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Karis

[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)

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2 hours ago, maabus said:

The games that Karis worked on do not work with the singe menu... i get a incorrect resolution error, but running his games with his bat files work

 

@Whoremoan have you tried downloading a games from Karis' mega link and not from the singe site? he has .bat files that do work so you should be able to copy the command line format from his bat files for your scripts

 

Just now, burbigo3 said:

I worked singe menu and it doesn't work for me neither


I managed to get them to work in the Singe menu. Inside the directory where the files are for those games (e.g. Cliff), there is a file called games.dat. Edit that and change the resolution x and resolution y and that will stop that incorrect resolution error.

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I have just opened some new overlay images of crime patrol, and the are not pixel perfect, as they were in the old version. So they look blurry. It is more noticeable the smaller resolution you use.

Also, when you reload without using all bullets,  the world "reload" is shown for an instant, when it shouldn't.

I know they are not vey important problems, but makes it feel chunky.

Thanks!

No plans for dual lightgun support? It would be amazing!

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On 31/10/2020 at 3:41 PM, Karis said:

Great news ! Enjoy the games.

On 30/10/2020 at 5:34 PM, maabus said:

Ok it is a sound driver issue. 

 

Anyone that gets fast video and garbled sound check your sound drivers.

 

Check if you have Realtek sound drivers. I changed my drivers to generic Windows High Def sound drivers and the video and sound is now working correctly. If someone has Realtek audio, and Singe is working please let me know what version your sound drivers are. 

 

I'm getting a similar issue but it's only on Cliffhanger, Fire & Ice and Titan (These use mp4 files, the others are using m2v)
The video is playing ok, but the sound is stuttering.
I'm also using a Realtek onboard sound card, but I'm using 64 bit Ubuntu.
As with the other poster, if i play the mp4 file on it's own, it plays fine.

However, Timegal seems fine!

Edited by Whoremoan

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Any idea how to get the ALG stuff working under Linux with an Aimtrak?
I had to have it running with the xorg X11 lightgun startup script, so it would work with the latest versions of MAME.
As a result, it doesn't seem to work as a mouse anymore as it did before.
Anyone else running like this and has got it working?

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6 ore fa, Whoremoan ha scritto:

 

I'm getting a similar issue but it's only on Cliffhanger, Fire & Ice and Titan (These use mp4 files, the others are using m2v)
The video is playing ok, but the sound is stuttering.
I'm also using a Realtek onboard sound card, but I'm using 64 bit Ubuntu.
As with the other poster, if i play the mp4 file on it's own, it plays fine.

However, Timegal seems fine!

same issue with same games me too

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Il y a 9 heures, phasermaniac a dit :

I have just opened some new overlay images of crime patrol, and the are not pixel perfect, as they were in the old version. So they look blurry. It is more noticeable the smaller resolution you use.

Also, when you reload without using all bullets,  the world "reload" is shown for an instant, when it shouldn't.

I know they are not vey important problems, but makes it feel chunky.

Thanks!

No plans for dual lightgun support? It would be amazing!

You should ask all those question to Poiu. He made the ALG ports.

Dual Lightgun for which game ? To my knowledge there a no 2-player Laserdisc game.

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Il y a 8 heures, Whoremoan a dit :

Any idea how to get the ALG stuff working under Linux with an Aimtrak?
I had to have it running with the xorg X11 lightgun startup script, so it would work with the latest versions of MAME.
As a result, it doesn't seem to work as a mouse anymore as it did before.
Anyone else running like this and has got it working?

Ask to Poiu. I'm not the lightgun expert ;)

 

 

il y a 21 minutes, snupello a dit :

there are new game on project ?? <3 @Karis

Yep. 2 new games and 1 port.

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Il y a 2 heures, Rex2573 a dit :

same issue with same games me too

Apparently Realtek driver causes the issue. 

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hace 1 hora, Karis dijo:

You should ask all those question to Poiu. He made the ALG ports.

Dual Lightgun for which game ? To my knowledge there a no 2-player Laserdisc game.

I know that at least Mad Dog 2, Drug Wars, Marbella Vice and Zorton Brothers were 2 player games. I think the rest were only 1 player:

maddog2.jpg

zortonbrothers.jpg

crimepatrol.jpg

drugwars.jpg

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Il y a 2 heures, phasermaniac a dit :

I know that at least Mad Dog 2, Drug Wars, Marbella Vice and Zorton Brothers were 2 player games. I think the rest were only 1 player:

 

 

 

 

You learned me something. I'm not in the gun stuff at all but you should ask Poiu.

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who shot johnny rock
mad dog 1

1 player 
space pirates 
initially born for 1 player then turned into 2

all other 2 players

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if someone has a good quality video on can do on singe

 

my original ALG with sony LDP 1450 sony player

this is the 2 player version, ALG to add the second player and not having to redesign all the Rom cut scenes from the game

 

Edited by poiu

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4 minuti fa, phasermaniac ha scritto:

sorry is this the correct spelling for -a?

Singe.exe -k -w -a 4:3 -z -v Crime_Patrol_Singe_2\video\Crime_Patrol.txt Crime_Patrol_Singe_2\Script\crimepatrol.singe

Which values can I use?

Singe-v2.00-Windows-x86_64.exe -k -w -z -v

 

3 minuti fa, maabus ha scritto:

@poiu

did you include the level select video in your space pirates? 

no

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I asked that because my best progressive resolution is 640x240, can I have such an aspect ratio? before I could use -ignore_aspect_ratio, but with new Singe version, I can't get that disorted resolution

I tested -a 4:3 and -a 16:9 but didn't notice any change

Thanks

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3 minuti fa, phasermaniac ha scritto:

I asked that because my best progressive resolution is 640x240, can I have such an aspect ratio? before I could use -ignore_aspect_ratio, but with new Singe version, I can't get that disorted resolution

I tested -a 4:3 and -a 16:9 but didn't notice any change

Thanks

640x240 is not a normal resolution

you have to get minimum 640x480

Edited by poiu

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Il y a 3 heures, phasermaniac a dit :

I know, but as I use a 15khz monitor my best progressive resolution is that. It displays a little better for that kind of games that a correct aspect ratio one, like 320x240.

Actually the philosophy of singe is rather to help those old laserdisc survive by "upgrading" them to current resolution (and of course new games.

That said i'm not against releasing other versions for CRT but i need more informations cause i'm not a 15hz expert. I know those "half-height" resolution does exist but i'm not sure what is the best way to encode them. Any idea ? 

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Apologies if this is a really dumb question, but how do you change the key mappings in Singe?
I don't have my buttons set to the standard MAME mappings, so the action buttons are not working.
I can see in the Singe folder there is a 'controls.cfg.example' file, which I have changed and renamed to controls.cfg, but still doesn't work

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Il y a 6 heures, Whoremoan a dit :

Apologies if this is a really dumb question, but how do you change the key mappings in Singe?
I don't have my buttons set to the standard MAME mappings, so the action buttons are not working.
I can see in the Singe folder there is a 'controls.cfg.example' file, which I have changed and renamed to controls.cfg, but still doesn't work

In each game directory, you've got a control.cfg file. That's where you change the controls individually (all of my games share the same config, so you can copy/paste).

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hace 9 horas, Karis dijo:

Actually the philosophy of singe is rather to help those old laserdisc survive by "upgrading" them to current resolution (and of course new games.

That said i'm not against releasing other versions for CRT but i need more informations cause i'm not a 15hz expert. I know those "half-height" resolution does exist but i'm not sure what is the best way to encode them. Any idea ? 

No idea sorry. As I said, for me worked with the old -ignore_aspect_ratio option.

I thought the new -u option will make the trick. But instead it seems to block the video to its original resolution, instead of resize it to the window size.

Also the -a dont have any effect for me.( tested -a 4:3, -a 16:9, -a 21:9...) The aspect ratio seems always blocked to 4:3 or so.

Anyway not so important if I'm the only with these problems, as I have an unusual configuration. Thanks

 

 

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Il 25/10/2020 Alle 22:51, Karis ha scritto:

Hello everyone,

 

i'm proud to announce the launch of Singe 2.0 designed by Scott Duensing.

 

For history, Singe 2 is the successor of Singe, a dll for Daphne allowing to adapt/create laserdisc games.

Singe 2 is no longer dependant of Daphne. It is a standalone program (for Windows 32/64, Mac, Linux) and many games are already available.

 

In this thread i will mostly talk about my own releases for Singe, but you can find many more on the official website : 

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Singe 2.0 Features:

 

- any resolution/format for games (Daphne/singe was limited to m2v and was experimental at 1080p)

- adaptable overlay (Daphne Singe was limited)

- No maximum lenght limitation (was 65536 frames)

- Better controls (all buttons of the pad usable)

- Many more...

 

GAMES:

 

You can find the links for the games on the Singe website. For my own games i provide you this link (i suggest you use it since it's updated as soon as i make modifications/corrections) : 

For easy maintenance (future updates) I separated the app from the games directory. So you have now to download each game separately. 

 

First here is the link to The app + Tutorial + bats: 

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For now here is the list (just put the downloaded directory in the singe directory):

 

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- Cliffhanger : 1080p Adaptation of the Classic. Cliffhanger includes 2 "missing link" extra levels based on the Lupin/Cagliostro movie.

Link: 

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- Dragon's Lair II enhanced : No need to explain. Dl2 includes the new enhanced rom allowing a better gameplay with the special objects. This is the native 4/3 version.

Link: 

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- Fire & Ice : fan game based on the Ralph Bashki movie

Link: 

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- Timegal HD : HD (upscaled) version of the Taito classic. This is the native 4/3 version.

Link: 

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- Titan A.E : fan game based on the Don Bluth movie.

Link: 

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a few notes :

 

- In Cliffhanger if you choose the level Easy you will have a regular set of arrows (Up/Down/Left/Right/Hand/Feet) and instructions instead of Stick/Move.

- In Timegal you can add some scanlines from the option menu.

 

For all those games, you will find an Assets directory, including pictures (logo, cover,...) for you favorite launcher 

 

Also, two new games will be released before december. Those are challenging games with new kind of moves. More about this later...

 

In order to launch the games, you just need to click the corresponding bat file.

 

CONTROLS:

 

1 or Start : Start the game

9 or Right Thumb : Options menu

Left Control or Button A : Action

Left Alt or Button B : Action 2 (used as feet in Cliffhanger)

Arrows or pad : Move

Esc or Start+Select  : Exit 

 

When you're in the attract mode you can push the action button for more detailed controls.

 

In the Options Menu, you can define many things like Starting Level (and Scene) - So yes you can finally play the unreachable levels of DL2 - Number of lives and Death Rewind (read the tutorial for more details).

Death rewind efines where the game resets when you die:

 

- Level (most boring option - not recommended)

- Scene

- Last move (note that this option can be tricky in some games where moves are close to each other)

- Next move (like Space Ace, note that this option can be tricky in some games where moves are closeto each other)

 

4/3 VERSIONS:

 

For Cliffhanger, Fire and Ice & Titan A.E i also made 4/3 versions (if your screen is not 16/9). 

Here is the link : 

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You just need to put the file in the Movie directory (replacing the 16/9 movie).

If you need a specific resolution for your system (lower resolution for example), just ask and i'll consider it.

 

TUTORIAL:

 

With Singe 2.0 you can create your own FMV game. It's not difficult and does not require any programming skills.

For this you will find a complete tutorial pdf in the link, along with a "Blank" directory wich contains all you need.

 

So, i hope you enjoy all of this and don't hesitate to ask questions. I will do my best to answer quickly. 

 

UPDATES:

 

I will note updates here, so you can just download the files you need to stay up to date

- 03/11/20: improved movie for Timegal (in Timegal\Movie)

 

 

 

 

excuse me this new update includes also 16/9 format my friend?

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il y a une heure, Rex2573 a dit :

excuse me this new update includes also 16/9 format my friend?

Not yet

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Hi! Is there a way to directly start a title without going through the menu? I tried pointing to the singe files inside the related game folders but it doesn't seem to work. I would like to put them in my HyperSpin with a direct launch.

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17 minuti fa, cnterr ha scritto:

Hi! Is there a way to directly start a title without going through the menu? I tried pointing to the singe files inside the related game folders but it doesn't seem to work. I would like to put them in my HyperSpin with a direct launch.

 

OK, I was pointing to the wrong video... :rolleyes:

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Il y a 8 heures, maabus a dit :

@Karis

 

Would you be able to convert Ninja Hayate over to singe 2? 

I think Poiu is working on it, the problem is the crappy source. Very difficult to find a good one.  

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Il y a 14 heures, cnterr a dit :

Hi! Is there a way to directly start a title without going through the menu? I tried pointing to the singe files inside the related game folders but it doesn't seem to work. I would like to put them in my HyperSpin with a direct launch.

Yeah. You need to point the game bat (at least that's what i do in Launchbox).

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Hi! I have been testing to redraw the overlays to be pixel perfect.

The problem, as said Poiu, is the singe2 overlay image sizes are not proportional to the originals, so if I set numbers and badge in tis original size they get cut or have too much margins, and I got to redraw to adapt them.

This can be done, but I think it would be better to keep them exactly like the originals (less graphic work and better).

So, the question is: Where are the overlay images size and position defined? I have seen the overlays in arrays in globals.singe, but I can't find size and position. (Suspected it was not easy else it would be already done)

Maybe I can do a workaround with this, and if you like, I'll share.

On the other hand, I noticed that being the overlays pixel perfect, ingame they only shows sharp at 360x240. While the proportional resolutions 720x480 and 1440x960 won't. Not a problem to me, but something to bear in mind.

I also noticed that black color in the png is shown as transparent ingame, but I'm using RGB(1,1,1) that seems like black and shows ingame.

Thanks

 

demo2.png

Edited by phasermaniac

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1 ora fa, phasermaniac ha scritto:

Hi! I have been testing to redraw the overlays to be pixel perfect.

The problem, as said Poiu, is the singe2 overlay image sizes are not proportional to the originals, so if I set numbers and badge in tis original size they get cut or have too much margins, and I got to redraw to adapt them.

This can be done, but I think it would be better to keep them exactly like the originals (less graphic work and better).

So, the question is: Where are the overlay images size and position defined? I have seen the overlays in arrays in globals.singe, but I can't find size and position. (Suspected it was not easy else it would be already done)

Maybe I can do a workaround with this, and if you like, I'll share.

On the other hand, I noticed that being the overlays pixel perfect, ingame they only shows sharp at 360x240. While the proportional resolutions 720x480 and 1440x960 won't. Not a problem to me, but something to bear in mind.

I also noticed that black color in the png is shown as transparent ingame, but I'm using RGB(1,1,1) that seems like black and shows ingame.

Thanks

 

demo2.png

you can make all the changes you want

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