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[Arcade PC] Hypseus Singe - 4k Daphne Laserdisc Emulator (Windows, Mac, Linux)

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On 03/09/2021 at 11:43 AM, famawizard said:

It would be possible to add additional video decoders other than simple mpeg-2?

 

Not without considerable rewriting of the underlying engine. This is a port of Daphne VLDP, and this has always used MPEG2.

 

I suspect that the issues of changing codecs would break Daphne far more than Singe, but then we have Singe 2 which already has those enhancements.

 

I also think most people will want to use their existing video for Daphne, the 4k is probably only for enthusiasts.

 

I'm sure it could be done, but I very much doubt this change would be anywhere near trivial.

 

The project is open source, so anyone is welcome to attempt, but for the above reasons, it would need to support both the original and newer codecs with auto-detection between them.

 

Note: Some audio specs are very specific in Daphne, so this would also have to be taken into account in introducing new codecs:

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Edited by xxOToTOxx

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With a massive thanks to @DarkVoid666 for all the work, and @Nit3H8wk as technical adviser :)

 

Super don Quix-ote 4k:

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Windows Template: 

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sdq-2.png

sdq-1.png

sdq-4.png

 

There are two sets of .bat files within the Windows Template.

The default will enable SDL2 bilinear scaling, the other will disable this feature.

 

overlay.png

 

Edited by xxOToTOxx
Download link updated

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Again all the credit goes to @DarkVoid666 for the encoding.

 

This was a particularly tricky re-code due to the dire condition of the source material, but here is:

 

Esh's Aurunmilla 4k:

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Windows Template:

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esh-2.png

esh-1.png

esh-4.png

 

 

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hello, i'm using Hyperspin, no problem with daphne, no problem with singe 1 games, but i can't run game about hypseus singe. i have module issues. I'm using daphne.ahk for the first and daphnesinge.ahk for the second. with hypseus games they start but after some second i have a window with module problem (hypseus is 2.6.14 version)

any idea?

 

Edited by MrBerni
aggiunta frase

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18 hours ago, MrBerni said:

hello, i'm using Hyperspin, no problem with daphne, no problem with singe 1 games, but i can't run game about hypseus singe. i have module issues. I'm using daphne.ahk for the first and daphnesinge.ahk for the second. with hypseus games they start but after some second i have a window with module problem (hypseus is 2.6.14 version)

any idea?

 

 

Can you provide (full) logs when it fails?

 

Would be useful to see what arguments are being passed to Hypseus also ?

 

I am not familiar with Hyperspin. But I found some examples of daphne.ahk and daphnesinge.ahk, and they look sane.

 

If it is starting up then failing, it sounds like a late stage failure, maybe not locating the fonts. Did you install the Hypseus 'fonts' directory to the Daphne home?

 

If you can provide some logs, I will be able to debug further.

 

Edited by xxOToTOxx

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@DarkVoid666 encoding presents:

 

Cliff Hanger 4k:

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Windows Template:

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cliff-1.png

cliff-2.png

cliff-3.png

Edited by xxOToTOxx
HypseusSingeCliffv2

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Il 18/9/2021 Alle 19:12, xxOToTOxx ha scritto:

@DarkVoid666 encoding presents:

 

Cliff Hanger 4k:

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Windows Template:

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AMAZING...Ispossible in fullscreen? Without bezels

Edited by Rex2573

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1 hour ago, Rex2573 said:

AMAZING...Is possible in fullscreen? Without bezels

 

Use:   

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New Windows Template here: 

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This will remove the side bars, but not the top and bottom, that would require a recode, but is as per original.

 

 

Edited by xxOToTOxx

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Hi all, 

 

was not sure if to start a new topic or reply to this thread (apologies if done wrong)

 

I am currently running old Daphne Loader - works fine, but when i saw some of these upgraded visuals - WOW, I needed to try Hypseus Singe!

 

I am already running the Singe emulator and have the Laserdisc games like Mad Dog Mcree running also - so not a complete noob in getting emulators to run.  However I am a bit stuck here.  

 

I am running / installing on a normal PC and I downloaded 2.6.15 Win 32 version along with the Windows batch files and extracted contents into a new folder.  However I then had problems getting the games to work, but messed around and managed to move forward.  Not sure if what I have done is correct or not.  

 

1.  The games only run when the Windows Batch File for said game is clicked.  I thought I could select the Hypseus application and be taken to a select screen like Singe.  When I click it, I get an error saying Bad Command line or initalization problem. Console: unknown game type specified.  However as earlier mentioned when the game batch file is selected, it runs.  I am doing something wrong or is there no selection screen like Singe or a Loader like Daphne?

 

2.  I cannot get the ActionMax or Singe Laserdisc games to run, whilst successful with the Daphne and the newer HD video files.  I put Space_Pirates_Singe_2 in the Singe folder in Hypseus Singe and renamed it to just spacepirates.  Yellow warning text appears in the CMD stating WARN (8836) [ldp_vldp::read_frame_conversions@1060] could not open framefile: singe/spacepirates/spacepirates.text

 

The Space Pirates folder I copied from Singe held 6 folders (CFG, Fonts, Overlay, Script, Sounds and Video) do I keep them all there or should the video files along with the script just be there, like there are in my vldp folder for Cliff Hanger

 

Mad Dog tried - error - Script singe\maddog\maddog.singe does not exist.  Original folder in Singe called Maddog_McCree_Singe_2.  So renamed it to just maddog in Hypseus Singe / Singe.  Same error

 

For ActionMax tried Blue Thunder.  Original text doc in my Singe folder is called frame_BlueThunder, so changed just to BlueThunder and I amended the top line of the text file to the correct folder. Or should I leave it as the default ./ ???  Error though stating could not parse video because file video_ActionMaxIntro.mkv could not be opened (VLDP error - did not find expected header.  Is this mpeg stream demultiplexed??

 

The video is in the folder and works correctly in Singe - again, am I missing something blindingly obvious here?

 

3.  The Daphne game sounds when running the games is a lot lower than when I run the same game at the same volume settings via Daphne Loader.  Something I am doing wrong?  I just copied and pasted the other files over from my Daphne setup

 

4.  I have managed to download (and run) some of the enhanced versions (Cliff Hanger is simply amazing compared to the version I was running in Daphne, just need to add that) managed to find  Esh's Aurinmila and Thayer's Quest.  Are there Dragons Lair and Space Ace versions too? Are these in the Daphne 4k V7.iso (62gb) along with all the others I guess? 

 

Apologies for long thread,  I really really tried everything before posting

Edited by FP125

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excuse me but i ignore how to use your games  ESH  and DON QUIX OTE  with your emulator    and unfortunately they are not in 16 9    but 4 3...i tried to use them on daphne  but nothingh to do...help me please

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9 hours ago, FP125 said:

I am currently running old Daphne Loader - works fine, but when i saw some of these upgraded visuals - WOW, I needed to try Hypseus Singe!

 

:very-good:

 

Quote

I am running / installing on a normal PC and I downloaded 2.6.15 Win 32 version along with the Windows batch files and extracted contents into a new folder.  However I then had problems getting the games to work, but messed around and managed to move forward.  Not sure if what I have done is correct or not.  

 

1.  The games only run when the Windows Batch File for said game is clicked.  I thought I could select the Hypseus application and be taken to a select screen like Singe.  When I click it, I get an error saying Bad Command line or initalization problem. Console: unknown game type specified.  However as earlier mentioned when the game batch file is selected, it runs.  I am doing something wrong or is there no selection screen like Singe or a Loader like Daphne?

 

Firstly, a bit of history and heads up.

 

Work on Hypseus began to run on Linux and Raspberry Pi (which had no easy to implement Singe support). These systems have several frontends for Retro gaming setups. These Retro gaming platforms all utilize start scripts (i.e. bat files) that call hypseus with the arguments required for the specific games. Therefore there was no need for a 'Frontend' as it is all handled in gaming platform 'scripts' (bat files) and config.

 

The Windows port of Hypseus was first suggested by LizardKing in this forum, and would in essence provide a standalone emulator that required the same arguments. There are of course Gaming frontends for Windows: LaunchBox and HyperSpin that in essence do the same thing as RetroPie or Recalbox in Linux. It is initially assumed therefore that Hypseus be setup and run within these environments, and a knowledge of Daphne arguments may be required to do this. Personally I do not use Windows, and have little knowledge of those Widows based gaming platforms.

 

There is nothing that prevents you running Hypseus from .bat files as standalone games. I will detail below as best I can.

 

Standalone setup in Window:

 

As anyone who has used Daphne is aware, it requires some experimentation of the arguments to get things 'just right'. And everyone's 'just right' is different.

So generic settings are provided in the repo batch files to be used as a starting point.

 

The provided .bat files are setup to run within the directory you install Hypsues. Let's say:

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When you are within that directory, the paths to the ROMS and video files make sense. Look at an example .bat file for 'lair':

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As you can see, the 'vldp_dl' sub-directory has to exist within the directory you are starting from in order for this to make sense.

 

So, if you want to run the .bat file from some other location, there are a couple of things you could do to ensure it knows where things are:

 

1. Easiest (Add a 'cd' to the home directory at the beginning of the bat file):

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2. Far more work (Provide the full path to all the arguments, you will probably also need to change the paths to video in the framefiles):

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There may be better ways, as I say I am no Windows developer.

 

 

Quote

2.  I cannot get the ActionMax or Singe Laserdisc games to run, whilst successful with the Daphne and the newer HD video files.  I put Space_Pirates_Singe_2 in the Singe folder in Hypseus Singe and renamed it to just spacepirates.  Yellow warning text appears in the CMD stating WARN (8836) [ldp_vldp::read_frame_conversions@1060] could not open framefile: singe/spacepirates/spacepirates.text

 

The Space Pirates folder I copied from Singe held 6 folders (CFG, Fonts, Overlay, Script, Sounds and Video) do I keep them all there or should the video files along with the script just be there, like there are in my vldp folder for Cliff Hanger

 

Mad Dog tried - error - Script singe\maddog\maddog.singe does not exist.  Original folder in Singe called Maddog_McCree_Singe_2.  So renamed it to just maddog in Hypseus Singe / Singe.  Same error

 

For ActionMax tried Blue Thunder.  Original text doc in my Singe folder is called frame_BlueThunder, so changed just to BlueThunder and I amended the top line of the text file to the correct folder. Or should I leave it as the default ./ ???  Error though stating could not parse video because file video_ActionMaxIntro.mkv could not be opened (VLDP error - did not find expected header.  Is this mpeg stream demultiplexed??

 

The video is in the folder and works correctly in Singe - again, am I missing something blindingly obvious here?

 

Hypseus is based on the original Daphne codebase, which has very specific requirements in video and audio. This includes the original Singe 1 games that were a plugin to Daphne.

 

Although Singe 1 games will run unaltered (most of which you can grab in this forum), Singe 2 games will not run in Hypseus without porting. There is a dedicated Repo on this topic here:

 

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Quote

 

3.  The Daphne game sounds when running the games is a lot lower than when I run the same game at the same volume settings via Daphne Loader.  Something I am doing wrong?  I just copied and pasted the other files over from my Daphne setup

 

This is an option in the .bat files: Remove/adjust the following arguments to adjust volumes:

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Quote

4.  I have managed to download (and run) some of the enhanced versions (Cliff Hanger is simply amazing compared to the version I was running in Daphne, just need to add that) managed to find  Esh's Aurinmila and Thayer's Quest.  Are there Dragons Lair and Space Ace versions too? Are these in the Daphne 4k V7.iso (62gb) along with all the others I guess? 

 

 

The best versions of non-hypseus game video, are linked by @maabus here. If I'm nice to him he may link Hypseus in there too :)

 

The original Daphne had experimental OpenGL (now mostly deprecated) for some titles, lair, lair2 and tq. So very nice upscales of these already exist. 

 

The 4k versions in this thread will only work in Hypseus Singe, which made the jump from now long deprecated SDL1 to SDL2 and can support UHD video.

 

Note: There are some other 4k videos linked on the first post in this thread.

 

 

 

Edited by xxOToTOxx

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56 minutes ago, Rex2573 said:

excuse me but i ignore how to use your games  ESH  and DON QUIX OTE  with your emulator    and unfortunately they are not in 16 9    but 4 3...i tried to use them on daphne  but nothingh to do...help me please

 

These 4k files will not work in Daphne, only Hypseus Singe.

 

To use: Download the relevant 'Windows Template' for the game, grab the m2v video from the separate link and place in the relevant sub-directory. Run the .bat file.

 

Only 4:3 versions of these videos have been made to ensure that all the video content has been preserved, as per the originals.

 

I am not an advocate of cropping the video of the games.

 

Edited by xxOToTOxx

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2 hours ago, xxOToTOxx said:

 

The best versions of non-hypseus game video, are linked by @maabus here. If I'm nice to him he may link Hypseus in there too :)

 

I'll try to add these as soon as i can! ;)

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4 ore fa, xxOToTOxx ha scritto:

 

These 4k files will not work in Daphne, only Hypseus Singe.

 

To use: Download the relevant 'Windows Template' for the game, grab the m2v video from the separate link and place in the relevant sub-directory. Run the .bat file.

 

Only 4:3 versions of these videos have been made to ensure that all the video content has been preserved, as per the originals.

 

I am not an advocate of cropping the video of the games.

 

Great work My friend but i hate 4_3

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35 minutes ago, Rex2573 said:

Great work My friend but i hate 4_3

 

You can use -x 3840 -y 2160 and it will scale to your (wide)screen display.

 

It will loose the original aspect ratio and be a little stretched, but at least you will see all the original content unlike cropped 16:9 ;)

 

Hypseus will by default adhere to the aspect ratio of the source video, so if the video is 16:9 it will display it as such - another enhancement over the original codebase.

 

You can force a rescale with the -x and -y arguments if you are that way inclined:

 

sdq_ws.png

esh_ws.png

 

Edited by xxOToTOxx

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23 ore fa, xxOToTOxx ha scritto:

 

Use:   

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New Windows Template here: 

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This will remove the side bars, but not the top and bottom, that would require a recode, but is as per original.

 

 

excuse where i must put this file with resolution..in what folder

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4 minutes ago, Rex2573 said:

excuse where i must put this file with resolution..in what folder

 

You would need to edit the .bat file(s) in the game folder and add these arguments. 

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20 minuti fa, xxOToTOxx ha scritto:

 

You would need to edit the .bat file(s) in the game folder and add these arguments. 

and to play in 16  9   a must edit what my friend

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23 minuti fa, xxOToTOxx ha scritto:

 

You would need to edit the .bat file(s) in the game folder and add these arguments. 

ok perfect thanks a lot..a last question  to play with xbox pad what i should do my friend

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11 minutes ago, Rex2573 said:

ok perfect thanks a lot..a last question  to play with xbox pad what i should do my friend

 

You can either use something like xpadder, or alter the config file 'hypinput.ini' file in the same folder to map joystick keys.

 

The default control keys are:

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Further details are here: 

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3 minuti fa, xxOToTOxx ha scritto:

 

You can either use something like xpadder, or alter the config file 'hypinput.ini' file in the same folder to map joystick keys.

 

The default control keys are:

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Further details are here: 

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ok i thinked that was just ready and posted a preconfigured file ini as foe dapnhe or singe..ok

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19 hours ago, Rex2573 said:

ok i thinked that was just ready and posted a preconfigured file ini as foe dapnhe or singe..ok

 

I wished I could give a config file that worked for everyone, but everyone's setup is different, and Windows is worse than Linux in this respect.

 

You need to configure your joystick config, either through something like 

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 or using joystick to keyboard mapping utils such as xpadder for your setup.

 

I have made hypinput.ini simpler to configure than the original Daphne dapinput.ini, but it still requires you to invest some time...

 

But once it's done. you can copy the .ini file to as many places as you have Hypseus.

 

 

Edited by xxOToTOxx

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Am 7.10.2021 um 23:41 schrieb Rex2573:

ok i thinked that was just ready and posted a preconfigured file ini as foe dapnhe or singe..ok


I would also recommend xpadder, i'm using it for several years now, lots of configuration options, easy to handle and works perfectly.:very-good:

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On 08/10/2021 at 8:06 AM, xxOToTOxx said:

 

You can use -x 3840 -y 2160 and it will scale to your (wide)screen display.

 

It will loose the original aspect ratio and be a little stretched, but at least you will see all the original content unlike cropped 16:9 ;)

 

Hypseus will by default adhere to the aspect ratio of the source video, so if the video is 16:9 it will display it as such - another enhancement over the original codebase.

 

You can force a rescale with the -x and -y arguments if you are that way inclined:

 

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but it wont be 4k just scaled right?

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vor einer Stunde schrieb Cool Coyote:

but it wont be 4k just scaled right?

The files provided here are upscaled to 4k, with the original 4:3 aspect ratio, so they are 2880x2160
The arguments provided by xx0ToT0xx are forcing it to 16:9 by stretching it, to fill the screen left and right.
This is just if you don't like having black bars left and right and don't care about the original aspect ratio and having a slightly warped video then.
 

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1 hour ago, DarkVoid666 said:

The files provided here are upscaled to 4k, with the original 4:3 aspect ratio, so they are 2880x2160
The arguments provided by xx0ToT0xx are forcing it to 16:9 by stretching it, to fill the screen left and right.
This is just if you don't like having black bars left and right and don't care about the original aspect ratio and having a slightly warped video then.
 

ok , good 1

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Resurrection of a Singe Curio:

 

typing-md2.png

md2te.png

 

 

Edited by xxOToTOxx

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I'm pretty new to Hypseus and I have trouble making my Sinden Lightgun work correctly...

 

With original Daphne Singe games, when not using the Sinden argument in the .bat file, my Sinden works but I have an offset issue (when aiming towards the center of the screen, crosshair is too far on the right). Strangely enough, downscaling the vids to 640x480 solves the issue.

 

Now with the SInden argument, crosshair disappear when aiming to the screen and comes back when moving the mouse. I tried the -manymouse argument alone and it's the same so I suspect it's the cause of my issue, but I may be wrong obviously...

 

Any idea how to solve this ?

 

TIA

Edited by Tremolux

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3 hours ago, Tremolux said:

Now with the SInden argument, crosshair disappear when aiming to the screen and comes back when moving the mouse. I tried the -manymouse argument alone and it's the same so I suspect it's the cause of my issue, but I may be wrong obviously...

 

@Tremolux

Heya,

 

I have altered the code and (re-)released 2.6.16 Windows version in the repo.

 

Can you download this zip again. You then only need to take the hypseus.exe from the new zip and add it to your existing directory (overwriting).

 

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Don't use the -manymouse argument, (was introduced mainly for Linux), and it doesn't seem to work correctly in Windows.

 

Just use the -sinden argument.

 

I don't have my Sinden yet (still waiting), so have been developing mainly from Sinden user feedback. However, conducting tests with DophinBar this seems to work in Windows. Hopefully also fixing the need to resize to 640x480.

 

Let me know if that helps.

 

Edit: Could you also verify if specifying a 16:9 ratio (-x 1920 -y 1080) still works accurately ?

 

Edited by xxOToTOxx

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