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Sega Model 3 Arcade Svn 677 All Xinput+Audio Fix+Nvram+Config Pad Xbox360


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#596 18Phoenix

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Posté 10 octobre 2017 - 04:58

Clear NVRAMs
srally2

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[/size]
srally2x

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[/size]


Aaaaah, now I know what you make wrong !
You have taken the same rom, so srally2.zip = srally2x.zip.
So Supermodel doesn't run Sega Rally 2 Deluxe but just Sega Rally 2.
The original roms of srally2x.zip are totaly different.
So Sega Rally 2 Deluxe still doesn't run at all.

What you made is using a mistake of Supermodel. It just looks for the correct zip-name,
Then it tries to start the emulation without checking the files in the zip.

Proof: Take any other rom e.g. spikeout.zip, rename it to srally2x.zip
and start Sega Rally 2 Deluxe. Supermodel will start Spikeout.

Modifié par 18Phoenix, 10 octobre 2017 - 06:46 .


#597 CCCP1982

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Posté 10 octobre 2017 - 09:34

Aaaaah, now I know what you make wrong !
You have taken the same rom, so srally2.zip = srally2x.zip.
So Supermodel doesn't run Sega Rally 2 Deluxe but just Sega Rally 2.
The original roms of srally2x.zip are totaly different.
So Sega Rally 2 Deluxe still doesn't run at all.

What you made is using a mistake of Supermodel. It just looks for the correct zip-name,
Then it tries to start the emulation without checking the files in the zip.

Here are the proofs !!!

Sega Rally 2 Deluxe 

video 

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Sega Rally 2 Deluxe

1a33a06bf01a3c75916f6cbc97fd16bd.jpg

039f6fac4f3e3d6e481c12ad5dd33745.jpg

 

 

805fefbee271a7eeb88614e24c1182d7.png


Modifié par CCCP1982, 10 octobre 2017 - 10:34 .


#598 CCCP1982

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Posté 10 octobre 2017 - 09:48

Sega Rally 2

1d8ad09db39c362c013711e3b6b5c927.jpg249435e9c2a132f010c40c6e0a76f44e.png


Modifié par CCCP1982, 10 octobre 2017 - 10:29 .


#599 18Phoenix

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Posté 11 octobre 2017 - 01:29

Very veeeeery strange.
My srally2.zip and srally2x.zip have exactly the same kb size than in your video.
And I've deleted the NVRAM file, too.
So why isn't it running ?
Do you use svn 674 ?

Modifié par 18Phoenix, 11 octobre 2017 - 01:47 .


#600 CCCP1982

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Posté 11 octobre 2017 - 02:21

Do you use svn 674 ?

Yes



#601 spindizzi

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Posté 11 octobre 2017 - 02:38

Hello

I confirm SR2 deluxe runs but at 50% speed (it's a known problem). Check your roms with the games.xml file

Scud plus (not the rev A) doesn't run for me (black screen), scud plus Rev A is OK

getbass : io error too (known problem)

le mans 24 : I don't have noticed any troubles with steering

The developper said on his forum not using UI software, use command line only.

Widescreen is more a hack to satisfy some users (this is absolutely not perfect and I doubt it will), Model 3 arcade machines are natively 4/3 only

Magical truck is not perfectly emulated ATM

SR2 works normally with coins

++



#602 18Phoenix

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Posté 11 octobre 2017 - 05:10

Hello
I confirm SR2 deluxe runs but at 50% speed (it's a known problem). Check your roms with the games.xml file


I've read that with the speed. I compared roms with games.xml, all fine, but still not running.
Just a black screen, but it's not crashing, I still can exit with ESC, but service buttons don't react.
I tried changing all options like fullscreen, throttle, widescreen, new3Dengine etc.,
but it doesn't change anything, status keeps not-working.
Perhaps because I've a AMD ?

 

Scud plus (not the rev A) doesn't run for me (black screen), scud plus Rev A is OK
getbass : io error too (known problem)


All the same for me.
 

SR2 works normally with coins


Yes, runs fine.
If you change the settings in the service menu, it just doesn't restart.
But it saves the settings, you have to exit and restart, then it works fine.
But not the Deluxe for me :(

In the normal SR2 version you can already choose in the service menu: twin or deluxe.
So isn't the deluxe version integrated in the standard romset already ?

Modifié par 18Phoenix, 11 octobre 2017 - 05:13 .


#603 CCCP1982

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Posté 11 octobre 2017 - 08:34

Scud plus (not the rev A) doesn't run for me (black screen), scud plus Rev A is OK

 

Scud plus

a03c5a9921ff596ce7afb0303ebaf4b1.jpg700d84ee369c88275ad351877071d391.jpg


Modifié par CCCP1982, 12 octobre 2017 - 01:42 .


#604 spindizzi

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Posté 12 octobre 2017 - 07:53

Hello,

This is the content of the srally2x file

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Try to compare with yours

 

Thx, CCCP1982, but something is strange

apparently, you launch scudplus (with UI), but in the dos windows, it's scudplus rev A which was launched (see title)

 

++



#605 CCCP1982

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Posté 12 octobre 2017 - 09:20

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Thx, CCCP1982, but something is strange

apparently, you launch scudplus (with UI), but in the dos windows, it's scudplus rev A which was launched (see title)

 

++

 

 

Bart makes the official interface in 2018.

 

6eb5dfe1cd6b6bd36a39ccb40a048f98.jpg

 

srally2x

 

0b78456b626ce28683dc60762cd68a6a.jpg


Modifié par CCCP1982, 12 octobre 2017 - 09:30 .


#606 18Phoenix

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Posté 12 octobre 2017 - 10:48

Thx, CCCP1982, but something is strange
apparently, you launch scudplus (with UI), but in the dos windows, it's scudplus rev A which was launched (see title)


Yes, I have it different, too. I use SM svn 674 + UI v0.9 build151.

starting Scud Race Plus => Title: Scud Race Plus + Rom Set: scudplusa
NOT WORKING - JUST BLACK SCREEN
starting Scud Race Plus (revA) => Title: Scud Race Plus (revA) + Rom Set: scudplus
WORKING FINE

 

Strange

I think CCCP1982, you changed/mixed the two roms scudplus + scudplusa.

When I take the official, correct and current scudplusa.zip and rename it to scudplus.zip,

then Scud Race Plus seems to works, but RevA is running.

So a working scudplus.zip is still a dream.


Modifié par 18Phoenix, 12 octobre 2017 - 10:55 .


#607 18Phoenix

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Posté 12 octobre 2017 - 10:59

Hello,
This is the content of the srally2x file


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Try to compare with yours


I have compared all files, I've exactly the same, all filenames and CRC match perfect.

#608 spindizzi

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Posté 12 octobre 2017 - 12:16

hum!

Have you waiting for 10s or more (mine starts after 10s after black screen shows up)

No other idea, sorry

++

 

edit

très subtile (cf forum off pour les images avant-après/comparé à l'arcade : lemans24 : les phares avant de la maclaren durant l'attract mode)

 

svn 675

Finish the hash function (Harry Tuttle)
 

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Modifié par spindizzi, 20 octobre 2017 - 09:15 .


#609 YoYo09

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Posté 05 novembre 2017 - 11:52

R676 ^^

#610 spindizzi

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Posté 06 novembre 2017 - 08:02

'lut

Comme l'a annoncé YoYo09

 

svn 676
Update step 1.5 luminous logic with Harry's findings. Fixes various shading issues.
 

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++



#611 YoYo09

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Posté 07 novembre 2017 - 03:42

R677
Thankyou spindizzi

#612 spindizzi

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Posté 07 novembre 2017 - 08:34

Re,

 

svn 677
Fixed shading also works with untextured polys. Fixes some shading issues in La machineguns. (Harry Tuttle)
 

même lien

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++



#613 dgrace

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Posté 11 novembre 2017 - 07:42

I'm struggling to get the right and left trigger to work for my 360 wireless steering wheel in racing games like Scud and Daytona 2.  Attached is a pic of my controller settings.  I'm pretty sure it's JOY1_RZAXIS or JOY1_RZAXIS_POS but neither work.  Help please? ThanksyfC1Dsx.png



#614 spindizzi

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Posté 11 novembre 2017 - 09:04

Hello,

If I'm right it would be (wired 360)

InputAccelerator = "JOY1_ZAXIS_NEG"
InputBrake = "JOY1_ZAXIS_POS"

++



#615 fire10

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Posté 11 novembre 2017 - 01:41

I have mine set as these

 

JOY1_RZAXIS_POS is basically Right Trigger and JOY1_ZAXIS_POS is Left Trigger

 

I use a wireless xbox 360 steering wheel



#616 Bruce

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Posté 11 novembre 2017 - 06:44

@dgrace

je sais ce que vous voulez faire mais ce que je vois ces du dinput et pas du xinput.

 

 

moi ces comme ça et xinput d'activer (ou prend mes préréglage pad xbox360)

I have mine set as these

 

JOY1_RZAXIS_POS is basically Right Trigger and JOY1_ZAXIS_POS is Left Trigger

 

I use a wireless xbox 360 steering wheel

pareille que moi.

 

 

sinon moi ces comme ça:(a condition d'activer le xinput) :very-good:

; Pedals
InputAccelerator = "JOY1_RZAXIS_POS"
InputBrake = "JOY1_ZAXIS_POS"

1443715873-bruce.jpg


#617 dgrace

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Posté 11 novembre 2017 - 08:25

 

@dgrace

je sais ce que vous voulez faire mais ce que je vois ces du dinput et pas du xinput.

 

 

moi ces comme ça et xinput d'activer (ou prend mes préréglage pad xbox360)

pareille que moi.

 

 

sinon moi ces comme ça:(a condition d'activer le xinput) :very-good:

; Pedals
InputAccelerator = "JOY1_RZAXIS_POS"
InputBrake = "JOY1_ZAXIS_POS"

 

Still didn't work.  How do you know whether xinput is turned on in Supermodel? It's weird because every other button works and if I assign the InputAccelerator to any other button it works, just not when I assign it to the right trigger button (360 wheel gas pedal).  Thanks



#618 Bruce

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Posté 11 novembre 2017 - 10:03

Still didn't work.  How do you know whether xinput is turned on in Supermodel? It's weird because every other button works and if I assign the InputAccelerator to any other button it works, just not when I assign it to the right trigger button (360 wheel gas pedal).  Thanks

tu utilise le volant de la 360 ,ces peut être différent pour une manette 360 car pour le xinput il faut mettre ces ligne:

Supermodel dayto2pe.zip -input-system=xinput

voila un exemple pour activer le xinput (je les mis dans un fichier bat pour Daytona 2)

 

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et pour savoir si il est bien activer le xinput tu regarde dans le fichier error.log

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1443715873-bruce.jpg


#619 dgrace

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Posté 11 novembre 2017 - 11:53

tu utilise le volant de la 360 ,ces peut être différent pour une manette 360 car pour le xinput il faut mettre ces ligne:

Supermodel dayto2pe.zip -input-system=xinput

voila un exemple pour activer le xinput (je les mis dans un fichier bat pour Daytona 2)

 

attachicon.gif

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et pour savoir si il est bien activer le xinput tu regarde dans le fichier error.log

attachicon.gif

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I had it set to direct input.  I changed it to xinput and it worked.  I forgot there's a way to easily change the inputs in RocketLauncher.  Thank you!





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