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Kleyon

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Kleyon last won the day on April 8

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About Kleyon

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    Main computer:
    ASUS ROG Strix X-470F
    AMD Ryzen 7 2700
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  1. @bucksoverfame, @EmuAl is right, screenshot he is showing is where you'll set your game and how it will react on fade. For GLARH games that's quite simple, here is an example correctly working on fade without error and GLARH being detected (AppWaitExe is enough here, well we shoudn't have to set it as it is the same as application but it is working as it here), I personaly use only one fade for all TeknoParrot content (GLARH/JConfig content is here too... it is a vast majority of TeknoParrot anyway): For TeknoParrot content, I have to play with Misc tab (what EmuAI's screenshot is about) and FadeTitle to be correctly detected (and some seems to not be always detected...)
  2. Je ne sais pas si le sujet a déjà été abordé, mais je permets de le poster au cas-où. I don't know if this has already been aborded, but I post it just in case. Cela concerne les personnes appliquant une mise à l'échelle de leur affichage du bureau, franchement indispensable dans certains cas (ici en 4K sur une TV de 58") si on veut pouvoir se passer d'une loupe! La solution que je présente ici est surtout utile en cas d'utilisation d'un front-end (Hyperspin/Rocket Launcher pour ma part). This concerns people who are applying a scaling on their desktop display, frankly indispensable in some cases (here in 4K on a 58" TV) if you want to be able to do without a magnifier! Solution I present here is especially useful when using a front-end (Hyperspin/RocketLauncher in my case). Le problème étant la façon dont Windows 10 gère la mise à l'échelle, certains dumps arcade peuvent s'en trouver affecter (pas tous ce qui est étonnant), parfois on obtient uniquement une partie de l'image étirée sur tout l'écran, parfois l'image ne prend qu'un quart de l'écran laissant les 3/4 noirs. Issue is how Windows 10 manage scaling, some arcade dumps can be affected by this (not all of them which is suprising), sometimes you only get a part of the image stretched on the whole screen, sometimes the image only takes up a quarter of the screen and the rest appears as black. Voici un exemple avec Aliens Extermination lancé depuis TeknoParrot et patché pour s'afficher en 3840x2160 (bien sûr ma résolution d'affichage et sa mise à l'échelle sont restées les mêmes): Here is an example, Aliens Extermination launched through TeknoParrot, game has been patched to 3840x2160 (of course my desktop resolution and scale remained the same): On pourrait "facilement" régler le problème en modifiant les paramètres PPP élevés pour qu'ils soient gérés par l'application: We could "easily" fix that issue by changing the high DPI settings to be handled by the application: On obtient alors: To obtain: MAIS cela peut causer des problèmes sur d'autres dumps, ce qui nous amène à l'exemple suivant! BUT this can cause issue for other dumps, leading us to next example! Essayons maintenant Too Spicy pour voir : Let's try Too Spicy now: Ce n'est pas vraiment ce que l'on veut! Mais alors, si on annule les changements effectués de PPP élevés? This is not really what we want! But hey, what if we undo changes made on DPI high settings? Tout simplement, comme je l'ai dis au début, cela n'affecte pas tous les jeux, celui-ci ne l'était pas mais en changeant le paramètre nous l'avons affecté: It's simply beause, like I said it before, this is not affecting all dumps, this one wasn't but changing parameter affected it: La solution que j'utilise consiste simplement à lancer les dumps concernés à l'aide d'un script basique, visant à modifier la clef de registre pour l'application concernée (ici TeknoParrotUI), uniquement pour la session actuelle, puis de lancer le jeu pour enfin rétablir la clef de registre telle qu'elle était, donc en laissant le paramètre PPP par défaut (rien de précisé) j'utilise ce script pour Aliens Extermination: Solution I use here simply consist to launch concerned dumps using a basic batch file, that will set registry key for concerned application (here TeknoParrotUI), only for current user, then to launch game and finally to restore resgitry key as it was, so letting High DPI setting by default (nothing set), I use this script for Aliens Exterminations: @echo off rem SET DPI SETTINGS TO BE APP MANAGED ON TEKNOPARROTUI REG ADD "HKCU\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers" /V "G:\Hyperspin\Emulators\TeknoParrot\TeknoParrotUI.exe" /T REG_SZ /D ~HIGHDPIAWARE /F rem LAUNCH ALIENS EXTERMINATION WAITING FOR IT TO CLOSE BEFORE CONTINUING Start /w "" G:\Hyperspin\Emulators\TeknoParrot\TeknoParrotUi.exe --profile=AliensExtermination.xml --startMinimized rem SET DPI SETTINGS BACK TO DEFAULT ON TEKNOPARROTUI REG ADD "HKCU\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers" /V "G:\Hyperspin\Emulators\TeknoParrot\TeknoParrotUI.exe" /T REG_SZ /D ~DPIUNAWARE /F De fait, lorsque je lance Too Spicy ensuite, le paramètre par défaut a déjà été rétabli et celui-ci s'affiche correctement. This way, if I launch Too Spicy next, default setting has been already restored and this one is launching correctly. Ici nous avons vu le cas TeknoParrot qui peut être facilement géré par l'executable TeknoParrotUI.exe, si cela se produit sur un dump utilisant Game Loader All RH alors vous ferez cette manipulation sur l'executable de celui-ci, sur un dump utilisant JConfig... C'est l'executable du jeu que vous allez cibler. Notons que cela aurait marché en ciblant l'exécutable d'Aliens Extermination aussi, mais cela oblige à faire des scripts ciblant la clef de registre par dump, quand la même clef de registre peut gérer tout le contenu TeknoParrot concerné. Here we have talked about TeknoParrot case that can be easily managed through TenoParrotUI.exe executable, if this happens on a dump using Game Loader All RH so you'll do that on his executable, on a dump using JConfig... This is the game executable is to be triggered. Note that it would have work by applying it directly to Aliens Exterminations executable too, but this way you will be forced to do a specific script to trigger resgitry key for each concerned dump when this resgistry key can work on all TeknoParrot content. Pour conclure, voyons le cas Rocket Launcher, ici seul le fade est touché, les jeux se lancent correctement étant gérés par le paramètre de TeknoParrotUI. Si nous n'effectuons aucune modification sur son exécutable: To conclude, let's see Rocket Launcher case, here only fade is concerned, games are launching correctly being managed by settings on TeknoParrotUI. If we don't make any change on his executable: Ici, le paramètre est différent puisque je vais lui dire que cela soit géré par le système et non plus par l'application comme pour TeknoParrotUI, de plus ce changement sera définitif: Here, setting is different as I will set it to be system managed and not application managed like on TeknoParrotUI case, and this change will be permanent: Pour obtenir un fade correct (concerne uniquement la borne d'arcade animée dans le coin inférieur droit): To obtain a correct fade (only concerns animated arcade cabinet on lower right corner): Comme cela, tout fonctionnera correctement par Hyperspin sans avoir à apporter de modification sur son exécutable. Si vous voyez certains dumps réagir comme cela, vous pouvez gagner beaucoup de temps de tests fastidieux en commençant par tester cela! This way, all will works fine through Hyperspin without having to change setting on his executable. If you are experiencing it for some dumps, you can save a lot of time in tedious tests starting by trying it! PS: Sur la même clef de registre vous pouvez utiliser les valeurs "~ RUNASADMIN" pour bien entendu lancer l'application en tant qu'administrateur, ou encore "~ DPIUNAWARE" pour que la mise à léchelle PPP élevée soit gérée par le système (comme nous l'avons fait ici sur Rocket Launcher), la seule différence entre cette valeur et celle rétablissant la valeur par défaut est un espace! On the same registry key you can use values "~ RUNASADMIN" to, of course, launch application as administraor, or "~ DPIUNAWARE" to set High DPI Settings to be manged by system (like on Rocket Launcher here), only difference between value that restore default is a space!
  3. Teknoparrot Loader | Arcade PC

    Oui, je viens de tester à l'instant, je le fais bien tourner par TeknoParrot (dead au moment du screen ^^): C'est pas compliqué.... ou il vient de ton site ou il vient de la seedbox de Trymado! Mais j'ai récupéré une grosse partie du contenu Taito sur la seedbox de Trymado donc je miserai là-dessus.
  4. [Trad French] Initial D ZERO 1.31 & 2.11

    Vous traduisez du Japonais? Je ne peux pas traduire du Japonais hélas, mais si c'est de l'anglais, je peux travailler sur les fichiers que vous voulez aussi, suffit de me dire comment ^^ Edit: D'ailleurs, je me disais que nous avons certains jeux patchés anglais mais pas français, si on pouvait monter une petite équipe pour les faire en français ça serait cool (je pense notament à Arcana Heart 3 LM6S que j'ai patché anglais à l'aide de GLARH). Je ne connais pas trop le côté technique de ces jeux arcade, je l'eu fais pour des jeux PSVita. C'était TheRaidzu qui m'avait appris tout ça à l'époque... Donc soit faudrait me dire comment vous procédez, soit je peux donner du temps côté trad...
  5. @bucksoverfame Not with this one but with other Unreal arcade games before yes. I finally installed Unreal Engine 4 prerequisites and everything worked fine, you should give it a try!
  6. I'm downloading it, I'll try and let you know, thanks anyway, much appreciated! Edit: @xtremebuga no luck, thanks anyway, interesting to see you are using dgvoodoo on it, but in my case it is closing immediately, what is curious is that on dgvoodoo there is only one graphic adapter available named Radeon HD 5600, my graphic card (RX580) should be available. I tried using latest dgvoodoo and DLLs, but same result. Anyway, you gave me some clues on how to make it work. In fact I was already using dgvoodoo I just forgot about it, but you're game files are differents since it's only having Radeon HD 5600 available. I have now to find what's the difference ^^ There is not less than 202 files differents or missing in dump I was having compared to yours... seems like I have some work.... (file list from windiff can be edited like a text file) Crzay Speed DIFF Adding only missing files on my dump from yours make dgvoodoo showing only Radeon HD 5600 no luck, it won't be that simple! Funny fact is I still have my Saphhire Radeon HD 5870 Vapor-X 1Gb ^^ But don't really want to switch to it.
  7. Or maybe you can just repack the whole game folder and host it ?! ^^ Thanks anyway for looking at it!
  8. Interesting I checked on collection of patches I grabbed and no AMD patch for Crazy Speed! Doing a fast google search isn't having best result. Do you still have this fix even if you don't know where you find it please? And if you mind sharing it! ^^
  9. Same issue... AMD GPU or course... let me guess... not working on AMD?
  10. Yes you're right, I edited it because it was going nowhere. I really don't see why, like you said maybe a created file?!
  11. Teknoparrot Loader | Arcade PC

    I know there is all specific I/O for arcade too, that needs to be cracked, there are arcade games using touchscreen (or a touchpad) we can play, emulating it to mouse. Iinteresting it has a custom firmware with different en/de-cryption keys! No you're right, never seen a PS4 touchscreen game but DS4 have a touchpad.
  12. There's something I just can't understand concerning Batlle Gear 4 Tuned! 1 - If I set it for JConfig, I can have it fullscreen launching "gameM.exe _MTS_FULL_SCREEN_.bat" that in fact does "game.exe _MTS_FULL_SCREEN_" 2 - If I set it for TeknoParrot, it launches full screen the first time, ask for I/O calibration and close once it's done. Game is launching fine after that but only windowed! 3 - JConfig or TeknoParrot I can't make dgvoodoo HD patch to work! Game is crashing at video intro or at start race if you skip intro. Patch is working on Battle Gear 4 however! Even tried dgvoodoo files for BG4 and gave me same result. I use dgvoodoo for Arcana Heart 2 too (using D3D12 or I was having blank background) and for Cars too (was having a green or pink screen if it wasn't set to D3D12), surprising point is that BG4 patch works as it, using an older dgvoodoo without D3D12. So please, how the hell do you launch it fullscreen using TeknoParrot please? Borderless Gaming didn't solved issue (game is fullscreen but is only about a little square at the top left). I am having the same dgvoodoo issue on Chase HQ2 too, whatever I try (dgvoodoo and DLL versions, settings). Does anyone have any idea why it doesn't works please?
  13. Teknoparrot Loader | Arcade PC

    In my case I was forced to launch it windowed mode using JConfig or game wasn't starting. I just used Borderless Gaming, at the moment I added game to BG list it switched to fullscreen and it was fixed...
  14. Teknoparrot Loader | Arcade PC

    Yeah I know about Namco 357 (I wish we could play Dragon Ball Zenkai Battle Royale) and Namco 246/256, I've learned that recently, but thanks anyway. Ah ah PS4! And NESiCA ! (so Taito) ^^ But.... they simply used a real PS4, not an arcade system based on it! oO Seems like he tells it is the only one cab working that way. I have a hacked PS4 Pro, would be cool to have dump even if game exist on it too. I brought this cabinet in the house to take a look at what it can actually do offline. Spoilers: not much. Or not... hacked PS4 are offline because in any case they aren't up-to-date (so no PSN access and anyway eventually ban risks). He explained game is updated directly through PSN! But we can update games on hacked PS4 just limited to installed firmware and have to create a fake PKG for it ^^ (contents are locked on a specific firmware version linked to SDK they used, so if you have 7.55 for example, you can't launch 8.00 content)
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