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  1. [Emu] Sega Model 3: Supermodel r777

    R776 Lostworld not playable. Is it normal?
  2. [Emu] Sega Model 3: Supermodel r777

    There is a problem when using the Lost World analog gun. Moves left and right only. Changing the gun1 in the xml file will fix it but The analog gun effect is not expressed.
  3. [Emu] Sega Model 3: Supermodel r777

    R764 Technically backface culling should cull polys when the dot product = 0, since when it equals 0 the polys is perpendicular to the camera and thus invisible. When you complete sega rally2 (if you can get that far lol) the champagne is invisible. The reason is because all the face normals are 0. So when multiplied by the model matrix they are still 0 and get culled. Tweaking the condition to only cull polys when greater than 0 fixes this, and allows these 'bad' polys to render as they do on the model3.
  4. [Emu] Sega Model 3: Supermodel r777

    R757 Optimise depth calculation for quad shader.