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linglang

[Tuto] Operation G.H.O.S.T. : Info and use

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Operation G.H.O.S.T.

OG.png

I used Teknoparrot 1.0.0.125 in conjuction with Gameloader All RH 0.3.3.3

 

Warning about "virus" ? (before version 0.3.2.4)

Edit the file TTX.ini in C:\Users\"Your User Name"\ AppData\Roaming\Game Loader All RH\

And change

Warning = Agree

 

Seeing green version number of GameLoader All RH at bottom of screen ?

Edit the file setting.ini in C:\Users\"Your User Name"\AppData\Roaming\Game Loader All RH

and change:

[FileVersion] Show=0

 

These  are the settings I used in TeknoParrot 1.0.0.125

https://ibb.co/BZxybB0
https://ibb.co/Ws9DKKC
https://ibb.co/g9DHNF2

 

Here are the settings I used in GameLoader All RH (0.3.3.3)

https://ibb.co/YjwMp4c
https://ibb.co/Mk5pW8X
https://ibb.co/mBvN00J
https://ibb.co/H2rv7bd
https://ibb.co/PzMXGDZ
https://ibb.co/fq1WZrs
https://ibb.co/Z8gZ6jZ
https://ibb.co/b17mj1J
https://ibb.co/54NDQ5m
https://ibb.co/2FNhy5c
https://ibb.co/nwHwjyF

 

F1 or 5 is insert coin player 1

1 is start Player 1

F2 - F5 are to start missions 2 - 5

F6 is to show a video 

Space is skip forward the video ?

Left mouse button is shoot.

Right mouse button is action button, to switch between single shot, and burst fire.

Auto reload, no need to go off screen.

 

No idea if it will work with Aimtrack or other guns.

 

Works for me, full screen and crosshairs correctly aimed, without Window$ mouse overlay.

 

Executable files is, gs2.exe

 

Enjoy.

 

Still not working ?

A "work around" (does not work for me, but you could try.)

https://cdn.discordapp.com/attachments/434687521805303810/552899754967957545/OperationGHOST_workaround.7z

Thanks to @jets

 

 

I hope that this tutorial helps other people out.

It takes you a few moments to read, but it took me all night to figure it out.

When you get the game working, thanks to this "manual", please give a thanks at this post.

:very-good:

Also look at the posts below, some members / people add helpful information, thank them also .....

 

And a BIG thanks for the people who originally uploaded the games, we all can enjoy (if you do it right) !!!

And of course all the people involved in, the game loaders and JVS I/O emulation applications we use, and all the people I "forgot".

Edited by linglang
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Thank you very much for the tutorial, I am trying to build the pistol game system for my hyperspin with two aimtrack.

 

Copy the executables of the launcher rh, I put your config, and it gives me a bug, one of the following, requiered fles does not exit, budgieloader.exe, Parrotlader64.exe, teknoparrouui.exe not having much of the subject. I do not know what's wrong.

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screen shot of error ?

prt screen, ctrl+ paint, save, post PM

And there is another forum better suited for Aimtrak / demulshooter information.

http://forum.arcadecontrols.com/index.php?topic=149714.0

 

Sorry I have no aimtrak, so I can not help you further in that matter.

 

 

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@torostanco

 no  scusa.

 

No sorry, I do not have a tutorial for Elevator Action Death Parade, and I do not intend to prepare one in the short term.

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grazie lo stesso linglang. Elevator Action Death Parade   e un bel gioco su win7 lo finito ma su win 10 non vuole funzionare piu continuero ha provare 

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@torostanco

 

https://translate.google.it/?hl=it&tab=TT

 

Thanks for your reply, but I prefer (and the site rules are) English or French. (as far as I know)
So next time, try google translate, and post your English (preferably) comment on this forum.

 

p.s.
Any good links to Italian sites ?

Have a nice day !

 

Grazie per la risposta, ma io preferisco (e le regole del sito sono) Inglese o Francese. (per quanto ne so)
Quindi la prossima volta, prova google translate e pubblica il tuo commento (preferibilmente) in inglese su questo forum.

 

p.s.
Qualche buon collegamento con siti Italiani?

Buona giornata !

 

 

 

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i think you missed this step

https://ibb.co/LrKzr01

Gameloader ALL RH needs to know where Teknoparrot 1.90 (works fine) is.

but it can also run standalone with Gameloader All RH (still needs TeknoParrot for decryption ?)

Edited by linglang

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4 ore fa, linglang ha scritto:

@torostanco

 

https://translate.google.it/?hl=it&tab=TT

 

Thanks for your reply, but I prefer (and the site rules are) English or French. (as far as I know)
So next time, try google translate, and post your English (preferably) comment on this forum.

 

p.s.
Any good links to Italian sites ?

Have a nice day !

 

Grazie per la risposta, ma io preferisco (e le regole del sito sono) Inglese o Francese. (per quanto ne so)
Quindi la prossima volta, prova google translate e pubblica il tuo commento (preferibilmente) in inglese su questo forum.

 

p.s.
Qualche buon collegamento con siti Italiani?

Buona giornata !

 

 

 

ok

 

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Same error for the unknown teknoparrot. How I can config it on the loader 1?Immagine.png.d23c0e95c44052c48e2255d464d00e18.png

 

 

Edited by Paolo97

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for operation ghost i cannot move my mouse (or guncursor) to the most left of the screen, so at the third level (i think) i cannot take out a bad guy cuz my reach isnt far enough, any tips on calibrating mouse or getting test menu to work?

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Elevator Action Death Parade and a nice game on win7 finished it but on win 10 it does not want to work anymore i will continue to try

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On ‎23‎/‎02‎/‎2019 at 10:03 PM, linglang said:

Operation G.H.O.S.T.

OG.png

Does not run correctly with any version of TeknoParrot. (not for me)

Gameloader All RH (0.3.2.7) recommended.

 

Here are the settings I used in GameLoader All RH (0.3.2.5)

https://ibb.co/VWKRjzC
https://ibb.co/4SnX2Q6
https://ibb.co/jzkm09M
https://ibb.co/z58s9kc
https://ibb.co/JsgjLRC
https://ibb.co/LrKzr01
https://ibb.co/Y8zC1Kh
https://ibb.co/qFfX4SG
https://ibb.co/P5462Rx
https://ibb.co/mvyVKn7
https://ibb.co/qWyYYw4

 

F1 or 5 is insert coin player 1

1 is start Player 1

F2 - F5 are to start missions 2 - 5

F6 is to show a video 

Space is skip forward the video ?

Left mouse button is shoot.

Right mouse button is action button, to switch between single shot, and burst fire.

Auto reload, no need to go off screen.

 

No idea if it will work with Aimtrack or other guns.

 

Works for me, full screen and crosshairs correctly aimed, without Window$ mouse overlay.

 

Executable files is, gs2.exe

 

Enjoy.

 

Still not working ?

A "work around" (does not work for me, but you could try.)

https://cdn.discordapp.com/attachments/434687521805303810/552899754967957545/OperationGHOST_workaround.7z

Thanks to @jets

 

 

I hope that this tutorial helps other people out.

It takes you a few moments to read, but it took me all night to figure it out.

When you get the game working, thanks to this "manual", please give a thanks at this post.

:very-good:

welllllllllll done my man its work for me

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Hey Linglang, can you please help me buddy...

 

I managed to get the game to load in fullscreen fine but am now having issues with the aiming...I enabled Xinput and use mouse in game but everything I shoot I can hear the shooting sound but no bullets and cannot aim properly. Am I missing something?

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This entire game can be loaded with ZERO loaders, or emulators, and has full pc controls built in why would anyone run it via TeknoParrot is beyound me.

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3 hours ago, Clayone01 said:

This entire game can be loaded with ZERO loaders, or emulators, and has full pc controls built in why would anyone run it via TeknoParrot is beyound me.

 

Do you know how to make it fullscreen with a working crosshair that aims properly? I think people use front end loaders because of these two reasons.

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9 hours ago, sky2310 said:

 

Do you know how to make it fullscreen with a working crosshair that aims properly? I think people use front end loaders because of these two reasons.

well 1st off, any game that dosent naively have a cross-hair, You dont "just add" via a loader a tool such a game loader then fakes fullscreen, and adds a mouse-overlay so it isnt true full-screen and comes with those side effects input lag being one of them. 

2nd of all, this game naively has crosshatch built in. and runs in fullscreen mode

 

Edit the gs2.ini.

EnableJvs=0

EnableAMLib=0

FullScreen=1

EnableInputDevices=1

 

much wow game works

 

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1 hour ago, Clayone01 said:

well 1st off, any game that dosent naively have a cross-hair, You dont "just add" via a loader a tool such a game loader then fakes fullscreen, and adds a mouse-overlay so it isnt true full-screen and comes with those side effects input lag being one of them. 

2nd of all, this game naively has crosshatch built in. and runs in fullscreen mode

 

Edit the gs2.ini.

EnableJvs=0

EnableAMLib=0

FullScreen=1

EnableInputDevices=1

 

much wow game works

 

 

Thanks but I was hoping for crisp and clear HD graphics at my native 4K resolution that is not pixalated with controls. What is the max this game can display at?

Much appreciated.

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2 minutes ago, sky2310 said:

 

Thanks but I was hoping for crisp and clear HD graphics at my native 4K resolution that is not pixalated with controls. What is the max this game can display at?

Much appreciated.

not really sure how to respond to such a dumb statement tbh its clear you dont remotely understand how these applications work

Arcade games naively are between 640x480 to 1920 x 1080 depends on the title. , nothing you do will change that, anamorphic scaling, what gameloader dose btw, dosent increase the native render res it In larges the picture. its a windows based zoom

Aka running it in true fullscreen mode with native gpu scaling on generally will provide a better picture. 

 

The flip-side are small amounts of games where nothing in game has a fixed location, so you can adjust the internal render resolution .examples of games like this are games such as battle-gear 4, you can make it render at 1080p or 4k but all the menus break because there locations are hard-coded. 

 

A very few small % of games, dont have ui elements, or something thats hard-coded, and allow you to easily adjust the native render resolution. Alot of type x titles fall into this catagory, hence why jconfig has a DXrender hook, and ArcadePC has made multiple exes 

where the output resolution has been modified.

 

in the case of opperation ghost.

 HD patch is not uploaded as it has problems. | Enable "Do not use TeknoParrot". | Mission select F1 to F6

Quoted form Arcade pcs thread, this game has hard coded ui elements that break the game

 

 

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39 minutes ago, Clayone01 said:

not really sure how to respond to such a dumb statement tbh its clear you dont remotely understand how these applications work

Arcade games naively are between 640x480 to 1920 x 1080 depends on the title. , nothing you do will change that, anamorphic scaling, what gameloader dose btw, dosent increase the native render res it In larges the picture. its a windows based zoom

Aka running it in true fullscreen mode with native gpu scaling on generally will provide a better picture. 

 

The flip-side are small amounts of games where nothing in game has a fixed location, so you can adjust the internal render resolution .examples of games like this are games such as battle-gear 4, you can make it render at 1080p or 4k but all the menus break because there locations are hard-coded. 

 

A very few small % of games, dont have ui elements, or something thats hard-coded, and allow you to easily adjust the native render resolution. Alot of type x titles fall into this catagory, hence why jconfig has a DXrender hook, and ArcadePC has made multiple exes 

where the output resolution has been modified.

 

in the case of opperation ghost.


 HD patch is not uploaded as it has problems. | Enable "Do not use TeknoParrot". | Mission select F1 to F6

Quoted form Arcade pcs thread, this game has hard coded ui elements that break the game

 

 

Thank you for your detailed reply and the "education". Arcade emulation (besides MAME) is somewhat new to me as I am used to console emulation such as Dolphin, Cemu etc where you can increase the resolution and graphics actually look better than they did so pardon the rather simple question but you have answered it well. Much appreciated!

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By the way, I was able to maximise it in Windowed format to the following. Looks a little pixalated as I have a 4K 43" monitor. 

 

So there's no way to make this look better?

 

image.png.dd83c2160fc8368593ca456fc3e2069b.png

 

image.png.3197c90f5f032357f4ed5c3df2eb029a.png

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3 minutes ago, sky2310 said:

Thank you for your detailed reply and the "education". Arcade emulation (besides MAME) is somewhat new to me as I am used to console emulation such as Dolphin, Cemu etc where you can increase the resolution and graphics actually look better than they did so pardon the rather simple question but you have answered it well. Much appreciated!

The reason traditional emulation such as mame, and dolphin, specially emulation such as dolphin allows you to swap the resolution is beacuse, they are emulated  form the ground up, 

arcade pc games are not running on your computer via emulation

the only thing being "emulated" in the case of arcade games is the controls, often called the "io" meaning when a game wants to talk to D3d9. Directx9 Render , the game is able to do this naively,

A system such dolphin ,is a full emulation of the internal OS and system of a gamecube / wii so everything form the controls, to the save data bus is done in emulation.

it then has to interrupt that information and output it via directx 9 10 12 ect

 

thats why if you compare a gamecube, to say a computer, a gamecube is a 400mhz power pc A 400 mhz , Pentium 3 pc  would never emulate a gamecube at fullspeed, cuz thees to much going on. 

Vs with an arcade dump, You can build a system with the same specs as a typex 2, and you will get the same performance.  because theres little to no emulation happening. 

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3 minutes ago, sky2310 said:

By the way, I was able to maximise it in Windowed format to the following. Looks a little pixalated as I have a 4K 43" monitor. 

 

So there's no way to make this look better?

 

image.png.dd83c2160fc8368593ca456fc3e2069b.png

 

image.png.3197c90f5f032357f4ed5c3df2eb029a.png

No because once again thats purely the window size, its a zoom effect, 

the internal resolution via every method you could do will result in broken game elements. 

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1 minute ago, Clayone01 said:

The reason traditional emulation such as mame, and dolphin, specially emulation such as dolphin allows you to swap the resolution is beacuse, they are emulated  form the ground up, 

arcade pc games are not running on your computer via emulation

the only thing being "emulated" in the case of arcade games is the controls, often called the "io" meaning when a game wants to talk to D3d9. Directx9 Render , the game is able to do this naively,

A system such dolphin ,is a full emulation of the internal OS and system of a gamecube / wii so everything form the controls, to the save data bus is done in emulation.

it then has to interrupt that information and output it via directx 9 10 12 ect

 

thats why if you compare a gamecube, to say a computer, a gamecube is a 400mhz power pc A 400 mhz , Pentium 3 pc  would never emulate a gamecube at fullspeed, cuz thees to much going on. 

Vs with an arcade dump, You can build a system with the same specs as a typex 2, and you will get the same performance.  because theres little to no emulation happening. 

I understand. Never looked into this but makes a lot of sense. No wonder I've been wondering why the arcade games look a little dated (nothing wrong with this by the way) and there's no way to upscale.

Much appreciated. I learned something new today!

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1 minute ago, sky2310 said:

I understand. Never looked into this but makes a lot of sense. No wonder I've been wondering why the arcade games look a little dated (nothing wrong with this by the way) and there's no way to upscale.

Much appreciated. I learned something new today!

There are alot of games, that you can mess with and make render at higher native resolutions, 

Specially if you look at the arcadepc thread, he often modify the exes so it can be done via  hard patch however, you also can toggle this same type of functioanlly by editing the Reder w-h inside jconfig. 

 

another major thing to consider, is whats pre-rendered vs whats not.  a game like kof 13 Climax with all its pixel art, isnt exactly going to look steller at 8k

Where a game such as street fighter 4, since its all 3d even the environments, looks considerably better as you play with the internal resolution

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2 minutes ago, Clayone01 said:

There are alot of games, that you can mess with and make render at higher native resolutions, 

Specially if you look at the arcadepc thread, he often modify the exes so it can be done via  hard patch however, you also can toggle this same type of functioanlly by editing the Reder w-h inside jconfig. 

 

another major thing to consider, is whats pre-rendered vs whats not.  a game like kof 13 Climax with all its pixel art, isnt exactly going to look steller at 8k

Where a game such as street fighter 4, since its all 3d even the environments, looks considerably better as you play with the internal resolution

 

Thanks again for an informative explaination. 

 

Can you please explain what you meant by:  functioanlly by editing the Reder w-h inside jconfig. ?

IS the one I am using with Operation Ghost have this feature?

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1 minute ago, sky2310 said:

 

Thanks again for an informative explaination. 

 

Can you please explain what you meant by:  functioanlly by editing the Reder w-h inside jconfig. ?

IS the one I am using with Operation Ghost have this feature?

in jconfig specifally there is, 2 options

RenderX

Render Y

Window x and window y

the widow size is just that how big the display window is, the render size is the internal resolution override.

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2 minutes ago, Clayone01 said:

in jconfig specifally there is, 2 options

RenderX

Render Y

Window x and window y

the widow size is just that how big the display window is, the render size is the internal resolution override.

Thanks again buddy.

Are you referring to DX resolution? I think you pointed out, this particular game it appears it cannot render any higher than 1024x576?

 

image.png.d5a971210e8da2b4d39c22d638e30a9c.png

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2 minutes ago, sky2310 said:

Thanks again buddy.

Are you referring to DX resolution? I think you pointed out, this particular game it appears it cannot render any higher than 1024x576?

 

image.png.d5a971210e8da2b4d39c22d638e30a9c.png

thats correct

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5 minutes ago, Clayone01 said:

thats correct

I see...thanks again buddy! Learned a lot today about classic arcade emulation. So really, playing Operation ghost aka Ghost Squad on Wii on Dolphin would be so much more nicer looking.

Edited by sky2310

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So is there any way to run fullscreen properly (native res.) with just vanilla TP? I always get a black border on bottom no matter what I do, with gfx "smearing". Tried that 'workaround' file but no change.

 

Fullscreen works fine for me with just All RH Game Loader.

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