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MAME & clones 0.213

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Salut,voila la mise a jour de MAME 0.165.

 

site officiel MAME:

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MAMEUIFX:

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ROM MAME 0.165:

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change log:

 

0.165
-------


MAMETesters Bugs Fixed
----------------------
- 05762: [Crash/Freeze] (itgambl2.c) All sets in itgambl2.c, namcos23.c: Crash directly after OK (hap)
- 05435: [sound] (leland.c) offroad, offroadt, possibly others: Audio in offroad, offroadt sounds horrible (crazyc)
- 05377: [sound] (leland.c) All sets in leland.c: DAC sounds differently between 32-bit and 64-bit (crazyc)
- 02892: [Misc.] (cps1.c) 3wondersh: Dialog box on launch (Robbbert)
- 03193: [Misc.] (cps1.c) 3wondersh: Three Wonders (hack?) unmapped ports (Robbbert)
- 05801: [Color/Palette] (cps1.c) 3wondersb: Status change from GAME_NOT_WORKING
to GAME_IMPERFECT_GRAPHICS suggestion (Robbbert)
- 06006: [Crash/Freeze] (rocnrope.c) rocnrope, ropeman: Game resets when pressing start (Mamesick)
- 06014: [Documentation] (aerofgt.c) karatblzj: Wrong name for Japanese ROM set (hap)
- 05690: [Graphics] (eprom.c) eprom, eprom2: Graphics glitch occurs when destroying compuer equipment. (hap)
- 05217: [sound] (exidy.c) spectar: Missing sounds (credit/Title Tune) (Osso)
- 06008: [Graphics] (bfm_sc4.c) bfm_sc4.c: FATAL ERROR: Too many live textures in src/emu/renderer.c:500 (hap)
- 06007: [speed] (suna16.c) bssoccer: significant performance drop during intro (David Haywood)
- 06005: [Graphics] (taito_x.c) kyustrkr: Screen is shifted up (Mamesick)
- 03966: [Graphics] (macrossp.c) macrossp, quizmoon: Implement priorities, fix bg and sprite zoom (Tourniquet)
- 05814: [Graphics] (apple2.c) ivelultr: Font is flipped (R. Belmont)


Source Changes
--------------
-Sega 837-14645 JVS I/O dumped [Darksoft]

-monzagp.c updates: [sandro Ronco]
* fixed 8035 vram read/write
* added background graphics
* added coin and DSW inputs

-vidbrain.xml: Added Information Manager prototype. [sean Riddle]

-Add correct CD2802 chirp rom from decap [sean Riddle]

-mk4: Add rudimentary blending. [MooglyGuy]

-utf8 support for pstring. Opted for a scalable solution which should
be easily extensible to utf16 and utf32 as well. All position related
operations now operate on char code positions instead of byte
positions. [Couriersud]

-chihiro.c: Move parts common with Xbox console into their own files
machine/xbox.c and includes/xbox.h [samuele Zannoli]

-gei.c: Minor Clean up [brian Troha]

-Xbox console driver now uses the base common machine setup with
Chihiro [samuele Zannoli]

-Add support for M58819 'VSM-emulator', fixes speech in Radar Scope
TRS01 set. [Lord Nightmare]

-Replaced the frame parse and speech generation code from tms5110.c
with the code from tms5220.c, should be significantly more accurate
and allow the cores to be much more easily merged in the future. This
also allowed finally getting rid of the COEFF_ENERGY_SENTINEL hack in
tms5110r.inc [Lord Nightmare]

-deco32.c: Verified and corrected the rom labels for the Fighter's
History (World ver 43-07, DE-0380-2 PCB) set. [Charles MacDonald]

-monzagp.c updates (part 2): [sandro Ronco]
* fixed gfx RAM
* added 7-seg artwork
* added my car sprite

-hp64k: fix to allow multiple screens (for RS232 terminal) [F. Ulivi]

-goldstar.c DIP switch documentation [hsialin]
* Hold Pair for cmv4, cmv801 and crazybon
* Card Shuffle Animation for cmv801
* Fast Take for crazybon

-Fix interpolation on TMS52xx to match samples from real chip.
[PlgDavid, Lord Nightmare]

-c128: Emulated the PARTNER 128 cartridge. [Curt Coder]

-Fixed 3wondersb [Robbbert]

-apple2: fix Ivel Ultra's unique text drawing (MT#5814) [R. Belmont]

-tms51xx: removed target_x variables in favor of reloading from
coefficient ROM during the generation loop (as the real device does).
Implemented proper ZPAR and unvoiced ZPAR logic for zeroing parameters
during idle and unvoiced frames. Changed the pitch zeroing logic
during frame inhibit to last an entire interpolation period rather
than one sample. Replaced the speech-is-synthesizing state machine
with the original patent TALK, TALKD and SPEN bits. Redid the
talk_status logic to use (TALKD || SPEN) as the real device does.
[Lord Nightmare]

-pet: Added French CBM 8032 ROMs. [Hervé Warin]

-pet_rom.xml: Added Edex (France, v4.4) [Hervé Warin]

-floppy.c: Added drive sounds (must be activated in drivers using
MCFG_FLOPPY_DRIVE_SOUND(true); quite simple still, same sounds for
all drives) [Michael Zapf]

-at29x: Created a general class for AT29 family from previous
at29040a; added implementations for at29c040 and at29c020 [Michael Zapf]

-geneve: Added Programmable Flash Memory boot feature (PFM512)
[Michael Zapf]

-ti99: Added new cartridge types paged378, paged377;
HFDC has new switch "wait for HD" (available in later HFDC models);
32K internal memory mod is now off by default [Michael Zapf]

-midzeus.c: Further improvements: [Phil Bennett]
* Added alternate back-face culling method
* Added additional blend modes
* Added depth test and write enables
* Slightly improved rasterization

-OS/2 patches for MAME 0.164 [KO Myung-Hun]

-x68k: added brightness controls, used for fade in/out effects [barry Rodewald]

-Dumped thedealr's i8742 internal ROM [Porchy]

-Added correct color PROMs for tahjong [Mike Coates]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bandai Pair Match [hap, Kevin Horton, Rik]
VTech Invaders [Kevin Horton]
Castle Toy Tactix [hap, Sean Riddle, Kevin Horton]
Pack'n Bang Bang (prototype) [rtw]
Merit Joker Poker (9131-01) [brian Troha, The Dumping Union]
Touch & Tell [hap, Sean Riddle]
Vocaid [hap, Sean Riddle]


New clones added
----------------
Saint Dragon (bootleg) [Yves Marchand]
E.D.F. : Earth Defense Force (set 2) [Yves Marchand]
Player's Edge Plus (PP0555) Standard Draw Poker [brianT]
Player's Edge Plus (KE1012) Keno (set 2) [brianT]
War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999)
[Alex Cmaylo] (not working)
[Gun.Smoke (US, 851115) (alt set) [Caius, Alexander F]
Fighter's History (World ver 43-05) [??]
Hissatsu Buraiken (Japan, bootleg?) [David Haywood]
Americana (9131-01) [brian Troha, The Dumping Union]
Fighter's History (US ver 42-09, DE-0396-0 PCB)
[brian Troha, The Dumping Union]
Meteors [Andrew Welburn, Trevor Brown]
Street Fighter Alpha 3 (USA 980616, SAMPLE Version) [Guru]
Mahjong The Mysterious Orient Part 2 - Exotic Dream [Dyq, Guru]
Mighty Monkey (Kaina Games, bootleg on Scramble hardware) [Team Europe]
Knuckle Bash (Korean PCB) [caius]


New games marked as GAME_NOT_WORKING
------------------------------------
Techno Drive (Japan, TD2/VER.B, 2.06) [Guru, R. Belmont]
Sega Picture Magic [David Haywood]
Joy Stand Private [Luca Elia, Guru]
Dino Dino [Guru]
Fruit Paradise (V214) [Guru, iq_132]
Face-Off (EM Bubble Hockey) [Jarrod Wright, Luca Elia]
Chexx (EM Bubble Hockey, 1983 1.1) [Clay Harrell, Luca Elia]
ROLLing eX.tre.me [Ville Linde, Guru]

 

 

Je vois qu'il ont rajouter un nouveaux dump (techno drive NAMCO SYSTEM 12)et il ont rajouter  ROLLing eX.tre.me un jeux GAELCO 3D (j’espère qu'il sera rajouter dans l’émulateur DEMUL).

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Bonjour

 

Voila les versions linux_x64 de mame0165 patchés hiscore (mess a été retiré)

 

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Bon jeu :)

 

PS: dites moi si les liens ne fonctionnent pas

Edited by AlexxC

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Bonjour quelqu'un aurait'il l'une des dernières versions de mameplus x64 [clean] créé par  Raph4 sur systempixel.fr (0.158... 0.159 ou 0.160) merci ... je ne les trouve plus sur le web

 

Cordialement

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Salut.

Voila une grosse mise a jour MAME 0.166:

change log:

 

0.166
-------


MAMETesters Bugs Fixed
----------------------
- 05969: [Graphics] (galaxian.c) jumpbug and clones: Missing scrolling starfield (Osso)
- 06028: [sound] (neogeo.c) neogeo.c: Wrong volume of SSG versus the FM &
ADPCM sound generation parts (Dr.Venom)
- 06029: [Crash/Freeze] (cclimber.c) yamato: game is broken [2 bugs] (Osso)
- 00999: [sound] (segaxbd.c) gprider: There are no demo sounds even when
the dip switch is on. (David Haywood, Ariane Fugmann)
- 04701: [Graphics] (seta.c) blandia, blandiap: Graphic garbage (Mamesick)
- 00878: [Graphics] (suna8.c) rranger: A piece of the yellow box on the map screen after
the game start is over the CREDIT text. (Luca Elia)
- 05971: [Graphics] (suna8.c) sranger and others clones: graphics issues (Luca Elia)
- 06024: [Crash/Freeze] (system1.c) hvymetal, choplift: Crashing with a message in IC TEST (David Haywood)
- 05345: [Core] (a2600.c) a2600 [dodgeem, haunted]: Assorted issues related to 6502 CPU
- 05718: [Graphics] (a2600.c) a2600p: The demo "TOM/JONES by trilobit" is not working properly.
- 05714: [Graphics] (a2600.c) a2600p: The demo "(core) by wamma" is not working properly.
- 05622: [Graphics] (msx.c) MSX2 and MSX2+: Screen resolutions and refresh rates are wrong. (Wilbert Pol)
- 05623: [Graphics] (msx.c) MSX2 and MSX2+: Top and bottom screenborders are wrong for both PAL and NTSC (Wilbert Pol)
- 05872: [DIP/Input] (sms.c) sms, sms1 [alexbmx][megumi]: Incorrect behavior of the Sports Pad (US model) emulation

Source Changes
--------------
-TMS51xx: Got rid of the request_bits and FIFO implementation, both of
which were incorrect to hardware. Minor ZPAR fix. Some comment
cleanup. [Lord Nightmare]

-TMS5110.c: Finally fixed zpar logic correctly. [Lord Nightmare]

-TMS5220: implemented talk status state machine properly as shown by
patent. Got rid of m_target_* hack in favor of loading data from ROM
as needed. Fixed ZPAR logic. Fixed pitch zeroing to match(?) patent.
[Lord Nightmare]

-Added missing PLD for Quantum. [Andrew Welburn]

-TMS5220: Purge process() of gotos to hopefully make the compiler's
optimizer happier. Add a hack so Victory's "Shields Up" sample and the
sample afterward aren't corrupted. [Lord Nightmare]

-TMS5110: Purge process() of gotos to hopefully make the compiler's
optimizer happier. [Lord Nightmare]

-chihiro.c: under the hood 3d accelerator changes [samuele Zannoli]
* correct some errors
* add more primitives to some graphic methods
* add color mask support
* method 0x100 (NOP) generates correct interrupt
* some method parameters are readable from mmio registers

-chihiro.c/xbox.c: Various updates [samuele Zannoli]
* support render targets different than rgb32
* support 16 bit depth buffer
* support independent clearing of stencil and depth values
* update rom loading
* add xbox hack to avoid stalling
* set xbox bios 4134 as the one used

-xbox.c: now it is able to execute the default.xbe from an iso image [samuele Zannoli]

-Naomi / Chihiro docs update [f205v]

-Fixed GetModuleHandle to be universal. [Vladimir Kryvian]

-C352: Add divider for System 23, change enum format [ian Karlsson]

-groundfx.c: fix accelerator [baritonomarchetto]

-besta: hook up 68230 and make its ROM self-test pass [shattered]

-at, at_keybc: hook up Display Switch and remove irrelevant DSW0 [shattered]

-Add skeleton support for K1801VM2 (as clone of T11) and skeleton
driver dvk_kcgd that uses it [shattered]

-TMS5110: Add same FAST_START_HACK as in tms5220, makes snmath word
delay closer to hardware. [Lord Nightmare]

-cps1.c: varthu - Added correct dump of VA63B.1A [Caius, The Dumping Union]

-deco32.c: Added some missing PAL dumps [Caius, www.jammarcade.net]

-asst128: use better ROM dumps [shattered]

-apple2/apple2e: fix raster parameters, French Touch "Scroll Scroll
Scroll" demo now syncs on apple2e driver. [R. Belmont]

-suna8.c: Overhauled the rendering of text sprites, added masking [Luca Elia]
Not perfect yet but improves a few effects compared to PCB videos.

-goldstar.c: improve input and DIP switch documentation [Vas Crabb, hsialin]
* cmast91: Document Skill Stop DIP switch and Stop 1/2/3 buttons,
correct settings for '7' In Double Up Game and make descriptions
consistent with other games
* cmezspin: fix DIP switches and inputs (more like cmv4 than cmasterb),
add improved layout to match corrected inputs

-opengl: fix overly-strict requirement on SCREEN shaders to match docs
[cgwg]

-n64.c: Development Disk Drive setting support [LuigiBlood]

-apple2e.c: select displayed page for floating bus [Peter Ferrie]

-French Touch "Crazy Cycles" no longer hangs, but still missing effects

-Sega X-Board
* Converted 'X Board' to be a device
* Correctly emulated the 'Twin' X-Board setup which was used by GP Rider
(a bridge board with shared RAM) [David Haywood, Ariane Fugmann]

-bbc: clones, floppy formats, softlists, and cleanups. [Nigel Barnes]
* Added clone bbcb1770, bbcb now 8271 only.
* Added clone pro128s, Olivetti Prodest PC 128S.
* Added clones Acorn Business Computers and Cambridge Workstation.
* Added clone reutapm, Reuters APM board.
* Improved floppy formats, added dsd and double density formats for
ADFS.
* Added speech PHROMs, not yet hooked up correctly.
* Added softlists bbcb_de_cass, bbcb_us_flop and bbcmc_flop.
* Added S11 links (dipswitch) to specify Econet ID.
* Address map cleanups.

-macrossp.c: Add PAL dumps to Macross Plus [Caius]

-cninja.c: Add PAL dumps to Caveman Ninja [www.jammarcade.net]

-Sega Pico PCM improvements [ValleyBell]

-pcd: implement pcx video device [Carl, Axel Muhr]

-al520ex: added preliminary Magic Sound expansion (not working)
[barry Rodewald]

-netdev: fix pcap crashes on OS X [Rob Braun]

-IGS 027A: Amazonia King V104BR [Felipe Sanches]

-preliminary decryption of newly added igs_m027.c sets [iq_132]

-adjust NeoGeo sound balance based on some hw recordings [Dr.Venom]

-improve amazonia decryption [iq_132]

-TMS5220 and TMS5110: Fix an off-by-one in the interpolator causing the
k5 coefficient to not be zeroed during unvoiced frames. Fixes various
speech glitches. [Lord Nightmare]

-TMS5220 and TMS5110: Fixed incorrect implementation of pitch zero
which caused an improperly long period with no pitch at an
interpolation inhibited -> voiced boundary. Moved unvoiced parameter
zeroing into the frame parser, as on the original chips. Some minor
TALK/SPEN state machine changes as well, which should have minimal
effect. [Lord Nightmare]

-added 'global_inputs' (disabled by default) to allow MAME to read
inputs even when it doesn't have the focus [scrooge McClunk]

-315-5124.c: Minor changes and fix a regression that in theory could
affect zoomed sprites in TMS9918 modes. [Enik Land]

-gamegear.c / sms.c: Improve GG-SMS scaling code a little and update
the Todo list. Fixed MT#05872 regarding incorrect behavior of the
Sports Pad (US model) emulation. [Enik Land]

-Fix PSG chips to have volume reg inited on reset to 0x0 based on tests
by ValleyBell. Made Sega PSG chips start up with register 0x3 selected
(volume for channel 2) based on hardware tests by Nemesis.
[Lord Nightmare, ValleyBell, Nemesis]

-naomi.c: redumped ss2005 and initdv2j [Guru, R. Belmont]

-ksys573: redumped CDs for drmn8m and gtrfrk9m [Guru]

-dumped another rom on amazona [Felipe Sanches]

-Significant accuracy improvements, documentation and other updates to
the ER-2055 EAROM emulation used for several Atari games, based on
schematics and datasheets. It now uses a state machine to keep track
of the current EAROM bus state. [Lord Nightmare]

-Simplified coreutil.c gregorian_days_in_month. [William Krick]

-DEC LA120: Keyboard matrix is done, keyboard reading should work in
theory. UART partly attached. Corrected cpu XTAL. [Lord Nightmare]

-DEC LA120: Implemented LED output via logerror; marked one ROM as bad
since it fails its internal checksum tests. [Lord Nightmare]

-m68k: fix corner case for 020+ bitfield instructions [Till Harbaum]

-Fixed Counter Steer booting [Angelo Salese]
* Spotted Slave CPU bus request line;
* Fixed address line swapping for Slave CPU area at 0x2000-0x2fff;

-n64.c: N64 changes: [Happy]
* PI transfers round down/truncate the last bit.
* SI transfers signal busy while waiting for a delay.
* Preliminary work for separating VI and RDP functionality.
* VI timing period is now set dynamically from the VI registers. VI
timing should now be accurate (for NTSC)

-DEC LA120: Redumped firmware ROM, now passes checksum test.
[brian Walenz]

-a2600: new 6502 PC=cur inst, old 6502 PC=prev inst (MT 5345)
[Mike Saarna, Trebor, R. Belmont]

-Seperate Space Warp into it's own skeleton driver. [mixxmaster]

-m68k: fix 020+ PACK/UNPK nibble ordering [Till Harbaum, R. Belmont]

-i8271: modernize [Carl]

-Convert galastrm, model2, midzeus, namcos23, and hng64 drivers
to universal "poly" rasterizing interface. [Andrew Gardner]

-Preliminary refactor of IGS017/IGS031 video hardware to be a device
so that it can be used by the igs_m027.c games (IGS gamblers) once
the internal ARM roms have been dumped [David Haywood]

-reduce tagmap lookups in taito_f3.c
(was causing severe slowdown in arkretrn) [David Haywood]

-a7800: More accurate representation of the Activision cart hardware
for utilized hotspots. Rampage no longer crashes when P1 selects
Lizzy. [Mike Saarna]

New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Waku Waku Sonic Patrol Car
[Will Medved, Ryan Holtz, The Dumping Union]
TI DataMan [hap, Sean Riddle]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------

Revolution X (prototype, rev 5.0 5/23/94) [Chris Engel]
Soccer Superstars (ver UAC) [smitdogg, The Dumping Union]
Shocking (Korea, set 2) [Arcade Belgium (dump by Nomax)]
J. J. Squawkers (older) [Alex Marshall]
Rolling Thunder (oldest) [Layer (from neo-arcadia & jammaplus)]
Point Blank (World, GN2 Rev B, set 2)
[Caius, Smitdogg, The Dumping Union]
Oriental Legend (ver. 111, Korean Board) [DarkSoft]
Minefield (The Logicshop, bootleg) [David Haywood, Guru]
Route 16 (set 1) [siftware, MASH]
(old set 1 is now 'Route 16 (set 3, bootleg?)')
New Sinbad 7 (set 2) [siftware, MASH]
various Sega decrypted bootleg sets [Misc contributors]

New machines marked as NOT_WORKING
----------------------------------

Amazonia King II (V202BR) [Macgaiver]
Commodore MPS-1230 NLQ Printer [Guru, R. Belmont]
VTech Genius KID ABC Fan (Germany) [TeamEurope]
VTech CARS 2 Laptop (Germany) [TeamEurope]
Cobra: The Arcade (CBR1 Ver. B) [Guru]
Canon S-80 typowriter [Felipe Sanches]
Mizar 8105 [Joakim Larsson]
Heurikon HK68K/V10 VME board [Joakim Larsson]
LG GP40NW10 USB DVD writer [O. Galibert]
Brother MT735 thermal printer [Cowering, O. Galibert]
DECwriter III (LA120) [Lord Nightmare, NeXT]
Smart Toss 'em / Smartball (Ver 2.0) [David Haywood]
MVME350 - Streaming Tape Controller support QIC-02 [Joakim Larsson]
Squale [Miodrag Milanovic, thanks to Olivier Aichelbaum]
ZAP - Z80 Applications Processor (by Steve Ciarcia - 1981) [Felipe Sanches]
Wacky Gator (Data East - 1990) [Felipe Sanches]
Piggy Pass (Doyle & Assoc.)
Hoop Shot (Doyle & Assoc.)
Round and Round (Rev 6) (Quick $ilver)
Fiddle Stix (1st Rev) (Quick $ilver)
Jack & The Beanstalk (Doyle & Assoc.?) (bad dump)
Dump The Ump (bad dump)
3 Lil' Pigs (bad dump)

New clones marked as NOT_WORKING
--------------------------------

Rescue (Free Enterprise Games, bootleg) [David Haywood, Guru]
(some code seems missing even after descrambling?)
Tora Tora (prototype?, set 2) [siftware]
Hard Head (bootleg, set 2) [leniad]
Kung Fu (IGS, v100) [siftware]
Ridge Racer V Arcade Battle (RRV1 Ver. A) [Guru]
Soul Calibur III (SC31002-NA-A key, NA-A disc) [Guru]
Tekken 5.1 (TE53 Ver. B) [Guru]

New WORKING software list additions
-----------------------------------

tutor.xml: (Tomy Tutor & Pyuuta cartridges)
- Rescue Copter [3D] (Jpn) [Ryan Holtz, Team Europe]
- Triple Command (Jpn) [Ryan Holtz, Team Europe]

nes.xml: (Nintendo Entertainment System cartridges)
- Booky Man (Spa) [sSJ, TeamEurope]

a800_flop.xml: (Atari 400 / 800 floppy disks)
- Elektra Glide [Curt Coder]
- KoalaPainter (Light Pen) [Curt Coder]

c64_flop.xml: (Commodore 64 diskettes)
- Elektra Glide [Curt Coder]
- KoalaPainter (Light Pen) [Curt Coder]

New NOT_WORKING software list additions
---------------------------------------

gameking.xml: (TimeTop GameKing cartridges)
- various 4-in-1 sets [sSJ, TeamEurope]

gameking3.xml: (TimeTop GameKing 3 cartridges)
- Fly Cab [sSJ, TeamEurope]

gbcolor.xml: (Nintendo Game Boy Color cartridges)
- Magic Lamp [sSJ, TeamEurope, Taizou]
- Binary Monster 2 - Adventure of Hell(TW) [sSJ, TeamEurope]

nes.xml: (Nintendo Entertainment System cartridges)
- Coolboy RS-17 (203-in-1) [sSJ, TeamEurope]

pico.xml: (Sega Pico cartridges)
- Anpanman Eigo - Tanosii Kanibaru (Tw) [TeamEurope]
- Doraemon Machinaka (Tw) [TeamEurope]
- Mickey To Ookina Furudokei (Tw)) [TeamEurope]
- Ojamajo Doremi Dokka~n! (Jpn) [TeamEurope]
- Professor Pico and the Paintbox Puzzle (Euro) [TeamEurope]
- Peter Pan - Neverland e Ikou! ~10th Anniversary Edition~ (Jpn) [TeamEurope]
- Sanou Kaihatsu Series 5 Meiro - Kioku (CD Tsuki) (Jpn) [TeamEurope]
- Susie-chan to Marvy o-Tetsudai Da~isuki! (Jpn) [TeamEurope]

vc4000.xml: (Interton VC 4000 cartridges)
- Come Frutas [sSJ, TeamEurope]

jaguar.xml: (Atari Jaguar cartridges)
- Air Cars (1994 version) [Porchy]

 

Lien:

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Mise a jour rom 0.166:

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Pour ceux qui utilise ClrMamePro v4.025:

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PS: A mon avis le prochain MAME 0.167 sortira le 28 octobre.

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Mise a Jour vers MAME 0.167:

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MAMETesters Bugs Fixed
- 00100: [sound] (galdrvr.c) froggermc: After starting a game, the sound cuts off. (Osso)
- 05596: [Color/Palette] (thunderj.c) thunderj & clones: palette problem in the briefing (hap)
- 06049: [Gameplay] (ibmpcjr.c) ibmpcjr [kingqst, mouser, pitfall2, scubavnt] : some softlist games are broken (crazyc)

Source Changes
- piggypas.c: fixed CPU type, added layout and some inputs. [sandro Ronco]
- firebeat: add proper dongle dumps for kbm3rd, pop4 and popn5 [Guru, Ville Linde]
- Fix reversion for PI. PI transfers round length up, not down. Add field for VI interlaced modes. Display of interlaced video still needs work. [Happy]
- adding ROM dump of Commodore MPS-1000 dot matrix printer [Felipe Sanches]
- dvk_ksm: update memory map, rom checksums. [shattered]
- ec1840, ec1841: clean up memory options [shattered]
- Victor 9000 Keyboard: Added two key labels I realized I'd forgotten. Updated comments to be more clear about keys with multiple contacts underneath but only one metal contact on the key. Noted in comments that the symbolic and mode keys on the numeric keypad (except for
decimal point) are beige, not white. [Lord Nightmare]
- DEC LA120: Make the status leds and 7seg displays a popmessage(), for now. [Lord Nightmare]
- Votrax TNT: fixed the memory map mirroring based on schematic. [Lord Nightmare, Kevtris]
- added correct sprite rom dumps to Led Storm Rally 2011 (US) [Guru]
- adjusted the rom loading / gfxdecoding in the driver to accommodate the correct ROMs for Led Storm Rally 2011 [David Haywood]
- z80scc rework [Joakim Larsson]
*z80scc_channel class rebased on device_t instead of z80sio_channel
*Improved LOG printouts
*Interrupt support started
*Made register pointer bits shared bewtween A and B channel as per spec
*Variant type keeping moved from channel class to device class where it belongs
*Clocks are blocked until Rx/Tx enabled by ROM code
*Improved logging
*Started variant handling
- tiki100: Added 8088 expansion ROMs. [Person]
- tiki100: Used PROM for memory mapping. [Curt Coder]
- tiki100: Added expansion bus and skeleton for 8088 card. [Curt Coder]
- tiki100: Connected the I/O space to the expansion bus, and added the 360KB floppy format for MS-DOS. [Curt Coder]
- tiki100: Added raw screen parameters. [Curt Coder]
- tiki100: Added DART speed select jumper. [Curt Coder]
- tiki100: Added skeleton for Winchester controller. [Curt Coder]
- tiki100: Added the expansion bus slots to the Z80 daisy chain. [Curt Coder]
- tiki100: Added BUSRQ, BUSAK, and EXIN to the expansion bus. [Curt Coder]
- PTY support for u*x OSes [F.Ulivi]
- Fix to allow mips3 exceptions to detect branch delay slots for setting EPC. Minor cleanup/correction for n64.c [Happy]
- Added Siemens Sicomp PC16-05 BIOS ROM (Multitech MPF-PC/700 mainboard) [rfka01]
- Split cat.c into separate drivers for canon cat and iai swyft. [Lord Nightmare]
- PSX GPU: Fix the 24bit rendering of video sequences on games such as GranTurismo and Digimon World 3 [Felipe Sanches]
- ETI-660 fixed and working [Robbbert]
- Camputers Lynx 48k, 96k, 128k fixed and working. [Robbbert]
- Game-A-Tron gambling hardware changes [Roberto Fresca]:
*Added siren/alarm input to Pull Tabs, and beeps/alarm input to Four In One Poker. All these are present in the Test Mode. However, their functions aren't clear.
*Switched the PSG to SN76489, since it's present in the Bingo PCB.
*Added technical notes and more documentation.
- Pinball, Bally early solid state (by17.c by35.c) [Quench]
*Add mockup playfield layouts for Playboy, PowerPlay and Matahari that includes input/output devices
*Add sound to first gen -35 games
*Various fixes based on schematics and measurements.
- TMS52xx: Fix a bug where if the FIFO contained exactly 0 bytes and a SPEAK (VSM) command was issued, the command would instantly terminate due to the FIFO being empty even though the chip wasn't in SPEAK EXTERNAL mode. Fixes speech in TI Extended Basic [Lord Nightmare]
- wackygtr: added inputs and internal layout. [sandro Ronco]
- Aristocrat MKV driver: Added the undumped PLD devices to Adonis (parent) ROM_LOAD since is running in the same hardware than the recent added clon. [Roberto Fresca]
- Aristocrat MKV driver: Added PCB ASCII layout and components description. Added extra documentation and some notes. [Roberto Fresca]
- Aristocrat MKV driver improvements. Added the undumped ST93C46 serial EEPROMS to Adonisa, and added a placeholder to the parent set for the same devices, flagged as NO_DUMP. Added master crystal via #define, and derived the CPU clock. Added some technical notes. [Roberto Fresca]
- saa5050: graphics generator and character rounding [Nigel Barnes]
*implemented graphics generator, no longer read from fake ROM
*added character rounding
*improved control code handling
*added ROMs for variants saa5051, saa5053, saa5054, saa5055, saa5056, saa5057
- osborne1: add SCREEN-PAC support [Vas Crabb]
*implement 104-column and pseudo-80-column modes
*correct scrolling in 52-column mode according to schematics
*approximate scrolling in 104-column and pseudo-80-column modes
*rework Osborne 1 memory and I/O maps to match schematics
- bbc: floppy formats and rom updates [Nigel Barnes]
*improved ssd, dsd handling
*added Acorn DOS and CPM formats
*added known good rom configuration for acw443 (Cambridge Workstation)
*removed some BAD_DUMP flags
- bbc: various softlists [Nigel Barnes]
*bbca_cass - new titles and additional info added
*bbcb_cass - new titles and additional info added
*bbcb_flop - preliminary list containing test cases
*bbcm_flop - preliminary list
*bbc_32016_flop - requires additional hardware emulated
*bbc_65c102_flop - requires additional hardware emulated
*bbc_80186_flop - requires additional hardware emulated
*bbc_arm_flop - requires additional hardware emulated
*bbc_z80_flop - requires additional hardware emulated
*pro128s_flop - all known available dumps
- bbc: fdc intrq/drq causes nmi [Nigel Barnes]
- HLSL changes [imJezze]
*Unified HLSL render pipline for raster and vector graphics
*simplified draw call of render pass functions
*reduced number of used render targets from 7 to 4 (2 native and 2 pre-scaled)
*made render pass functions (nearly) independent from each other
*unified render pipeline for raster and vector graphics, which means that all effects are now also available for vector graphics (except scan-lines)
*removed/replaced simple.fx by primary.fx
*removed CU_PHOSPHOR_IGNORE uniform, which was only used in phosphor pass function and is now directly set
*added CU_TARGET_DIMS uniform based on the current render target
*added CU_QUAD_DIMS uniform based on the current full screen polygon quad
*removed pre-scale knowledge from shaders
*fixed DX9 related half pixel offset in most shaders
*reduced shadow mask color bleeding
*fixed defocus strength with different pre-scales
*added slight noise to bloom effect to reduce the color banding of lower bloom levels
*fixed position of reflection effect when screen is rotated or flipped
*fixed roundness and size of rounded corners in any aspect ratio
*added distortion pass, which is applied after the bloom pass and moved curvature, vignetting, rounded corners and reflection effect to this pass
*fixed bloom stair-step artifacts when screen is curved
*added smooth border effect and option, its amount is limited by the amount of rounded corners
*added bloom overdrive effect and options, this effect allows to overdrive pure colors like red, green and blue to become more brighter
*merged vector and raster bloom options, use vector.ini or raster.ini to distinguish
*added raster.ini and lcd.ini to parse_standard_inis()
*added bounds() and screen_bounds() getter to layout_view
*added current_view() getter to render_target
*many other small changes and refactoring
*fixed vector intensity
*fixed vector flicker
*replace beam width by beam width min. and beam width max. width, this makes it possible to create a linear dynamic beam width by the amount of intensity of the beam
*added beam intensity weight, this adds an exponential factor to the dynamic beam width (values greater than 0 will push larger intensities more than smaller intensities)
*fixed ratio of "vector points" (zero-length lines)
- psxcd: Declaring ROM images for the CDROM controller MCU. [Felipe Sanches]
- Apollo changes: [Hans Ostermeyer]
*fixed the Apollo floppy disk emulation
*added the media option -node_id resp. -ni to set the node ID from a node ID rom image file
*fixed the unmapped ISA Bus access to return 0xff instead of 0x00
* removed excessive log entries from unmapped ISA Bus access
*fixed date (and some other issues) in mc146818 (new in MAME 0166)
- Fix for imds2 driver after i8271 modernization [F.Ulivi]
- namcos23: fix the polynew conversion [O. Galibert]
- namcos23: Go back to z-sorting [O. Galibert]
- deorphaned the software lists for cd32, 3do_m2 and pippin so that they get parsed by the validity checker etc. [shideravan]
- amstrad: added Draysoft Doubler expansion [barry Rodewald]
- Changed the qotna set to run in a US-Export hardware. Even when is NSW/ACT, the program seems to run in that hardware. Added more documentation. [Roberto Fresca]
- apple2: fixed "The Mill" 6809 card so OS9 can boot. [robj, R. Belmont]
- Changed the vpoker set description to Videotronics Draw Poker, since the game is "Draw Poker". Two companies sold it with different name. Documented the legal issues and added links.
[Roberto Fresca]
- Update VMX/Altivec RGB implementation (fixes PowerPC) [Vas Crabb]

New machines added or promoted from NOT_WORKING status
- Attack Pla Rail (Japan, AP1/VER.A) [Guru, R. Belmont]
- Led Storm Rally 2011 (US) [Guru, David Haywood]
- Player's Edge Plus (X002287P+XP000057) Pay the Aces NO Faces Bonus Poker [brianT]
- Exidy Sorcerer II [Robbbert]
- Unisonic Champion 2711 [David Viens]
- SegaSonic Popcorn Shop (Rev B) [shouTime, The Dumping Union - insert full credit list here]

New clones added or promoted from NOT_WORKING status
- Final Fight (USA 900424) [bonky0013]
- Lightning Swords [system11, The Dumping Union]
- Air Duel (World, M82) [system11, The Dumping Union]
- Ken-Go (set 2) [caius]
- Master Boy (Italian, PCB Rev A, set 2) [Any, The Dumping Union]
- WEC Le Mans 24 (v1.26) [Any, The Dumping Union]
- Wonder Stick (set 2, censored) [Any, The Dumping Union]
- Sliver (set 2) [Any, The Dumping Union]
- Joe & Mac Returns (Japan, Version 1.2, 1994.06.06) [rtw, The Dumping Union]
- Led Storm Rally 2011 (World) [system11]
- Player's Edge Plus (KE0004) Keno [badbaud, BrianT]
- Player's Edge Plus (KE1006) Keno [badbaud, BrianT]
- Player's Edge Plus (KE1013) Keno (set 2) [badbaud, BrianT]
- Player's Edge Plus (PP0042) 10's or Better (set 2) [badbaud, BrianT]
- Player's Edge Plus (PP0045) 10's or Better (Gambler Downtown Reno) [badbaud, BrianT]
- Player's Edge Plus (PP0045) 10's or Better (Par-A-Dice Riverboat Casino) [badbaud, BrianT]
- Player's Edge Plus (PP0045) 10's or Better (Annie Oakely's Central City) [badbaud, BrianT]
- Player's Edge Plus (PP0055) Deuces Wild Poker (set 2, Skyline Casino) [badbaud, BrianT]
- Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 2, Skyline Casino) [badbaud, BrianT]
- Player's Edge Plus (PP0430) Deuces Joker Wild Poker [badbaud, BrianT]
- Player's Edge Plus (PP0459) Joker Poker [badbaud, BrianT]
- Player's Edge Plus (PP0515) Double Bonus Poker (set 4) [badbaud, BrianT]
- Player's Edge Plus (X000055P+XP000038) Deuces Wild Poker (Sunset Station Hotel-Casino)
[badbaud, BrianT]
- Player's Edge Plus (X000426P+XP000038) Joker Poker [badbaud, BrianT]
- Player's Edge Plus (X002179P+XP000119) Double Bonus Poker [brianT]
- Player's Edge Plus (XM00006P+XMP00002) Multi-Poker (The Orleans) [badbaud, BrianT]

New machines marked as NOT_WORKING
- Micral 80-22G [Robbbert]
- Data RD100 [Robbbert]
- Proteus III [Robbbert]
- Neo Print (Japan) (T2d) [bonky0013]
- Cuckoo (MV4104, Export) [Roberto Fresca]
- Mine, Mine, Mine (Export) [Roberto Fresca]
- Party Gras (MV4115/6, Export) [Roberto Fresca]
- Penguin Pays (Export) [Roberto Fresca]
- Wild Cougar (Export) [Roberto Fresca]
- Boot Scootin' (Export, 92.767%) [Roberto Fresca]
- Bumble Bugs (Export, 92.691%) [Roberto Fresca]
- Cash Chameleon (Export) [Roberto Fresca]
- Sub Hunter [Piero Andreini]
- The Chariot Challenge (04J00714, NSW/ACT) [Roberto Fresca]
- Eagle 1600 [someGuy]

New clones marked as NOT_WORKING
- Dolphin Treasure (Export) [Roberto Fresca]
- Magic Mask (MV4115, Export, set 2) [Roberto Fresca]
- Adonis (MV4124/1, Export) [Roberto Fresca]
- Mega-CD with 32X (Japan, NTSC) [shideravan]
- Mega-CD with 32X (Europe, PAL) [shideravan]
- Adonis (0100751V, NSW/ACT) [Roberto Fresca]
- Dolphin Treasure (Export) [Roberto Fresca]
- Queen of the Nile (MV4091, NSW/ACT) [Roberto Fresca]

New WORKING software list additions
- a2600.xml: Atari 2600 cartridges
*Stella's Stocking 2008 [The Dumping Union]
- megadriv.xml:
*Putty Squad (prototype) [?]

 

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Mise a jour MAME 0.168:

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Mise jour MAMEUIFX 0.168

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lien pour rom:

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change log:

 

MAMETesters Bugs Fixed
- 06083: [Core] cpu/z8000/z8000tbl.inc - wrong asmflags (Olivier Galibert)
- 05958: [Graphics] (cclimber.c) toprollr: Some sprites are invisible (Osso)
- 06075: [Graphics] (malzak.c) malzak, malzak2: Graphic issue (blank line) in title (Pernod)
- 06071: [Documentation] (shadfrce.c) shadfrcej: Shadow Force (Japan Version 3) might be misnamed.
Version is actually in English, not Japanese. (David Haywood)
- 06070: [DIP/Input] (psikyosh.c) mjgtaste: Joystick mode does not fully work (David Haywood)
- 06060: [DIP/Input] (a7800.c) a7800 [1on1u]: Cannot start a game in One-On-One Basketball. (David Haywood)
- 05817: [Misc.] (mz700.c) mz700, mz700j: Emulation drastically slowing down after loading the basic! (Robbbert)
- 06056: [Gameplay] (osborne1.c) osborne1: osborne1 banking doesn't work properly (Vas Crabb)

Source Changes
- zx: Start of a hardware-correct rewrite [O. Galibert]
- Aristocrat MKV driver: More accurate documentation. Also added some technical notes. [Roberto Fresca]
- osborne1 improvements [Vas Crabb]
*Bank low 16k according to schematics, passes memory test
*Handle memory mapped I/O addresses according to schematics
*Correct vectoring of IEEE488 interrupt
*Add serial port emulation
*Fix beeper frequency/timing
*Fix scrolling behvaviour in standard and SCREEN-PAC modes
*Implement RESET key (generates NMI, F12 by default)
*Show contents of video memory in F4 tilemap viewer
*Add configured banking and save state support
- Osborne Vixen: fixed screen (thanks to OG who added M1 support to the Z80). Various other fixes. Marked as Working [Robbbert]
- n64: Simulation of cpu cycles from the skipped RDRAM initialization. This allows later SI initialization to see something closer to an expected value for the system uptime. [Happy]
- making logerror part of machine and device classes display tag of device that logged message [Miodrag Milanovic]
- naomi/triforce docs update [f205v]
- peplus.c: Documentation update based on newly found PSR (Program Summary Report). [Kevin N, BrianT]
- TMS5xxx: Fix for occasional audio 'spike' instability/wraparound glitches caused by improper truncation in the lattice filter multiplier. This is not an optimal fix as it isn't correct to hardware, but it works better than the previous approximation. [Lord Nightmare]
- Derived a new machine with improved memory map, remapped the roms load, and created proper inputs set for Genie (ICP-1, set 2). Also added technical notes and findings... [Roberto Fresca]
- Goldnpkr.c driver: Added games and technical notes, and some clean-ups... [Roberto Fresca]
- Fix all instances of PVS-Studio warning V578, "An odd bitwise operation detected. Consider verifying it". [MooglyGuy]
- Sharp MZ series:
*MZ-700: Increased speed of basic (MT 06058) by using bankdev; [Robbbert]
*MZ-700: Fixed shift, ctrl, function keys;
*MZ-800: Fixed crash when ramdisk accessed;
*MZ1500: now starts up and can run some programs;
*MZ-800, MZ-80K, MZ-80A can load mzf tapes.
- Fix some instances of PVS-Studio warning V501, "There are identical sub-expressions to the left and to the right of an operator". [MooglyGuy]
- hdc92x4: Fix ambiguity of ?: operator flagged by PVS-Studio [MooglyGuy]
- Jack Potten's Poker (NGold, set 3) improvemente: Fixed wrong inputs / coin lines through dedicated inputs. Also fixed graphics. [Roberto Fresca]
- Serial ports added to imds2 [F. Ulivi]
- Fix PVS-Studio warning V562, "It's odd to compare a bool type value with a value of 0/1" [MooglyGuy]
- Fix PVS-Studio warning V564, "The &/| operator is applied to bool type value. You've probably forgotten to include parentheses." [MooglyGuy]
- goldnpkr.c driver improvements. [Roberto Fresca]
- cmpacman: fix two DIP switches [Vas Crabb]
- Added partial decryption to the ICP1 daughterboard games. (currently only pokerduc set). Since it's just partial, commented out the code for now.... [Roberto Fresca]
- Added port impulse to the Golden Poker's second coin slot. This is needed for both royale sets. [Roberto Fresca]
- amstad: Transtape WIP support. [barry Rodewald]
- a7800.c - More accurately reflect '0x02XX' map per hardware documentation and testing. [Mike Saarna, Robert Tuccitto]
- TMS5220 and TMS5110: Add more verbosity to DEBUG_LATTICE [Lord Nightmare]
- namcos23: Better handle on the GPU comms [O. Galibert]
- OSD/SDL: add missing header to fix build on NetBSD. The file was removed from the other gmake.*/genie.make files. The build/gmake.* files do not exist upstream, so this is a purely local
problem. [Thomas Klausner]
- namcos23: port b bit 6 is also an input, handle accordingly. Probably JVS. [O. Galibert]
- mc6845: fixed hd6845 rasters in interlace mode [Nigel Barnes]
*bbc now uses correct hd6845
*saa5050 outputs all 20 scanlines
- a6809: Removed hack and fixed display for above saa5050 changes.[Robbbert]
- bbc: softlist additions/changes [Nigel Barnes]
*added part_id to many items
*added original protected floppies (FSD)
- bbc: preliminary support for FSD format. [Nigel Barnes]
- naomi.c: added "NAOMI Development BIOS v1.10" [Andy Geezer, MetalliC]
- Aristocrat MKIV driver: Changed the Fever Pitch input scheme and artwork layout, since it seems that the game lacks of a gambling or double-up feature. Also cleaned a bit the driver. [Roberto Fresca]
- Aristocrat MKIV driver: Fever Pitch service input is just 'reserve' feature/function. Changed the inputs and artwork layout accordingly. [Roberto Fresca]
- HLSL [imJezze]
*removed duplicate prescale fields
*made visibility of HLSL options depending on screen type
*disabled scanlines for LCD screen type Fixed reset of HLSL settings
*fixed bug that resets the HLSL settings when the screen size has changed
*removed hardcoded HLSL presets
*updates HLSL readme
*fixed creation order of D3D and HLSL resources
*sliders will be hidden when toggled off and will be shown when toggled on again
*screen adjustment (scale, offset) can now be handled by the respective render API itself (default behavior is as before)
*D3D (if HLSL) is activated handles screen adjustment by itself within the shader, which fixes the odd behavior of some effects (e.g. round corners) when screen scale and offset is used
*fixed bug that resets the HLSL settings when switching between window mode and fullscreen
*fixed changed screen adjustment for multi screens
*the vector renderer now tries to detect a invariabel vector intensity and disables the calculation of a dynamic beam width
*fixed not used HLSL settings from .ini if MAME was started without driver parameter
*removed default values from HLSL sliders, the defaults here are more like null values to hint when an effect would be disable
*slightly changed default HLSL settings
*fixed missing shadow mask texture when switching between window mode and full screen
- z800x: Fix the disassembly [Oliver Lehmann]
- ap2_dsk.c: support 36-track Apple II NIB images [Peter Ferrie]
- wozfdc: Warp factor 4 Scotty (much less CPU usage now!) [O. Galibert]
- vrender0: allow resolutions higher than 512x240 [Luca Elia]
- Updated OS/2 support for GEnie and MAME [KO Myung-Hun]
- mcatadv.c: Improved Nostradamus emulation [David Haywood]
*Sprite masking effect supported (stage 6 boss)
*Tilemap enable supported (flickering shadow for stage 7 boss)
*Priority 0 sprites now shown (final boss arms)
*BG colour changed to more likely pen (fade in/out on intro & end)
- se3208: make sure the low bits of the stack pointer are always 0 [Luca Elia]
- se3208.c: disallowed unaligned dword reads/writes, this allows Donggul Donggul Haerong to function, although not 100% sure it's the correct fix [David Haywood]
- Allow for Emscripten compile to JavaScript out of the box. MAME can now be built using Emscripten's 'emmake' tool, e.g. like so: emmake make SUBTARGET=pacman SOURCES=src/mame/drivers/pacman.cpp. This should produce a .js file which can be supplied to an HTML front-end. [Justin Kerk]

New machines added or promoted from NOT_WORKING status
- Fever Pitch? (2VXEC534, NSW, 90.36%) [Roberto Fresca, Matt B]
- Trivia R Us (v1.07) [J. Mathevet, Smitdogg, The Dumping Union, Luca Elia]
- Micro Engenho (Brazilian Apple 2 clone) [Felipe Sanches]

New clones added or promoted from NOT_WORKING status
- Forgotten Worlds (World, newer) [bill D, The Dumping Union]
- Fighter's History (World ver 43-09, DE-0395-1 PCB) [coolmod, rtw, The Dumping Union]
- Genie (ICP-1, set 2) [Roberto Fresca, Matt B]
- Genie (ICP-1, set 2) [Roberto Fresca]
- Karate Blazers (World, set 2) [caius]
- Jack Potten's Poker (set 8, Australian) [Roberto Fresca, Matt B]
- Jack Potten's Poker (set 9, 'just 4 fun') [Roberto Fresca, Matt B]
- Player's Edge Plus (PP0045) 10's or Better (Las Vegas Rio) [brianT]
- Player's Edge Plus (PP0104) Standard Draw Poker [brianT]
- Player's Edge Plus (PP0197) Standard Draw Poker (set 5) [brianT]
- Player's Edge Plus (PP0197) Standard Draw Poker (Cruise) [brianT]
- Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 5) [brianT]
- Player's Edge Plus (PP0221) Standard Draw Poker (set 2) [brianT]
- Player's Edge Plus (PP0423) Standard Draw Poker (set 4) [brianT]
- Player's Edge Plus (PP0454) Bonus Poker Deluxe (set 2) [brianT]
- Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [brianT]
- Player's Edge Plus (X002178P+XP000119) Double Bonus Poker [brianT]
- Sengoku Ace (Japan, set 2) [Alex Cmaylo]
- Bonne Chance! (Golden Poker prequel HW, set 2) [Roberto Fresca, ANY]
- Final Fight Revenge (JUET 990930 V1.100) [coolmod]
- Ripper Ribbit (Version 3.5) [coolmod, Ryan Holtz, The Dumping Union]
- 1943: The Battle of Midway (US) [caius, The Dumping Union]
- Rolling Thunder (rev 3, hack) [caius]
- Super Galaxians (Silver Systems) [Robbbert]

New machines marked as NOT_WORKING
- Cherry Master '99 [hsialin,Vas Crabb]
- Chicken (RHG0730, Export, 92.588%) [Roberto Fresca]
- Enchanted Forest (MV4033, Export, 94.97%) [Roberto Fresca]
- Club Kart for Cycraft (GDS-0029A) [Guru, R. Belmont]
- Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev. A) (GDS-0039A) [Guru, R. Belmont]
- Koala Mint (MV4137, Export) [Roberto Fresca]
- Magic Garden (AHG1211, Export, 88.26%) [Roberto Fresca]
- Sweet Hearts II (PHG0742, Export, 92.252%) [Roberto Fresca]
- Party Gras (MV4115/3, Export, touch) [Roberto Fresca]
- The Gambler (EHG0916, Export, 92.268%) [Roberto Fresca]
- Tropical Delight (PHG0625-02, Export, 92.25%) [Roberto Fresca]

New clones marked as NOT_WORKING
- Super Treasure Island (Italy, v1.6) [Any]
- The Typing of the Dead [twistedsymphony]
- Super 98 (ICP-1) [Roberto Fresca, Matt B]
- Golden Pyramids (AHG1206-99, NSW/ACT, 87.928%) [Roberto Fresca]
- Margarita Magic (EHG1559, NSW/ACT) [Roberto Fresca]

 

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est-ce qu'il y a un endroit ou on peut voir des screenshots ou prendre les nouveaux jeux qui sont fonctionnels avec la dernière version de l'émulateur?

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est-ce qu'il y a un endroit ou on peut voir des screenshots ou prendre les nouveaux jeux qui sont fonctionnels avec la dernière version de l'émulateur?

Ici :

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non mais ce genre d'info on trouve ça dans de plein de sites, si je reprends ma question, est-ce qu'il y a un lien de packs des nouvelles roms fonctionnelles? ou un un lien qui montre en screenshot les nouveaux jeux intéressants pour une nouvelle version de mame? pour que ce soit plus parlant, difficile à dire comme ça si c'est une maj intéressante ou non

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non mais ce genre d'info on trouve ça dans de plein de sites, si je reprends ma question, est-ce qu'il y a un lien de packs des nouvelles roms fonctionnelles? ou un un lien qui montre en screenshot les nouveaux jeux intéressants pour une nouvelle version de mame? pour que ce soit plus parlant, difficile à dire comme ça si c'est une maj intéressante ou non

Salut.(Regarde le change log conseiller par AlexxC)

Je sais pas si va intéresser,mais ici sa parle de dernier WIP:

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Ou les dernier dumps(certain ne son pas jouable sur MAME)

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j'ai lu le changelog, mais c'est un peu la jungle quoi, enfin je comprends que personne ne package les nouvelles roms pour la nouvelle version de mame

 

à moins que lui le fait?

 

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je ne peux pas checker le contenu des liens mega d'ici au boulot pour le moment

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Sur pleasuredome. Il y a des packages de roms pour chaques sorties de mame, un packages avec juste les nouveautées et un autre avec le fullset

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non mais ce genre d'info on trouve ça dans de plein de sites, si je reprends ma question, est-ce qu'il y a un lien de packs des nouvelles roms fonctionnelles? ou un un lien qui montre en screenshot les nouveaux jeux intéressants pour une nouvelle version de mame? pour que ce soit plus parlant, difficile à dire comme ça si c'est une maj intéressante ou non

 

Site sympa:

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MAME 0.169 dispo

 

Changelog :

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Pack de mise à jour des roms 0.168 vers 0.169 :

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Edited by Deunan

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Merci Deunan :very-good: .

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J'attend mon MAMEUIFX qui n'est toujours pas en 0.169:

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Je l'attends aussi, ça ne devrait plus tarder .

En attendant, j'ai de nouveau testé l’émulation saturn, c'est devenu vraiment pas mal sur la dernière version de yabause de devmiyax

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Rien de neuf a part de nouveaux clones et améliorations diverses,de plus en plus decevant Mame.Quand a la saturn je ne sais pas ce que cela viens foutre dans mame,la saturn a plus sa place dans Mess,mais depuis la fusion Mame,Mess c'est du grand n'importe quoi(avis personnel).J'ai 3 saturn a la maison donc l'emu SSF me convient parfaitement quand je veux tester un jeu.Enfin je vais de nouveau testé Yabause vu que deunan en dit du bien!

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Pour les consoles dans mame, c'est du fait que mame et mess ont fusionné pour ne plus faire qu'un. Aujourd'hui, M.A.M.E veut dire Mame And Mess Emulator. Après, pourquoi les dev ont fait ce choix, je ne sais pas, mais c'est vrai que c'est un peu con.

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On dira que je suis nostalgique du M.A.M.E Multiple Arcade Machine Emulator!!!!

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Je l'attends aussi, ça ne devrait plus tarder .

En attendant, j'ai de nouveau testé l’émulation saturn, c'est devenu vraiment pas mal sur la dernière version de yabause de devmiyax

Tien et pourquoi tu ne ferais pas un post dédier,ta l'air de bien connaitre cette émulateur car moi je suis un peux perdus...un bon petit tuto sa serai sympas.

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Voila la mise a jour de MAMEUIFX 0.169:

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EDIT:mise a jour des roms MAME 0.169: 

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Cool, je vais installer ça, maintenant. ^^

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Mise a jour de MAME finis ouf.......

pour dragon blaze,il faut effacer le fichier nvram pour le lancer,sinon il y aura une erreur comme message.

 

-le lien de la rom: 

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Pour desert wars dommage il manque les effet speciaux (presque comme X2222)

-le lien de la rom:

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MAMEUIFX 0.169.jpg

 

@Deunan

Si tu pouvais me faire un beau artwork (pour enlever les bande noir sur les coter)

Sa sera mon premier titre: dragon blaze.(Merci et prend ton temps)

par la suite je prépare une liste que je mettrais ici:

http://www.emuline.org/topic/625-artworks-mame/?hl=artwork&do=findComment&comment=6475

 

MAMEUIFX 0.169.jpg

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Il y a quoi d’amélioré dans Dragon Blaze, ça fait un baille qu'il fonctionne impec. 

Tu as testé Pollux et The Flying Tiger pour savoir si les corrections apportées par Haze sont effectives.

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Edited by lolo40

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Il y a quoi d’amélioré dans Dragon Blaze, ça fait un baille qu'il fonctionne impec. 

Tu as testé Pollux et The Flying Tiger pour savoir si les corrections apportées par Haze sont effectives.

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Je sais pas quel est l’amélioration mais il fallait que je fasse la mise a jour de cette rom(dragon blaze).

Pour pollux désoler j'aime pas ce jeux et le graphisme 8bit donc j'ai même pas pris la rom.

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@ Bruce je ne sais pas si tu utilises rocketlauncher mais je viens de convertir mon ancien pack de bezel.

Et dragon Blaze et beaucoup d'autres jeux vertical sont compris dedans.

Tu as moyen de le faire passé directement via mame mais il manque le fichier .lay (je crois), donc tu auras juste besoin de le créer.

Voici l'exemple :

NyJ6LK.png

 

Pour voir la totalité de mon taff

Cave full pack

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Mame Vertical

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Mame Horizontal

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Capcom

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Beaucoup d'autres s'ajouteront dans l'année..

Quelques un sont de krakerman sur hyperspin!

Bon jeux

Ash

Edited by Ashurax
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Merci Ashurax et oui il faut crée un fichier lay et voila j'ai du modifier l'image en utilisant la technique de Deunan  (png1 et png2) j'ai du couper l'image en 2 partis:

et voila le résulta:

 

MAMEUIFX 0.169.jpg

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Bah voila ^^

 

Comme tu vois, ce n'est pas dur ;)

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Bah voila ^^

 

Comme tu vois, ce n'est pas dur ;)

Non ces pas dure car j'ai piquer tes ligne de commande :P sur le fichier lay,sinon j'aurais pas pu deviner quel ligne de commande il fallait mettre. :furax:

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New unreleased shmup (Wing Force (Japan, prototype))has been dumped recently, anybody got the ROM for it?

 

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info:

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New unreleased shmup (Wing Force (Japan, prototype))has been dumped recently, anybody got the ROM for it?

 

 

Voilà pour Wing Force:

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RHaaaaaaaaa un nouveau proto, merci lolo40. :very-good:

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