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spindizzi last won the day on August 1 2019
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hello, you mean you've edited manually games.xml file and supermodel.ini file ? not recommended unless you know what you're doing normally, wiimote driver is a mouse driver and it should recognized like that in supermodel so with stock config, it should work part of games.xml (swtrilgy) <game name="swtrilgy"> <identity> <title>Star Wars Trilogy Arcade</title> <version>Revision A</version> <manufacturer>Sega, LucasArts</manufacturer> <year>1998</year> </identity> <hardware> <platform>Sega Model 3</platform> <stepping>2.1</stepping> <mpeg_board>DSB2</mpeg_board> <inputs> <input type="common" /> <input type="analog_joystick" /> </inputs> must stay to analog_joystick part of supermodel.ini (swtrilgy) ; Analog joystick (Star Wars Trilogy) InputAnalogJoyLeft = "KEY_LEFT" ; digital, move left InputAnalogJoyRight = "KEY_RIGHT" ; digital, move right InputAnalogJoyUp = "KEY_UP" ; digital, move up InputAnalogJoyDown = "KEY_DOWN" ; digital, move down InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON" InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON" InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2" InputAnalogJoyEvent2 = "NONE" swtrilgy is a one player game (analog joystick controller in real cab), no need to set rawinput for this game (no multi mouse) you can also config your own inputs with command line for this game directly with: Supermodel.exe -config-inputs swtrilgy.zip and follow the display
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'lut, desolé je ne parle pas je ne comprends pas l'espagnol et le traducteur me sort du petit negre ... incompréhensible au pire j'arrive à me démerder avec l'anglais bref, je n'ai rien compris could you show me your batch file ? if insert coin program close as soon as you launch it, I'm certain it hasn't found its ini file do not forget the insert coin ini file must be in the directory you launch the command the insert coin programs don't interact with TP controls do you launch TP correctly ? [working] simple example of a batch file for udx (edit with your own path) f: cd "\Temp\some-coin-enabler-patch\Under defeat HD plus\" start udxhd-coin-enabler.exe j: cd \Emul\Ringedge\TeknoParrot_1.0 start TeknoParrotUi.exe --profile=udx.xml [NOT working] simple example of a batch file for udx (edit with your own path) batch file is inside the root of TP of course start "f:\Temp\some-coin-enabler-patch\Under defeat HD plus\udxhd-coin-enabler.exe" start TeknoParrotUi.exe --profile=udx.xml some games are really tricky (udx is one of them) I've already had this error sometimes : insert coin in the top and freeplay in the bottom (timing relative question) do you use the last version of the insert coin patch for udx (v3.1)? just to be sure could you check manually launch the coin patch (dbl click or in its own cmd window) then launch loader (with its ui or in its own cmd window) hope this help a little
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re, I don't use the great UI from Nuexzz, sorry, can't help with that is your rom in the same directory as the supermodel.exe file ? if the answer is no, simply change your path in the command line ie : supermodel.exe [path/name of your rom.zip] [-option] is your srally2 rom works with the UI you use? is your srally2 rom is up to date you can also edit your supermodel.ini file (in config dir) by adding these lines (at the end for example) [srally2] Balance=50
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hi, I've never used autoit, sorry. I only use batch file for tests and rocketlauncher with pre launch fonction for my cab The ini file must be in the same directory that the coin enabler exe otherwise the exe quits if the ini is not found (and of course it doesn't execute further) you should trace how autoit decrunches all the files and from where they're launched
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'lut, sur model 3, les régions se changent en entrant un code avec les boutons pour les daytona2 DAYTONA USA 2: BATTLE ON THE EDGE and POWER EDITION (Model 3 Step 2) Method 1 Go into the test mode and push the service and test button on the PCB at the same time. Method 2 Go into the test mode and push Hold Start and Press GREEN, GREEN, BLUE, YELLOW, RED, YELLOW, BLUE. (Colours are the VR buttons). info donnée sur le site/forum offciel de supermodel le système model 3 est normalement en 4/3, les devs ont implémentés le mode 16/9 suite à une demande des utilisateurs, mais je ne suis pas certain que cela fonctionne correctement (image étiré ou tronquée). Perso je n'ai jamais utilisé cette fonction. D'autres peuvent peut être t'aider à ce sujet là
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[Arcade PC] Super Bikes 2™ (Raw Thrills)
spindizzi replied to spiderzsoft's topic in ARCADE PC DUMP LOADER
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[Arcade PC] Super Bikes 2™ (Raw Thrills)
spindizzi replied to spiderzsoft's topic in ARCADE PC DUMP LOADER