Tomek.. 83 Posted January 20, 2019 Report Share Posted January 20, 2019 (edited) I do not know if I understood correctly.. Mouse adjustment - Test Menu / Gun settings / Gun Adjustment Edited January 20, 2019 by Tomek.. 2 Quote Link to comment Share on other sites More sharing options...
sonic323 100 Posted January 20, 2019 Report Share Posted January 20, 2019 (edited) Thank (Tom) for the answer I guess I'm bad setting in Supermodel.ini My settings are: InputGunLeft = NONE InputGunRight = NONE InputGunUp = NONE InputGunDown = NONE InputGunX = "MOUSE_XAXIS, JOY1_XAXIS" InputGunY = "MOUSE_YAXIS, JOY1_YAXIS" InputTrigger = MOUSE_LEFT_BUTTON InputOffscreen = MOUSE_YAXIS_POS, MOUSE_RIGHT_BUTTON InputAutoTrigger = 0 A Mouse moves only into left and right (also in Test menu, gun Calibration) The change came after the new Games.xml update and svn 763 Edited January 20, 2019 by sonic323 0 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 20, 2019 Report Share Posted January 20, 2019 I have such setting .. InputGunLeft = NONE InputGunRight = NONE InputGunUp = NONE InputGunDown = NONE InputGunX = MOUSE_XAXIS InputGunY = MOUSE_YAXIS InputTrigger = MOUSE_LEFT_BUTTON InputOffscreen = MOUSE_RIGHT_BUTTON InputAutoTrigger = 0 InputGunLeft2 = NONE InputGunRight2 = NONE InputGunUp2 = NONE InputGunDown2 = NONE InputGunX2 = JOY1_XAXIS InputGunY2 = JOY1_YAXIS InputTrigger2 = JOY1_BUTTON1 InputOffscreen2 = JOY1_BUTTON2 InputAutoTrigger2 = 0 1 Quote Link to comment Share on other sites More sharing options...
sonic323 100 Posted January 20, 2019 Report Share Posted January 20, 2019 (edited) The change did not help, however, I try to re-set all the inputs, steering wheel, Wiimote and ppjoy, Vjoy set up again in (Supermodel.ini) Thanks (Tomek) Edited January 20, 2019 by sonic323 0 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 20, 2019 Report Share Posted January 20, 2019 il y a une heure, sonic323 a dit : The change did not help, however, I try to re-set all the inputs, steering wheel, Wiimote and ppjoy, Vjoy set up again in (Supermodel.ini) Thanks (Tomek) Set analogue guns (Ocean Hunter, LA Machineguns) without that the mouse and gamepad in Jurassic Park does not work correctly, this is bug InputAnalogGunX = "MOUSE_XAXIS" ; analog, full X axis InputAnalogGunY = "MOUSE_YAXIS" ; analog, full Y axis 0 Quote Link to comment Share on other sites More sharing options...
spindizzi 428 Posted January 20, 2019 Report Share Posted January 20, 2019 @Tomek.., your notice is posted on the official forum...Could you also post a savestate for Ian ? @sonic323, Il y a 2 heures, sonic323 a dit : InputOffscreen = MOUSE_YAXIS_POS, MOUSE_RIGHT_BUTTON remove MOUSE_YAXIS_POS from here and you could also try to edit games.xml in lostwga section <input type="analog_gun1" /> <input type="analog_gun2" /> to <input type="gun1" /> <input type="gun2" /> you should also do that for lostwsgo else,there is a mix between mouse player1 and player2 3 Quote Link to comment Share on other sites More sharing options...
sonic323 100 Posted January 20, 2019 Report Share Posted January 20, 2019 il y a 16 minutes, spindizzi a dit : @Tomek.., your notice is posted on the official forum...Could you also post a savestate for Ian ? @sonic323, remove MOUSE_YAXIS_POS from here and you could also try to edit games.xml in lostwga section <input type="analog_gun1" /> <input type="analog_gun2" /> to <input type="gun1" /> <input type="gun2" /> you should also do that for lostwsgo else,there is a mix between mouse player1 and player2 super Thanks to spindizzi, the change works and the axis (Mouse) is working properly <input type = "gun1" /> <input type = "gun2" /> (Thanks for the new svn765) I will test later 1 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 20, 2019 Report Share Posted January 20, 2019 (edited) Il y a 5 heures, spindizzi a dit : @Tomek.., your notice is posted on the official forum...Could you also post a savestate for Ian ? This file hosting has some problems. I will send this file later xd https://www48.zippyshare.com/v/Ziho2YDv/file.html Edited January 20, 2019 by Tomek.. 0 Quote Link to comment Share on other sites More sharing options...
sonic323 100 Posted January 20, 2019 Report Share Posted January 20, 2019 New Game Lost World(Old Revision) difference (lostwsgo.zip)I want to share new discoveriesDifferences in the new added game the lost world (original version)There are big changes and little changesIt is a old revision, so many changes in the final version1, it is not possible to select the level, the game starts at level 1,2, the game works faster3, the sound : shooting in the water (Deinosuchus) on the other sound4, the graphics have many small changes,first level, new character,mising barrel, iny tree ..5,the test menu can be set to region6,Level 3-2 (pterodaktyl) (differently attack) and are slightly different graphics7,And the huge disappointment of Game is not complete.End (Level 3-2) with a large" COMING SOON?"The game is probably badly called revision, it's a prototypeIf you notice any other differences, please write here 1 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 20, 2019 Report Share Posted January 20, 2019 SVN 765 - https://www117.zippyshare.com/v/X2c7fZTe/file.html version from ppxclub , sound ok "-Added support for specifying multiple sections simultaneously in INI files, e.g., [ daytona2, dayto2pe ] -Forgetfulness in 763" 2 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 20, 2019 Report Share Posted January 20, 2019 Il y a 2 heures, sonic323 a dit : (lostwsgo.zip) Where can I find this version of the game? 0 Quote Link to comment Share on other sites More sharing options...
dgrace 24 Posted January 20, 2019 Report Share Posted January 20, 2019 Is there a way to do auto reload for Jurassic park or a cheat to infinite ammo, so you dont have to reload off screen so much? Just curious thanks 0 Quote Link to comment Share on other sites More sharing options...
sonic323 100 Posted January 20, 2019 Report Share Posted January 20, 2019 il y a 29 minutes, Tomek.. a dit : Where can I find this version of the game? https://mega.nz/#F!qY8UUS7b!bLTVBOPaaRJQd3T-lyr1-g 1 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 20, 2019 Report Share Posted January 20, 2019 (edited) Thx The Lost World - Prototype (lostwsgo.zip) Edited January 20, 2019 by Tomek.. 1 Quote Link to comment Share on other sites More sharing options...
YoYo09 4 Posted January 21, 2019 Report Share Posted January 21, 2019 There is a problem when using the Lost World analog gun. Moves left and right only. Changing the gun1 in the xml file will fix it but The analog gun effect is not expressed. 0 Quote Link to comment Share on other sites More sharing options...
spindizzi 428 Posted January 21, 2019 Report Share Posted January 21, 2019 All I know, the fix for analog gun (mouse P1 exchange with mouse P2 on Y axis if I remember well) has been removed by the devs 0 Quote Link to comment Share on other sites More sharing options...
Scenix 3 Posted January 21, 2019 Report Share Posted January 21, 2019 Am 18.1.2019 um 14:40 schrieb spindizzi: Is your games.xml file up to date ? little check : for example, look at von2 section Inside your games.xml and if you have "<real3d_pci_id>0x16C311DB</real3d_pci_id>" right after stepping part, your games.xml is OK otherwise, copy games.xml from your archive source many changes have been made on this file, without it, games can't even boot, or not working very well games.xml file size=150623, crc32=B2B7DA98 Works like a charm now, thanks @spindizziand @Tomek.. 0 Quote Link to comment Share on other sites More sharing options...
Modo 7zxkv 1,891 Posted January 22, 2019 Author Modo Report Share Posted January 22, 2019 (edited) r766 Composite the alpha layers at the end of rendering. To do this we need to mask the alpha pixels with the opaque pixels from the next priority layer. Fixes some overlapping shadows in vf3tb that have different priority layers. I assume that was a game bug, but it works on the real h/w. Spin, t'utilises quoi comme compilateur, vc ou gcc? Edited January 22, 2019 by 7zxkv 0 Quote Link to comment Share on other sites More sharing options...
spindizzi 428 Posted January 22, 2019 Report Share Posted January 22, 2019 A jour en 766 perso, vc2017 0 Quote Link to comment Share on other sites More sharing options...
Modo 7zxkv 1,891 Posted January 22, 2019 Author Modo Report Share Posted January 22, 2019 oki, et merci 0 Quote Link to comment Share on other sites More sharing options...
dgrace 24 Posted January 24, 2019 Report Share Posted January 24, 2019 (edited) Has anyone figured out how to play the newer version of Lost World with 2 aimtraks? It works perfectly with the other version. Just not the newer one. Below are my settings. Again, these settings work perfect to get 2 aimtraks working for the older Lost World version. I use MOUSE2 & MOUSE3 since I also have my regular mouse connected. I also got Ocean Hunter and LA Machineguns to work with 2 aimtraks 2 player. Thanks ; Light guns (Lost World) InputGunLeft = "KEY_LEFT" ; digital, move gun left InputGunRight = "KEY_RIGHT" ; digital, move gun right InputGunUp = "KEY_UP" ; digital, move gun up InputGunDown = "KEY_DOWN" ; digital, move gun down InputGunX = "MOUSE2_XAXIS,JOY1_XAXIS" ; analog, full X axis InputGunY = "MOUSE2_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE2_LEFT_BUTTON" InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE2_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "MOUSE3_XAXIS,JOY4_XAXIS" ; analog, full X axis InputGunY2 = "MOUSE3_YAXIS,JOY4_YAXIS" ; analog, full Y axis InputTrigger2 = "KEY_B,JOY4_BUTTON1,MOUSE3_LEFT_BUTTON" InputOffscreen2 = "KEY_D,JOY4_BUTTON2,MOUSE3_RIGHT_BUTTON" ; point off-screen InputAutoTrigger2 = 1 Edited January 24, 2019 by dgrace 0 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 24, 2019 Report Share Posted January 24, 2019 (edited) Il y a 8 heures, dgrace a dit : Has anyone figured out how to play the newer version of Lost World with 2 aimtraks? It works perfectly with the other version. Just not the newer one. Below are my settings. Again, these settings work perfect to get 2 aimtraks working for the older Lost World version. I use MOUSE2 & MOUSE3 since I also have my regular mouse connected. I also got Ocean Hunter and LA Machineguns to work with 2 aimtraks 2 player. Thanks ; Light guns (Lost World) InputGunLeft = "KEY_LEFT" ; digital, move gun left InputGunRight = "KEY_RIGHT" ; digital, move gun right InputGunUp = "KEY_UP" ; digital, move gun up InputGunDown = "KEY_DOWN" ; digital, move gun down InputGunX = "MOUSE2_XAXIS,JOY1_XAXIS" ; analog, full X axis InputGunY = "MOUSE2_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE2_LEFT_BUTTON" InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE2_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "MOUSE3_XAXIS,JOY4_XAXIS" ; analog, full X axis InputGunY2 = "MOUSE3_YAXIS,JOY4_YAXIS" ; analog, full Y axis InputTrigger2 = "KEY_B,JOY4_BUTTON1,MOUSE3_LEFT_BUTTON" InputOffscreen2 = "KEY_D,JOY4_BUTTON2,MOUSE3_RIGHT_BUTTON" ; point off-screen InputAutoTrigger2 = 1 -input-system=rawinput ( in this mode i launched the mouse 1 and the mouse 2) InputGunX = MOUSE1_XAXIS InputGunY = MOUSE1_YAXIS InputTrigger = MOUSE1_LEFT_BUTTON InputOffscreen = MOUSE1_RIGHT_BUTTON InputAutoTrigger = 0 InputGunX2 = MOUSE2_XAXIS InputGunY2 = MOUSE2_YAXIS InputTrigger2 = MOUSE2_LEFT_BUTTON InputOffscreen2 = MOUSE2_RIGHT_BUTTON InputAutoTrigger2 = 0 Edit games.xml in lostwsga , lostwsgo section <input type="analog_gun1" /> <input type="analog_gun2" /> change to <input type="gun1" /> <input type="gun2" /> Version to test. Run through start.bat https://www65.zippyshare.com/v/nzCPxg7m/file.html Edited January 24, 2019 by Tomek.. 0 Quote Link to comment Share on other sites More sharing options...
dgrace 24 Posted January 25, 2019 Report Share Posted January 25, 2019 13 hours ago, Tomek.. said: -input-system=rawinput ( in this mode i launched the mouse 1 and the mouse 2) InputGunX = MOUSE1_XAXIS InputGunY = MOUSE1_YAXIS InputTrigger = MOUSE1_LEFT_BUTTON InputOffscreen = MOUSE1_RIGHT_BUTTON InputAutoTrigger = 0 InputGunX2 = MOUSE2_XAXIS InputGunY2 = MOUSE2_YAXIS InputTrigger2 = MOUSE2_LEFT_BUTTON InputOffscreen2 = MOUSE2_RIGHT_BUTTON InputAutoTrigger2 = 0 Edit games.xml in lostwsga , lostwsgo section <input type="analog_gun1" /> <input type="analog_gun2" /> change to <input type="gun1" /> <input type="gun2" /> Version to test. Run through start.bat https://www65.zippyshare.com/v/nzCPxg7m/file.html That was my fault. I forgot to set to "rawinput" in my rocketlauncher settings. Works great now. Thank you supermodel team! Side question. Is there a way to turn up the in game volume for Lost World? F10 and F12 don't do anything. Just curious. 0 Quote Link to comment Share on other sites More sharing options...
spindizzi 428 Posted January 25, 2019 Report Share Posted January 25, 2019 (edited) yep A jour en 767 Apparemment, il y avait des soucis au niveau des shaders pour les cartes graphiques autre que nvidia @dgrace, according to lostworld manual, volume is hardware only you can use that to change system volume in a batch file or rocketlauncher for example http://www.nirsoft.net/utils/nircmd.html Edited January 25, 2019 by 7zxkv 0 Quote Link to comment Share on other sites More sharing options...
trouby 206 Posted January 27, 2019 Report Share Posted January 27, 2019 (edited) On 22/12/2018 at 11:57 PM, Tomek.. said: SVN 759 - https://www55.zippyshare.com/v/ACAT0nXW/file.html version from f.ppxclub , the sound works properly On 07/01/2019 at 3:41 AM, Tomek.. said: Thanks! I have a question about srally2 Do I have the correct version of the game? Or maybe it's an error in the file names you wrote? The game works, but sometimes it slows down new SVN r767 below latest results tomek lookin good in 4k , for awhile theres was only 1 back break light showing , but been ok for awhile now. Edited January 27, 2019 by trouby 0 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 27, 2019 Report Share Posted January 27, 2019 il y a 54 minutes, trouby a dit : latest results tomek lookin good in 4k , for awhile theres was only 1 back break light showing , but been ok for awhile now. This version you use has a broken sound 0 Quote Link to comment Share on other sites More sharing options...
punkdark2000 64 Posted January 27, 2019 Report Share Posted January 27, 2019 (edited) I updated the supermodel for its last version 767, but many games here stopped running I use it with a frontend and call the games through the command line. Do the roms have to be updated too? could you tell me where I can download the new roms? Edited January 27, 2019 by punkdark2000 0 Quote Link to comment Share on other sites More sharing options...
trouby 206 Posted January 27, 2019 Report Share Posted January 27, 2019 no not at all. if u have problems u can see if clearing out your nvrams and starting again helps. but i haven't had to? i use the supermodel UI , i dont tend to clear out my nvrams cos then it messes up your settings be it english or other thing. 0 Quote Link to comment Share on other sites More sharing options...
punkdark2000 64 Posted January 27, 2019 Report Share Posted January 27, 2019 4 minutes ago, trouby said: no not at all. if u have problems u can see if clearing out your nvrams and starting again helps. but i haven't had to? i use the supermodel UI , i dont tend to clear out my nvrams cos then it messes up your settings be it english or other thing. Thanks, i try 0 Quote Link to comment Share on other sites More sharing options...
trouby 206 Posted January 27, 2019 Report Share Posted January 27, 2019 LATEST SVN IN 4K 1 Quote Link to comment Share on other sites More sharing options...
dgrace 24 Posted January 28, 2019 Report Share Posted January 28, 2019 I'm in the process of purchasing a Thrustmaster Hotas X flight stick and am looking forward to play Star Wars Trilogy with a flight stick. Any suggestions on the controller settings for that and do you recommend dinput or xinput for flight sticks? Thanks 0 Quote Link to comment Share on other sites More sharing options...
punkdark2000 64 Posted January 29, 2019 Report Share Posted January 29, 2019 I managed to solve most of the games, but some of them are on the black screen, is it the same with you? The games are: Dirt Devils, L.A. Machineguns, Virtua On 2, Sega Bass Fishing. I got the last 767 version and it does not work in those games, but in version 763 they are working normally. 0 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 29, 2019 Report Share Posted January 29, 2019 Why are not you using the version 767 that spindizzi did? Is on the first page of this topic. The version from emucr.com is broken. 0 Quote Link to comment Share on other sites More sharing options...
punkdark2000 64 Posted January 29, 2019 Report Share Posted January 29, 2019 1 hour ago, Tomek.. said: Why are not you using the version 767 that spindizzi did? Is on the first page of this topic. The version from emucr.com is broken. Dude, thanks a lot I was using exactly the emucr version. 0 Quote Link to comment Share on other sites More sharing options...
andres2008ar 0 Posted February 1, 2019 Report Share Posted February 1, 2019 gui? 0 Quote Link to comment Share on other sites More sharing options...
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