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linglang

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linglang last won the day on April 16

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About linglang

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    Win 10-1803
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    Liberté, égalité, fraternité.

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  1. Extracted Sega Chihiro ROMs

    How is Chihiro emulation on PC coming along ? Or shall I still try it on a 128 MB modded "original" XBox ?
  2. @ soso92 You are right, some strange problems with ID series and TP 1.0.0.xxx My game saves do not load / save ? I use IDASL with TP 1.92 all ID games run fine, choosing different save cards and all. [Hidden Content] Most .crd files are saved in the ID game root folder. BACKUP YOUR .crd GAMESAVES !!!
  3. @anaio TeknoParrot and the Mario Kart .exe need to run as admin, as far as I know not the rest of the game.exe's Anti Virus, disable it for a few moments and try your games. TP needs to "run freely" to patch game memory JIT / on the fly "to fool the game", to get past hardware checks and such and make it run on non arcade hardware. Daytona Championship USA runs fine for me on TP 1.0.0.128 and Window$ 10 1803 (April 2018) on a NVIDIA GPU. Sorry, no in game screen shot, I get a black screen when I paste in paint. Just leave Daytona.exe as is, no compatibility settings or running the Daytona.exe as administrator. Name: Daytona.exe Size: 18366464 bytes (17 MiB) SHA256: 8AE8CA8B315C1F078230B8B8518D02A95CDD637C15B367CA4EEE349E07B462F3 But here my settings I use. [Hidden Content] [Hidden Content] Steering with a joystick is still a bit twitchy. Probably steers a lot better with a steering wheel, can not test. "I have run almost all the other Teknoparrot games without problems including the Shining Force thanks to the linglang tutorial. But I can not with this one. And I really like car games."" I have not posted a Daytona Championship USA tutorial. (trivial installation). The "other" Daytona is Sega Racing Classic. And here another option. The Emulator. [Hidden Content] [Hidden Content] The Roms. [Hidden Content] Enjoy
  4. @GamingRob Aha, Sherlock well done !! Skipped that part in a glance , my fault. As i said, "But I could be wrong, time will tell." Well, everybody will get their pom poms, flags and vuvuzela horns out that day. Fireworks, everybody on emuline and 1CC takes a day of, when the day comes when the games get publicly released !! Thanks for the information !
  5. @Artpcac [Hidden Content] So once again.... I doubt it will be supported by TeknoParrot any time soon. (Ring Edge 2 version) But I could be wrong, time will tell. First they could try to get Initial D4 and D5 (Linbergh) audio working correctly. (Still audio glitches) Then, maybe, the games that do not work correctly at the moment. (Sega Race TV, Too Spicy) Then, maybe, the games that are on everybody's wish list for a long time. (Rambo, Transformers) It's their prerogative what will be worked on, and supported in the next versions of TeknoParrot. You could try the PS3 version in the mean time on RPCS3 ? This is the third time in a few days, that people ask me about games that are not public releases yet. So, people, don't ask for arcade dumps, they will go public in due time. Check if the title you want to play was also ported to a console platform. Ask questions how to get it to run in the appropriate threads. Yes I know, "it is not as good as the arcade version and blah blah blah" Meanwhile enjoy the game on another loader / emulator for the time being.
  6. Sega Tri-force game emulations

    @trouby Thanks for the info, I thought @sky2310 put up a post with the correct arcade versions. [Hidden Content] So how do you go about enjoying this arcade treat? All you need is the Nintendo Gamecube Action Replay or Gameshark and the PAL or NTSC version of F-Zero GX. Using the codes below, you'll be granted access to this hidden portion of the game: Code to access AX [PAL] Z60V-MZG0-VRAQ2 3DFJ-55T9-J5J7P NBCW-U1NV-0JDJG HK7K-0RFW-FNQ8Y PF4U-P5D0-862X1 9D4X-PVXV-R3FNV Q7PM-1678-XE7FW UAB4-HZ2F-AW6X5 T6UV-03PE-1H26C BN71-WCD5-DYDNW FHW5-F3D3-B2UZ5 NJR5-FE19-GQ851 5FRQ-P6M4-096F3 85KV-QPJD-4U999 VXM8-U9Y8-URZPR VZFH-H43M-5N6E3 G71V-JPGY-BPDDZ GUZD-V5KT-UBKA8 Code to access AX [NTSC-U] 61TA-AXPK-UAV9E EHJV-6U30-2DTVE NBCW-U1NV-0JDJG HK7K-0RFW-FNQ8Y PF4U-P5D0-862X1 7HUZ-2PJY-J5TTU Q7PM-1678-XE7FW YW2J-AUVE-R79V8 T6UV-03PE-1H26C R91R-1A6J-ZXN30 1GHM-VQ7W-7HBWW Other unlock codes. [Hidden Content] Works for me !! [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] Probably the correct arcade AX ISO ? [Hidden Content] In the .zip /games/fzeroax/game.iso Name: game.iso Size: 435995904 bytes (415 MiB) SHA256: 3326B5EE2F2D4B421B6058CAA4F95C569BB6E2EB6CB3AF19FA099B625B560824 Quote: F-Zero AX ISO GAME ID: GFZJ8P Dolphin emu recognizes the Game, but it's not bootable. If you load the game into Dolphin Emu's game list, it will be called VirtuaStriker2002. Don't be confused because of that. The Game ID's prefix (GFZ) proves it's a F-Zero Game. From Dolphin wiki: Broken Due to unemulated features that the game relies upon, F-Zero AX is not playable even on the Triforce branch. It is possible to enter in-game through the use of certain gecko codes, however there are limited controls as well as several graphical and camera glitches. I have no idea how to get the arcade AX version to work at the moment.
  7. @ElpheltFutanari Where did you get that information from ? Just a bit curious ...... I doubt it will be supported by TeknoParrot any time soon. (Ring Edge 2 version) But I could be wrong, time will tell. First they could try to get Initial D4 and D5 (Linbergh) audio working correctly. (Still audio glitches) Then, maybe, the games that do not work correctly at the moment. (Sega Race TV, Too Spicy) Then, maybe, the games that are on everybody's wish list for a long time. (Rambo, Transformers) It's their prerogative what will be worked on, and supported in the next versions of TeknoParrot. You could try the PS3 version in the mean time on RPCS3 ?
  8. Sega Tri-force game emulations

    @pixels You could try the gamecube version ? [Hidden Content] password: ByAlvRo [Hidden Content] [Hidden Content] [Hidden Content]
  9. Sega Tri-force game emulations

    @pixels Virtua Striker 3 was released for the NAOMI 2 [Hidden Content] [Hidden Content]
  10. Sega Tri-force game emulations

    @sky2310 Your google link package contains a working version of F-Zero GX works fine for me. Mario 2 also, use the link for Mario 1 posted a few posts back. Extract the files from the google drive post, and separate the loaders and roms for each loader / game combo in their own folders, works fine for me. Thanks for your initial post !
  11. @isamu Maybe some games run to fast (Homura) or out of sync (music / video in music games) Use VSync or lock at 60 Hz in NVIDIA Control panel per game ?
  12. TeknoParrot version 1.0.0.126 released. TeknoParrotUi , Opensegaapi, OpenParrotx64, OpenParrotWin32, all updated in the last few hours / minutes. [Hidden Content] Counter Strike Neo, Sega Race TV, and Too Spicey are still Patreon only. Still audio glitches in ID4 / 5 Anyhow .... Enjoy .....
  13. 1080p Fullscreen?

    @SpyHunter It is a 4K TV according to the specifications. [Hidden Content] 3840x2160 resolution. Connected with HDMI ? TV and GPU / PC should communicate with each other. As far as I can tell, all you did, undo it ! Well, some game have a .ini, .xml .txt .bin or .cfg file where you can edit the resolution to run the game at. Most of those files are very small, just a few KiloByte, you can edit it with notepad. As a example: Let's Go Island. I posted many more tutorials in the TUTO section. [Hidden Content] Some games, as a example Mario Kart, gives a wrong resolution GUI in the top left, but the game runs full screen at 4K @ 60 Hz. Do not go higher than 60 Hz, because some games run out of sync (sound / music / screen) or to fast. (Homura) Use the Vsync function in NVIDIA control panel for that. (per game) At 2:35, 5:40, 9:02 !! Otherwise, some games can be loaded with GameLoader All RH (in conjunction with TeknoParrot) Sometimes / maybe there you can set game internal render and monitor resolutions to use, but remember some games will not load with "out of range" settings. For example Groove Coaster 2 Heavenly Festival runs in tate mode (vertical) 720x1280 internally ! [Hidden Content] I doubt you can, or want to turn your 65" TV easily vertical for just a few games. Raiden 3 / 4 and other shmup / bullet hell games. Most games at the time, ran at a HD Ready 1280x720 / 1366x768 or maybe at Full HD 1920x1080 resolutions, some older games even at 640x480 (4:3 format) Good luck getting games with low resolutions to work on a 4K screen. Upscale function in the TV ? From 1920x1080 game signal to 3840x2160 TV native resolution. RTFM I hope this helps. @trouby Maybe he could help you out, he runs his games at 4K, ask nicely maybe he can help, I have no 4K monitor / TV. So, I can not test it, nor help you out. p.s. What is this AspyrConfig.xml file you edited, for what purpose ?
  14. I checked all my tutorials to check if it the games work with version TeknoParrot 1.0.0.125, some tutorials got edited. Some games do not work no more, or not properly with TeknoParrot 1.0.0.125 For example: Sega Sonic All Stars Racing - No drift in Teknoparrot version 1.0.0.125, works fine in version 1.92 The Shinning Force games - when I load the game straight with TeknoParrot, the screen is oversized at 1360x768 resolution, so i miss parts / sides of the picture. When I load it in conjunction with GameLoader All RH version 0.3.3.3 it is full screen, but the mouse cursor is out of wack, not at the same position, and disappears on certain parts of the screen. (beneath the foreground) At what resolution do these games run natively, Full HD 1920x1080 ? Sega Racing Classic - TeknoParrot 1.0.0.125 does still not implement the NVIDIA GPU fix by Nuexzz & Boomslang. Could the Tekno Gods please implement a few simple additions to a future version of Teknoparrot ? 1. - A dark mode, the white background burns my eyes in the middle of the night, I see it a lot because i test the games a lot. (all of them after a TeknoParrot update) 2. - Implement the NVIDIA GPU fix by Nuexzz & Boomslang ? 3. - Run games at the proper monitor resolutions / aspect ratio, so no more missing screen (Nesica games). 4 - Check when a game ends that Teknoparrot sets the resolution back to the monitors native resolution ? (Example, Arcade love plus pengo runs probably at a native resolution of 1280x720, when the game ends, the desktop is still at the game resolution. Well it is all a work in progress, it ain't a bug, it is a feature, for free !! We will see ...what the future brings. Anyone any other suggestions to (maybe) implement in a future revision of Teknoparrot ? I'm not that "high up the tree" so if anyone is "higher up the tree" could you send these suggestions to the Tekno Gods / Teknoparrot team ?
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