Jump to content

YoYo09

GamerLine
  • Content count

    25
  • Joined

  • Last visited

Community Reputation

4 Neutral

About YoYo09

  • Rank
    Insert Coins

Recent Profile Visitors

995,438 profile views
  1. [Emu] Sega Model 3: Supermodel r793

    R793 The translator map seems to work with paletted colour values too, and the result is not clamped. Colours are passed to the GPU as unsigned bytes to multiplying by 16 will overflow, so we do the logic in the shader. If we passed floats we could skip the shader logic.
  2. Teknoparrot Loader | Arcade PC

    VF5 ver b Problem Which character you choose to play There are symptoms of fighting with repeated characters. 1 EL BlAZE 2 LEI-FEI 3 JEFFRY 4 PAI 5 LION 6 LAU 7 AKIRA It is always played in the same order. Free play cancellation also does not apply. Is it a bug?
  3. [Emu] Sega Model 3: Supermodel r793

    R776 Lostworld not playable. Is it normal?
  4. [Emu] Sega Model 3: Supermodel r793

    There is a problem when using the Lost World analog gun. Moves left and right only. Changing the gun1 in the xml file will fix it but The analog gun effect is not expressed.
  5. [Emu] Sega Model 3: Supermodel r793

    R764 Technically backface culling should cull polys when the dot product = 0, since when it equals 0 the polys is perpendicular to the camera and thus invisible. When you complete sega rally2 (if you can get that far lol) the champagne is invisible. The reason is because all the face normals are 0. So when multiplied by the model matrix they are still 0 and get culled. Tweaking the condition to only cull polys when greater than 0 fixes this, and allows these 'bad' polys to render as they do on the model3.
  6. [Emu] Sega Model 3: Supermodel r793

    R757 Optimise depth calculation for quad shader.
×