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Boomslangnz

[Arcade PC] FFB Arcade Plugin

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Managed to get it to output a log file, maybe this might help

Using Mame 0236b 64bit

DLLMAIN ENTERED
process name:
F:\EMULATORS\ MAME 0236b\mame.exe
default centering & friction values:
0
0
dll process attach:
F:\EMULATORS\ MAME 0236b\mame.exe
0
100
loading original library...
C:\WINDOWS\system32\dinput8.dll
library loaded
creating ffb loop thread...
Before CreateThread
After CreateThread
In FFBLoop
in initialize
numJoysticks = 
4
Joystick: 0 / Name: Logitech G29 Driving Force Racing Wheel USB / GUID: 030000006d0400004fc2000000000000

Haptic joystick found: 0 / Name: Logitech G29 Driving Force Racing Wheel USB / GUID: 030000006d0400004fc2000000000000

Rumble Init
disabling all current FFB effects
setting haptic gain to 100
setting haptic auto center to 0
creating base effects...
Initialize() complete
Setting DefaultCentering & DefaultFriction forces...
Entering Game's FFBLoop loop
RomName = (null)
RunningFFB = (null)
RomName = (null)
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ___empty
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = ð\
RunningFFB = (null)
RomName = outrun
RunningFFB = OutrunActive
got value: 
2
got value: 
0
 

 

 

Also, here are the contents of FFBplugin.ini

; *******************************************
; *** FFB Settings for MAME 64bit Outputs ***
; *******************************************
[Settings]
GameId=22
MinForce=0
MaxForce=100
DeviceGUID=030000006d0400004fc2000000000000
EnableRumble=1
ReverseRumble=0
EnableRumbleTriggers=1
Logging=1
FeedbackLength=500
DefaultCentering=0
DefaultFriction=0
BeepWhenHook=0
AlternativeFFB=0
AlternativeMinForceLeft=0
AlternativeMaxForceLeft=-100
AlternativeMinForceRight=0
AlternativeMaxForceRight=100
ForceShowDeviceGUIDMessageBox=0
EnableFFBStrengthDynamicAdjustment=0
IncreaseFFBStrength=99
DecreaseFFBStrength=99
ResetFFBStrength=99
StepFFBStrength=10
EnableFFBStrengthPersistence=0
EnableFFBStrengthTextToSpeech=0
AutoScrollGUI=0
EnableForceSpringEffect=0
ForceSpringStrength=100
Device2GUID=
EnableRumbleDevice2=1
ReverseRumbleDevice2=0
AlternativeFFBDevice2=0
Device3GUID=
EnableRumbleDevice3=1
ReverseRumbleDevice3=0
AlternativeFFBDevice3=0
FeedbackLengthVirtuaRacing=500
EnableDamperVirtuaRacing=0
DamperStrengthVirtuaRacing=100
MinForceVirtuaRacing=0
MaxForceVirtuaRacing=100
AlternativeMinForceLeftVirtuaRacing=0
AlternativeMaxForceLeftVirtuaRacing=-100
AlternativeMinForceRightVirtuaRacing=0
AlternativeMaxForceRightVirtuaRacing=100
EnableForceSpringEffectVirtuaRacing=0
ForceSpringStrengthVirtuaRacing=80
PowerModeSFRush=0
FeedbackLengthSFRush=500
EnableDamperSFRush=0
DamperStrengthSFRush=100
MinForceSFRush=0
MaxForceSFRush=100
AlternativeMinForceLeftSFRush=0
AlternativeMaxForceLeftSFRush=-100
AlternativeMinForceRightSFRush=0
AlternativeMaxForceRightSFRush=100
EnableForceSpringEffectSFRush=0
ForceSpringStrengthSFRush=80
PowerModeSFRushRock=0
FeedbackLengthSFRushRock=500
EnableDamperSFRushRock=0
DamperStrengthSFRushRock=100
MinForceSFRushRock=0
MaxForceSFRushRock=100
AlternativeMinForceLeftSFRushRock=0
AlternativeMaxForceLeftSFRushRock=-100
AlternativeMinForceRightSFRushRock=0
AlternativeMaxForceRightSFRushRock=100
EnableForceSpringEffectSFRushRock=0
ForceSpringStrengthSFRushRock=80
PowerModeCrusnWld=0
FeedbackLengthCrusnWld=500
EnableDamperCrusnWld=0
DamperStrengthCrusnWld=100
MinForceCrusnWld=0
MaxForceCrusnWld=100
AlternativeMinForceLeftCrusnWld=0
AlternativeMaxForceLeftCrusnWld=-100
AlternativeMinForceRightCrusnWld=0
AlternativeMaxForceRightCrusnWld=100
EnableForceSpringEffectCrusnWld=0
PowerModeCrusnUSA=0
ForceSpringStrengthCrusnWld=80
FeedbackLengthCrusnUSA=500
MinForceCrusnUSA=0
MaxForceCrusnUSA=100
AlternativeMinForceLeftCrusnUSA=0
AlternativeMaxForceLeftCrusnUSA=-100
AlternativeMinForceRightCrusnUSA=0
AlternativeMaxForceRightCrusnUSA=100
EnableForceSpringEffectCrusnUSA=0
ForceSpringStrengthCrusnUSA=80
PowerModeOffRoadC=0
FeedbackLengthOffRoadC=500
EnableDamperOffRoadC=0
DamperStrengthOffRoadC=100
MinForceOffRoadC=0
MaxForceOffRoadC=100
AlternativeMinForceLeftOffRoadC=0
AlternativeMaxForceLeftOffRoadC=-100
AlternativeMinForceRightOffRoadC=0
AlternativeMaxForceRightOffRoadC=100
EnableForceSpringEffectOffRoadC=0
ForceSpringStrengthOffRoadC=80
PowerModeCalSpeed=0
FeedbackLengthCalSpeed=500
EnableDamperCalSpeed=0
DamperStrengthCalSpeed=100
MinForceCalSpeed=0
MaxForceCalSpeed=100
AlternativeMinForceLeftCalSpeed=0
AlternativeMaxForceLeftCalSpeed=-100
AlternativeMinForceRightCalSpeed=0
AlternativeMaxForceRightCalSpeed=100
EnableForceSpringEffectCalSpeed=0
ForceSpringStrengthCalSpeed=80
PowerModeSFRush2049=0
FeedbackLengthSFRush2049=500
EnableDamperSFRush2049=0
DamperStrengthSFRush2049=100
MinForceSFRush2049=0
MaxForceSFRush2049=100
AlternativeMinForceLeftSFRush2049=0
AlternativeMaxForceLeftSFRush2049=-100
AlternativeMinForceRightSFRush2049=0
AlternativeMaxForceRightSFRush2049=100
EnableForceSpringEffectSFRush2049=0
ForceSpringStrengthSFRush2049=80
PowerModeHardD=0
FeedbackLengthHardD=500
EnableDamperHardD=0
DamperStrengthHardD=100
MinForceHardD=0
MaxForceHardD=100
AlternativeMinForceLeftHardD=0
AlternativeMaxForceLeftHardD=-100
AlternativeMinForceRightHardD=0
AlternativeMaxForceRightHardD=100
EnableForceSpringEffectHardD=0
ForceSpringStrengthHardD=80
MinForceRevX=0
MaxForceRevX=100
MinForceRevXDevice2=0
MaxForceRevXDevice2=100
MinForceRevXDevice3=0
MaxForceRevXDevice3=100
RumbleStrengthLeftMotorRevX=100
RumbleStrengthRightMotorRevX=100
MinForceZombRaid=0
MaxForceZombRaid=100
MinForceZombRaidDevice2=0
MaxForceZombRaidDevice2=100
RumbleStrengthLeftMotorZombRaid=100
RumbleStrengthRightMotorZombRaid=100
MinForceBBusters=0
MaxForceBBusters=100
MinForceBBustersDevice2=0
MaxForceBBustersDevice2=100
MinForceBBustersDevice3=0
MaxForceBBustersDevice3=100
RumbleStrengthLeftMotorBBusters=100
RumbleStrengthRightMotorBBusters=100
MinForceMechatt=0
MaxForceMechatt=100
MinForceMechattDevice2=0
MaxForceMechattDevice2=100
RumbleStrengthLeftMotorMechatt=100
RumbleStrengthRightMotorMechatt=100
MinForceTShoot=0
MaxForceTShoot=100
MinForceTShootDevice2=0
MaxForceTShootDevice2=100
RumbleStrengthLeftMotorTShoot=100
RumbleStrengthRightMotorTShoot=100
MinForceGunBuster=0
MaxForceGunBuster=100
MinForceGunBusterDevice2=0
MaxForceGunBusterDevice2=100
RumbleStrengthLeftMotorGunBuster=100
RumbleStrengthRightMotorGunBuster=100
MinForceAlien3=0
MaxForceAlien3=100
MinForceAlien3Device2=0
MaxForceAlien3Device2=100
RumbleStrengthLeftMotorAlien3=100
RumbleStrengthRightMotorAlien3=100
MinForcePointBlank2=0
MaxForcePointBlank2=100
MinForcePointBlank2Device2=0
MaxForcePointBlank2Device2=100
RumbleStrengthLeftMotorPointBlank2=100
RumbleStrengthRightMotorPointBlank2=100
MinForceGhoulPanic=0
MaxForceGhoulPanic=100
MinForceGhoulPanicDevice2=0
MaxForceGhoulPanicDevice2=100
RumbleStrengthLeftMotorGhoulPanic=100
RumbleStrengthRightMotorGhoulPanic=100
MinForceSpacegun=0
MaxForceSpacegun=100
MinForceSpacegunDevice2=0
MaxForceSpacegunDevice2=100
RumbleStrengthLeftMotorSpacegun=100
RumbleStrengthRightMotorSpacegun=100
MinForceUFire=0
MaxForceUFire=100
MinForceUFireDevice2=0
MaxForceUFireDevice2=100
RumbleStrengthLeftMotorUFire=100
RumbleStrengthRightMotorUFire=100
MinForceTerm2=0
MaxForceTerm2=100
MinForceTerm2Device2=0
MaxForceTerm2Device2=100
RumbleStrengthLeftMotorTerm2=100
RumbleStrengthRightMotorTerm2=100
MinForceRchase=0
MaxForceRchase=100
MinForceRchaseDevice2=0
MaxForceRchaseDevice2=100
RumbleStrengthLeftMotorRchase=100
RumbleStrengthRightMotorRchase=100
MinForceLGhost=0
MaxForceLGhost=100
MinForceLGhostDevice2=0
MaxForceLGhostDevice2=100
MinForceLGhostDevice3=0
MaxForceLGhostDevice3=100
RumbleStrengthLeftMotorLGhost=100
RumbleStrengthRightMotorLGhost=100
MinForceTimeCris=0
MaxForceTimeCris=100
RumbleStrengthLeftMotorTimeCris=100
RumbleStrengthRightMotorTimeCris=100
MinForceOThunder=0
MaxForceOThunder=100
MinForceOThunderDevice2=0
MaxForceOThunderDevice2=100
RumbleStrengthLeftMotorOThunder=100
RumbleStrengthRightMotorOThunder=100
MinForceOpWolf=0
MaxForceOpWolf=100
MinForceOpWolfDevice2=0
MaxForceOpWolfDevice2=100
RumbleStrengthLeftMotorOpWolf=100
RumbleStrengthRightMotorOpWolf=100
FeedbackLengthORunners=500
MinForceORunners=0
MaxForceORunners=100
AlternativeMinForceLeftORunners=0
AlternativeMaxForceLeftORunners=-100
AlternativeMinForceRightORunners=0
AlternativeMaxForceRightORunners=100
MinForceORunnersDevice2=0
MaxForceORunnersDevice2=100
AlternativeMinForceLeftORunnersDevice2=0
AlternativeMaxForceLeftORunnersDevice2=-100
AlternativeMinForceRightORunnersDevice2=0
AlternativeMaxForceRightORunnersDevice2=100
SinePeriodORunners=100
SineFadePeriodORunners=0
SineStrengthORunners=100
RumbleStrengthLeftMotorORunners=100
RumbleStrengthRightMotorORunners=100
EnableForceSpringEffectORunners=0
ForceSpringStrengthORunners=80
FeedbackLengthTOutrun=500
MinForceTOutrun=0
MaxForceTOutrun=100
AlternativeMinForceLeftTOutrun=0
AlternativeMaxForceLeftTOutrun=-100
AlternativeMinForceRightTOutrun=0
AlternativeMaxForceRightTOutrun=100
SinePeriodTOutrun=100
SineFadePeriodTOutrun=0
SineStrengthTOutrun=100
RumbleStrengthLeftMotorTOutrun=100
RumbleStrengthRightMotorTOutrun=100
EnableForceSpringEffectTOutrun=0
ForceSpringStrengthTOutrun=80
FeedbackLengthCBombers=500
MinForceCBombers=0
MaxForceCBombers=100
AlternativeMinForceLeftCBombers=0
AlternativeMaxForceLeftCBombers=-100
AlternativeMinForceRightCBombers=0
AlternativeMaxForceRightCBombers=100
SinePeriodCBombers=100
SineFadePeriodCBombers=0
SineStrengthCBombers=100
RumbleStrengthLeftMotorCBombers=100
RumbleStrengthRightMotorCBombers=100
EnableForceSpringEffectCBombers=0
ForceSpringStrengthCBombers=80
FeedbackLengthOutrun=500
MinForceOutrun=0
MaxForceOutrun=100
AlternativeMinForceLeftOutrun=0
AlternativeMaxForceLeftOutrun=-100
AlternativeMinForceRightOutrun=0
AlternativeMaxForceRightOutrun=100
SinePeriodOutrun=100
SineFadePeriodOutrun=0
SineStrengthOutrun=100
RumbleStrengthLeftMotorOutrun=100
RumbleStrengthRightMotorOutrun=100
EnableForceSpringEffectOutrun=0
ForceSpringStrengthOutrun=80
FeedbackLengthPDrift=500
MinForcePDrift=0
MaxForcePDrift=100
AlternativeMinForceLeftPDrift=0
AlternativeMaxForceLeftPDrift=-100
AlternativeMinForceRightPDrift=0
AlternativeMaxForceRightPDrift=100
SinePeriodPDrift=100
SineFadePeriodPDrift=0
SineStrengthPDrift=100
RumbleStrengthLeftMotorPDrift=100
RumbleStrengthRightMotorPDrift=100
EnableForceSpringEffectPDrift=0
ForceSpringStrengthPDrift=80
FeedbackLengthDAxle=500
MinForceDAxle=0
MaxForceDAxle=100
AlternativeMinForceLeftDAxle=0
AlternativeMaxForceLeftDAxle=-100
AlternativeMinForceRightDAxle=0
AlternativeMaxForceRightDAxle=100
SinePeriodDAxle=100
SineFadePeriodDAxle=0
SineStrengthDAxle=100
RumbleStrengthLeftMotorDAxle=100
RumbleStrengthRightMotorDAxle=100
EnableForceSpringEffectDAxle=0
ForceSpringStrengthDAxle=80
MinForceAfterBurner2=0
MaxForceAfterBurner2=100
RumbleStrengthLeftMotorAfterBurner2=100
RumbleStrengthRightMotorAfterBurner2=100
FeedbackLengthCisHeat=500
MinForceCisHeat=0
MaxForceCisHeat=100
AlternativeMinForceLeftCisHeat=0
AlternativeMaxForceLeftCisHeat=-100
AlternativeMinForceRightCisHeat=0
AlternativeMaxForceRightCisHeat=100
SinePeriodCisHeat=100
SineFadePeriodCisHeat=0
SineStrengthCisHeat=100
RumbleStrengthLeftMotorCisHeat=100
RumbleStrengthRightMotorCisHeat=100
EnableForceSpringEffectCisHeat=0
ForceSpringStrengthCisHeat=80
FeedbackLengthF1GpStar=500
MinForceF1GpStar=0
MaxForceF1GpStar=100
AlternativeMinForceLeftF1GpStar=0
AlternativeMaxForceLeftF1GpStar=-100
AlternativeMinForceRightF1GpStar=0
AlternativeMaxForceRightF1GpStar=100
SinePeriodF1GpStar=100
SineFadePeriodF1GpStar=0
SineStrengthF1GpStar=100
RumbleStrengthLeftMotorF1GpStar=100
RumbleStrengthRightMotorF1GpStar=100
EnableForceSpringEffectF1GpStar=0
ForceSpringStrengthF1GpStar=80
FeedbackLengthF1GpStar2=500
MinForceF1GpStar2=0
MaxForceF1GpStar2=100
AlternativeMinForceLeftF1GpStar2=0
AlternativeMaxForceLeftF1GpStar2=-100
AlternativeMinForceRightF1GpStar2=0
AlternativeMaxForceRightF1GpStar2=100
SinePeriodF1GpStar2=100
SineFadePeriodF1GpStar2=0
SineStrengthF1GpStar2=100
RumbleStrengthLeftMotorF1GpStar2=100
RumbleStrengthRightMotorF1GpStar2=100
EnableForceSpringEffectF1GpStar2=0
ForceSpringStrengthF1GpStar2=80
EnableDamperHyperDrive=0
DamperStrengthHyperDrive=100
MinForceHyperDrive=0
MaxForceHyperDrive=100
AlternativeMinForceLeftHyperDrive=0
AlternativeMaxForceLeftHyperDrive=-100
AlternativeMinForceRightHyperDrive=0
AlternativeMaxForceRightHyperDrive=100
RumbleStrengthLeftMotorHyperDrive=100
RumbleStrengthRightMotorHyperDrive=100
EnableForceSpringEffectHyperDrive=0
ForceSpringStrengthHyperDrive=80
EnableDamperVaporTrx=0
DamperStrengthVaporTrx=100
MinForceVaporTrx=0
MaxForceVaporTrx=100
AlternativeMinForceLeftVaporTrx=0
AlternativeMaxForceLeftVaporTrx=-100
AlternativeMinForceRightVaporTrx=0
AlternativeMaxForceRightVaporTrx=100
RumbleStrengthLeftMotorVaporTrx=100
RumbleStrengthRightMotorVaporTrx=100
EnableForceSpringEffectVaporTrx=0
ForceSpringStrengthVaporTrx=80
EnableDamperRaveRacer=0
DamperStrengthRaveRacer=100
PowerModeRaveRacer=0
FeedbackLengthRaveRacer=500
MinForceRaveRacer=0
MaxForceRaveRacer=100
AlternativeMinForceLeftRaveRacer=0
AlternativeMaxForceLeftRaveRacer=-100
AlternativeMinForceRightRaveRacer=0
AlternativeMaxForceRightRaveRacer=100
EnableForceSpringEffectRaveRacer=0
ForceSpringStrengthRaveRacer=80
EnableDamperDaytona=0
DamperStrengthDaytona=100
PowerModeDaytona=0
FeedbackLengthDaytona=500
MinForceDaytona=0
MaxForceDaytona=100
AlternativeMinForceLeftDaytona=0
AlternativeMaxForceLeftDaytona=-100
AlternativeMinForceRightDaytona=0
AlternativeMaxForceRightDaytona=100
EnableForceSpringEffectDaytona=0
ForceSpringStrengthDaytona=80
EnableDamperSRally=0
DamperStrengthSRally=100
PowerModeSRally=0
FeedbackLengthSRally=500
MinForceSRally=0
MaxForceSRally=100
AlternativeMinForceLeftSRally=0
AlternativeMaxForceLeftSRally=-100
AlternativeMinForceRightSRally=0
AlternativeMaxForceRightSRally=100
EnableForceSpringEffectSRally=0
ForceSpringStrengthSRally=80
EnableDamperIndy500=0
DamperStrengthIndy500=100
PowerModeIndy500=0
FeedbackLengthIndy500=500
MinForceIndy500=0
MaxForceIndy500=100
AlternativeMinForceLeftIndy500=0
AlternativeMaxForceLeftIndy500=-100
AlternativeMinForceRightIndy500=0
AlternativeMaxForceRightIndy500=100
EnableForceSpringEffectIndy500=0
ForceSpringStrengthIndy500=80
EnableDamperSuperGT=0
DamperStrengthSuperGT=100
PowerModeSuperGT=0
FeedbackLengthSuperGT=500
MinForceSuperGT=0
MaxForceSuperGT=100
AlternativeMinForceLeftSuperGT=0
AlternativeMaxForceLeftSuperGT=-100
AlternativeMinForceRightSuperGT=0
AlternativeMaxForceRightSuperGT=100
EnableForceSpringEffectSuperGT=0
ForceSpringStrengthSuperGT=80
EnableDamperSuperChase=0
DamperStrengthSuperChase=100
PowerModeSuperChase=0
FeedbackLengthSuperChase=500
MinForceSuperChase=0
MaxForceSuperChase=80
AlternativeMinForceLeftSuperChase=0
AlternativeMaxForceLeftSuperChase=-80
AlternativeMinForceRightSuperChase=0
AlternativeMaxForceRightSuperChase=80
EnableForceSpringEffectSuperChase=0
ForceSpringStrengthSuperChase=80
EnableDamperDirtDash=0
DamperStrengthDirtDash=100
PowerModeDirtDash=0
FeedbackLengthDirtDash=500
MinForceDirtDash=0
MaxForceDirtDash=100
AlternativeMinForceLeftDirtDash=0
AlternativeMaxForceLeftDirtDash=-100
AlternativeMinForceRightDirtDash=0
AlternativeMaxForceRightDirtDash=100
EnableForceSpringEffectDirtDash=0
ForceSpringStrengthDirtDash=80
FFBDivideDirtDash=1913
EnableDamperAceDriverVictory=0
DamperStrengthAceDriverVictory=100
PowerModeAceDriverVictory=0
FeedbackLengthAceDriverVictory=500
MinForceAceDriverVictory=0
MaxForceAceDriverVictory=100
AlternativeMinForceLeftAceDriverVictory=0
AlternativeMaxForceLeftAceDriverVictory=-100
AlternativeMinForceRightAceDriverVictory=0
AlternativeMaxForceRightAceDriverVictory=100
EnableForceSpringEffectAceDriverVictory=0
ForceSpringStrengthAceDriverVictory=80
FFBDivideAceDriverVictory=643
EnableDamperAceDriver=0
DamperStrengthAceDriver=100
PowerModeAceDriver=0
FeedbackLengthAceDriver=500
MinForceAceDriver=0
MaxForceAceDriver=100
AlternativeMinForceLeftAceDriver=0
AlternativeMaxForceLeftAceDriver=-100
AlternativeMinForceRightAceDriver=0
AlternativeMaxForceRightAceDriver=100
EnableForceSpringEffectAceDriver=0
ForceSpringStrengthAceDriver=80
FFBDivideAceDriver=643
 

Edited by The Hobgoblin
Updated log

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20 hours ago, The Hobgoblin said:

Still cannot get this to work even after formatting pc.

Im sure you need a game id for the ini. if I delete the game id line from the ini the game runs but no ffb.

I am at a loss as to why everyone says this works but it will not.

Its making me go mad, what am I doing wrong?

Where can I get the game id number??

 

 

 

Well game id is just saying what ffb to run so in this case you leave gameid as mame one

 

Tell me steps you have tried and mame version etc and device

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Bonsoir la Room Mario kart dx fonctionne enfin avec mon g920 mais dans le jeu le kart tourne mal je me retrouve vite dans le bac a sable ..quelq'un connait le réglage permettant de régler la sensibilité ?

Dans les settings cela ne fonctionne pas..a part la dureté du volant dans g hub..

Merci

 

 

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4 hours ago, Boomslangnz said:

Well game id is just saying what ffb to run so in this case you leave gameid as mame one

 

Tell me steps you have tried and mame version etc and device

 

Tried several versions of mame 0221b, 0235b, 0236b 64bit.

Followed the steps for mame in this video and downloaded the visual c package and ffb plugin from the link given

Also pasted # # OSD OUTPUT OPTIONS # output windows in mame.ini.

Tried with a Fanatec wheel and a Logitech g29 and h shifter.

Game works fine untill I drop the force feedback files into the mame folder where mame.exe is.

Open mame click on the game to run and instant crash to desktop as soon as game starts.

So, formatted the pc and done a clean install of all the above with new windows 10 install.

Exactly the same, it refuses to work. FFB is working in the FFBPlugin GUI.

I pasted the contents of the ffb log and the ini above hoping it might shed some light on it. 

 

 

 

 

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re: Spring + Logitech

 

 I come from the simracing scene and always the recommendation is to set:

Spring [x]

Spring force = 0

 

I also have best success without profiler running and only use the windows control settings.

 

ID4 is having issues, now... before I had the plugin running, but without effects. Tried to reinstall the plugin and now ID4 crashes with all plugin combinations and copying files.

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On 10/6/2021 at 10:58 AM, The Hobgoblin said:

 

Tried several versions of mame 0221b, 0235b, 0236b 64bit.

Followed the steps for mame in this video and downloaded the visual c package and ffb plugin from the link given

Also pasted # # OSD OUTPUT OPTIONS # output windows in mame.ini.

Tried with a Fanatec wheel and a Logitech g29 and h shifter.

Game works fine untill I drop the force feedback files into the mame folder where mame.exe is.

Open mame click on the game to run and instant crash to desktop as soon as game starts.

So, formatted the pc and done a clean install of all the above with new windows 10 install.

Exactly the same, it refuses to work. FFB is working in the FFBPlugin GUI.

I pasted the contents of the ffb log and the ini above hoping it might shed some light on it. 

 

 

 

 

 

Can you come to teknoparrot discord? I can help you better there and we can go through some tests etc

 

I'm a bit unsure what could be causing the crash but my first thought is perhaps your system isnt liking using dinput8.dll as the hook and you could try rename it to something else such as winmm.dll

Edited by Boomslangnz

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Hello...sur.grid les effets sont pas top. 

Possible d'améliorer ? Faut il cocher qq chose de spécial dans ffb.? Ou dans un fichier ini ? 

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3 minutes ago, The Hobgoblin said:

No idea how to get on this Discord thing :(

 

Front page right side, but to make it easy on you

Hidden Content

    Give reaction or reply to this topic to see the hidden content.

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Le 16/10/2021 à 20:45, POPO69 a dit :

Hello...sur.grid les effets sont pas top. 

Possible d'améliorer ? Faut il cocher qq chose de spécial dans ffb.? Ou dans un fichier ini ? 

 

De même de mon coté, les effets sont mous et pas terribles. Cela ne vient pas du plugin je pense mais du jeu sous teknoparrot en lui-même.

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Il y a 2 heures, delo a dit :

 

De même de mon coté, les effets sont mous et pas terribles. Cela ne vient pas du plugin je pense mais du jeu sous teknoparrot en lui-même.

il est noté dans la doc de FFB qu'il faut desactivé le Rumble...a quoi sert il? faut il vraiement le desactiver pour ce jeux.

Est ce pas possible de fournir Jeux par jeux le plus juste paramétrage? si qq1 a deja fait ca...ca serait cool

le jeux est tellement top en terme de fluidité

 

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On 07/10/2021 at 3:10 PM, Boomslangnz said:

 

Can you come to teknoparrot discord? I can help you better there and we can go through some tests etc

 

I'm a bit unsure what could be causing the crash but my first thought is perhaps your system isnt liking using dinput8.dll as the hook and you could try rename it to something else such as winmm.dll

i want my dinput  to work with force feedback.  way back before w10 i had dinput  via my ps3 controller working with ps1 emulators now it wont work, i would like it to work with all dinput . ONLY XINPUT works easily 

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On 19/05/2019 at 8:29 AM, alfman said:

Some Tests with "FFB Arcade Plugin v0.8" and MAME 64-Bit v0.206 Official Build. (Plugin v0.9 doesnt work for me with MAME).

 

- San Francisco Rush The Rock

I can select the Course and the Car... but i cant control with the WHEEL. GAS & BREAK is working fine... really strange...

Sidenote : in the calibrate screen the steering-wheel is not responding but moving in all directions

 

- Rave Racer

Is working fine after selecting the FFB Steering-Wheel in the TestMenu

 

- California Speed

Is working fine, but with the same ERROR that the steering-wheel is not responding in the calibrate screen

 

- Cruis'n World

Is working fine

 

- Cruis'n USA

Is working fine

 

- Off Road Challenge

Is not working right... the steering-wheel is moving to full left after the race is starting... i tried to calibrate in the TestMenu, but it doesnt seem to work :(

 

My Equipment :

 

Logitech MOMO Wheel (Black Version)

Windows 7 64-Bit Enterprise

I7-6700K

16GB RAM

GTX 970

 

My "FFBPlugin.ini" :

 

; ****************************************
; *** FFB Settings for Mame 0206 64bit ***
; ****************************************
[Settings]
GameId=33
MinForce=0
MaxForce=75
DeviceGUID=6d0403ca000000000000504944564944
EnableRumble=0
ReverseRumble=0
Logging=1
ResetFeedback=1
FeedbackLength=500
DefaultCentering=0
DefaultFriction=0
BeepWhenHook=1
AlternativeFFB=0
AlternativeMinForceLeft=0
AlternativeMaxForceLeft=-100
AlternativeMinForceRight=0
AlternativeMaxForceRight=100
ForceShowDeviceGUIDMessageBox=0
FFBMode=0

 

 

Many thanks for this Great Plugin. And keep up the good work :-)

 

 

 

directinput force feedback for other games, i found it doesnt work at all, mainly ps1 games, but also M2  games i use it in, so IT FORCED ME TO USE XINPUT WHICH  i dont prefer. the directinput force feedback does work in 'better DS3 tool' in edit. but when it comes to normal games any game that has force feedback(d-input) or Rumble(x-input)  it wont work since windows10. OR CAN YoU TELL ME HOW TO FIX THIS? if its possible at all. XINPUT IS EASY.THAT WORKS!- im not talking about xput, just 'direct input'

Edited by Cool Coyote

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@Boomslangnz

Is it possible to get dedicated deadzone and sensitivity settings? This is especially needed in IDASZero

 

For me I have a Logitech Momo, a 270 degree wheel. The "wheel restrictions" in TP can help with sens, but create an artificial range of say 180. Problem with that is that if you rotate the wheel past that new "range" the game wheels then go over-center and reset to straight position. If I set TP to limit at 172, the hard stop matches, but the sensitivity is then very low at the center. IDAS8 however works mostly perfect. GRiD mostly has no FFB nor proper sensitivity as well.

 

I have even recompiled your sources and no real fix.

 

Thanks in advance!

Edited by mwood
name

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Bonjour à tous, 

 

J'ai un petit problème avec le force feedback sur Outrun 2. J'ai beau essayer plusieurs versions du jeu (4 différentes je crois), je n'arrive jamais à avoir le force feedback qui fonctionne. Le plugin fonctionne très bien sur les autres jeux que j'ai essayé mais sur Outrun, absolument aucun effet. J'ai pourtant tout paramétré comme il est indiqué, c'est pas bien compliqué en plus mais absolument aucun effet de retour de force malheureusement... Une idée? 

 

Merci!  

 

Edit : 

 

Ok, après avoir lu des "heures" dont les premières pages parlant d'Outrun 2, je me suis rendu compte que le fichier opengl32.dll était manquant dans le répertoire TP... Une fois ajouté, ça fonctionne sans soucis. Merci! 

Edited by trunk70
Ajout information

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On 11/5/2021 at 1:26 PM, The Hobgoblin said:

What a horrible community

now it says bad link unable to accept

What a horrible horrible so called community

What horrible people, what a horrible load of shit.

You cannot in 2021 even come on a chat program and get any help

What a sad and horrible community it is.

This is not the only place, you seem to have this generation of crap today, they post stuff on youtube.

People say oh what a wonderful community it is how wonderful the people are.

They cannot even speak to someone and help them.

What a very sad not only this community, it seems the thing now doesnt it.

A generation of fake useless rubbish of people that are such utter sub human even beneath human intelligence, they cannot even do simple task, like behave like a human being.

Well I have been fighting cancer the last 4 fucking years, I cannot deal with shit and shit people like this 

If in my lifetime it seems impossable to you people as a human being to talk to another with a microphone to help then your race is in very bad shape.

It seems beyond people, beyond thier cpabilites, wether this is just thier own nastiness or thier own bad nature I do not know, but I know this

The people in todays society wether on these so called "comunities" and how they have misled the media and people with no knowledge

Are the most nastiess, sub human, obnoxious self important pieces of shit

Well, you can keep it keep the lot. I want no part of your sad "communities"

You are obviously very sad people.

No wonder people call it the cursed nasty generation

Nothing but a load of nasty self important assholes that dont want to help anyone

Well shove it up your ass, I dont have long on this earth and I sure am not wasting it on these assholes

 

 

lol wtf

 

You do relise I have a life well outside of this crap, right? I haven't even been on my pc for like past 5-6 weeks due to being busy so stop being an ass. This is not forums i use often and I already told you to come on teknoparrot discord ages ago and have you? no!

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Somehow Outrun2 doesn't work with the latest FFB-2.0.0.9 but works OK with FFB-2.0.0.6

 

Can someone confirm it works on the latest FFB version 2.0.0.9 ?

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Il y a 2 heures, pacooka a dit :

Somehow Outrun2 doesn't work with the latest FFB-2.0.0.9 but works OK with FFB-2.0.0.6

 

Can someone confirm it works on the latest FFB version 2.0.0.9 ?

For me work very good 👍

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Can anybody here please help out with ffb for Wangan 5DX+ on TP

I have downloaded and tried multiple versions of the ffb files for WMMT 5 and put them in same folder as executable for 5DX+ but cannot get ffb to work in game.

FFB works fine for regular Wangan 5 & 6 but I would like to get it working for 5DX+ aswell if possible, thanks :)

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1 hour ago, mishen said:

Can anybody here please help out with ffb for Wangan 5DX+ on TP

I have downloaded and tried multiple versions of the ffb files for WMMT 5 and put them in same folder as executable for 5DX+ but cannot get ffb to work in game.

FFB works fine for regular Wangan 5 & 6 but I would like to get it working for 5DX+ aswell if possible, thanks :)

Did you get the right one there's different ones for wmmt5 or 5dx or 5dx+ look one page back under boomslang post then scroll down to see other

Edited by joe555

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18 minutes ago, joe555 said:

Did you get the right one there's different ones for wmmt5 or 5dx or 5dx+ look one page back under boomslang post then scroll down to see other

Thanks for that, I figured there might be specific files for 5DX+ but they werent included in the latest version release.

Found the links in @Boomslangnz earlier posts here as you said and now working perfectly :) 

 

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3 minutes ago, mishen said:

Thanks for that, I figured there might be specific files for 5DX+ but they werent included in the latest version release.

Found the links in @Boomslangnz earlier posts here as you said and now working perfectly :) 

 

Your welcome both are on that page 5dx and 5dx+ yeah he hasn't updated the the main ffb plugin for a while

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I have used this fantastic little plugin for ages but I recently had a bit of an issue with a faulty sas drive and as a result had to get all the games downloaded again, which I did but I forgot how much this plugin actually adds to games especially with a wheel, I have got it all working again now but wanted to say thanks to Boomslangnz for taking the time and effort to make this on behalf of the Arcade community and for providing it for free to anyone who needs it.

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48 minutes ago, TomW1972 said:

I have used this fantastic little plugin for ages but I recently had a bit of an issue with a faulty sas drive and as a result had to get all the games downloaded again, which I did but I forgot how much this plugin actually adds to games especially with a wheel, I have got it all working again now but wanted to say thanks to Boomslangnz for taking the time and effort to make this on behalf of the Arcade community and for providing it for free to anyone who needs it.

For sure thank you Boomslangnz

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@Boomslangnz
Excuse me
I play initial D8 and use this plugin (FFB Arcade Plugin Version 2.0.0.9)
There is Force feedback, but it will automatically hit the end when turning left
I use THRUSTMASTER T300RS

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10 hours ago, TomW1972 said:

I have used this fantastic little plugin for ages but I recently had a bit of an issue with a faulty sas drive and as a result had to get all the games downloaded again, which I did but I forgot how much this plugin actually adds to games especially with a wheel, I have got it all working again now but wanted to say thanks to Boomslangnz for taking the time and effort to make this on behalf of the Arcade community and for providing it for free to anyone who needs it.

 

Awesome, great to hear!

 

5 hours ago, jawn0 said:

@Boomslangnz
Excuse me
I play initial D8 and use this plugin (FFB Arcade Plugin Version 2.0.0.9)
There is Force feedback, but it will automatically hit the end when turning left
I use THRUSTMASTER T300RS

 

I dont understand sorry. Hit the end? 

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il y a 33 minutes, Boomslangnz a dit :

I dont understand sorry. Hit the end? 

problem:
The steering wheel will automatically turn left to the end
But not on the right

 

game:initial D8
steering wheel:T300RS

 

Sorry, my English is not good, so I use a translation

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7 hours ago, jawn0 said:

problem:
The steering wheel will automatically turn left to the end
But not on the right

 

game:initial D8
steering wheel:T300RS

 

Sorry, my English is not good, so I use a translation

 

Oh ok, in FFBPluginGUI.exe check the box called AlternativeFFB 

 

Will fix the issue so wheel rotates both directions on T300rs

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Il y a 3 heures, Boomslangnz a dit :

 

Oh ok, in FFBPluginGUI.exe check the box called AlternativeFFB 

 

Will fix the issue so wheel rotates both directions on T300rs

I turned off AlternativeFFB

 Now FFBPluginGUI has nothing to open

 But it will automatically turn to the end when turning left😭

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6 hours ago, jawn0 said:

I turned off AlternativeFFB

 Now FFBPluginGUI has nothing to open

 But it will automatically turn to the end when turning left😭

huh?

 

turn ON Alternative FFB

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