf

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Posté 04 novembre 2013 - 05:10

Ah tiens ..??

 

Marrant, à voir sur emu-France, les auteurs se bouffaient le nez pour savoir comment faire évoluer MAME....

Fin de la discorde ? ou trêve temporaire ??

 

 



#3 AlexxC

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Posté 08 novembre 2013 - 06:26

Il est enfin sortit. Pas de support de driver cave a premiere vue

#4 RecK

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Posté 08 novembre 2013 - 06:50

A quand la version Cave SH3, NoLag et HiScore ?
:P



#5 Guest_Raph4_*

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Posté 08 novembre 2013 - 09:37

j'ai tout up sur mon site le jour meme de la sortie ^^

 

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sinon je suis entrain de travailler sur une nouvelle apparence de mon site, avec un menu bien visible :)

car là certains se perdent un peut  :rolleyes:



#6 cartok

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Posté 09 novembre 2013 - 12:03

Tu es une vrai mitraillette Raph4.Une petite question est ce que les mame plus emulent aussi ddpdfk et dsmbk car dans la nomination des emulateurs ume 0.151 est le seul a avoir cette denomination.(cv1k.c)les mame plus ont (cavesh-3).Merci de ta reponse.



#7 Guest_Raph4_*

Guest_Raph4_*
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Posté 09 novembre 2013 - 07:43

Tu es une vrai mitraillette Raph4.Une petite question est ce que les mame plus emulent aussi ddpdfk et dsmbk car dans la nomination des emulateurs ume 0.151 est le seul a avoir cette denomination.(cv1k.c)les mame plus ont (cavesh-3).Merci de ta reponse.

 

non je n'ai pas ajouté les nouveaux jeux sur MAME Plus ou mon clean MAME.

Les jeux tournerai pas au top.. Mais on me l'a déjà demandé, alors on verra  ;)

 

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Les pages sont plus harmonisées et colorées et les parties du site sont cette fois bien visibles.

Toujours aussi léger

 

et le retour d'une partie communautaire, avec Google+



#8 RecK

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Posté 09 novembre 2013 - 10:48

Pas mal Raph4 ! 

J'aimais bien déjà ton ancien site. 

Merci en tout cas pour le partage et la réactivité.  ;)



#9 lonely-wolf

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Posté 11 novembre 2013 - 11:18

Merci Raph4 !!

 

;-)



#10 lonely-wolf

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Posté 11 novembre 2013 - 05:14

marrant .. je ne te voyais pas aussi "poilu" (cf page de garde du site..)

 

:D



#11 Guest_Raph4_*

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Posté 11 novembre 2013 - 06:51

et oui comme quoi  :lol:

 

ce qui a de bien avec une page d'accueil aussi grande je vais pouvoir la personnaliser, faire une thématique suivant les envies, pour les fêtes, release spéciale de jeux ou d'émulateurs ... etc.

mettre d'autres news aussi



#12 cartok

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Posté 11 novembre 2013 - 10:39

Poilu comme Mr OIZO.aka Quentin dupieux!

B)  B)



#13 RecK

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Posté 15 novembre 2013 - 12:30

@Raph4 :

Bon, je me suis motivé, et j'ai utilisé ton outil de build pour Mame !

Et il est génial mon ami !!!

 

Je me suis mis les diff que je voulais, et hop, c'est partit pour un "petit" build (d'une heure).

Mais au moins, j'ai la version de mame que je voulais.

J'y ai ajouté les .dat et autres cheats.

 

Concrètement, j'ai laissé la version full roms set (il y a quelques jeux qui sont considérés comme "non fonctionnels", mais qui marchent pas mal quand même).

J'ai mis les hacks :

- Nonag

- Hiscore

- NeoGeo overclock

- NeoGeo "unlicensed"

- Cave SH3

 

De plus, j'ai ajouté à ma version les fichiers qui vont bien :

- Hiscore

- MameInfo

- History

- Cheat

 

J'ai généré MameUI64 et Mame64 avec la version 0.151.

Je vais fusionner les deux exe, ce qui permettra d'avoir les deux versions dans un seul dossier (comme le fait insertmorecoins)

 

Bon, bref, c'est que du bonheur !

Un grand merci à toi pour cet outil magique.

 

Si ça vous dit, je vous fait un petit lien vers cette full version ce week end !



#14 moulfruit

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Posté 15 novembre 2013 - 12:35

Mame 0.151 official version has released

 

2 new games added:

 

The Gladiator

glad_newer_2.pngglad_newer_13.pngglad_newer_9.pngglad_newer_8.png

 

The Killing Blade Plus

kbplus_1.pngkbplus_2.pngkbplus_3.png

 

download

 

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roms

 

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and

 

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Modifié par moulfruit, 15 novembre 2013 - 12:45 .


#15 soudara

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Posté 16 novembre 2013 - 01:13

salut

 

j'ai essayer la derniere version de ume 151x1 pour killing blade et gladiator sa marche nikel par contre je n'est plus daifukatsu qui apparait  dans la liste bizzard

 

j'ai aussi un autre probleme impossible de basculer en directdraw pour utiliser les reso native j'utilise le frontend mamepui les jeux sont tout envoyer en 640x480 malgre mes reglage

 

en direct draw et en choisissant la bonne resolution dans la liste de mes reso disponible , si vous avez une solution sa serait cool 

 

@+++++



#16 Guest_Raph4_*

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Posté 16 novembre 2013 - 01:36

pour les jeux cave sh3 c'est tout à fait normal car le driver n'est pas présent dans UME officiel  :lol:



#17 Adam

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Posté 18 novembre 2013 - 10:22

Bonjour tout le monde,

J'ai un petit souci, j'ai bien Dl la nouvelle version de Mame et les roms du jeu Gladiator.

Le souci c'est qu'au lancement du jeu j'ai bien le logo IGS mais ensuite un écran apparaît avec les choses suivantes dessus :

 

Initial System 

Please Waitting ....0X00

 

Et cela indéfiniment, si une personne à la solution je suis preneur ( j'ai le même souci sous ume)/

Un grand merci d'avance 



#18 bicycle85

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Posté 18 novembre 2013 - 11:10

Bonjour tout le monde,

J'ai un petit souci, j'ai bien Dl la nouvelle version de Mame et les roms du jeu Gladiator.

Le souci c'est qu'au lancement du jeu j'ai bien le logo IGS mais ensuite un écran apparaît avec les choses suivantes dessus :

 

Initial System 

Please Waitting ....0X00

 

Et cela indéfiniment, si une personne à la solution je suis preneur ( j'ai le même souci sous ume)/

Un grand merci d'avance 

tu y es presque il suffit d avoir la bonne rom que je met ici

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et le bon emu ici

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n oublie pas le bios que tu possédés déjà puisque t arrive a booter dessus

 

bon jeu

 

et qui a dit que mame est mort ? il renait comme un phœnix entre les nouveau cave, pgm c est noel avant l heure

Grand merci a eux



#19 Adam

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Posté 18 novembre 2013 - 11:44

Bon et bien cela marche nickel.

Un grand grand merci :)

Par contre avec cet émulateur j'ai pas mal de jeu qui ne marchent plus.

Beaucoup de souci CHD ... à premiere vue cela pose souci avec les jeux Capcom


Modifié par Adam, 18 novembre 2013 - 12:53 .


#20 moulfruit

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Posté 18 novembre 2013 - 01:37

 marche nikel peut tu m"a uploadé the killing blade plus rom ? ou bien donner nous le site ou tua telecharger la rom 



#21 Guest_Raph4_*

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Posté 23 novembre 2013 - 03:54

pour ceux que ça peu intéresser j'ai re-UP une version de Mame Plus en enlevant les jeux non fonctionnel.(rouge)

 

à la prochaine build (0.152) j'ajouterai les driver overclocké NEOGEO sur Mame Plus.

(mais le patch est déjà dispo sur mon site)

 

voilà



#22 Guest_Raph4_*

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Posté 23 dcembre 2013 - 10:21

Preliminary whatsnew for 0.152 release

 

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la build devrait arriver pour noël.

 

Spoiler

 

UPDATE: et une petite mise à jour qui fait peur..

-Redumped various System 573 CD's [Guru]

 

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ça risque d’être lourd niveau CHD


Modifié par Raph4, 23 dcembre 2013 - 03:29 .


#23 Fox

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Posté 24 dcembre 2013 - 05:14

update de MAME 0.152 et MESS et la fusion des 2 =

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le changelog

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ukyo-emuline.gif EmuLine \(°□°)/ Emulation & RetroGaming OnLine (òÓ,)


#24 Bruce

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Posté 26 dcembre 2013 - 12:05

Salut,voila ou trouver les roms et les bios pour mame 0.152 et bientot les CHD:

 

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1443715873-bruce.jpg


#25 Guest_Raph4_*

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Posté 26 dcembre 2013 - 07:45

les CHDs pour MAME 0152 (35Go)

croyez moi ça ne vos pas le cou de les télécharger, c'est tout plein de merde "Beatmania"



#26 Bruce

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Posté 26 dcembre 2013 - 03:55

Je suis tout a fait d'accord Raph4,ces plein de merde "beatmania",mais les chd que je prend ces :

California speed, CarnEvil, Chaos Heat, Hyperdrive,Killer instinct 1 et 2, Mace the dark age, Night Raid, Psyvaria Medium et Revision,Ray Crisis, San francisco rush, Shikigami no shiro, Vapor trx et XII stag.


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#27 Nomax

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Posté 01 janvier 2014 - 12:22

Les versions 0.152 de NPlayers (nplayers.ini pour les frontends MAME) et NPlayers32 (Multiplayer.ini pour MameUI) sont disponibles:

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Par ailleurs, les jeux Cave SH-3 seront de retour dans MAME 0.153. :D



#28 Guest_Raph4_*

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Posté 17 fvrier 2014 - 09:12

Il y a eu d'énormes changement au niveau des sources de MAME ces dernières semaines et ce matin il y a eu un checkup de la partie SEGA NAOMI:

 

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Je sais pas si les jeux seront enfin fonctionnel ou non.. Il faudra encore attendre pour le savoir.



#29 bonky0013

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Posté 18 fvrier 2014 - 11:02

C'est surtout du renommage au niveau des sockets.

Guru à dumpé le pic correctement de mvsc (le code est connu est peut être crée mais la c'est le dump...;) donc rien de nouveau si je peux me permettre ;) Le chargement des roms de Animal Basket est fixé, (loading)

 

On peut encore attendre  .... ;)

Peut être après le PGM.... qui sais ^^


Modifié par bonky0013, 18 fvrier 2014 - 11:07 .

aaf_us10.png


#30 Guest_Raph4_*

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Posté 20 fvrier 2014 - 09:19

ok, et bien tampi :lol:

 

par contre quasiment tous les drivers ont été retouché, je sais pas ce qu'ils essaient de faire exactement après l'échec du new_menu.

cette 0153 ce fait attendre :)



#31 david2100fr

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Posté 27 fvrier 2014 - 02:58

Bonjour les retrogamers ,

 

Je cherche le set mame complet + chd 0.152 en torrent et je ne trouve pas .

Quelqu'un pourrait m'aider svp ??



#32 david2100fr

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Posté 27 fvrier 2014 - 07:51

Désolé pour le post ci-dessus, j'ai trouver par moi même.



#33 Deunan

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Posté 27 fvrier 2014 - 08:03

c'est sur le site pleasuredome ;)


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#34 david2100fr

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Posté 28 fvrier 2014 - 01:23

Oui merci Deunan je suis en train de download justement dessus :)



#35 david2100fr

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Posté 01 mars 2014 - 01:20

Bonjour a tous,

 

J'ai un problème pour télécharger mame extra's 0.152 sur le site pleasuredome, quand je clique sur le torrent téléchargé mon utorrent se bloque et ne répond pas et se ferme.

Quelqu'un a une idée ??

 

Merci pour vos réponses.





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