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trouby

Mame crt perfection (close to)

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Forget all this new mame shit it still looks like shit

i have the best mame crt look because i use the older mame version that is just before the change of diabolical controlled crt rubbish 'fixes' and heres the proof  

 

Edited by trouby

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Tu peux faire un screenshot en FullHD? (On voit rien sur tes videos, Youtube massacre trop la qualité pour qu'on puisse réellement évaluer le réel rendu)

Quelle version de MAME? (tu ne le dis pas) Et quels réglages? (tu ne les donnes pas non plus)

 

 

 

 

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On 22/05/2020 at 11:49 PM, Houb said:

Can you make a screenshot in FullHD? (We don't see anything on your videos, Youtube massages the quality too much for us to really assess the actual rendering)

Which version of MAME? (you don't say that) And what settings? (you don't give them either)

 

 

 

 

what the fuk are u talking about?  look at the ninja turtles game. the name of the video is called  Mameui64 0.171 - HLSL setup then....i guess u dont see the comments section? and also i show on the video

 

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29 minutes ago, trouby said:

what the fuk are u talking about?  look at the ninja turtles game. the name of the video is called  Mameui64 0.171 - HLSL setup then....i guess u dont see the comments section? and also i show on the video

 

Dude trouduc, what is wrong with you? Be polite please. Look if your setup makes you happy then great, but looking at your videos it does not look at all like my old CRT screens. If you want a more nostalgic look check out Houb shaders instead.

Edited by ducon2016

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1 hour ago, ducon2016 said:

 

Dude trouduc, what is wrong with you? Be polite please. Look if your setup makes you happy then great, but looking at your videos it does not look at all like my old CRT screens. If you want a more nostalgic look check out Houb shaders instead.

that is exactly what i dont want now i know wtf would i make the heading as such if i thought his crt shaders were any good?  what im doing is giving a much better alternative to his rubbish.

i know what im talking about as i grewup in the arcades. i know how they should look. and houbs shaders are crap. but of course u dont have to. im only saying what i think

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his 'shaders' dont look anything like the real arcades/  mine do.  now u can use the bezels if u want. but yes of course what happens if u use them u dont get the curve. i can use both with or without and they are much closer to the real thing not his.

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??

I missed something...

What's wrong with you? I just asked 2 missing informations on your post and a screenshot to show the real result because I don't have a 4k screen and on youtube in 1080p it's not accurate because of youtube's video compression.

I didn't made any review of your settings so far.... but what I read on your previous post looks like personal attacks... I hope I'm wrong...

:drapeau-blanc:

 

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10 hours ago, trouby said:

his 'shaders' dont look anything like the real arcades/  mine do.  now u can use the bezels if u want. but yes of course what happens if u use them u dont get the curve. i can use both with or without and they are much closer to the real thing not his.

 

You have two scanlines per pixel in Joe and Mac returns!!! Pretty sure no arcade ever had this happen, again glad your settings makes you happy. But I seriously recommend looking at other settings, Houb's work is based on CRTGeom which is a MAME and Retroarch state of the art shader, and then we made major improvements on top of that so claiming your scanline settings from mame 171 is superior and claiming

10 hours ago, trouby said:

and houbs shaders are crap

is kind of funny, basically you are saying mame shaders and retroarch shaders are bad :D I guess you did not know where those shaders came from.

 

Anyways let's have a civilized conversation, and if you want to convince people, post CLEAR screenshots like Houb does so that we can compare. Also you seem to miss the point that Houb's work applies to everything, not just Mame. Houb's shaders can be used with most PC games, other emulators than mame. How is your solution helping with Gigawings Generation for example? Houb's does. How is your solution helping for Kamui? Houb's does. How is your solution helping for Yatagarasu? Houb's does. I can make a very long list.

 

Again, enjoy your shader, but just be polite please.

Edited by ducon2016

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5 hours ago, ducon2016 said:

For reference here is wonder boy cabinet: Wonder_Boy_-_1986_-_Sega.jpg

Your bezel does not look at all like the original.

hmm it depends on the location. i have the jap ones i think.  also how would u know how many scanlines i have on the mame?( also thats beside the point , its how it looks.

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15 hours ago, Houb said:

??

I missed something...

What's wrong with you? I just asked 2 missing informations on your post and a screenshot to show the real result because I don't have a 4k screen and on youtube in 1080p it's not accurate because of youtube's video compression.

I didn't made any review of your settings so far.... but what I read on your previous post looks like personal attacks... I hope I'm wrong...

:drapeau-blanc:

 

personal? wow talk about weak piping time we live in  powder puff

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6 hours ago, trouby said:

hmm it depends on the location. i have the jap ones i think.  also how would u know how many scanlines i have on the mame?( also thats beside the point , its how it looks.

 

Dude, do I really have to google things for you? Here is a capture from the original JAMMA on a CRT. At the bottom of this article: https://mameart.wordpress.com/2016/07/20/wonderboy-sega-1986/

 

Again, no offense but as you can see, there is only ONE scanline per pixel, which is not at all wht you have on your videos. Check the E and R in the screenshot below, can you see there is ONE pixel bar in the middle of the letter, and only ONE scanline above and below, but not one in the middle? Now check your video you should see what is wrong. Mame CRT shaders do it well, and because Houb's shaders are based on those, they also display this correctly.

 

maxresdefault.jpg?w=921&h=494

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but thats mame cabinets. im talking real arcades m8 not based on something that is made up , the picture here is also wrong. this is just your formula. im talking about the real thing. 

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It's like comparing apples and peers ... it has no point comparing a real crt with shaders made for lcd screens ..  and it has certainly no point at all saying it's junk, be thankfull for those people who are spending time creating free stuff for others.

 

What's really confusing you talking about a crt look (i too understanded you use a lcd, led screen)... say direct you use a real crt .... 

Edited by jawah

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So I'd just thought I'd chime in here, ONLY because I follow a loooong thread at Libretro about CRT shaders and the subject of scanline to pixel ratio has come up here. 

 

(https://www.reddit.com/r/emulation/comments/42iq96/snes9x_scanlines_shader_make_the_picture_too_dark/ 1)

 

They are saying that correct scanline ratio is 2:1. This is for consumer TV's though, I'm not sure if this applies to arcade CRT monitors too. Problem is if this IS true, it is going to dim the image significantly.

 

Here is the libretro thread for some recent pics too of the 2:1 scanline ratio on a Sony Wega CRT and a Samsung Plasma TV. 

 

https://forums.libretro.com/t/please-show-off-what-crt-shaders-can-do/19193/1809

Edited by Dante82

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@Dante82

yes some resluts in you link (liberto forum) are really amazing.

 

@Trouby

Ok that's enough, I will play also! :)

 

So this how looks your awesome settings in 4K on Youtube :

Image7.png

 

This how looks CRT-Geom MOD Deluxe in 4K

Image5.png

 

Yours is so awesome guy!! it makes me dream so much!! Please teach me how you managed to get a so nice result??

 

PS: for sure none of them looks like a real CRT screen,... but your one is so close!! when i watched your videos i really thought my screen turned into a real CRT screen!!  :ptdr:

 

And also your setting is so amazing that we have more scanlines than pixels :

Image11.png

I remember, many real arcade monitors were doing such scanlines in the middle of the pixels (my grandmother did had a monitor like that!). So close to the perfection !!

Edited by Houb

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9 hours ago, trouby said:

but thats mame cabinets. im talking real arcades m8 not based on something that is made up , the picture here is also wrong. this is just your formula. im talking about the real thing. 

 

No. Read the text. JAMMA on real CRT.

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5 hours ago, Dante82 said:

So I'd just thought I'd chime in here, ONLY because I follow a loooong thread at Libretro about CRT shaders and the subject of scanline to pixel ratio has come up here. 

 

(https://www.reddit.com/r/emulation/comments/42iq96/snes9x_scanlines_shader_make_the_picture_too_dark/ 1)

 

They are saying that correct scanline ratio is 2:1. This is for consumer TV's though, I'm not sure if this applies to arcade CRT monitors too. Problem is if this IS true, it is going to dim the image significantly.

 

Here is the libretro thread for some recent pics too of the 2:1 scanline ratio on a Sony Wega CRT and a Samsung Plasma TV. 

 

https://forums.libretro.com/t/please-show-off-what-crt-shaders-can-do/19193/1809

 

From your thread: "The best simulation is usually 2:1 regular lines to scan lines", this is reverted. They advocate more image than scanlines! :D But anyways this is a wrong solution to the brightness problem, the right way to solve it is to have bright pixels "glow" and expand over the black scanlines lightly, which is what we have in Houb's shader.

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7 hours ago, Houb said:

Image11.png

 

I remember, many real arcade monitors were doing such scanlines in the middle of the pixels (my grandmother did had a monitor like that!). So close to the perfection !!

 

Lol. Your grand mom had a VGA monitor like mine :ptdr:

 

What trouby uses looks like a VGA CRT setting.

 

q1SgN.png

 

For reference here is my first CRT screen

 

IMG_5203.jpeg

 

And here is my second CRT screen

 

maxresdefault.jpg

 

Edited by ducon2016

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its better than before. the bottom picture looks good. but still i dont need to use the geom when my picture is on a 4k monitor and looking like arcade, i havnt seen a better setup than mine. vga? no i use an asus PG27UQ a great 4k HDR monitor. 

 

Edited by trouby

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yeah the reason why those stupid scanlines makes it look dark on snes9 is cos the real crt has huge light focus on one area . when you use fake scanlines like u thats why its dark and stupid. the 'scanlines' are just the gaps between the picture. its just what we were used to and it looked apt.

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10 hours ago, Houb said:

@Dante82

yes some resluts in you link (liberto forum) are really amazing.

 

@Trouby

Ok that's enough, I will play also! :)

 

So this how looks your awesome settings in 4K on Youtube :

Image7.png

 

This how looks CRT-Geom MOD Deluxe in 4K

Image5.png

 

Yours is so awesome guy!! it makes me dream so much!! Please teach me how you managed to get a so nice result??

 

PS: for sure none of them looks like a real CRT screen,... but your one is so close!! when i watched your videos i really thought my screen turned into a real CRT screen!!  :ptdr:

 

And also your setting is so amazing that we have more scanlines than pixels :

Image11.png

I remember, many real arcade monitors were doing such scanlines in the middle of the pixels (my grandmother did had a monitor like that!). So close to the perfection !!

i find your grainy picture grainy and mine like real arcADES  doent have this.  your picture shows like you are playing on a emulated snes or something the itself isnt too bad if u like a grainy picture(im being serious) i dont see this defined black lines at the local arcade here. 

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man my screen looks awsome . yours looks grainy too defined.  i am trying out yours for reference

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yeah nah , yours is just too stiff and liney grainy sorry . i just cant see it

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if you don't like the textured mask, you can just change it (there are 3 options : simulated aperture grren/purple, textured mask 1x1 and textured mask 2x2)

Also if it's too much you can change its strength (when down to 0 the full mask effect is removed)

So it's not a problem it's just clear options available in settings.

 

Examples with the crap CRT-Geom MOD Deluxe shader for MAME :

Mask 2x2 / Tex 2x2 (default setting)

Full-Mask2x2-Tex2x2.png

 

Zoom-Mask2x2-Tex2x2.png

 

Mask 1x1 / Tex 1x1

Full-Mask1x1-Tex1x1.png

 

Zoom-Mask1x1-Tex1x1.png

 

Simulated (green/purple)

Full-Sim-Ap.png

 

Zoom-Sim-Ap.png

 

Aperture Strength set to 0 (dot simulation removed => only scanlines)

Full-Strength0.png

 

Zoom-Strength0.png

 

And you can also set : Mask 1x1 with Tex 2x2 (interesting solution...)
Full-Mask1x1-Tex2x2.png

Zoom-Mask1x1-Tex2x2.png

 

 

So finally with our crap (like you said) at least the scanline is accurate (it matches the resolution of the game!), the textured mask is optionnal and you can chose other ones, set its strength (and even remove it if you want), the curvature works even with bezels and artworks and also it works with last MAME releases...

 

What about your amazing solution??

I will reply : the scanline is not accurate and don't match the resolution of the game at all, the full rendering is bluried, this is only plain scanline without any dot simulation, the curvature is rendered poorly and don't work with artworks and also you have to use an old obsolete MAME version to enjoy this poor result...

In french we would say : "Ca donne envie!!"

 

BTW at the beginning I had nothing against your post and your settings, and at the opposite I was quite interrested

I really don't know why you insulted me and my work like that and with so much hate: I think you really have a problem...

I'm disgusted to have to post things like that and I really hope you will change your attitude and stop to denigrade the work of others without any reason...

Edited by Houb

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thats fine. its not personal.  i can agree to disagree ,thats all   btw i did give u credit the picture looks better than before with the new mame versions.  i just feel mine are still better no need to get titchy. i havnt. 

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Image7.pngsubtle scan lines , look closer

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