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ArcCabView : Display your arcade games just as you want!


Houb

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Il y a 4 heures, XxTookie38xX a dit :

Il me reste plus qu'a créer un petit .bat pour gérer les copies à la volée dans un premier temps des différents bezets et .ini pour les jeux 4/3 (en exemple Star Trek Voyager qui utilise un réglage different des 3 autres jeux) et une suppression du bezel pour les jeux en 16/9, tout en essayant de garder l'affichage du frame, ça m'évitera de dupliquer le dossier teknoparrot spécialement pour 4 jeux

Si tu arrives à créer un .bat pour ça je suis preneur! :)

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Posted (edited)

ArcCabView MAME BGFX Chain 2.0 available !

 

Changelog :

- many things rewritten from scratch, many small issues fixed (2.0)
- even more performance improvements (2.0)
- the overall display result should be improved (2.0)
- the previous annoying moire effect issue should be now fully fixed (2.0)
- the mask texture 1x1 is now used by default (2.0)
- many default settings updated and improved (2.0)

 

Nota :
The 2.0 version needs previous ArcCabView's setting chains to be removed from the folder "bgfx/chains"
(to be more clean, they are now put in the "bgfx/chains/ArcCabView" folder)
The chain setting "ArcCabView_Dot" has been removed (this is now the "ArcCabView" chain default)
The old default chain setting is now called "ArcCabView_Mask2"

 

progear.png

 

ddonpach.png

 

 

ArcCabView Generic 2.5 (ReShade) available !

(Shader improvements, moire effect should be reduced)

 

TMNT_2.5.png

 

deltazeal_2.5.png

 

:)

 

 

Le 24/06/2022 à 17:30, KISS87 a dit :

any way to aply ArcCabView in any video player to wach old videos? Thanks

I tried with VLC and WMP and no: they don't load reshade...

Edited by Houb
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23 hours ago, Houb said:

ArcCabView MAME BGFX Chain 2.0 available !

 

Changelog :

- many things rewritten from scratch, many small issues fixed (2.0)
- even more performance improvements (2.0)
- the overall display result should be improved (2.0)
- the previous annoying moire effect issue should be now fully fixed (2.0)
- the mask texture 1x1 is now used by default (2.0)
- many default settings updated and improved (2.0)

 

Nota :
The 2.0 version needs previous ArcCabView's setting chains to be removed from the folder "bgfx/chains"
(to be more clean, they are now put in the "bgfx/chains/ArcCabView" folder)
The chain setting "ArcCabView_Dot" has been removed (this is now the "ArcCabView" chain default)
The old default chain setting is now called "ArcCabView_Mask2"

 

progear.png

 

ddonpach.png

 

 

ArcCabView Generic 2.5 (ReShade) available !

(Shader improvements, moire effect should be reduced)

 

TMNT_2.5.png

 

deltazeal_2.5.png

 

:)

 

 

I tried with VLC and WMP and no: they don't load reshade...

 

great update and big thankyou for the updated works!

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i just did testing on the new bgfx chain. first time i was a bit unsure about the new look and i dont know why but it felt like something was not right.

 

It was just i was so used to the way the older version looked. now that i have used the new version for some time the old version looks bad! really nice work on the new version, i feel like you have done good work on the issue where things looks washed out colour wise, because the brightness is up too high, but it actually was not. this is much better now and i dont feel like i have to turn down the brightness, which didnt really fix it anyways.

 

it also feels a lot smoother when playing. it'sa very nice update. the only thing i picked up on was the white halo glow around white text on black background. i know this is a setting, but i would probably tone that down a little in my install. i'm so happy that you continue to develop this tool. it makes my entire arcade emulator game playing experince a lot better. tomorrow i will put it side by side with my arcade nanao ms9 machine and compare the new to the original pcb. i did a lot of compare with the previous version and there were a lot of issues when you put them side by side. interested to see how this one looks! i'll report back tomorrow.

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Posted (edited)
Il y a 11 heures, arcadeforty a dit :

i just did testing on the new bgfx chain. first time i was a bit unsure about the new look and i dont know why but it felt like something was not right.

 

It was just i was so used to the way the older version looked. now that i have used the new version for some time the old version looks bad! really nice work on the new version, i feel like you have done good work on the issue where things looks washed out colour wise, because the brightness is up too high, but it actually was not. this is much better now and i dont feel like i have to turn down the brightness, which didnt really fix it anyways.

 

it also feels a lot smoother when playing. it'sa very nice update. the only thing i picked up on was the white halo glow around white text on black background. i know this is a setting, but i would probably tone that down a little in my install. i'm so happy that you continue to develop this tool. it makes my entire arcade emulator game playing experince a lot better. tomorrow i will put it side by side with my arcade nanao ms9 machine and compare the new to the original pcb. i did a lot of compare with the previous version and there were a lot of issues when you put them side by side. interested to see how this one looks! i'll report back tomorrow.

 

Glad you like it :)

I don't think it will really look the same as a real screen when compared side by syde.

The goal is more to get something easily, quick, clean, powerful and nice to create the best possible "illusion" with the frame, the curvature, the scanline and the textured dot display.

 

I don't think it really looks the same as a CRT screen but I think the "illusion" is now really "nice" : when it runs on my cab, it really looks like there is a CRT screen inside (at least when we are a few meters away) :)

Just like this for example:

IMG_20220701_083251_139.jpg  IMG_20220701_085010_279.jpg

 

I'm waiting for your side by side comparaisons, for sure it will be interesting 😃

Edited by Houb
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@Houb tu as réalisé là un travail de fou sur ce shader.

 

Petit retour vite fait, et un retour positif qui plus est, je viens de tester sur les jeux Namco System 22 avec ta dernière mouture mame 242, le résultat est plus que satisfaisant. ça moire plus du tout.

 

Je continue mes tests, mais d'ores et deja je vais maj ma build avec ces nouveaux packages tellement le resultat est bon

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  • 1 month later...
 
  • 3 weeks later...

First time trying this could someone help please. I set exe to SonicDash_R_Ring. Launcher to TP exe. Command to --profile=SonicDashExtreme.xml

Says unknown game so I choose it from list. It loads then Arccabview.exe says Error! sorry there is something wrong.

Please check Arccabview.ini and your game settings.

Could it be anymore cryptic!

 

If not anyone know how to fix the screen from being on one side with part of screen missing. I tried borderless gaming but no good.

Edited by VirtuaTK
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I have gotten arccabview working with SDE via Jconfig. I turned all the bezels off and even got rid of the dgVoodoo logo. Somehow it now looks the right ratio. Dpad looks like a circle on screen. Now after the attract mode cycles it crashes.

Lol I can't seem to win with this game.

It says a few textures are missing in the reshade menu but I don't think it would cause this.

 

Edit Crashes when pressing start too.

 

I tried another sample with all setting setup the way it wants. It still crashes

Edited by VirtuaTK
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6 hours ago, Houb said:

@VirtuaTKdgVoodoo DirectX VRam default is too low for this game.

Put "2048" instead of "256" in the dgVoodoo.conf file of this game and it won't crash anymore :)

 

Fresh copy tried Arccabview default. Didn't give me a drop down list to choose from. Failed.

Tried the Arccabview files from VM and the VRAM is already set to 2048. Loads then crashes.

Thanks but not helped.

I might have missed something so will go over it all again. This game is a nightmare.

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Phew this was hell.

So I got SDE without Jconfig from VM. Got the latest Jconfig from jconfig universe. No need for patch for 60fps as it has option now.

I used Arccabview general and ran setup.

I then edited and put "2048" instead of "256" in the dgVoodoo.conf file.

Other combinations of files will not work!

As a preference I removed all borders/overlay. At one point the screen rotated on it's own. lol I nearly cried. Drop down menu options will rotate it back.

Another preference was to change screen ratio.  It looks squished to me by default. Setting 9:16 instead of 3:4 the circles onscreen look correct but looking at cab pictures screen looks too thin. I changed to 10:16 and it looks about bang on. Never played it in real life mind you.

My vendetta with this one is over.

Edited by VirtuaTK
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  • 4 weeks later...

I first want to give a big thank you to the developers of this. I can finally play Sonic Extreme and it's way fun. Quick question. Is there a way to get rid of the lag? My game will lag a little every 5-10 secs. Wasn't sure if that was something I could adjust in the settings or if it was simply an issue on my end with my computer specs. Also, is there a way to add different or custom bezels? I know some other bezels exist out there. Just curious, or do you have to use the default one (which is fine). 

 

Either way, a big thanks. 

Edited by dgrace
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  • 3 weeks later...

@Houb

Je me suis mis en tête de mettre à jour les lay files pour MAME vers le nouveau système d'artworks développé depuis fin 2020 et j'ai réalisé que le frame utilisé pour

gen_horizont et gen_vertical (1080p) est différent de celui de MAME\Artwork\ArcCabView (720p). Il y a une raison particulière à ça ?

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salut.

les frames dans les gen_horizontal et gen_vertical ne sont là que pour etre utilisées sans le shader BGFX. C'est utile pour les jeux "vector" par exemple.

dès que le shader bgfx est utilisé la frame est prise dans artwork\ArcCabView et il ne faut plus utiliser celle de l'artwork (sinon elle va s'afficher par dessus l'autre et ca casse tout! 😄 ).

Le fait que la frame soit différente n'a aucun intéret, ca devrait etre la même (enfin on fait ce qu'on veut, mais pour uniformiser ce serait bien que soit la même...), je l'avais mise en 720p car ça me semblait suffisant, j'ai visiblement simplement oublié de mettre à jour les artworks "gen_" :)

 

@dgrace

 yes you can add custom bezel and arts in "UserTextures\ExactNameOfTheGame\" :)

 

Edited by Houb
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Merci pour la rapidité et la précision de ta réponse 👍

J'ai fini d'éditer les lay files. Alors si cela peut vous intéresser toi et d'autres membres de la communauté, voici donc les artworks d'ArcCabView MAME BGFX Chain 2.1 avec des lay files mis à jour et la frame des "gen_v/h" en 720p.

=> https://mega.nz/file/QWBCXJJC#D-n_LVJBmz2OPYgrpwjp4pjCqOYYmYPh3NuRZY61e_8

 

J'ai commencé à mettre à jour la trentaine d'excellents artworks pour CAVE que tu as posté il y a 2 ou 3 ans, je repasserai les publier une fois la tache accomplie 😁

 

 

 

 

Edited by r0n1n
Modif lien dl
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@r0n1nCool merci! sympa de mettre la main à la pâte :very-good:

Edit: attention quand même, en changeant les noms dans les fichiers lay ca va casser les configs que j'avais fait:

- dans raster.ini j'avais mis "View=Artwork" donc ca choisissait par défaut une vue commençant par "Artwork" et maintenant ils ne s'appellent plus comme ça.

- dans vector.ini et vector-mono.ini j'avais mis "View=Artwork Generic 16:9 With Frame" et idem maintenant ça a changé dans tes fichiers .lay

 

Sinon en fait j'ai une version améliorée que j'ai jamais vraiment finie pour ArcCabView ReShade et BGFX, j'avais bien bossé dessus fin juillet mais j'ai du passer à autre chose, il y a pas mal de progrès intéressants mais j'ai jamais releasé ni vraiment été au bout de ce que je voulais faire. Toutefois c'est fonctionnel en l'état et mieux (et en plus je sais plus ce que je voulais encore changer lol)... Faudrait que j'update en l'état avec ces ajouts...

 

 

Edited by Houb
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Updates

 

ArcCabView_ReShade_Launcher_generic_2.6

- "overlay texture" removed (the effect is now simulated with the new "curvature boost" option)
- "oversample boost" fixed and improved
- rotated game display is improved (internal gamecopy and bloomblur textures are now rotated)
- bloom aspect ratio improved and fixed
- default "frame texture" updated and frame display code improved
- frame color and frame brightness options added
- some shader improvements and fixes

 

ArcCabView_MAME_BGFX_Chain_2.2

- overlay texture removed and now simulated
- frame texture size and code updated
- some performance improvements
- artwork's lay files updated by r0n1n

 

unknown.png

 

ArcCabView_MAMEUI64_0.248_BGFX_Chain_2.2

- updated with BGFX Chain 2.2

- ffightaec2 (Final Fight 3 players hack version CPS2)  added (from HBMAME)

- Teenage Mutant Ninja Turtles - Mutant Warriors (SNES bootleg) support added (from MAME 0.249 WIP)

 

PinCabView2D_3.2c

- updated with ArcCabView shader 2.6 (CRT effect and performances are improved)

 

 

As usual, it's available here :

https://www.mediafire.com/folder/5ttx0loy7lzfy/ArcCabView

 

Enjoy! :)

 

PS: the above releases are the the result of my very last updates made before I had to stop working on ArcCabView this summer.

I hope nothing is broken because I'm afraid the next update won't be for this year ;)

Edited by Houb
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MERCI :Clap:

Je viens de tester succinctement la version 2.2 pour MAME ça m'a l'air de très bien tourner mais j'aurai un plus de temps pour voir ça dans la soirée.

Comme promis, voici les artworks CAVE et le Neo-Geo générique avec des lay files mis à jour.

Après avoir supprimé les frames intégrées aux images, j'ai du très légèrement éditer les bezels (les étirer de 2 pixels de chaque côté de l'écran de jeu) pour avoir un résultat nickel.

 

Liste des roms concernées:

akatana
ddp2
ddpdfk
ddpdojblk
ddpdojt
deathsm2
deathsml
dfkbl
donpachi
dsmbl
espgal
espgal2
esprade
feversos
futari15
futaribl
guwange
ibara
ibarablk
ket
mmpork
mushisam
neogeo
pinkswts

 

Et hop ! 😃

=> https://mega.nz/file/AHAjHbpS#KXPcbSyC4Ku0DFEBBTWxXNAPxobfSIX1mAmFBsEDE7s

 

 

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  • 2 weeks later...

J'ai donc testé de façon approfondie les shaders BGFX pour MAME sur plusieurs machines différentes cette semaine et ça tourne TRES bien, manifestement la version 2.2 monopolise moins de ressources et cela se ressent clairement sur les petites configs et les affichages en UHD.

Et les reflets sur la nouvelle frame... Rhâââ, que c'est beau !

J'ai également passé quelques heures à jouer à Shredder's Revenge avec l'ArcabView Reshade et idem, ça tourne très bien.

 

Du bon bon boulot, bravo.

 

 

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Merci beaucoup pour tes tests :)

Oui pour mame la chain 2.2 doit etre aussi rapide que CRTGeomDeluxe, peut-être même plus rapide en fait ;)

Content que de voir que d'autres que moi aiment le résultat! :jeu-video:

 

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I cant for the love of me not get this to work on "KOF: Sky Stage" TTX using JConfig.

All works before I try to setup the ArcCAbview. Pointing to "game.exe" the launcher as "jvs_loader.exe" but get error when it tries the setup initially.

Maybe it some what of timeout oas the game is kinda slow loading on my rig. Can this be increased? Sucessfully did this to "GigaWin Generations" but this title isnt playing that nice 😞

Edited by gStAvEn
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@gStAvEnYep just tried and it doesn't work anymore.

I made some investigations and there is a problem with this game and the last dgVoodoo2 versions (it has been updated in ArcCabView packages)

I just updated https://www.mediafire.com/file/vr82yfyies7iet0/ArcCabView_ReShade_Launcher_generic_2.6.7z/file

So please download this fixed version and try again :) (as the dgVoodoo.conf file in your game folder won't match anymore, please do a reset of this game)

Keep me informed ;)

 

 

Edited by Houb
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18 hours ago, Houb said:

@gStAvEnYep just tried and it doesn't work anymore.

I made some investigations and there is a problem with this game and the last dgVoodoo2 versions (it has been updated in ArcCabView packages)

I just updated https://www.mediafire.com/file/vr82yfyies7iet0/ArcCabView_ReShade_Launcher_generic_2.6.7z/file

So please download this fixed version and try again :) (as the dgVoodoo.conf file in your game folder won't match anymore, please do a reset of this game)

Keep me informed ;)

 

 

 

Heeeyyy! Thanks for the super quick reply and the working fix! Hooked directly as it should now!!! Thanks a bunch!

Here's a in-game pic of it running 🥰

Untitled.jpg

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Nice :)

You should get something like that with Raiden III & IV, SNS3, Gigawing Generation,... and others too ;)

If you find any issue please keep me informed: I can't check all games each update time... 😄

 

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Gigawings works better with the old one actually, the new one got too much sharpening, looks strange. I be happy too Sir. Setting things up so I report back if any other gives me trouble 😘

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il y a 3 minutes, gStAvEn a dit :

Gigawings works better with the old one actually, the new one got too much sharpening, looks strange. I be happy too Sir. Setting things up so I report back if any other gives me trouble 😘

Please try again with the new 2.6 version, it should resolve the pixaleted result too (it was last dgVoodoo version related too...)

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  • 2 weeks later...
On 4/10/2022 at 12:00 PM, jrFmm said:

Zuma Deluxe, PCSX2, MAME, Kega Fusion, Model 2, DOSbox, Out Run Enhanced and Bejeweled 2. 

Would you or someone else be able to take me through a basic setup for PCSX2 and Dolphin? Trying various things and failing, a slow process as a lot of this just a notch outside my experience. 

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Hi! I love your work Houb and I’ve been using it since the start. However the latest version was a bit of a let down. It is way over bloomed here. In the old versions there was a slider to turn down blooming but i found no way of doing that in the latest one?

I tried it on 198x and the title screen and other darks scenes just looked blurred out. All details gone and they are way too bright.

 

Can something be done about this?

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