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sTo0z

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  1. Teknoparrot Loader (v1.34 Publique) | Arcade PC

    The theory is that the ID7 dump already was the newer version, but was missing correct SRAM dump to show 1.2 in-game + missing features. If this is the proper SRAM dump, then it makes sense that no other files would be needed for version number and new content.
  2. Mega thanks to Exmach, soso92, zRevengee, and pinkimo2 for help and posts in this thread. Was able to get this game running finally. I don't think I'm much good at writing guides, don't know how to make videos, but I can try to answer questions if folks are stuck. Hang in there, you can do it! That will happen sometimes. As the instructions state, switch consoles with Ctrl + Alt + F6, use "ps -e" to find the game process, then use "sudo kill <process number>" to close the game. Then switch back to desktop with Ctrl + Alt + F7. Then try to restart PC or just re-run the game. Eventually you should succeed.
  3. Any update on the networking/multiplayer?
  4. Teknoparrot Loader (v1.34 Publique) | Arcade PC

    Hi, sorry, no problem! It is right there in the Emulation Settings menu, it is actually "Use Sto0z driving improvement..." It creates a generic deadzone for joysticks. It already there and ready to go, you just need to check it ON. But since you already generated a bad center point, you need to wipe out appdata\Teknoparrot files once more and start again fresh with sTo0z fix ON.
  5. Teknoparrot Loader (v1.34 Publique) | Arcade PC

    Here is your problem, you are not using sTo0z fix! It creates a nice deadzone. Even if you don't want it during general gameplay, it will setup a perfect center point during initialization of ID data. So go ahead and delete your appdata\Teknoparrot files one more time. Now check ON sTo0z fix! Restart ID game, and when it tells you to center wheel and press start, give a quick flick of your wheel joystick and let it return to center. Then press start. This will generate a nice center point from now on for you. Good luck!
  6. Ah ha, yes thank you! Forgot about DEBUG interface... I have found the option inside DEBUG that fixes my issue! I had to uncheck "MSAA4X" and now my textures appear.. However, I do not know how to add this graphic option to any .ini file. I tried opening GameData\config.ini and adding a line to [Render] section, such as "MSAA4X = 0", but it did not work. Even stranger, every time the scene changes, or if attract mode loops again, I have to check this ON and then OFF again to fix. If I play, I have to do the same, ON, then OFF, every time a new menu comes up or the race starts. Very strange. :( I must figure a way to make this option stick in a config file!
  7. Any hope of resolving this beauty? As you can see, I can't render many textures, hahaha... PC Specs: AMD A8-7600 4GB RAM GeForce GTX 470 Windows 10 Home I have messed with a few options, but nothing has changed... any advice?
  8. Teknoparrot Loader (v1.34 Publique) | Arcade PC

    There is no connection to racing in cups or unlocking CC. I played strictly in multiplayer with a friend from start, and eventually items were blocked. I have sent Reaver some non-locked and locked saves, hopefully a fix soon.
  9. Teknoparrot Loader (v1.34 Publique) | Arcade PC

    Open your appdata\TeknoParrot folder and wipe out your ID6 files. Now go back into Emulation Settings and ensure "Sto0z fix" is ON. Now re-run Initial D6, if you correctly cleared the files from appdata\TeknoParrot, you should be greeted with a message again about letting your steering wheel be centered, and to push start. Flick your joystick once and let it return to center, then press start. This will now save a true deadzone calibrated center and should no longer drift to a side.
  10. Teknoparrot Loader (v1.34 Publique) | Arcade PC

    For MKDX, it is confirmed issue that items eventually stop unlocking (no longer see Yoshi screen to open eggs). Reaver says he will try to look into this week. Several people (including myself) have experienced this issue and I have submitted a save file to Reaver for review. sTo0z fix is quite simply a static 20% deadzone on joysticks. I believe the English files are missing completely. Are you sure the SDK installed all the way? Or had you failed during install? It is OK to error at the END of the install. Maybe a machine restart will fix you. Also make sure you have the Runtimes (June 2010) as well. I have not seen any case of failure after SDK was installed. Very strange, this issue! The BANACARD is not emulated at all. The temporary play session is extracted and saved as a file. Upon next game run, the session file is injected back in. In fact the BANACARD functionality is not used at all currently to save progress. There is something sneaky going on here by game design! Character unlocks are completely timed, and are not random (even though it would appear random at egg screen). I played 2 copies of the game side by side, both single player, and both unlocked a character at the exact same time, twice. Sneaky devs...
  11. Teknoparrot Loader (v1.34 Publique) | Arcade PC

    It's the 9 number key to insert coins (it's really a service button by default). Usually it doesn't recognize every key press so you really have to mash it. Sometimes it can take like 20 presses to get 4 coins in there. Good luck!
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