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totoff28

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totoff28 last won the day on May 31 2019

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About totoff28

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    ElcorRG

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  • hobbies
    Emulation RetroGaming , ect...
  • Hardware
    Asus ROG STRIX Z390-H GAMING
    i5 9600K
    16 giga DDR4
    Nvidia KFA2 RTX 2070

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  1. # Cemu detailed changelog for 1.19.1 # Public release date: 2020-05-29 general: Added title manager Can be found in the menu under tools Lists all base games, updates, DLCs and saves games Includes titles from both the game list and the mlc folder Use right-click context menu to manage titles Titles which are installed at the wrong location will be highlighted in red (tooltip has details, right-click to attempt to fix it) More features are planned! general: Updated language files general: Cemu now verifies if it has write access to it's own folder general: UI cleanup and tweaks (moved overlay settings to a separate tab, fixed checkbox labels to be compatible with screen readers) sndcore2: Implemented AXSetMultiVoice* API Vulkan: Reworked index cache to avoid a potential data corruption Fixes random polygon explosions that could happen in any game
  2. bsr qui a les clé en 10.0.2 decrypted pour Yuzu ? merci a tous
  3. bsr ds quel fichier on modifie ?? merci [Effect]CubeMapRate = 0CubeMap = 0Bloom = 1RadialBlur = 1HDR = 1CurvesColorAdjust = 0PostSmoothMask = 1NormalMap = 0Water = 1GarageSmoke = 1Shadow = 1ShadowMode = 1TextureDetail = 1DisableTextureFilter = 0DisableNightEffect = 0Reflection = 1SpeedLineLimit = 150
  4. # Cemu detailed changelog for 1.18.2 # Public release date: 2020-05-01 general: When updating graphic packs Cemu will let the user know if previously enabled graphic packs were removed or renamed general: Improved robustness of account.dat parser (invalid files could crash Cemu on launch) general: Updated language files coreinit: Added API MEMFreeToFrmHeap (#322) Used by Marvel Avengers: Battle for Earth (but other issues still prevent it from running) nn_nfp: Changed behavior of GetNfpRegisterInfo for unregistered Amiibos Games that expect Amiibos with a registered owner no longer should display an empty ErrEula message box nn_nfp: Implemented API GetErrorCode and NFCGetTagInfo Vulkan: Correctly emulate depth clamping This fixes the overly bright backgrounds in some stages of Super Smash Bros for Wii U Vulkan: Added an overlay notification for when a Vulkan graphics pipeline has to be compiled Vulkan: Added experimental SPIR-V optimization pass which is applied to all shaders that are compiled during the shader loading screen This should reduce pipeline compilation stutter if a shader cache is present. It may also reduce GPU load slightly The downside is that the shader loading screen is much slower. But we plan to address this in a future Cemu update By default this option is disabled. It can be enabled under Debug -> Experimental Also note that this option results in different shaders being generated and consequently also triggers new pipeline compilation input: Remember ip and port for DSU client
  5. Emulation sur tel android

    Liens pour émuls Sur téléphone android Nintendo 3ds [Hidden Content]
  6. Shader CRT Multifonction : "Kick-ass looking games"

    bjr quel version de mame a prendre pour faire de l'etirement sur du 16/9 ? widescreen stretch merci de votre Assit ;-) tchusss & bon vieux jeux ARCADE64 ?? bon ou pas ?
  7. Teknoparrot Loader | Arcade PC

    @safur le jeu me marque file no found pris sur le forum bizarre peut tu partager ton archive stp merki a toi ;-) merci c bon j'ai lancer le jeu ps pas de son normal et bug graph au niveau perso ds l'intro
  8. bjr sous tecknop quel fichier on indique pour lancer le jeux ID Zero merci du support ;-) tchusss
  9. # Cemu detailed changelog for 1.17.4 # Patreon release date: 2020-03-13 # Public release date: 2020-03-20 general: Added support for SD card emulation The virtual SD card is always inserted It's mapped to the 'sdcard' folder in the Cemu root directory general: Fixed a deadlock that could happen when changing the mlc01 folder RPL: Fixed a crash in the RPL loader that could happen for some game executables coreinit: Minor stability improvements for multi-core recompiler mode nn_act: Implemented GetSlotNoEx() Fixes saving in Art Academy titles (#81) Vulkan: Shaders with compile errors should no longer crash Cemu Vulkan: Skip drawcall instead of crashing when out of vertex cache memory
  10. Cemu detailed changelog for 1.17.2 # Patreon release date: 2020-02-14 # Public release date: 2020-02-21 general: Fixed an issue where the game list would display updates/dlc instead of the base game, if no base game was found general: Removed redundant global options for cpu and vertex cache in the menu bar general: Removed precompiled shaders option from game profiles since there isn't really a reason to configure it per-game general: Added a new debug option to the general settings to enable the creation of crash dumps coreinit: Overhauled MP task queue API. The previous implementation required a game-specific workaround for Toyko Mirage Sessions which is now no longer necessary coreinit: Fixed several race conditions which could lead to deadlocks in multi-core recompiler mode coreinit: The default PowerPC thread for core 1 is now also the thread that begins execution in the game's main() method. Some games rely on this behavior. This change fixes crashes in Paper Mario Color Splash Vulkan: Fixed a rare crash that could occur in any game due to a hash collision in the pipeline runtime cache Vulkan: Fixed custom shaders not being applied for V5 graphic packs (#270) Vulkan: Several minor tweaks to increase stability nn_boss: Fixed a crash that could occur when the game requested to run an invalid task Note: (#xx) refers to bug tracker issues resolved by this change. See
  11. # Cemu detailed changelog for 1.17.1 # Patreon release date: 2020-01-31 # Public release date: 2020-02-07 general: Added stick visualization to input settings general: Replaced vsync checkbox with a dropdown and added renderer-specific options vulkan: Overhauled internal Vulkan object/resource management - Fixes crashes due to erroneously releasing textures that were still in use - Fixes some RAM/VRAM leaks - Generally lower VRAM usage since textures are released as soon as possible (previous solution enforced a 3 frame delay) vulkan: Reloading graphic pack shaders should no longer cause a crash vulkan: Added debug stats as an additional overlay option Note: (#xx) refers to bug tracker issues resolved by this change. See [Hidden Content]
  12. Test sous/under Retroarch et/and Psx Beetle HW

    de mon coté rien d'anormal , test sur RétroArch & GTX 2070 , UPSCALE en X4
  13. Jour J : [Hidden Content] Bon test
  14. Cemu detailed changelog for 1.17.0c # Patreon release date: 2020-01-17 # Public release date: 2020-01-24 # New in 1.17.0c: vulkan: Use vkCmdSetDepthBias instead of fixed state to reduce the number of Vulkan objects (fixes 'Failed to allocate descriptor sets' error) vulkan: Fixed a bug where texture memory would never be deallocated # New in 1.17.0b: general: Fixed a bug where Cemu would not remember previously enabled graphic packs if they don't have any presets general: Improved error handling for graphic pack patches and added more descriptive error messages
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