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totoff28

GamerLine
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totoff28 last won the day on May 31

totoff28 had the most liked content!

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About totoff28

  • Rank
    Elcorsico28

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  • hobbies
    Emulation RetroGaming , ect...
  • Hardware
    Asus ROG STRIX Z390-H GAMING
    i5 9600K
    16 giga DDR4
    Nvidia KFA2 RTX 2070

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  1. great , but post the final playable game modif here , thanks
  2. salut toi sait tu si c une version FR ??
  3. hi all what is the name to put so that the icon is well recognized in tecknoP for this game : luigi's mansion arcade thanks for help
  4. name for tecknop icon please thanks ;-)
  5. @bruce pense a reposter ton pti zelda ;-) le lien est HS ;-(
  6. Emulation Super Nintendo - Higan

    voici le remplaçant et en 200% mieux bsnes v109 Released 2019-09-06 LE TOP DE L"EMULATION SUPER NINTENDO (connu sous le nom SNES ) Changelog: greatly improved macOS support, fixing all obvious bugs and adding fullscreen support added libretro target [Themaister, rtretiakov] much smarter automatic HD mode 7 perspective correction support [DerKoun] added CPU and SA-1 overclocking support added fast forward speed limiting added a new "hotfixes" option to fix critical (deadlocking) bugs that also occur on real hardware (eg for Dirt Racer) added options to emulate bugs in ZSNES and older Snes9X releases to increase compatibility: "No VRAM blocking" for older fan translations "Echo shadow RAM" for older Super Mario World ROM hacks "CPU fast math" for older homebrew "Entropy: none" technically counts as well, for demoscene software made for SNES copiers added dialog for IPS patching to choose whether they were made for headered or unheadered ROMs lowered volume during fast forwarding and rewinding to reduce audio distortion added option to mute sound during fast forwarding and rewinding added an option to deinterlace all SNES games by rendering at 480p (almost no speed hit; highly recommended) added multi-monitor support to Windows, Linux, and BSD improved pause and frame advance support improved mosaic emulation for the fast PPU added entropy (randomness) settings; default to no randomness for movie recording (guarantees consistent playback) improved MLT_REQ Super Game Boy emulation; fixes Killer Instinct to default to player 1 instead of player 2 [endrift] added option to disable video dimming during pausing (useful for screenshots with window decorations) redesigned the settings and tools windows to use lists instead of tabs redesigned the input and hotkey settings windows to be easier to use and with clearer naming + icons added option to make hotkeys combinatorial (eg Ctrl+F) instead of separate (eg F11 or Gamepad L-shoulder) restructured the settings menu to be more intuitive fixed path selection dialog from sometimes appearing offscreen added wildcard search support to the file loading window fixed the --fullscreen command-line option redesigned the thread scheduler to allow enhanced compatibility with SA-1 and SuperFX overclocking fixed the pseudo-hires blur emulation support with the accuracy PPU removed template integer classes from the fast PPU to make the code more portable removed icarus from bsnes and merged the heuristics directly into bsnes itself ~5% speedup by optimizing CPU memory accesses and the PPU counters fixed an out-of-bounds memory access in the DSP core [Sour] enhanced the snow effect with depth-of-field and alpha blending support double-clicking a cheat finder result will now add the new cheat code directly added "[HLE]" indicator to the title bar when coprocessor HLE is being used simplified game titles with multi-carts (eg omit "Super Game Boy +" in SGB mode) the emulator now pauses on Windows when navigating the menus added SNES support for decoding Game Genie and Pro Action Replay codes added Game Boy support for decoding Game Genie and Game Shark codes added many more tooltips to explain GUI functionality minor speedups to SuperFX and Cx4 emulation (via object locality) simplified the mode 7 rendering code for the accurate PPU suppress Alt+F4 while in fullscreen mode fixed every reported regression caused by the speed optimizations I've been adding recently le lien : --> [Hidden Content]
  7. ok c bon merci qd meme , jeu SNOCROSS ok sous TP par contre le jeu plante a la selection du perso qui peut aider ? help for this ? ; crash in selection player
  8. @tous quelqu'un qui partage ce nouveau jeu ? merci a tous & bon jeu
  9. Cemu v1.15.18 - Emulateur Wii U sur PC

    Cemu detailed changelog for 1.15.14 # Patreon release date: 2019-09-06 # Public release date: 2019-09-13 general: ErrEula (Wii U message box system) is now rendered as part of the TV output general: Added an actual software keyboard to the software keyboard input form general: Both ErrEula and the software keyboard now support controller input general: Fixed ELF loader regression (#185) GX2: Fixed streamout in combination with geometry shaders (#182) GX2: Fixed uniform cache crash bug (#186) GX2: Output point size in geometry shader only if output primitive is points Note: (#xx) refers to bug tracker issues resolved by this change. See [Hidden Content]
  10. The Ninja Warriors Once Again Switch XCI

    cool the game running great but joypad direction and button are no working game are ready to play but no gamepad button for play working share conf & shaders please ;-)
  11. [PC] Fighting Games Recommendations

    Petite vidéo du jeu
  12. [PC] Fighting Games Recommendations

    Aller un pti bonus 👍 Jeu de baston PC Blade strangers: Ici : [Hidden Content]
  13. Gears jouable sans bug ??
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