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MAME / MAMEUI / ARCADE 0.193

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Citation

0.193
-----


MAMETesters Bugs Fixed
----------------------
- 05902: [Crash/Freeze] (gba.cpp) gba [bombtour]: Game hangs unable to start. (R. Belmont)
- 06683: [Graphics] (surpratk.cpp) suratk: Visible area is too small. (Robbbert)
- 06779: [Crash/Freeze] (coco3.cpp) Mounting Zenix Floppy Disk crashes MAME with floating point exception error. (Dirk Best)
- 06780: [Sound] (midtunit.cpp) Possible Volume balance Issue with Williams ADPCM Soundboard. (hap)
- 06784: [Sound] (bagman.cpp) bagman, sbagman: bagman dying sound plays repetitively when game starts. (AJR)
- 06785: [Interface] (coco3.cpp) Can't change into directories that have a "." prefix in their name. (Vas Crabb)


New working machines
--------------------
4-in-1 [Joe Magiera]
Apollo 13 (Tiger handheld) [hap, Sean Riddle]
Batman Forever - Double Dose of Doom (Tiger handheld) [hap, Sean Riddle]
Battletoads (Tiger handheld) [hap, Sean Riddle]
Calcune (Japan, prototype)
  [David Haywood, ShouTime, gamez fan, Sacrilego, Paul Vining, Jeffrey Gray, Fabien Marsaud, Jarrod Wright, Darksoft, Rod_Wod,
  Sean Sutton, Surgeville, The Dumping Union]
Chess King Master [hap, Berger]
Fidelity Designer Mach III Master 2265 [hap, yoyo_chessboard]
Fonas 3 in 1: Football, Basketball, Soccer [hap, Sean Riddle]
Gakken Invader 2000 [hap, Sean Riddle]
HP 2645A [F.Ulivi]
In Your Face (North America, prototype)
  [ShouTime, Darksoft, Ryan Holtz, Surgeville, Sean Sutton, gamez fan, Smitdogg, The Dumping Union]
Joker Poker With Hi-Lo Double-Up [Joe Magiera]
Karnov (Tiger handheld) [hap, Sean Riddle]
MC Hammer: U Can't Touch This (Tiger handheld) [hap, Sean Riddle]
Mortal Kombat (Tiger handheld) [hap, Sean Riddle]
Nightmare Before Christmas (Tiger handheld) [hap, Sean Riddle]
Robocop 2 (Tiger handheld) [hap, Sean Riddle]
Slot (unknown bootleg?) [Alessandro Ghirardi, Lorenzo Fongaro]
Space Harrier II (Tiger handheld) [hap, Sean Riddle]
Street Fighter II (Tiger handheld) [hap, Sean Riddle]
TelePachi Fever Lion (V1.0) [Rod_Wod, Hammy, The Dumping Union]
The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23)
  [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
The Shadow (Tiger handheld) [hap, Sean Riddle]
Vulcan XL 25 [hap, Sean Riddle]


New working clones
------------------
A-Blast (Japan) [system11, The Dumping Union]
Amigo (bootleg of Amidar, set 2) [f205v, The Dumping Union]
Attack (Defender bootleg) [ARPA, Recreativas.org, The Dumping Union]
Blood Bros. (US) [Bill D., The Dumping Union]
Blue's Journey / Raguy (ALH-001) [Razoola]
Fantasy (Germany, set 2) [Corrado Tomaselli, The Dumping Union]
Fidelity Designer Mach IV Master 2325 [hap, yoyo_chessboard]
G.I. Joe (Asia, AA) [coolmod, The Dumping Union]
Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg)
  [ARPA, Recreativas.org, The Dumping Union]
Jolly Card (Italian, bootleg) [Team Europe, Rock Shebbich]
Coleco Head to Head Hockey (COP420L version) [hap]
Coleco Head to Head Soccer (COP420L version) [hap]
Oriental Legend 2 (V101, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V103, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V104, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Robin Hood (Tiger handheld) [hap, Sean Riddle]
Super Bagman (Itisa, Spain) [f205v]
SWTPC 6800 Computer System (with MIKBUG) [AJR]
Teki Paki (location test)
  [ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke,
  Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Twin Brats (set 1) [caius, The Dumping Union]
West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union]


Machines promoted to working
----------------------------
beatmania IIDX 4th style (GCA03 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 6th style (GCB4U JAB) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 7th style (GCB44 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 8th style (GCC44 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM) [smf, R. Belmont, Sarah Purohit]
Dodonpachi Daioujou Tamashii (V201, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 2 New Legend (V302, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V104, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
San Francisco Rush: The Rock (boot rom L 1.0, GUTS Oct 6 1997 / MAIN Oct 16 1997) [Ted Green]


Clones promoted to working
--------------------------
Action Fighter (FD1089B 317-unknown) [David Haywood]
Action Fighter (FD1089B 317-unknown, analog controls) [David Haywood]
Action Fighter (System 16B, FD1089A 317-0018) [David Haywood]
Action Fighter (System 16B, FD1089B 317-unknown) [David Haywood]
Action Fighter (System 16B, FD1089B 317-unknown, analog controls) [David Haywood]
Agat-7 [shattered]
beatmania IIDX 6th style (GCB4U JAA) [smf, R. Belmont, Sarah Purohit]
Knights of Valour 2 New Legend (V300, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 2 New Legend (V301, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V101, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V103, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Tazz-Mania (Arfyc / Rodmar bootleg) [Ivan Vangelista]


New machines marked as NOT_WORKING
----------------------------------
Chess Champion: Delta-1 [hap, Berger]
Golden Hexa [Yohji, Smitdogg, The Dumping Union]
Green Lizard (AHG1623, US) [Roberto Fresca]
Hexa President [Yasu]
Honkey Tonk - Cash Express (BHG1455, US) [Roberto Fresca]
Keep Your Hat On (BHG1204, US) [Roberto Fresca]
Multi Game IV (V.Ger 3.44) [Team Europe]
Ninja Gaiden (Tiger handheld) [hap, Sean Riddle]
Konami Picno [Team Europe, SSJ, Robbbert]
Konami Picno 2 [Team Europe, SSJ, Robbbert]
Pitch Hitter - Baseball Challenge [unknown]
Real Battle Super Phoenix Mahjong (Version 4.1) [Peter Wilhelmsen, The Dumping Union]
Shuriken Boy [rod_wod, The Dumping Union]
Torarechattano - AV Kantoku Hen [system11, ShouTime, The Dumping Union]
Wild Africa (AHG1535, US) [Roberto Fresca]


New clones marked as NOT_WORKING
--------------------------------
Boot Scootin' (AHG1547, US) [Roberto Fresca]
Bumble Bugs (CHG0479-99, US) [Roberto Fresca]
Chicken (01J01886, NSW/ACT) [Roberto Fresca]
Chicken (RHG0730-99, US) [Roberto Fresca]
Creature from the Black Lagoon (L-4) [PinMAME]
Dangerous Curves (Ver 2.9 O) [Muddymusic, Porchy, The Dumping Union]
Death Crimson OX (Rev A) [Jorge Valero, ClawGrip, DU]
Enchanted Forest (AHG1615, US) [Roberto Fresca]
Enchanted Forest (JHG0415-99, US) [Roberto Fresca]
Ericsson Step/One [Fredrik Ohrstrom]
Filthy Rich (English) [Roberto Fresca]
Inca Sun (01J01946, Venezuela) [Roberto Fresca]
Panasonic JB-3000 [Edstrom]
King Galah (AHG1625, US) [Roberto Fresca]
Mine, Mine, Mine (NHG0416-99, US) [Roberto Fresca]
Money To Burn (English) [Roberto Fresca]
Mountain Money (BHG1464, US) [Roberto Fresca]
Penguin Pays - Cash Express (AHG1544, US) [Roberto Fresca]
Penguin Pays (OHG0417-02, US) [Roberto Fresca]
Penguin Pays (OHG0417-03, US) [Roberto Fresca]
Queen of the Nile (AHG1608, US) [Roberto Fresca]
Queen of the Nile (GHG4091-03, US) [Roberto Fresca]
Reel 'Em In (English) [Roberto Fresca]
San Francisco Rush 2049: Tournament Edition Unlocked [rtw, Stig Remnes]
Striker Xtreme (1.01 Italy) [PinMAME]
Triumph-Adler alphatronic P2 [rfka01, helwie44]
Triumph-Adler alphatronic P2U [rfka01]
Triumph-Adler alphatronic P30 [rfka01, helwie44]
Wild Cougar (AHG1531, US) [Roberto Fresca]
Wild Cougar (NHG0296-07, US) [Roberto Fresca]
Wild Cougar (NHG0296-99, US) [Roberto Fresca]
Winning Bid (English) [Roberto Fresca]


New working software list additions
-----------------------------------
cd32:
  Akira, Banshee, Chambers of Shaolin, Fire Ice - The Daring Adventures of Cool Coyote, Rise of The Robots, Seek And Destroy,
  Shadow Fighter [EoceneMiacid]
gmaster: Car Racing, Move It [SSJ, PeT]
ibm5150:
  Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.0), Advanced Dungeons & Dragons - Pool of Radiance (5.25"),
  Super Hang-On [ArcadeShadow]
  Echecs 3D (French) [breiztiger]
  A-10 Tank Killer (1.1), A-10 Tank Killer (1.5), IBM Personal Computer DOS (Version 1.10, Master diskette),
  IBM Personal Computer DOS (Version 2.00, Master diskette), IBM Personal Computer DOS (Version 2.10, set 3) [Justin Kerk]
ibm5170:
  Ontrack Disk Manager [Curt Coder]
  1869 - Erlebte Geschichte Teil I (German), 3000 Icons for Windows, Classic Road 2, Gravis Utilities V2.1,
  Gravis UltraSound (GUS) Installation - V3.53, Lotus 1-2-3 Release 3 (5.25"), Lotus 1-2-3 Release 3.1,
  MS-DOS (Version 6.2/V, Upgrade) (Japanese) [Justin Kerk]
ibm5170_cdrom:
  Noi Siamo Angeli (Italian), Pompei AD LXXIX [Arena80.it]
  We Are Angels: Ein Engel schlaegt zu! (German) [archive.org]
  Alien Rampage (v1.13), Crusader - No Remorse (v1.23), Iron Blood, Prototype, Rise 2 Resurrection - Director's Cut, Sideline,
  Turrican II - The Final Fight [EoceneMiacid]
  The UltraSound CD, The UltraSound Experience [Justin Kerk]
  Arabian Kid, Claw (Japan v1.2), Doka-chan no Building Panic (Japan), Doom II for Windows 95 (Japan), Electronic Popple (Japan),
  Golly! Ghosts! Goal! (Japan), Halloween Harry in Zombie Wars, Iwatobi Penguin Rocky & Hopper DeJig Puzzle (Japan), Orgaslave,
  Pauly Mouse (Japan), PoiPon (Japan), Segata Sanshirou Choujin Densetsu, Silkroad Hoshi no Shima no Monogatari,
  Space Invaders for Windows, W.Pressure (Japan) [Rod_Wod]
  Lexmark Z22 / Z32 Color Jetprinter, Mustek Power of Scanning, Rayman (US v1.21), Viper -V16- RISE (International),
  Viper -V16- Imagine (International) [The Onion Knight]
  Alien Incident (Eng, Fre, Ger, Fin) (v1.30) [unknown]
lynx: Ponx [anonymous]
pce_tourvision:
  Final Soldier, PC Genjin - Pithecanthropus Computerurus, Splatterhouse, Tenseiryuu - Saint Dragon, Tora e no Michi,
  Violent Soldier [system11, The Dumping Union]
psx:
  Chou Jikuu Yousai Macross - Ai Oboete Imasu ka (Japan), Fire Pro Wrestling G (Japan) (v1.1), Gradius Gaiden (Japan) (v1.1),
  Gunners Heaven (Japan), Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu (Japan),
  Jikkyou Oshaberi Parodius - Forever with Me (Japan), Kaette Kita Cyborg Kuro-chan (Japan), Macross Digital Mission VF-X (Japan),
  Macross VF-X2 (Japan), Super Robot Taisen Alpha Gaiden - Premium Edition (Japan),
  Super Robot Taisen Alpha Gaiden - Shokai Genteiban (Japan), Super Robot Taisen Alpha (Japan) (v1.1),
  Super Robot Taisen Complete Box (Japan), Super Robot Taisen F (Japan), Super Robot Taisen F Kanketsuhen (Japan),
  Zanac X Zanac (Japan) [EoceneMiacid]
ti95_cart: Mathematics Library, Statistics Library [unknown]


New NOT_WORKING software list additions
---------------------------------------
cd32:
  Alien Breed - Special Edition + Qwak, Alien Breed 3D, Alien Breed - Tower Assault, Alfred Chicken, The Chaos Engine,
  The Classic Lotus Trilogy, Disposable Hero, Project-X + Ultimate Body Blows, Super Putty, Total Carnage [EoceneMiacid]
fmtowns_cd: Ishin no Arashi, Sangokushi II, Zan III - Ten'un Ware ni Ari [Reuental]
ibm5150: IBM Personal Computer DOS (Version 1.10) (Master diskette, alt) [Justin Kerk]
ibm5170:
  Lotus 1-2-3 Realease 3 (3.5") [Curt Coder]
  1942 - The Pacific Air War, AIV Networks (German), Gravis UltraSound BONUS Software Installation v. 1.52 [Justin Kerk]
ibm5170_cdrom:
  Boorp's Balls, Geo ~The Iron Age~ (Japan), Heart of Darkness (Japan v1.1.05), Jake Burst (Japan), Kung-Fu Hero Akimbo Lee,
  Moon Dragon (Japan), Twinbee Paradise In Donburi Shima [Rod_Wod]
  Zyclunt [EoceneMiacid]
  King's Quest - La Maschera dell'Eternita [The Onion Knight]
pcfx:
  Amateur Teikyou CD-ROM, Battle Heat, Can Can Bunny Extra DX, Der Langrisser FX, Doukyuusei 2, Dragon Knight IV, Farland Story FX,
  Fire Woman Matoigumi, Fushigi no Kuni no Angelique, Megami Paradise II, Pia Carrot e Youkuso!! - We've Been Waiting for You,
  Sotsugyou II FX - Neo Generation [EoceneMiacid]
picno:
  Anime Enikki, Kanji Club, Montage, Picno Art Puzzle, Picno de 1 2 3, Picno de A B C, Picno de A I U E O, Real Montage,
  Shirayuki-hime Monogatari [Team Europe, SSJ]


Translations added or modified
------------------------------
French [SSTSylvain]
Italian [theheroGAC]
Portuguese (Brazil) [Wellington Uemura]


Source Changes
--------------
-swtpc: Split into two systems (SWTBUG and MIKBUG), and added preliminary SS-50 I/O bus. [AJR]

-et3400: Add Reset key and Segment Test input. [AJR]

-Fixed -listdevices' misplacement of subdevices in some configurations. [AJR]

-m6809: Started resolving the great MC6809/MC6809E device type/clock divider mix-up. [AJR]

-Added generic ripple counter device. [AJR]

-Added Seals 8K SC Memory Board to S-100 bus emulation. [AJR]

-Fixed random strings of question marks in displayed key names. [AJR]

-igs036crypt.cpp: Added support for kof98umh, and made key tables compatible with format uploaded by ARM CPU. [Andreas Naive]

-i386: x87 bug fixes and FERR support. [Andrey Merkulov]

-i8087: Fixed regression in Fanuc driver pending further investigation. [Andrey Merkulov]

-route16.cpp: Added player 2 inputs to T.T. Mahjong. [Angelo Salese]

-vgmplay.cpp: Added preliminary YM2608 OPNA support. [Angelo Salese]

-attache816: Enabled MCFG_QUANTUM_PERFECT_CPU on the 8086 - fixes deadlock when writing to RAM disk. [Barry Rodewald]

-z180: Fixed Z180_RCR_REFW, and added Wait State Generator (DCNTL) support. [BartmanAbyss]

-i8087: Created seperate 8087 device. [Carl]

-pet: Fixed video RAM mirroring. [Curt Coder]

-weststory: Verified sprite data by converting to bootleg format and figuring out what was scrambled from there. [David Haywood]

-micro3d: Added diagnostic terminals to the DrMath and VGB boards. [Dirk Best]

-prodigy: Added basic LAY to SVG XSLT filter. [Edstrom]

-myb3k updates: [Edstrom]
 * Added ISA8 bus, moved FDC to ISA8 card, and added COM card and two new FDC cards.
 * Added PIT, PIC, DMA and PPI devices.
 * Corrected clocks, crystals and switches.
 * Split ROM into BIOS and character generator, as physically present.
 * Added clones for Ericsson Step/One and Panasonic JB-3000 rebranded versions (ROMs undumped for latter).

-myb3k.cpp: Fixed keyboard and audio - DOS 1.25 boots and runs BASIC demo. [Edstrom, Fredik Ohrstrom, Mattis Lind]

-trs80m2kb.cpp: Added missing keyboard controller ROM. [Edstrom, Sean Riddle]

-Added a preliminary rewind feature based on save states. [feos]

-myb3k: Added keyboard device and preliminary support for Ericsson Step/One keyboard. [Fredrik Ohrstrom]

-hp9845: Added high-level emulation of internal printer. [F.Ulivi]

-Fixed and improved metadata for CP-450 and CD-6809 CoCo FDCs. [Felipe Sanches]

-omti8621: Use custom brief instance name "disk" for compatibility with previous MAME versions. [Hans Ostermeyer]

-apollo_kbd: Handle virtual Num Lock toggle inside the devices. [Hans Ostermeyer]

-Atmel AIC: Implemented most features. [MetalliC]

-ymz774 improvements: [MetalliC]
 * Implemented sequencer and SQC, and fixed SEQ/SQC save states.
 * Added channel volume delayed transition.
 * Implemented channel/SEQ pause/resume.

-ymz770: Implemented CHAN/SEQ "keep playing" command. [MetalliC]

-tms9995: Fixed READY check on RESET (auto-waitstate). [Michael Zapf]

-Updated GENie, BGFX, and BX, and added BIMG since it is separated now. [Miodrag Milanovic]

-Converted disassemblers to independent classes. [O. Galibert]
 * All architectures are available in unidasm, and paged/non-linear program counters are supported better.

-emumem: Templated address_space::direct on address shift. [O. Galibert]
 * Address passed to {read|write}_* on address_space or direct_read_data is now the logical address (not byte offset).

-ide: Disambiguated 16- and 32-bit CS access, and added non-space CS access methods. [O. Galibert]

-memory: Removed some space parameters from the apple2 domain. [O. Galibert]

-interpro: CPU and MMU improvements. [Patrick Mackinlay]
 * Implemented most clipper CPU and MMU exceptions.
 * Completed C300 instructions, adjusted for C400.
 * Improved CAMMU dynamic translation and added faults.
 * Refactored C300 CAMMU into separate instruction/data instances.
 * Configurable IOGA and SR bus memory access.

-dp8510: Added new device emulating the National Semiconductor DP8510 BITBLT processing uni. [Patrick Mackinlay]
 * Used in the InterPro GT family graphics boards.

-nscsi: Use CHD ident metadata for inquiry. [Patrick Mackinlay]

-Aristocrat MK5 updates: [Roberto Fresca]
 * Redumped the following sets so they have correct checksums and boot: Inca Sun (DHG1577, US), Loco Loot (AHG1513, US),
    Unicorn Dreaming (BHG1584, US).
 * Removed Margarita Magic set 2 found to be a corrupt dump.

-riscpc: Fixed ROM load for rpc600. [R. Belmont]

-twinkle: Made many fixes to waveram banking and DMA - most sets are semi-playable now. [R. Belmont, Sarah Purohit]

-gba: Added various mirrors and fixed byte-wide VRAM/PRAM/OAM access. [R. Belmont]

-fmtowns improvements: [r09]
 * Improved horizontal scrolling/positioning.
 * Fixed mouse cursor moving on its own in Data West games.
 * Implemented half-size sprites and sprite rotation.
 * Fixed kana input and identified missing keys.

-TMS9995: Fixed debugger do command (thanks to Ryan Holtz). [Robbbert]

-Cortex: Made system usable although not complete. [Robbbert]

-Amatic Multi Game IV: Decrypted program ROM, added proper keys, created new machine configuration (also used for
 Switched Multi Game III), and added third 8255 PPI. [Roberto Fresca]

-mc1502: Added BIOS 7.2 and TODO list. [shattered]

-agat7: Added 840KB floppy HLE and made some minor fixes, can be considered working. [shattered]

-twinkle updates: [smf]
 * Changed RF5C400 clock to match notes added 8MB of dummy RAM to the RF5C400, and adjusted the banking so sounds play correctly.
 * Improved LED font from available reference sources, mapped lamps and DIP switches, and added basic internal artwork. [smf]

-twinkle: Changed security card padding from 0x00 to 0xff, added dumps for 4th and 5th, and scrubbed serial numbers. [smf, Guru]

-RF5C400 updates: [smf]
 * Converted to use device_rom_interface.
 * Save/restore the external memory registers.
 * Moved static variable into device state.
 * Fix the commented out osd_printf_debug.
 * Added skeleton for reading and writing channel register 0x0F (used by beatmania IIDX games).

-Refactored 680x0 so that member variables aren't public. [smf]

-Stopped save and load logging timers unless VERBOSE is set. [smf]

-seattle: Added gearshift to sfrush and sfrushrk. [Ted Green]

-atlantis/vegas: Fixed banking for DENVER and DSIO DCS audio. [Ted Green]

-et3400: Added better layout views including display labels and clickable keypad (github issue #2862). [Vas Crabb]

-arm7 changes:
 * Fixed misaligned 16-bit loads (thanks to MoochMcGee for report). [Vas Crabb]
 * Made IGS036 CPU derive from ARM946 (ARM9 implementation of ARMv5T with MPU). [David Haywood]
 * Made LDMIA/STMIA align to 32-bit boundary. [endrift, R. Belmont]
 * Made misaligned memory accesses match ARM9 behaviour. [MetalliC]

-pgm2.cpp changes:
 * Made RTC tick and removed now-unnecessary patch from orleg2. [MetalliC]
 * Documented debug features. [MetalliC]
 * Made igs036 emulation use uploaded decryption tables for kov2nl and orleg2. [David Haywood]
 * Use sprite decryption keys uploaded by games where we have internal ROM. [MetalliC, David Haywood]
 * ICRW sim improvements. [MetalliC, Lord Nightmare]
 * Converted memory card to an image device and added default card images to ROM sets. [MetalliC, David Haywood]
 * Allow ddpdojh to run code from RAM rather than treating RAM as ROM. [David Haywood]

-Fixed Batrider's audio CPU clock (should be 32MHz/6). [Alex Marshall]

-mario.cpp: Verified marioo is revision G, and identified unknown PROM as main CPU memory map decoding PROM. [Bryan McPhail]

-cps1.cpp: Added yi22b.1a PAL dump and confirmed lwio.12e dump for 1941j. [caius, robotype]

-stlforce.cpp: Corrected OKI clock for twinbrat and clones. [caius]

-gngprot: Added correct character ROM. [chris @ windy gaming, Joe Magiera, nightmaretony]

-ironhors.cpp: Measured clocks. [Corrado Tomaselli]

-Added hand-made priority PROM for In Your Face. [dink]

-aristmk5: Updated layouts. [Heihachi_73]

-alphatpx: Identified more keys. [helwie44]

-pc_vga.cpp: Left-shift CRTC start address depending on mode, thanks to DOSBox-X (github issue #2954). [MoochMcGee]

-play_2.cpp: Updated cop402 ROM for zira. [PinMAME]

-cps1.cpp, kenseim.cpp: Reqplaced ioc1 PAL logical equivalent with real dump from an unprotected device. [Porchy, The Dumping Union]

-alphatpx: Added sound emulation. [rfka01]

-alphatpx: Made many improvements to emulation and documentation. [rfka01, helwie44, Carl]

-compc.cpp, pc10iii: Added BIOS v4.35c and matching character generator ROM. [rfka01]

-tispeak: Added correct Speak & Spell 1978 MCU ROM. [Sean Riddle]

-segae.cpp: Corrected ROM labels for Hang On Jr. [ShouTime]

-Corrected years for a number of systems: [sjy96525]
 * Galaxian 3 - Theater 6 : Project Dragoon, Galaxian 3 - Theater 6 J2 : Attack of The Zolgear, LD Mahjong #4 Shabon-Dama,
    Master's Golf, Correct Operation Thunder Hurricane, Paca Paca Passion, Panic Park, Soreike! Anpanman Popcorn Factory,
    Virtua Striker 2 '99

-Improved controls for Landing Gear, Hyper Bishi Bashi Champ, and Salary Man Champ. [sjy96525]

-Raise a fatal error if lua console is requested but the console plugin is not found (rather than crashing). [Sylvain Glaize]

-cdi.cpp: Decapped and dumped quizard3 MCU. [Team Europe]

http://mamedev.org/

Modifié par 7zxkv

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Ah tiens ..??

 

Marrant, à voir sur emu-France, les auteurs se bouffaient le nez pour savoir comment faire évoluer MAME....

Fin de la discorde ? ou trêve temporaire ??

 

 

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Tu es une vrai mitraillette Raph4.Une petite question est ce que les mame plus emulent aussi ddpdfk et dsmbk car dans la nomination des emulateurs ume 0.151 est le seul a avoir cette denomination.(cv1k.c)les mame plus ont (cavesh-3).Merci de ta reponse.

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Invité Raph4

Tu es une vrai mitraillette Raph4.Une petite question est ce que les mame plus emulent aussi ddpdfk et dsmbk car dans la nomination des emulateurs ume 0.151 est le seul a avoir cette denomination.(cv1k.c)les mame plus ont (cavesh-3).Merci de ta reponse.

 

non je n'ai pas ajouté les nouveaux jeux sur MAME Plus ou mon clean MAME.

Les jeux tournerai pas au top.. Mais on me l'a déjà demandé, alors on verra  ;)

 

https://plus.google.com/106172679707366608920/posts/RX4eFScm86T

 

Les pages sont plus harmonisées et colorées et les parties du site sont cette fois bien visibles.

Toujours aussi léger

 

et le retour d'une partie communautaire, avec Google+

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Pas mal Raph4 ! 

J'aimais bien déjà ton ancien site. 

Merci en tout cas pour le partage et la réactivité.  ;)

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et oui comme quoi  :lol:

 

ce qui a de bien avec une page d'accueil aussi grande je vais pouvoir la personnaliser, faire une thématique suivant les envies, pour les fêtes, release spéciale de jeux ou d'émulateurs ... etc.

mettre d'autres news aussi

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@Raph4 :

Bon, je me suis motivé, et j'ai utilisé ton outil de build pour Mame !

Et il est génial mon ami !!!

 

Je me suis mis les diff que je voulais, et hop, c'est partit pour un "petit" build (d'une heure).

Mais au moins, j'ai la version de mame que je voulais.

J'y ai ajouté les .dat et autres cheats.

 

Concrètement, j'ai laissé la version full roms set (il y a quelques jeux qui sont considérés comme "non fonctionnels", mais qui marchent pas mal quand même).

J'ai mis les hacks :

- Nonag

- Hiscore

- NeoGeo overclock

- NeoGeo "unlicensed"

- Cave SH3

 

De plus, j'ai ajouté à ma version les fichiers qui vont bien :

- Hiscore

- MameInfo

- History

- Cheat

 

J'ai généré MameUI64 et Mame64 avec la version 0.151.

Je vais fusionner les deux exe, ce qui permettra d'avoir les deux versions dans un seul dossier (comme le fait insertmorecoins)

 

Bon, bref, c'est que du bonheur !

Un grand merci à toi pour cet outil magique.

 

Si ça vous dit, je vous fait un petit lien vers cette full version ce week end !

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Mame 0.151 official version has released

 

2 new games added:

 

The Gladiator

glad_newer_2.pngglad_newer_13.pngglad_newer_9.pngglad_newer_8.png

 

The Killing Blade Plus

kbplus_1.pngkbplus_2.pngkbplus_3.png

 

download

 

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roms

 

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and

 

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Modifié par moulfruit

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salut

 

j'ai essayer la derniere version de ume 151x1 pour killing blade et gladiator sa marche nikel par contre je n'est plus daifukatsu qui apparait  dans la liste bizzard

 

j'ai aussi un autre probleme impossible de basculer en directdraw pour utiliser les reso native j'utilise le frontend mamepui les jeux sont tout envoyer en 640x480 malgre mes reglage

 

en direct draw et en choisissant la bonne resolution dans la liste de mes reso disponible , si vous avez une solution sa serait cool 

 

@+++++

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pour les jeux cave sh3 c'est tout à fait normal car le driver n'est pas présent dans UME officiel  :lol:

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Bonjour tout le monde,

J'ai un petit souci, j'ai bien Dl la nouvelle version de Mame et les roms du jeu Gladiator.

Le souci c'est qu'au lancement du jeu j'ai bien le logo IGS mais ensuite un écran apparaît avec les choses suivantes dessus :

 

Initial System 

Please Waitting ....0X00

 

Et cela indéfiniment, si une personne à la solution je suis preneur ( j'ai le même souci sous ume)/

Un grand merci d'avance 

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Bonjour tout le monde,

J'ai un petit souci, j'ai bien Dl la nouvelle version de Mame et les roms du jeu Gladiator.

Le souci c'est qu'au lancement du jeu j'ai bien le logo IGS mais ensuite un écran apparaît avec les choses suivantes dessus :

 

Initial System 

Please Waitting ....0X00

 

Et cela indéfiniment, si une personne à la solution je suis preneur ( j'ai le même souci sous ume)/

Un grand merci d'avance 

tu y es presque il suffit d avoir la bonne rom que je met ici

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et le bon emu ici

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n oublie pas le bios que tu possédés déjà puisque t arrive a booter dessus

 

bon jeu

 

et qui a dit que mame est mort ? il renait comme un phœnix entre les nouveau cave, pgm c est noel avant l heure

Grand merci a eux

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Bon et bien cela marche nickel.

Un grand grand merci :)

Par contre avec cet émulateur j'ai pas mal de jeu qui ne marchent plus.

Beaucoup de souci CHD ... à premiere vue cela pose souci avec les jeux Capcom

Modifié par Adam

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pour ceux que ça peu intéresser j'ai re-UP une version de Mame Plus en enlevant les jeux non fonctionnel.(rouge)

 

à la prochaine build (0.152) j'ajouterai les driver overclocké NEOGEO sur Mame Plus.

(mais le patch est déjà dispo sur mon site)

 

voilà

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Preliminary whatsnew for 0.152 release

 

http://mame.dorando.at/svn/?rev=26701

 

 

la build devrait arriver pour noël.

 

 

1 0.152
2 -------
3
4
5 MAMETesters Bugs Fixed
6 ----------------------
7 - 04424: [Graphics] (seta.c) thunderlbl: [debug] Severe
8 graphic issues (Osso)
9 - 05357: [Crash/Freeze] (taitogn.c) nightrai: fails to boot
10 into the game (smf)
11 - 05236: [Graphics] multiple monitor support doesn't work with d3d
12 - 05391: [Misc.] (cave.c) ppsatan: manufacturer info for ppsatan
13 - 05383: [Graphics] (twin16.c) hpuncher: Screen is split and
14 graphics are offset (Alex Jackson)
15 - 00785: [sound] (omegrace.c) omegrace: Corrupted music after
16 completing first several levels. (hap)
17 - 05214: [Color/Palette] vector games: Vector games with color overlay
18 show in b&w on Windows D3D render when HLSL is disabled. (hap)
19 - 05384: [DIP/Input] (lethal.c) lethaleneab, lethaleneae: Language DIP
20 Switch not changing the language (Tafoid)
21 - 05355: [DIP/Input] (cps1.c) sf2m3 ; sf2m8: Kick inputs are not working
22 LK MK HK (Osso)
23 - 05375: [Documentation] (sderby.c) sderby, sderby2: 1 set name and 1
24 full name need changed
25 - 05373: [Crash/Freeze] (capbowl.c) capbowl3, capbowl4: Black screen
26 after starting game (Phil Bennett)
27 - 05366: [Core] (harddriv.c) harddriv and clones, racedriv and clones: RTC
28 Day and Month error and fails to start
29 - 05365: [Documentation] (namcos21.c) driveyes: The correct description
30 is "Driver's Eyes (Japan)"
31 - 05364: [Compiling] Error when compiling with NO_USE_QTDEBUG
32 - 05356: [Color/Palette] (midvunit.c) offroadc: Off Road Challenge and
33 clones have wrong color in some textures (Phil Bennett)
34 - 05207: [Graphics] All vector games: In the vector games, graphics
35 remains imprinted even when exit the game. (hap)
36 - 04947: [Graphics] (midvunit.c) offroadc: Missing selection indicator
37 within service mode. (Phil Bennett)
38
39 Source Changes
40 --------------
41 -vsnes.c: Verified second half roms for vs baseball usa e-1 set, fix
42 one mislabeled rom [Dead_Body]
43
44 -midvunit.c - Fixed polygon pixel color selection [Phil Bennett]
45
46 -peplus.c: Corrected a couple of color CAP sizes. Added the CG graphics
47 roms for Ace$ Bonus Poker. [brianT]
48
49 -scsi: Fixed hard disk images with 256-byte sectors. [Curt Coder]
50
51 -Added a simple DC blocker filter to the speaker toggle device [R. Belmont]
52
53 -konendev.c: Corrected CPU type (PPC403) and added some hardware notes [Phil Bennett]
54
55 -sf.c: update prom names for Street Fighter (World, Analog buttons) set.[Porchy]
56
57 -exidy440.c: Replaced prom dump for all games in driver located at 3K.
58 It is unique to all the other proms and different in size. [Joe Magiera, Tafoid]
59
60 -nss.c: update bios rom locations and update inst rom label for smw;
61 marked nss v3 bios as possible hack [Kiddcade, Porchy]
62
63 -CPS-1 update [Artemio Urbina]:
64 * Redumped CDU_22A.7F in dinou to match real pcb, verified on two
65 different sources
66
67 -Tweaks to the idehd timing, which are still based on complete fiction. [smf]
68
69 -Added a new macro MCFG_DEVICE_CARD_DEFAULT_BIOS, which can be used in
70 the machine config to set the default BIOS for a slot card device.
71 [Curt Coder]
72
73 -SDL: fix non-Qt non-Windows build (MT #5364) [R. Belmont]
74
75 -Added SCSI status code & set it in all command handlers. It is sent
76 over the bus when in status phase. In case of an error further
77 information should be set in m_sense_key/m_sense_asc/m_sense_ascq &
78 m_sense_information so that it can be returned by executing a request
79 sense command [smf]
80
81 -Set the error bit in the IDE status register if the command causes a
82 check condition [smf]
83
84 -vsnes.c: update labels of vs. Super Mario Bros roms to match physical
85 chips exactly. [Dead_Body]
86
87 -z80dma: Implemented Auto Restart. [Curt Coder]
88
89 -TMS57002 fixes and improvements: [Phil Bennett]
90 * Moved CA/ID post-increment outside of execution. Fixes case where
91 dual instructions post-increment, also reduces number of generated
92 instructions.
93 * Fixed data ordering of external memory accesses.
94 * Don't generate redundant instructions for undefined rounding modes;
95 remap them in decode.
96 * Set XOA to 0 on reset.
97 * Use [READ|WRITE]LINE_MEMBER for I/O lines.
98 * Added PC0 line.
99 * Added registers to debugger state.
100
101 -wd_fdc: Fixed ready interrupt polarity. Added a soft_reset() function
102 which resets only the FDC and not the floppy image devices, thus
103 preserving the correct ready states. [Curt Coder]
104
105 -Rewrote Konami 056800 (MIRAC): [Phil Bennett]
106 * Implemented as an 8-bit device
107 * Fixed address mapping
108 * Removed bogus timer interrupt
109 * Fixed interrupt handling
110
111 -054539.c: Fixed input clock rate and implemented programmable timer
112 based on hardware measurements [Phil Bennett, Stefan Lindberg]
113
114 -lethal.c, mystwarr,c, tmnt.c: Hooked up 054539 timer interrupt. Fixes
115 music tempo in some games [Phil Bennett]
116
117 -qdrmfgp.c: Hooked up 054539 timer interrupt for qdrmfgp, fixed IRQ
118 acknowledge handling [Phil Bennett]
119
120 -plygonet.c: Hooked up 054539 timer interrupt, removed non-existent
121 second 054539 and fixed EEPROM regression [Phil Bennett]
122
123 -hornet.c, gticlub.c: Implemented sound interrupt timer [Phil Bennett]
124
125 -konamigx.c improvements: [Phil Bennett]
126 * Hooked up 056800 device
127 * Hooked up 054539 timer interrupt
128 * Removed sound hacks
129 * All DSP RAM tests now pass, winspike sound now works
130
131 -konamigq.c improvements: [Phil Bennett]
132 * Hooked up 056800 device
133 * Hooked up 054539 timer interrupt
134 * Added TMS57002 DASP
135
136 -ultrsprt.c improvements: [Phil Bennett]
137 * Hooked up 054539 timer interrupt
138 * Implemented VRAM double buffering
139 * Improved trackball inputs
140 * Fixed sound
141
142 -zr107.c improvements: [Phil Bennett]
143 * Hooked up 054539 timer interrupt
144 * Fixed sound in all games
145
146 -rungun.c improvements: [Phil Bennett]
147 * Hooked up 054539 timer interrupt. Fixes music tempo
148 * Implemented sound CPU NMI control
149 * Fixed 054539 #2 regression
150
151 -Saves the race driving DSK zram [smf]
152
153 -Added all the available beatmania IIDX hard drives and Video CD's/DVD's,
154 updated the hard drive labels from pictures online. [smf]
155
156 -mcs96: Misc. fixes [O. Galibert]
157
158 -diserial: Remove defines, cleanup clocks/timers, add sync support [O. Galibert]
159
160 -verified The Gladiator internal ROM on an Overseas cart [Artemio Urbina]
161
162 -wd_fdc: Set CRC error bit if CRC error found during Read Address
163 command. Tiki 100 determines whether the disk is in FM or MFM format
164 by checking this. [Curt Coder]
165
166 -CPS-1 update:
167 * Dumped and added IOB2.11D to sf2ee and sf2ue [Porchy], S9263B.1A to
168 sf2ce and sf2hf sets and clones [Porchy], CP1B9KA.9K to pang3
169 [Zabanitu]
170
171 -snk6502.c: Adjusted Nibbler board clock rate to use actual known
172 master clock and a logical divisor. [Tafoid]
173
174 -jedutil.c: [Kevin Eshbach]
175 * Corrected the output of the PAL20X4, PAL20X8, PAL20X10 to show the
176 XOR on the relevant sum of products.
177 * When viewing a device the size of the JED file is verified to match
178 the size of the device.
179 * Replaced hard-coded symbol strings with constants.
180 * Started experimental work for supporting RICOH PALs. (Currently
181 ifdef'ed out.)
182 * Added support for viewing the following devices and the
183 corresponding regression test data. (PALCE16V8, PAL10P8, PAL12P6,
184 PAL14P4, PAL16P2, PAL16P8, PAL16RP4, PAL16RP6, PAL16RP8, PAL6L16,
185 PAL8L14, PAL12H10, PAL12L10, PAL14H8, PAL14L8, PAL16H6, PAL16L6,
186 PAL18H4, PAL18L4, PAL20C1 and PAL20L2)
187
188 -Added flip screen support to Royal Mahjong and brothers [Angelo Salese]
189
190 V9958: Added preliminary screen modes 10/11/12, used by Puzzle
191 Star/Sexy Boom [Angelo Salese, Wilbert Pol]
192
193 -vsnes.c: Corrected rom labels and fixed set description for vspinbal
194 set [Dead_Body]
195
196 -cinemat.c: Correct dipswitches for Vectorbeam's Warrior. [Timothy Shiels]
197
198 -vsnes.c: More updated ROM labels, for vs top gun and vs gradius [Dead_Body]
199
200 -i386: Fixed P6 CMOVcc instructions, and added CMOV feature flag to
201 Pentium Pro and Pentium II CPUs. Added MMX feature flag to Pentium
202 MMX. [barry Rodewald]
203
204 -Fixed a complement by two bug in V9958 YJK table, fixes for good
205 colors in Puzzle Star / Sexy Boom / some MSX2+ games. [Angelo Salese]
206
207 -Kludged Puzzle Star (Sang Ho Soft) hang at title screen [Angelo Salese]
208
209 -Added the SHA1 for System 573 700B01 now that we have a dump. It
210 currently expects a different response from the H8 at bootup than the
211 other BIOS versions, so the data is stored in a fake rom until it's
212 HLE'd better of we get a dump of the H8 internal rom
213 [smf, innocent2k, anthonyoftga]
214
215 -document that ketsui roms exist with different fill in the unused
216 areas [Artemio Urbina]
217
218 -upd765: Fixed sense drive status command, and allow floppy connectors
219 without drives. [Curt Coder]
220
221 -fixed scudsp & ssp1601 entries [Vito]
222
223 -Reduce smearing on hlsl prescale [MooglyGuy]
224
225 -Corrected 7486 description in head file [MASH]
226
227 -various PGM protection cleanups / fixes (orlegend, olds, svgpcb) [iq_132]
228
229 -finished modernising i2cmem [smf]
230
231 -remodernised x76f041/x76f100 & zs01 so that logging becomes easy again
232 & uses READ_LINE_MEMBER/WRITE_LINE_MEMBER so the pins can be bound to
233 directly. Hooked up x76f041 to the early beatmania IIDX games. They
234 all pass the security check eventually but it takes a long time as it
235 repeatedly reads the first byte, it's possible that the contents
236 aren't correct as the game says the security is OK even when the data
237 returned is not what it's checking for. [smf]
238
239 -Added a work round so that CR589 firmware updating works again, either
240 from the separate CD's or as part of the game install (for example DDR
241 MAX). [smf]
242
243 -twin16.c: use the redumped gfx ROMs for all the vulcan/gradius2 sets,
244 plus some cleanups [Alex Jackson]
245
246 -playch10: update Playchoice-10 BIOS ROM names to match exact chip
247 labels and types [Dead_Body]
248
249 -naomi/dc: Sanitize screen format, fixes MT5349 [O. Galibert]
250
251 -redumped some System 573 CD's [Guru]
252
253 -CPS-1 update: Added S222B.1A PAL to ffightj and clones.
254 [Charles MacDonald, Porchy, Smitdogg, The Dumping Union]
255
256 -twin16.c: Fixed MT 05383. Fixed dips in vulcan clones. Cleaned up ROM
257 loading. [Alex Jackson]
258
259 -Created DS1204 device & switched megatouch to use it instead of it's
260 own local version (driver could do with some more tidying up as not
261 all games use a key but currently it is hooked up to all games).
262 Default data comes from a region instead of coded in driver, commands
263 & security match are now compared, data is clocked on the correct
264 edge, key can be written to and is saved to nvram. [smf]
265
266 -redumped bad roms for First Funky Fighter [Yohji, Smitdogg, The Dumping Union]
267
268 -Merged othldrby.c with toaplan2.c driver [Angelo Salese]
269
270 -Converted Toaplan 2 to use SCREEN_RAW_PARAMS [Angelo Salese]
271
272 -Added a core for uPD4992 RTC, used by Othello Derby and Power Kick [Angelo Salese]
273
274 -Hooked up ds1204, but haven't found what it checks for yet. Change
275 PATCH_PROTECTION to 0 in tmaster.c and VERBOSE_LEVEL to 2 in ds1204.c
276 then look for "-> command" in error.log to find the subsequent read
277 from the dq pin for reading the identification and secure memory. For
278 tm4k the first two bytes of the nvram need to be 0x00, 0xa0. From
279 scratch you'll need to play a game before it will complain about the
280 protection, but after that it will complain on every boot. It tries
281 five different contents for the compare register at various points
282 during the bootup, this may be for obfuscation as the real chip will
283 return random results if the key is wrong. If the keys are available
284 it might be easier to dump them than figure out exactly what it wants.
285 [smf]
286
287 -svgpcb: added igs027a rom, runs intro, dies trying to go in game, not
288 sure why yet [rtw, David Haywood]
289
290 -Created a skeleton for the Konami 573 Multi Session Unit, renamed
291 digital io board source file to match and moved pcb layout from
292 driver. [smf]
293
294 -Added skeleton for konami 573 memory card reader and network pcb unit
295 devices [smf]
296
297 -redumped keyboard mania 3 [Guru]
298
299 -Updated konam80s atapi dma kludge so that Guitar Freaks 7th Mix (and
300 alot of others) load again [smf]
301
302 -Mambo A GO-GO CD redump in raw mode + raw subcode. [any]
303
304 -Improved Sega Bloxeed dipswitches. [Zaphod]
305
306 -Added basic 3d FIFO understanding and hooked up FIFO irq processed to
307 Hyper Neo Geo 64, meaning a far better 3d display in all games
308 [Angelo Salese]
309
310 -mc2661: Added various transmission and reception logic to help make
311 the above possible [barry Rodewald]
312
313 -twin16.c: Fixed cuebrick nvram size, added XTALs, various cleanups
314 [Alex Jackson]
315
316 -Windows: Fixed D3D multimonitor support. [GroovyMAME]
317
318 -Slot options can now be configured inline without creating an array.
319 Legacy support for old configuration uses MCFG_FRAGMENT_ADD, which
320 required changing so the current device could be updated by the
321 fragment. [smf]
322
323 -converted cassette, pccard1 & pccard2 slots to use new MCFG macros [smf]
324
325 -Uses MCFG_SLOT_DEFAULT_OPTION instead of MCFG_DEVICE_SLOT_INTERFACE
326 where only the default option is changed. [smf]
327
328 -m68k: add ability for externally-thrown bus errors to have proper
329 details [R. Belmont]
330
331 -uses device_mconfig_additions() to add ata slots, which allows you to
332 just add the device and configure it rather than using the
333 MCFG_ATA_INTERFACE_ADD #define. [smf]
334
335 -allow building with ICL on Windows if you have it installed into MSVC [Dean London]
336 The ICL compiler on Windows installs over MSVC and piggybacks onto the
337 build tools Microsoft provide. To enable compilation use USE_ICL=1
338 when compiling with MSVC_BUILD=1 (from the ICL enabled command prompt)
339 + gives a more stable build than the MSVC compiler + more informative
340 compile errors when using ICL compared to MSVC compiler + can still
341 use MSVC debugging tools (better than GCC) + can use additional intel
342 tools etc.
343 build is still slower than GCC one
344
345 -aristmk4.c: [Lord-Data]
346 * Option to raise outputs for physical meters to be used
347 * Option to disable making sound effects for emulated meters
348 * Option to disable virtual emulation of hopper/coin release system
349
350 -k005289.c: refactored, removed redundant state variables and
351 unneccessary floating point math, added savestate support
352 [Alex Jackson]
353
354 -Removed support for static config from slots and converted the two
355 devices using it to machine config fragments [smf]
356
357 -Pong update: [couriersud]
358 * based on feedback from IRC hopefully fixed issues like "jumping"
359 * adjusted VR1 and VR2 to 50%
360 * disabled all printf output.
361
362 -converted serial & rs232 devices to devcb2 [smf]
363
364 -diimage: Added load_software_region() function that loads a software
365 list region into a shared_ptr. [Curt Coder]
366
367 -Added preliminary sound to ghosteo.c by borrowing code from vegaeo.c. [Osso]
368
369 -z8.c: Modernized cpu core. [Wilbert Pol]
370
371 -midyunit.c [Andy Welsh]
372 Fixed inputs and DIP Switches for hiimpact,
373 shimpact and clones which were all imported from TROG and mostly
374 incorrect.
375
376 -Added Signetics 8X300 microcontroller core, updated Wicat driver to
377 use it. [barry Rodewald]
378
379 -replaced read rx/cts/dcd callbacks in ACIA6850 write write handlers,
380 which allows multiple chips to be connected together without using
381 glue methods. [smf]
382
383 -Changed Guitar Freaks 7m onwards to use a 32mb PCMCIA card [smf]
384
385 -Redumped some beatmania IIDX CD's [Guru]
386
387 -Redumped several Konami GV CD's [Guru]
388
389 -Redumped several Konami M2 CD's [Guru]
390
391 -Redumped various System 573 CD's [Guru]
392
393 -replaced read rx/cts/dcd callbacks in I8251 with write handlers, which
394 allows multiple chips to be connected together without using glue
395 methods. [smf]
396
397 -replaced read rx callback in MC68901 with a write handler, which
398 allows multiple chips to be connected together without using glue
399 methods. Removed a load of unused code from MC68901, probably left
400 over when it was converted to use diserial. [smf]
401
402 -i8089: implement remaining instructions and support execution from
403 "io" space. [Carl]
404
405 -replaced read rx callback in Z80DART (and clones) with a write
406 handler, which allows multiple chips to be connected together without
407 using glue methods. [smf]
408
409 -replaced read rx callback in MC2661 with a write handler, which allows
410 multiple chips to be connected together without using glue methods.
411 [smf]
412
413
414 New games added or promoted from NOT_WORKING status
415 ---------------------------------------------------
416 Long Beach [any, hap]
417 The Gladiator / Road of the Sword / Shen Jian [David Haywood, rtw]
418 Blastaball (Arcadia, V 2.1) [unigame]
419 Pharaohs Match (Arcadia) [unigame]
420 Delta Command (Arcadia) [unigame]
421 Wave shark/Jet Wave [Phil Bennett]
422 Player's Edge Plus (XM00007P+XMP00006) Multi-Poker [brianT, Ken]
423 Who Dunit (version 9.0) [Joe Magiera]
424 Puzzle Star (Sang Ho Soft) [Angelo Salese, Wilbert Pol]
425 Dancing Stage - Internet Ranking Ver (GC845 VER. EBA) [smf, skype]
426 Player's Edge Plus (X000838S+XS000002) Five Times Pay Slots [brianT, Kevin]
427 Player's Edge Plus (X000841S+XS000002) Five Times Pay Slots [brianT, Kevin]
428 Player's Edge Plus (X001087S+XS000006) Double Double Diamond Slots [brianT, Kevin]
429 Player's Edge Plus (IP0079) Standard Draw Poker - French [brianT, Ken]
430 Player's Edge Plus (X002420P+XP000064) Deuces Wild Bonus Poker - French [brianT, Ken]
431 Commando (US set 2) [Kevin Eshbach]
432 Power Kick [bodger319, Yohji, Smitdogg, The Dumping Union, Angelo Salese]
433 S.V.G. - Spectral vs Generation (M68k label V100JP)
434 (ARM label V100JP ROM 05/12/05 S.V.G V100) (Japan, JAMMA PCB) [rtw, David Haywood]
435 Bucky O'Hare (ver EA) [caius]
436
437
438 New clones added
439 ----------------
440 Scramble (Recreativos Franco, Spanish bootleg) [basilio Garcia]
441 Player's Edge Plus (PP0055) Deuces Wild Poker (set 2) [brianT]
442 Player's Edge Plus (PP0171) Joker Poker [brianT]
443 Player's Edge Plus (X000054P+XP000038) Deuces Wild Poker [brianT]
444 The Gladiator / Road of the Sword / Shen Jian (M68k label V100)
445 (ARM label V101, ROM 03/13/03 SHEN JIAN) [Artemio Urbina]
446 Super Chase - Criminal Termination (1992/10/26 20:24:29 CHASE 3 VER 1.1, prototype) [unigame]
447 Brick Zone (v1.1) [unigame]
448 Cadash (World, prototype) [unigame]
449 1942 (prototype?) [unigame]
450 4 En Raya (set 2) [unigame]
451 Gallop Racer (English Ver 10.17.K) [Arzeno Fabrice, The Dumping Union]
452 Chase Bombers (prototype) [unigame]
453 The First Funky Fighter (set 2) [unigame]
454 Cobra Command (Data East LD, set 2) [unigame] (not working)
455 Spy Hunter (prototype) [unigame] (not working, needs more work)
456 U.N. Defense Force: Earth Joker (Japan, prototype?) [unigame]
457 Syvalion (World, prototype) [unigame]
458 Donkey Kong Junior (P kit) [Chris Psaros]
459 Player's Edge Plus (PP0002) Standard Draw Poker [brianT, Ken]
460 Player's Edge Plus (PP0045) 10's or Better [brianT, Ken]
461 Player's Edge Plus (PP0455) Joker Poker [brianT, Ken]
462 Player's Edge Plus (PP0458) Joker Poker [brianT, Ken]
463 Player's Edge Plus (PP0536) Joker Poker [brianT, Ken]
464 Player's Edge Plus (PP0726) Double Bonus Poker [brianT, Ken]
465 Player's Edge Plus (IP0074) Joker Poker - French [brianT, Ken]
466 Player's Edge Plus (X000045P+XP000038) 10's or Better [brianT, Ken]
467 Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2426) [brianT, Ken]
468 Player's Edge Plus (PP0417) Deuces Wild Poker (set 2) [brianT, Kevin]
469 Player's Edge Plus (PP0002) Standard Draw Poker (set 2) [brianT, Ken]
470 Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2352) [brianT, Ken]
471 Player's Edge Plus (PP0046) 10's or Better [brianT, Ken]
472 Player's Edge Plus (X000002P+XP000038) Standard Draw Poker [brianT, Ken]
473 Player's Edge Plus (X000060P+XP000038) Standard Draw Poker [brianT, Ken]
474 Player's Edge Plus (X000171P+XP000038) Joker Poker [brianT, Ken]
475 Player's Edge Plus (X000417P+XP000053) Deuces Wild Poker [brianT, Ken]
476 Player's Edge Plus (X000459P+XP000038) Joker Poker [brianT, Ken]
477 Player's Edge Plus (X002043P+XP000038) Triple Bonus Poker [brianT, Ken]
478 Player's Edge Plus (X002066P+XP000038) Double Double Bonus Poker [brianT, Ken]
479 Player's Edge Plus (X002121P+XP000037) Standard Draw Poker [brianT, Ken]
480 Player's Edge Plus (X002150P+XP000038) 4 of a Kind Bonus Poker [brianT, Ken]
481 Player's Edge Plus (X002180P+XP000038) Double Bonus Poker [brianT, Ken]
482 Touchmaster 4000 (v6.03 New Jersey) [brian Troha, The Dumping Union]
483 Touchmaster 4000 (v6.01 Minnesota) [brian Troha, The Dumping Union]
484 Touchmaster 5000 (v7.10 Minnesota) [brian Troha, The Dumping Union]
485 Touchmaster 7000 (v8.05 New Jersey) [brian Troha, The Dumping Union]
486 Touchmaster 7000 (v8.04 Minnesota) [brian Troha, The Dumping Union]
487 Touchmaster 7000 (v8.00 Minnesota) [brian Troha, The Dumping Union]
488 World Kicks (WK3 Ver. A) [Guru]
489 Wivern Wings [brian Troha, Smitdogg, The Dumping Union]
490 Invasion - The Abductors (version 3.0) [brian Troha, Smitdogg, The Dumping Union]
491 Street Fighter III: New Generation (Euro 970204) [Layne, Smitdogg, The Dumping Union]
492
493
494 New games marked as GAME_NOT_WORKING
495 ------------------------------------
496 beatmania IIDX Substream (983 JAA) [smf]
497 beatmania IIDX 5th style (GCA17 JA) [smf]
498 beatmania IIDX (863 JAB) [Guru]
499 beatmania IIDX 3rd style (GC992 JAC) [smf]
500 beatmania IIDX 6th style (GCB4U JAB) [smf]
501 Tokimeki Memorial: Forever With You (GQ673 JAA) [Guru]
502 Total Vice (ver AAB) [Guru]
503 Super Six Plus II English Mark Darts [Jim Stolis]
504 Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAA) [Guru]
505 Submarine (Midway) [John Robertson, hap]
506 Power Kick [bodger319, Yohji, Smitdogg, The Dumping Union]
507 Mambo A Go-Go e-Amusement (GQA40 VER. JRB) [smf]
508 Point Blank 3 (GNN2 Ver.A alt) [smf]
509 Touch de Uno! [R. Belmont, bodger319, gamerfan, f205v, Yohji, Smitdogg, rtw, The Dumping Union]

 

 

UPDATE: et une petite mise à jour qui fait peur..

-Redumped various System 573 CD's [Guru]

 

http://mame.dorando.at/svn/?rev=26716

 

ça risque d’être lourd niveau CHD

Modifié par Raph4

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update de MAME 0.152 et MESS et la fusion des 2 = UME 0.152

 

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le changelog

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Salut,voila ou trouver les roms et les bios pour mame 0.152 et bientot les CHD:

 

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Invité Raph4

les CHDs pour MAME 0152 (35Go)

croyez moi ça ne vos pas le cou de les télécharger, c'est tout plein de merde "Beatmania"

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Je suis tout a fait d'accord Raph4,ces plein de merde "beatmania",mais les chd que je prend ces :

California speed, CarnEvil, Chaos Heat, Hyperdrive,Killer instinct 1 et 2, Mace the dark age, Night Raid, Psyvaria Medium et Revision,Ray Crisis, San francisco rush, Shikigami no shiro, Vapor trx et XII stag.

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Les versions 0.152 de NPlayers (nplayers.ini pour les frontends MAME) et NPlayers32 (Multiplayer.ini pour MameUI) sont disponibles:

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Par ailleurs, les jeux Cave SH-3 seront de retour dans MAME 0.153. :D

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C'est surtout du renommage au niveau des sockets.

Guru à dumpé le pic correctement de mvsc (le code est connu est peut être crée mais la c'est le dump...;) donc rien de nouveau si je peux me permettre ;) Le chargement des roms de Animal Basket est fixé, (loading)

 

On peut encore attendre  .... ;)

Peut être après le PGM.... qui sais ^^

Modifié par bonky0013

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Invité Raph4

ok, et bien tampi :lol:

 

par contre quasiment tous les drivers ont été retouché, je sais pas ce qu'ils essaient de faire exactement après l'échec du new_menu.

cette 0153 ce fait attendre :)

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Bonjour a tous,

 

J'ai un problème pour télécharger mame extra's 0.152 sur le site pleasuredome, quand je clique sur le torrent téléchargé mon utorrent se bloque et ne répond pas et se ferme.

Quelqu'un a une idée ??

 

Merci pour vos réponses.

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