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Houb

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Houb last won the day on April 23

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  1. Can you try to explain a bit more with some screenshots please?
  2. Hi. I'm not sure to understand, a picture would be helpful ^^ they are 2 differents things: - "input video size", this is the original resolution of the game : so 640x480 for these ones but you can leave it at 0x0 if the game is already stretched to your HD monitor's resolution. - "input texture size", this is the low internal resolution of the game, usually it's lower than 640x480 for games needing such treatment, but because windows don't accept resolution bellow 640x480 this resolution is not used for display but we will use it for the effect! Most of the games you are speaking about are rendered nearly in 320x240 so you will have to put this in texture size (if you put 640x480 here you won't have enougth pixels on you screen to display the effect, even in UHD). after that and when everything is ok if you check the "rotated" option it should be ok But I probably misunderstood your problem
  3. Mame crt perfection (close to)

    if you don't like the textured mask, you can just change it (there are 3 options : simulated aperture grren/purple, textured mask 1x1 and textured mask 2x2) Also if it's too much you can change its strength (when down to 0 the full mask effect is removed) So it's not a problem it's just clear options available in settings. Examples with the crap CRT-Geom MOD Deluxe shader for MAME : Mask 2x2 / Tex 2x2 (default setting) Mask 1x1 / Tex 1x1 Simulated (green/purple) Aperture Strength set to 0 (dot simulation removed => only scanlines) And you can also set : Mask 1x1 with Tex 2x2 (interesting solution...) So finally with our crap (like you said) at least the scanline is accurate (it matches the resolution of the game!), the textured mask is optionnal and you can chose other ones, set its strength (and even remove it if you want), the curvature works even with bezels and artworks and also it works with last MAME releases... What about your amazing solution?? I will reply : the scanline is not accurate and don't match the resolution of the game at all, the full rendering is bluried, this is only plain scanline without any dot simulation, the curvature is rendered poorly and don't work with artworks and also you have to use an old obsolete MAME version to enjoy this poor result... In french we would say : "Ca donne envie!!" BTW at the beginning I had nothing against your post and your settings, and at the opposite I was quite interrested I really don't know why you insulted me and my work like that and with so much hate: I think you really have a problem... I'm disgusted to have to post things like that and I really hope you will change your attitude and stop to denigrade the work of others without any reason...
  4. Mame crt perfection (close to)

    @Dante82 yes some resluts in you link (liberto forum) are really amazing. @Trouby Ok that's enough, I will play also! So this how looks your awesome settings in 4K on Youtube : This how looks CRT-Geom MOD Deluxe in 4K Yours is so awesome guy!! it makes me dream so much!! Please teach me how you managed to get a so nice result?? PS: for sure none of them looks like a real CRT screen,... but your one is so close!! when i watched your videos i really thought my screen turned into a real CRT screen!! And also your setting is so amazing that we have more scanlines than pixels : I remember, many real arcade monitors were doing such scanlines in the middle of the pixels (my grandmother did had a monitor like that!). So close to the perfection !!
  5. That's clear : We have a winner !!! trouby is a god, trouby has found the best setting and nobody before him managed to get a so perfect result. I really hope he will be canonized, I'm sure many books will be written about his life and his contribution to make this world better. I will write myself at soon as possible a wikipedia page about him and his fabulous work and try to tell to the full earth how he opened our eyes of disbelievers. I can't find my word now: This is so amazing!!! I will never manage to thank him enough!!
  6. Also I would like to say something else : This project started more than 1 year ago now. During these approx 15 months we have relased with Ducon2016 approx 4 big updates of this shader and probably 300 differents individual settings for nearly 100 games. At the beginning it was only a very quick update of the well known CRT-Geom shader for Reshade, only a few usefull features were added quickly. The deal was Ducon2016 at coding and myself for testings, bringing suggestions and releases and it was perfect because I didn't code for many years and also because Ducon2016 is amazing The project has grown up to now and at this time we added 1000 lines of code into this shader and bring it to a multifunction tool that can be used for many different things, even without the use of a CRT effect. This project was not only resumed to that for me. The first thing is that Ducon2016 has became a real friend. We never meet but we spent so many nights to discuss lol I also met lots of nice people here and elsewere with this project and received many thanks for what we made (always a pleasure) This was also an opportunity for me to code again after so many years. And since the end of 2019 I spent many hours days and nights to understand, to add code and fixes to this shaders (and also to the MAME's one) and to make launchers...etc.., I leaned many things I didn't know in different coding languages (very interesting!) and managed to make my own arcade cab much better than never expected. and to finish this was also a good opportunity to change my mind after my father's death... So if someone else wants to come here to only say "it's only crap" or "the result is awful", think about that, try to make friends, to learn something interresting and bring us your work instead of being only a parasite
  7. And what? Even if you think your result is better than our, what will happen exactly?? This is not a competition and to be clear I certainly don't want to reach what I saw on your videos. If I did spent hundred of hours of work to reach your result I would be very sad to be honnest. For my part and my humble opinion of poor newbee, I'm very happy now with the result of our work and I really don't care if you don't
  8. You are probably right. But you forget something : it's completely free and optionnal: you have not to use it if you don't like it. It's just hundred hours of work from Ducon2016 and myself and we just did it out of passion. We are pleased to share with everyone and even more pleased if others like it. I can understand you don't like it, of course it can't be a perfect illusion, but nothing can jutify your aggressive attitude
  9. Mame crt perfection (close to)

    ?? I missed something... What's wrong with you? I just asked 2 missing informations on your post and a screenshot to show the real result because I don't have a 4k screen and on youtube in 1080p it's not accurate because of youtube's video compression. I didn't made any review of your settings so far.... but what I read on your previous post looks like personal attacks... I hope I'm wrong...
  10. Mame crt perfection (close to)

    Tu peux faire un screenshot en FullHD? (On voit rien sur tes videos, Youtube massacre trop la qualité pour qu'on puisse réellement évaluer le réel rendu) Quelle version de MAME? (tu ne le dis pas) Et quels réglages? (tu ne les donnes pas non plus)
  11. I just tested with dolphin : no problem at all, it works with the x64 dll renamed opengl32.dll (OpenGL) and also d3d11.dll and d3d12.dll ( Direct3D11/12 but you have to disable forcedresolution and fullresolution in reshade.ini) I don't have SSF installed at all
  12. Hi, I think you have seen yourself, you will get a better result using the rotation of the shader. You can disable AllRH auto-rotation :
  13. Hello, Décidément on se croise partout Jamais testé avec Mugen, mais cool si ca marche en opengl Pour la touche guide la xbox360 je pense que c'est normal que l'UI de Reshade ne réponde pas, c'est la touche "home" du clavier normalement qu'il faut utiliser (on peut configurer une autre touche dans l'interface). Après ben faut un minimum de réglage, notamment faut paramétrer la taille de la texture, si tu laisses "0,0" il y a peu de chance que ça colle. Teste 320x240, 320x224 ou 320x256 pour les jeux 4/3 ou 427x240, 640x360 pour les jeux 16:9 (juste des exemple, ça peut être n'importe quoi, faut trouver ce qui va le mieux et avec muggen et des sprites probablement ripés dans des résolutions natives différentes ça risque d’être compliqué...) Edit : faut aussi faire tourner le jeux dans la résolution la plus haute possible (idéalement FullHD ou supérieur, car il faut minimum 3 à 4 fois plus de pixels à l'écran que la texture que tu vas mettre) Bon courage
  14. Sorry guys I didn't test it with Lindbergh games nor with Dolphin.. But I just make it working with my Frontend
  15. Jconfig doesn't work good with Dariusburst unfortunately. and it's even worst if you have more than 2 joysticks plugged. For my part I have a 4 players cabinet using 4 x360 hackpads and it' horrible : many ghost keys, start buttons don't work,...
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