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Karis

[SINGE 2] New Laserdisc Engine + Games (05/04/21 New HD Port)

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Le 13/02/2021 à 11:50, Niola a dit :

I speak english so so.


What is the official list of SINGE 2 video games TODAY?
 

I have a slow connection and I will download the singe and games in a long time, then I will read the instructions of this emulator.
In the meantime you can tell me, is singe 2.0 a "closed" emulator? Does it only work with "his stuff"? Or can it also work with the software for the Daphne and the Singe 1?
 

Do you have Internet addresses talking about the laser game emulated with the Mame?
And do you know the laser games officially supported by Mame (TODAY)?
 

Karis continue like this, if it's 4: 3 is 4: 3, if it's 16: 9 is 16: 9, the conversions are always wrong.

But I do not understand a this:

>>>

4/3 VERSIONS:

For Asterix, Mononoke, Sucker Punch, Cliffhanger, Fire and Ice & Titan A.E i also made 4/3 cropped versions (if your screen is not 16/9).

You just need to put the file in the Movie directory (replacing the 16/9 movie)

>>>

If I play these games without this modification, do they work normally in my 4: 3 monitor with black bars above and below?

What changes with the 4/3 versions? 




 

Singe is closed yes. 

The purpose here is not to launch Daphne games (Daphne is good for this), but either new games or new features (new rom for DL2, HD for Cliff or TG because the graphics are defined inside the rom and cannot be changed).

 

About the 4:3, 16/9:

 

There are "normal" versions. This is the original resolution of the Singe Game. This is the resolution of the original material. Most are 16/9 or even bigger (Titan AE and Sucker Punch are 2.35). Only TG and DL2 are natively 4/3.

 

There are also alt versions. If the video soiurce is 16/9 then i released a 4/3 version. Sometimes, by demand, i made 2 different conversions, one with cropping (no black bar but missing some parts of image)  and one with black bar.

 

I don't know what will be the exact behavior of a 16/9 game launched on a 4/3 monitor (i don't have one), but i think the image will be distorted horizontally. So if you've got a 4/3 monitor, take the 4/3 version. 

 

If i'm not clear, please ask for more.

 

 

 

 

 

 

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Le 13/02/2021 à 01:42, hetinos252 a dit :

With Singe 2 i have stuttering and frames problem in all the games: Cliff Hanger,  Esh, Triad, even in the menuBackground when i launch the games... any fix out?

 

Using any video player VLC dont have any problem, maybe Singe 2 have a codec problem

Same answer. Probably a Realtek audio driver issue. Please try to update it.

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1) for KARIS
My monitor is 1280x1024 5:4 (NO 4:3).
I had already played some Daphne and Singe games and they are doing well. Videos are displayed 4:3 and the rest is is automatically black, so it is right.
Now I've tried Singe 2 "movie games" and it's the same, "rectangle video" and black above and below. Ok!

I have a 7 Mbit/s connection and I download gigabytes only if necessary. Please tell me how the 4/3 VERSIONS videos you have prepared look like. Is black "embedded" in the video? Does it see black even when watching the video with a software player?

2)
The quality is high. I had only tried the Daphne and I didn't know what the technical knowledge of those who work there was. If you are that good, you should improve the quality of the Daphne and Singe mp2 videos. But I would improve it, to make it more equal to the original even with higher resolutions (max 1600x1200 for play with PC), not as sharp as the Singe 2. Just tried it but instinctively I prefer Super Don-Quix-ote Daphne over Singe 2, for example.

3)
In the batches of the Daphne (those that are downloaded all together, DL games and NON DL games) it is written "-framefile framefile/NAME.txt". This is superfluous. If you do not write the "-framefile" option, the framefileNAME.txt file is automatically loaded from the framefile folder.

Edited by Niola

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Does Games ( dragon's lair 1 and Space ace) are already converted for singe 2?

It would be nice (and easier) to play them with on screen moves , like singe 2 do.

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Le 21/02/2021 à 15:06, gig a dit :

Does Games ( dragon's lair 1 and Space ace) are already converted for singe 2?

It would be nice (and easier) to play them with on screen moves , like singe 2 do.

No. And to be honnest i don't know if we'll do it there are copiright issues about those games. It would be cool yes.

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Le 18/02/2021 à 23:25, Niola a dit :

1) for KARIS
My monitor is 1280x1024 5:4 (NO 4:3).
I had already played some Daphne and Singe games and they are doing well. Videos are displayed 4:3 and the rest is is automatically black, so it is right.
Now I've tried Singe 2 "movie games" and it's the same, "rectangle video" and black above and below. Ok!

I have a 7 Mbit/s connection and I download gigabytes only if necessary. Please tell me how the 4/3 VERSIONS videos you have prepared look like. Is black "embedded" in the video? Does it see black even when watching the video with a software player?

2)
The quality is high. I had only tried the Daphne and I didn't know what the technical knowledge of those who work there was. If you are that good, you should improve the quality of the Daphne and Singe mp2 videos. But I would improve it, to make it more equal to the original even with higher resolutions (max 1600x1200 for play with PC), not as sharp as the Singe 2. Just tried it but instinctively I prefer Super Don-Quix-ote Daphne over Singe 2, for example.

3)
In the batches of the Daphne (those that are downloaded all together, DL games and NON DL games) it is written "-framefile framefile/NAME.txt". This is superfluous. If you do not write the "-framefile" option, the framefileNAME.txt file is automatically loaded from the framefile folder.

 

1) The 4/3 versions are regular 4/3 with no black added artificially. How it will behave on your monitor, i don't know exactly. It's not a regular resolution and i can't test it.

 

2) For most Daphne Games, it is not possible to change the resolution of the video (the DL serie being the exception). For most of those games, the resolution is encoded within the rom (so it's not a Daphne limitation but an hardware limitation). So if you feed the game with a 1600*1200 video for example, it will crop it to the regular dimension (640*480).  

 

 

 

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if you have autohotkeys or launchbox, you can add this to close games. 2Joy11 is my shutdown button on bartop, you could replace that with anything you want

 

$2Joy11::
    WinClose, ahk_exe Singe.exe
return

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11 ore fa, Karis ha scritto:

No. And to be honnest i don't know if we'll do it there are copiright issues about those games. It would be cool yes.

Oh, I understand.

Thanks for your gently answer,

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> it will crop it to the regular dimension

No, the video is not cropped but enlarged, like any video you see with a video player, in full screen. Then whether the video is blurred or not, this depends on the quality of the video and the quality of the enlargement. And in Daphne it looks good at 1600x1200 (which is a standard resolution in computer science, and is among the various emulator options).

 

I see that in your SINGE43 file group there are cinematic "movie" videos, so not 4:3.
I would like to know if these videos have cropped images.

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il y a 50 minutes, Niola a dit :

> it will crop it to the regular dimension

No, the video is not cropped but enlarged, like any video you see with a video player, in full screen. Then whether the video is blurred or not, this depends on the quality of the video and the quality of the enlargement. And in Daphne it looks good at 1600x1200 (which is a standard resolution in computer science, and is among the various emulator options).

 

I see that in your SINGE43 file group there are cinematic "movie" videos, so not 4:3.
I would like to know if these videos have cropped images.

 

Not sure i'm following you with Daphne. I mean for example Cliffhanger original video is 640*480. You can change the video with, say, 1600*1200, but it won't work. You will only see part of the image cause the rom dictates the screen size to 640*480.

Of course this is not a general rule since DL, DL2, and SA does not suffer this limitation, but most of the other games are like this i think.

 

 Now for the 4/3 games those versions are 1440*1080 and for the rest it depends on the game.

 

- TG and DL2 are natively 4/3 so no story

- Asterix, Cliff, Fire and Ice, Mononoke are cropped from a 16/9 version (meaning that some part of the image left and right are missing). No black at all.

- Sucker Punch and Titan are cropped too, but the source is 2.35, so there are still black bars above and below (removing those bars would mean removing too much image left and right)

 

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Hi Karis. Just wanted to give a huge thanks for all the work on these games. I have managed to grab all the Singe2.0 official games from the Kangaroo site. Then i have grabbed yours and upgraded Cliff Hanger and Fire and Ice. I'm REALLY excited to play Sucker Punch (one of my all time favourite movies), i've taken a quick look so far and checked all games are working, Sucker Punch is so nicely put together with the overlay gfx, skill mode options and logos etc. Absolutely great stuff and THANK YOU.

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It seems to me that you have started working on the pc with a 16:9, 16:10 or something like that.

Viewing a video in a narrow format (16:9, 2:35:1, etc) on a 4:3 TV or a 4:3 screen always displays the entire video and above and below it appears black. It has always been like this. If you want to spoil the video, removing the black, the image distorts taking up the whole screen. This in software video players and so in the Daphne-Singe.
I strongly advise you to remove the download of the 4: 3 file, it is not needed and makes the video look worse.

Edited by Niola

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Le 23/02/2021 à 19:14, Niola a dit :

It seems to me that you have started working on the pc with a 16:9, 16:10 or something like that.

Viewing a video in a narrow format (16:9, 2:35:1, etc) on a 4:3 TV or a 4:3 screen always displays the entire video and above and below it appears black. It has always been like this. If you want to spoil the video, removing the black, the image distorts taking up the whole screen. This in software video players and so in the Daphne-Singe.
I strongly advise you to remove the download of the 4: 3 file, it is not needed and makes the video look worse.

Thank you for the info but could you show me a screen capture ?

Because i've got several testers for 4:3 and they did not experienced this. For them it's a normal 4:3.

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Le 23/02/2021 à 14:41, hitm4n a dit :

Hi Karis. Just wanted to give a huge thanks for all the work on these games. I have managed to grab all the Singe2.0 official games from the Kangaroo site. Then i have grabbed yours and upgraded Cliff Hanger and Fire and Ice. I'm REALLY excited to play Sucker Punch (one of my all time favourite movies), i've taken a quick look so far and checked all games are working, Sucker Punch is so nicely put together with the overlay gfx, skill mode options and logos etc. Absolutely great stuff and THANK YOU.

Thank you. This is a lot of efforts but i don't regret them when i read such comments ;)

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>KARIS: Thank you for the info but could you show me a screen capture?

I don't have advanced software but only the STAMP button + Paint . With Daphne the result is an all black image. I do not know why.

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I downloaded the 480p movies for Singe2 and they are 640x480, 4:3. Cinema films are not 4:3 (neither 16:9) but 1.85:1 (FLAT) or 2.35:1 (SCOPE).

You should edit the Singe 2's HD videos to SD but no 4:3 (720x576 Europe or 720x480 America) but in the right format, which I don't remember right now.

You watch a NO 16:9 DVD on an HD TV and you will see black bars above and below (if the TV is configured well). You put the dvd in the pc and you watch with a video editing software what format it is.

Edited by Niola

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Le 03/03/2021 à 10:50, Niola a dit :

I downloaded the 480p movies for Singe2 and they are 640x480, 4:3. Cinema films are not 4:3 (neither 16:9) but 1.85:1 (FLAT) or 2.35:1 (SCOPE).

You should edit the Singe 2's HD videos to SD but no 4:3 (720x576 Europe or 720x480 America) but in the right format, which I don't remember right now.

You watch a NO 16:9 DVD on an HD TV and you will see black bars above and below (if the TV is configured well). You put the dvd in the pc and you watch with a video editing software what format it is.

 

480p versions are made for people playing with 4/3 resolution with an old PC (old arcade for example).

I won't claim it's a perfect solution but an in-between. This is a hobby so I can't make one version for everyone. But anyone can grab the original file i made and transform it the best way for him.

Actually the most important thing in this 4/3 version is the overlay dir which is downsized to fit 480p.

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It is much easier faster than you think.
I feel your kindness to answer the questions of us "ONLY PLAYERS" but in my opinion, you who work at Singe, you lack the basic knowledge of the videos.

You watch this trailer

Hidden Content

    Give reaction or reply to this topic to see the hidden content.

The whole, black + video, is 16:9. The video is in cinematic format.

1)
For your HD version you should get blu-rays that don't cut 16:9 movies but leave them in full version. And with that make the video for the game.

2)
TO SIMPLIFY (so I don't have to look for another movie) we pretend that the "ALL" (black + video) is 4:3. You will always have to do the same, take the video ONLY. Then when a person plays in a fullscreen 4:3 monitor the emulator zooms in on the video without distorting it and automatically adds black bars; the ones you see in the movie. I know this from personal experience.
In practice, in the video file (for the 4:3 version) there must be no black bars.

Edited by Niola

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il y a une heure, Niola a dit :

It is much easier faster than you think.
I feel your kindness to answer the questions of us "ONLY PLAYERS" but in my opinion, you who work at Singe, you lack the basic knowledge of the videos.

You watch this trailer

Hidden Content

    Give reaction or reply to this topic to see the hidden content.

The whole, black + video, is 16:9. The video is in cinematic format.

1)
For your HD version you should get blu-rays that don't cut 16:9 movies but leave them in full version. And with that make the video for the game.

2)
TO SIMPLIFY (so I don't have to look for another movie) we pretend that the "ALL" (black + video) is 4:3. You will always have to do the same, take the video ONLY. Then when a person plays in a fullscreen 4:3 monitor the emulator zooms in on the video without distorting it and automatically adds black bars; the ones you see in the movie. I know this from personal experience.
In practice, in the video file (for the 4:3 version) there must be no black bars.

 

Thank you. I will watch it. it's always ggod to learn new things.

 

But first we don't really "work" for Singe. It's just a hobby for all of us and i'm not better than anyone at it. Actually i made the tutorial to make it possible for anyone to create its own game (and i encourage you to try it).

Second, even if it's easy, time is lacking. As everyone, I've got a day job and also other hobbies (music). I've concentrated all my efforts around Singe 2 for a time and will certainly do it again in the future, but for now i'm having a break cause work is demanding (music too :)  

 

Apart from this, there's not always a Blu-Ray (Titan is a good example).

 

 

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Hey there. I've been working on a game in SINGE and I've run into a bizarre issue. When I complete the first level, it just loops back to the beginning of the last scene. At this point, the following error appears in the console:

 

Error executing function 'onOverlayUpdate':  Cliff2/Script/main.singe:135: attempt to index a nil value (field '?')

 

Does anyone have an idea what might be causing this? I'd really appreciate the help.

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FOR KARIS

You asked me for "a screen capture" 4:3 but I can't create it, so I linked the video to you. It is just a trailer, and you just need to watch the first few seconds. And I recommend you do it now, before it gets deleted from the site. Then if now you don't have time to do the correct 4: 3 conversion, do it when you can.

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Il y a 16 heures, Arjak a dit :

Hey there. I've been working on a game in SINGE and I've run into a bizarre issue. When I complete the first level, it just loops back to the beginning of the last scene. At this point, the following error appears in the console:

 

Error executing function 'onOverlayUpdate':  Cliff2/Script/main.singe:135: attempt to index a nil value (field '?')

 

Does anyone have an idea what might be causing this? I'd really appreciate the help.

Hello,

 

Someone reported this to me. Apparently it is linked to 2.21 version cause 2.2 doesn't do this. On the other hand i can't reproduce this bug at home.

 

EDIT: Ok, i've got it. It has to do with the trophy system.

 

So for a quick fix please open trophy.singe in script and change :

 

BeatLevelWithOneLife(3)

 

AND

 

BeatLevelWithOneLife(5)

 

with

 

BeatLevelWithOneLife(1)

 

Actually the reason is simple. This file is looking level 3 and 5 and don't find them...

 

 

 

 

 

 

Edited by Karis

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1 ora fa, Karis ha scritto:

Hello,

 

Someone reported this to me. Apparently it is linked to 2.21 version cause 2.2 doesn't do this. On the other hand i can't reproduce this bug at home.

 

EDIT: Ok, i've got it. It has to do with the trophy system.

 

So for a quick fix please open trophy.singe in script and change :

 

BeatLevelWithOneLife(3)

 

AND

 

BeatLevelWithOneLife(5)

 

with

 

BeatLevelWithOneLife(1)

 

Actually the reason is simple. This file is looking level 3 and 5 and don't find them...

 

 

 

 

 

 

Thanx Karis.

I had same issue and you solved the problem.

I am tryin to convert a GOOD OLD GAME to singe 2.

This is my first attempt in singe !

Thanx a lot !

 

Can I Ask you some Tips?

 

How does work Random?

By scenes or by levels?

 

I saw that when i change extra movies to ready/death or all

with scene rewind set to last move the game seems to not doing it the right way.

 

p.s. 

I have created a menu video with all the things needed.

 

Hope you can understand my bad english.

 

Thanx, thanx, thanx

Edited by gig

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Thanks! Unfortunately, I'm still having the same issue with the level repeating, only now I'm getting a different error:

 

Error executing function 'onOverlayUpdate':  Cliff2/Script/main.singe:23: attempt to perform arithmetic on a nil value (local 'thisMuch')

 

EDIT: I just tested it again, and the bug only occurs if I play through the level perfectly. I'm pretty sure at this point that the bug has something to do with the end-of-level point bonus and the penalty applied for dying.

Edited by Arjak
added more info to assist with response to question

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Il y a 5 heures, Arjak a dit :

Thanks! Unfortunately, I'm still having the same issue with the level repeating, only now I'm getting a different error:

 

Error executing function 'onOverlayUpdate':  Cliff2/Script/main.singe:23: attempt to perform arithmetic on a nil value (local 'thisMuch')

 

EDIT: I just tested it again, and the bug only occurs if I play through the level perfectly. I'm pretty sure at this point that the bug has something to do with the end-of-level point bonus and the penalty applied for dying.

 

Yeah probably.

Do you have this line in the game script ?

 

PERFECTBONUS = 10000

 

Should be line 66

 

You can still send me the game for testing. 

 

Edited by Karis

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Il y a 7 heures, gig a dit :

Thanx Karis.

I had same issue and you solved the problem.

I am tryin to convert a GOOD OLD GAME to singe 2.

This is my first attempt in singe !

Thanx a lot !

 

Can I Ask you some Tips?

 

How does work Random?

By scenes or by levels?

 

I saw that when i change extra movies to ready/death or all

with scene rewind set to last move the game seems to not doing it the right way.

 

p.s. 

I have created a menu video with all the things needed.

 

Hope you can understand my bad english.

 

Thanx, thanx, thanx

 

Yeah you can ask anything (i also speak french) ;)

I'm here to help. Please report any bug. 

 

I think (only my memory) random is by level.

 

Can you explain the extra movies behavior in your case please ?

 

 

Edited by Karis

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5 ore fa, Karis ha scritto:

 

Yeah you can ask anything (i also speak french) ;)

I'm here to help. Please report any bug. 

 

I think (only my memory) random is by level.

 

Can you explain the extra movies behavior in your case please ?

 

 

I'll be more specific when i can.

but for now you can reproduce it with games like  ESh, Fire and ice,cliff.

I tested those games and the error appear in all.

in the menu you have to set rewind to last move and the extra movie to ready/death.

with this settings when you die the program not rewind to last move but it plays something else making it unplayable.

I think it's a program Bug.

 

P.S.

I can give you a link to download my wip work, if I can send a private message.

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il y a 13 minutes, gig a dit :

I'll be more specific when i can.

but for now you can reproduce it with games like  ESh, Fire and ice,cliff.

I tested those games and the error appear in all.

in the menu you have to set rewind to last move and the extra movie to ready/death.

with this settings when you die the program not rewind to last move but it plays something else making it unplayable.

I think it's a program Bug.

 

P.S.

I can give you a link to download my wip work, if I can send a private message.

I'll have a look. I thought you said it was when you set extra movie to "all", not "ready/death"

 

IF you need to send me things, yes you can.

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1 ora fa, Karis ha scritto:

I'll have a look. I thought you said it was when you set extra movie to "all", not "ready/death"

 

IF you need to send me things, yes you can.

both sorry.

Alll and Ready/death too.

I'll give you a link  when i upload it,

How can I?

Private message?

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il y a 47 minutes, gig a dit :

both sorry.

Alll and Ready/death too.

I'll give you a link  when i upload it,

How can I?

Private message?

Yes PM me.

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47 minuti fa, Karis ha scritto:

Yes PM me.

 

Your profile then private message?

 

I tried but when i submit it says that you can't receive PM.

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13 hours ago, Karis said:

 

Yeah probably.

Do you have this line in the game script ?

 

PERFECTBONUS = 10000

 

Should be line 66

 

You can still send me the game for testing. 

 

 

That fixed it! Thank you!

 

I don't know why I'm having all these issues. I downloaded the latest version (2.00) from the official page, and I downloaded the template from here.

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Il y a 2 heures, Arjak a dit :

 

That fixed it! Thank you!

 

I don't know why I'm having all these issues. I downloaded the latest version (2.00) from the official page, and I downloaded the template from here.

 

I'd say that probably you had a 2.20 template for the game file and not 2.21 (not talking about the big script, but the game script).

To be sure, you can still download the blank. singe and check that all the lines in there are well included in your game script (PERFECTBONUS was added in 2.21). 

 

 

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