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totoff28

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totoff28 a gagné pour la dernière fois le 16 octobre

totoff28 a eu le contenu le plus aimé !

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À propos de totoff28

  • Rang
    Elcorsico28

Profile Information

  • hobbies
    Emulation RetroGaming , ect...
  • Hardware
    AsRock Pro & Intel I5 6600K
    16 giga DDR4
    Nvidia ZOTAC GTX 1070

Visiteurs récents du profil

19 412 951 visualisations du profil
  1. [Emu W.I.P] Xenia - Emulateur Xbox 360 Pour Pc

    slt a tous question a 2€ comment on ajoute la ligne : -d3d12_rov=true a l'emu xenia ?? merci a tous
  2. Teknoparrot Loader (v1.80) | Arcade PC

    Pour ce faire idée du jeu déjà sortie sur Wii
  3. [Emu W.I.P] Yuzu: Premier émulateur de Nintendo Switch

    Slt Bruce Pour ma part yuzu ca tourne avec Mario Odyssé encore bcp bug graphique mais jouable qd même.bcp de ralentissement pourtant j'ai une bécane gamer 🤩 J'ai juste installer l'ému Et déposer un Zip ds mon pc Data\roaming\ Jte fait un p'tit pack dès que j'ai du temp En auto extraction direct ds le bon truc Voilà si jpeux t'aider Ça sert a ça l'entraide 😊
  4. Cemu v1.14.0c - Emulateur Wii U sur PC

    Mise a jour cemuhook ds la foulée v0.5.7.0 Changelog : 0.5.7.0 - Support patches in v3 graphic packs with Cemu 1.14.0+, allowing profile variables to be used as data constants, and lets packs be activated/deactivated at runtime (even hot-reload of changed patches.txt is possible if you add alwaysReloadPatches=true to [Debug] section of cemuhook.ini). Ici : [Hidden Content]
  5. Teknoparrot Loader (v1.80) | Arcade PC

    Du lourd arrive : virtua tennis 3 ✌️
  6. Teknoparrot Loader (v1.80) | Arcade PC

    TeknoParrot 1.80 is now in final testing. Have some nightly sad boys instead of reddit salty boys
  7. Cemu v1.14.0c - Emulateur Wii U sur PC

    Yes version pas chère mon frère 😎 Ici 1.14.0 : [Hidden Content]
  8. Reicast (retroarch version): dreamcast+naomi+atomiswave

    je cherche power stone 2 en version retroArch core Reicast qui peut partager ?? , merci a tous Tchussss jvient de le trouver ici cool : [Hidden Content]
  9. Cemu v1.14.0c - Emulateur Wii U sur PC

    Cemu 1.14.0 Final dispo déjà en patreon ✌️ La version dite gratuite arrive très vite. Changelog for 1.14.0 # Patreon release date: 2018-10-23 # Public release date: 2018-10-30 GX2: A full reimplementation of the texture system from scratch Main improvements: - Better tracking and synchronization of textures which have overlapping data - Better performance when a large number of textures are loaded - Better garbage collection in texture cache (lowers VRAM usage and keeps it low) - Lower chance of corrupted textures due to improved detection of texture invalidation - Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues) GX2: Fixed shader cache being ignored on Windows AMD drivers GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels) GX2: Primitive RECT are now rendered as triangles GX2: Added support for shader CALL instruction GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules GX2: Added support for streamout in geometry shaders GX2: Emulate color buffer GPU7 registers correctly GX2: Fixed separate alpha blending GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD() GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4 GX2: Added support for texture formats R16_SNORM and BC4_SNORM GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5) GX2: Fixed random crash that could occur shortly after shader cache finished loading PPC/JIT: Small tweaks and improvements gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated coreinit: Context LR is now stored as big endian coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic coreinit: Small tweaks to OSExitThread input: Fixed touch input in separate pad window input: Improved deadzone handling vpad: Fixed directions of axis values in certain situations snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)
  10. Cemu v1.14.0c - Emulateur Wii U sur PC

    A tous, wip 16 patreon dispo Changelog: Fixed GamePad display in Mii Maker Fixed crash in Mario Tennis: Ultra Smash Fixed crash after shader cache loading Got rid of some shader warnings in log.txt This is probably the last WIP Dernière versions avant version finale 😎
  11. Cemu v1.14.0c - Emulateur Wii U sur PC

    Slt la version gratuite est la même C'est juste la clé enregistrement qui saute 😎 .. Pas vu de différence les versions wip sont des versions de test avant les versions officiels ..
  12. Cemu v1.14.0c - Emulateur Wii U sur PC

    Voici déjà la wip 15 version gratuite 😎 [Hidden Content]
  13. Cemu v1.14.0c - Emulateur Wii U sur PC

    WIP 1.14.rev15 now be downloaded on Patreon! Dispo pour les patreons 😎 Changelog: Added a hopefully better and final solution for emulating RECT primitives (Fixes Pokken 'triangle bug' + maybe similar problems in other games) Rescaled textures are now initialized with transparent/black pixels to avoid rainbow noise when graphic packs are used The big optimization from 1.12.2 is enabled again (this means WIP releases no longer have any optimizations turned off for accuracy sake)
  14. Cemu v1.14.0c - Emulateur Wii U sur PC

    WIP 1.14.14 patreon dispo Changelog: Fixed BotW molduga sand effect (also fixes crash) Fixed incorrect tilemode being used for mips in GX2SetColorBuffer() (fixes reflections in MK8 and Splatoon, maybe other titles affected too) Added workaround for Smash when NV_depth_buffer_float is not supported Aller c cadeau ✌️ : la version déjà gratos [Hidden Content]
  15. Cemu v1.14.0c - Emulateur Wii U sur PC

    1.13.2D officiel [Hidden Content] merci a EmuFr ;-) pour le lien
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