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Karis

[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)

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24 minuti fa, phasermaniac ha scritto:

Yes, I know. But where are the overlay images size and position defined? I have seen the overlays in arrays in globals.singe, but I can't find size and position.

Thanks

welcome to the maze

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57 minutes ago, danilocaprioli said:

ragazzi quando lancio sia time gal che dragons lair mi va a scatti , se lancio solo il file video mp4 va perfetto , come mai?? ho windows 10

 

Is your sound card a realtek? if it is you need to change the drivers of your sound card. I used generic windows hd sound drivers. 

 

la tua scheda audio è un realtek? se è necessario modificare i driver della scheda audio. Ho usato driver audio generici per Windows HD.

Edited by maabus

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Hi guys, the correct command line launch isn't:

 

singe.exe [OPTION] -v laserdisc.mkv laserdisc.singe

 

...but...

 

singe.exe [OPTION] -v laserdisc.txt laserdisc.singe

 

...like for the older Daphne Singe.

I suppose that the new release automatically recognize the framefile.txt with the same name of the file video, but for ActionMax games or any other title with multiple video specified on the frame file you can't point to a single video.mkv.

Edited by cnterr

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Il y a 3 heures, phasermaniac a dit :

Yes, I know. But where are the overlay images size and position defined? I have seen the overlays in arrays in globals.singe, but I can't find size and position.

Thanks

With this command in the script the size of the overlay will match the size of the video:

 

overlaySetResolution(vldpGetWidth(), vldpGetHeight())

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2 ore fa, maabus ha scritto:

Is your sound card a realtek? if it is you need to change the drivers of your sound card. I used generic windows hd sound drivers. 

 

la tua scheda audio è un realtek? se è necessario modificare i driver della scheda audio. Ho usato driver audio generici per Windows HD.

il problema me lo da pure il video se gioco, ma se vedo il file mp4 non scatta nulla anche il sonoro va bene vedendolo , il problema solo sul gioco

 

Edited by danilocaprioli

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il y a 5 minutes, cnterr a dit :

Hi guys, the correct command line launch isn't:

 

singe.exe [OPTION] -v laserdisc.mkv laserdisc.singe

 

...but...

 

singe.exe [OPTION] -v laserdisc.txt laserdisc.singe

 

...like for the older Daphne Singe.

I suppose that the new release automatically recognize the framefile.txt with the same name of the file video name but for ActionMax games or any other title with multiple video specified on the frame file, you can't point to a single video.mkv.

Actually it depends. If you have a structure based on multiple video files then you need a txt file to group them and call that txt after -v.

I you've got a single video file (like my games) with sound you call it directly after the -v

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hace 4 minutos, Karis dijo:

With this command in the script the size of the overlay will match the size of the video:

 

overlaySetResolution(vldpGetWidth(), vldpGetHeight())

I don't understand what you say, but can test, in which script should I add this?

For me overlay resizes fine, the problem was the size of the images themselves.

The other problem I commented before:

Cita

On the other hand, I noticed that being the overlays pixel perfect, ingame they only shows sharp at 360x240. While the proportional resolutions 720x480 and 1440x960 won't. Not a problem to me, but something to bear in mind.

Maybe is because of some type of dither you add when resizing?

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3 minuti fa, Karis ha scritto:

Actually it depends. If you have a structure based on multiple video files then you need a txt file to group them and call that txt after -v.

I you've got a single video file (like my games) with sound you call it directly after the -v

In fact after writing it I realized that among the new emulated titles ones only ActionMax games have two videos in the framefile

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il y a 1 minute, phasermaniac a dit :

I don't understand what you say, but can test, in which script should I add this?

For me overlay resizes fine, the problem was the size of the images themselves.

The other problem I commented before:

Maybe is because of some type of dither you add when resizing?

By default the overlay uses half of the video size. So a video of 720*480 will have a 360*240 overlay (it's for consistency with the old singe).

BUT with the line overlaySetResolution(vldpGetWidth(), vldpGetHeight()) you force the overlay to match the video size. So 720*480 too...

It needs to be inserted in the script. Maddog is not based on my scrcipt so i don't know it so well, but it should work if you insert it at the very beginning of maddog.singe (in the script directory).

Theorically you'll notice the result directly : all the images of the overlay sould appear tiny.

 

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il y a 13 minutes, cnterr a dit :

In fact after writing it I realized that among the new emulated titles ones only ActionMax games have two videos in the framefile

Yeah. For Maddog for example, the txt is not needed. You could call the maddog.mp4 directly (it won't change anything anyway).

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59 minutes ago, danilocaprioli said:

il problema me lo da pure il video se gioco, ma se vedo il file mp4 non scatta nulla anche il sonoro va bene vedendolo , il problema solo sul gioco

 

Sì, controlla i tuoi driver audio. Se è Realtek, questo è il tuo problema. Avevo i driver audio realtek e quando correvo singe balbettava e il video veniva riprodotto troppo velocemente. Se guardassi il file .mp4 al di fuori di Singe, funzionerebbe bene. Dopo aver cambiato i miei driver audio in un suono generico di Windows HD, i problemi di balbuzie e video sono scomparsi. I driver audio Realtek causano problemi anche in altri programmi.

Non puoi fare clic su nulla guardando il file .mp4. Singe deve essere in esecuzione affinché tu possa fare clic su qualsiasi cosa.

 

Yes, check your sound drivers. If it is Realtek, this is your problem. I had realtek sound drivers, and when i ran singe it would stutter, and the video played too fast. If i watched the .mp4 file outside of singe it would play fine. Once i changed my sound drivers to generic windows hd sound the stutter and video issues went away. Realtek sound drivers cause issues in other programs as well. 

You can't click anything watching the .mp4 file. Singe has to be running for you to be able to click anyting. 

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il y a 37 minutes, phasermaniac a dit :

Ok thanks Karis I see what you say. Good to know!

Actually i use this option for all my games because it gives a better resolution to the overlay and also it helps a lot to place things exactly where you want.

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Yes, I think it's usefull.

 

I think I found a bug, at least in Crime Patrol:

When you spend all continues in a gameplay, and you let the records screen pass without adding a name, the crosshair of this screen stays and you can't insert coin or shoot.

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12 minuti fa, maabus ha scritto:

Sì, controlla i tuoi driver audio. Se è Realtek, questo è il tuo problema. Avevo i driver audio realtek e quando correvo singe balbettava e il video veniva riprodotto troppo velocemente. Se guardassi il file .mp4 al di fuori di Singe, funzionerebbe bene. Dopo aver cambiato i miei driver audio in un suono generico di Windows HD, i problemi di balbuzie e video sono scomparsi. I driver audio Realtek causano problemi anche in altri programmi.

Non puoi fare clic su nulla guardando il file .mp4. Singe deve essere in esecuzione affinché tu possa fare clic su qualsiasi cosa.

 

Yes, check your sound drivers. If it is Realtek, this is your problem. I had realtek sound drivers, and when i ran singe it would stutter, and the video played too fast. If i watched the .mp4 file outside of singe it would play fine. Once i changed my sound drivers to generic windows hd sound the stutter and video issues went away. Realtek sound drivers cause issues in other programs as well. 

You can't click anything watching the .mp4 file. Singe has to be running for you to be able to click anyting. 

grazie ho risolto , il mio problema era klite codec pack , disistallato funziona tutto

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I have just read somebody asked Demulshooter's author for adding 2 lightgun support in singe2, maybe you can talk with him to do it.

I can help with the overlays and graphics works if you need.

Tomorrow I can share you Crime patrol overlays exactly like the originals, with p2s included, if you want to try.

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Il y a 8 heures, phasermaniac a dit :

I have just read somebody asked Demulshooter's author for adding 2 lightgun support in singe2, maybe you can talk with him to do it.

I can help with the overlays and graphics works if you need.

Tomorrow I can share you Crime patrol overlays exactly like the originals, with p2s included, if you want to try.

Apparently Argon needs games with two players to do it. I mean games where you can actually launch the second player. And i think it's not done yet.

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I just made a test, and asked Argon what would he need to add Rawinput. 

I added functions and graphics for p2, not finished, but maybe he can this way say what he need.

If you want to take a look, I have been testing with Crime Patrol 1, just overwrite:

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Thanks a lot Karis, new Singe looks and operates much better then previous versions. What is the function of "Blank" folder in the singe 2.0 shared by you? Is it a template or something else?

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Il y a 7 heures, RandomByte a dit :

Thanks a lot Karis, new Singe looks and operates much better then previous versions. What is the function of "Blank" folder in the singe 2.0 shared by you? Is it a template or something else?

Thank you !

 

Yeah, it is a template to create games with the tutorial.

Edited by Karis

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Hi Karis! 

I asked Argon and he say this:

So to make it quick, the minimum feature I'd need is a game handling separate coordinates for players.
Even if they are mapped to the same device by default (like Demul is doing with the mouse), they have to be 2 different things in the code/engine/game/program

I'll look myself, but do you think singe2 have any limitation with this?

In some file I have seens references to Mouse 1, mouse2, mouse3... 

Because singe2 engine works with dinput, or I'm wrong? Do you know?

Thanks!

Edited by phasermaniac

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Il y a 8 heures, phasermaniac a dit :

Hi Karis! 

I asked Argon and he say this:

So to make it quick, the minimum feature I'd need is a game handling separate coordinates for players.
Even if they are mapped to the same device by default (like Demul is doing with the mouse), they have to be 2 different things in the code/engine/game/program

I'll look myself, but do you think singe2 have any limitation with this?

In some file I have seens references to Mouse 1, mouse2, mouse3... 

Because singe2 engine works with dinput, or I'm wrong? Do you know?

Thanks!

I know Scott worked on it but struggled in a way (at least for Sinden).

I don't know if he sorted it out in the end.

IMHO the best way would be to ask him the question on the Singe forum. My domain is the LUA script and i can answer anything about this but for hardware, mapping the expert is Scott.

Edit: I asked the question. We'll see

 

Edited by Karis

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Can I play old Singe titles with new Singe 2 release? For example Freedom Fighter.
I thought I read that it was backwards compatible but after the video file indexing the game does not start.

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il y a une heure, cnterr a dit :

Can I play old Singe titles with new Singe 2 release? For example Freedom Fighter.
I thought I read that it was backwards compatible but after the video file indexing the game does not start.

Normally yes i think. 

Can you track the error (remove the -z from the bat and read what the dosbox says) ?

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2 ore fa, Karis ha scritto:

Normally yes i think. 

Can you track the error (remove the -z from the bat and read what the dosbox says) ?

 

"Error compiling script:  cannot open FreedomFighterglobals.singe: No such file or directory"

 

There's a globals.singe but not a FreedomFighterglobals.singe, I've try to rename this one and edit the main singe file with the new FreedomFighterglobals.singe instead of globals.singe but now...

 

"Error compiling script:  cannot open FreedomFighterFreedomFighterglobals.singe: No such file or directory"

 

:what:

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Great job Karis!

 

This new version rocks! 

 

All we need is Singe2's versions of: Chantze's Stone (Strahl); Ninja Hayate; Freedom Fighter and Braindead 13 :P

 

:very-good:

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Can someone please provide me the correct Command line to put on a .bat file? I want to add the game's shortcuts to my Launchbox frontend.

 

Thanks!

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Nevermind, I've got it:

 

Quote

@start Singe2.exe -k -w -d data -v Timegal\Movie\Timegal.mp4 Timegal\Timegal.singe


 

This works!

 

@Karis The original game/video file I've download for Timegal from the Singe website is working fine. But the version I've downloaded from you on this thread causes doesn't run the game. I've even tried replacing only the main video file (Timegal.mp4) and it crashes still. Do you know why?

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