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defre1976

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About defre1976

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  1. Hello , Here my tutorial to get haunted mansion 2 to work with 2 wiimotes . What needed dolphin bar and 2 wiimotes offcourse . Dolphin in mode 4 . first step Download touchmote and config like the printscreen . [Hidden Content] The Alt - F4 you see is to exit the game . minus and plus together is exit game !! And 1 , 2 and S is credit and start !! See Hook to application , so profile load up auto when starting the game ! Next download demulshooter and copy to the gamefolder . [Hidden Content] Open Demulshooter with ADMIN rights ( don't forget , otherwise it don't work ) Select your 2 wiimotes for player 1 and player 2 . In my case its xinput 3 for player 1 and xinput 4 for player 2 Because i have also 2 xbox one controllers Save this . Now create a shortcut from demulshooter , and add this string DemulShooter.exe -target=ttx -rom=hmuseum2 [Hidden Content] Next step create a bat file into your gamefolder to launch game together with demulshooter . Open notepad , past and copy this in the notepad . change where your game is located . And save with extension .bat @echo on START DemulShooter.exe -target=ttx -rom=hmuseum2 cd "D:\Haunted museum 2" START game.exe exit The rocketlauncher part [Hidden Content] Your application is then the bat file you created . Don't forget appwaitexe to put demulshooter.exe from the gamefolder . Otherwise you will have fade error . And voila both wiimotes working in hyperspin . offcourse Touchmote must be running . But for me it start automatic when i start up my pc . When haunted mansion 2 selected in hyperspin , it will load up touchmote profile and your demulshooter profile . Hope this helps , because it can be difficult if you don't know how to do this . And for me this config is perfect working .
  2. Teknoparrot Loader (v1.0.0.208) | Arcade PC

    oké , give me some time . I will do my best .
  3. Teknoparrot Loader (v1.0.0.208) | Arcade PC

    I got it working , now touchmote profile together with demulshooter load up automatic when i launch sega golden gun .
  4. Teknoparrot Loader (v1.0.0.208) | Arcade PC

    Question regarding touchmote and teknoparrot . In touchmote you have an option to select manually your profile by pushing on home button from wiimote and then you select your teknoparrot profile . And like this its working . But when i put in the string line for teknoparrot.exe , it load up when i start up teknoparrot . So untill now everything fine . But after a few secondes it change again to default profile . When i try it with Sega golden gun.exe it also don't work ? Somebody have also a setup with dolphinbar touchmote en demulshooter ? For example mame and Haunted mansion 2 it works perfect , but not for teknoparrot ?
  5. Teknoparrot Loader (v1.0.0.208) | Arcade PC

    Don't know why it reply on the message ?? Can it be that sega golden gun also not works on the latest windows build . I knew it about sega rally , but not golden gun ?
  6. [Arcade PC] FFB Arcade Plugin

    yes , i don't understand why you can not zoom in on the pictures ? D:\\hyperspin rocketlauncher\hyperspin\emulators\teknoparrot\teknoparrot out run\ here and put the opengl and the sdl22.dll And for my teknoparrot games D:\\teknoparrot games\out run sp\out run sp sdx\disk0\jeniifer\ and here i put ffbplugin.exe , ffbplugingui.exe , sdl2.dll and frameworks file . Don't why , but in one time i have a log file . Don't know if this can help you . DLLMAIN ENTERED process name: D:\Hyperspin Rocketlauncher\Hyperspin\Emulators\TeknoParrot Out Run\TeknoParrot\BudgieLoader.exe default centering & friction values: 0 0 dll process attach: D:\Hyperspin Rocketlauncher\Hyperspin\Emulators\TeknoParrot Out Run\TeknoParrot\BudgieLoader.exe 0 100 loading original library... C:\WINDOWS\system32\opengl32.dll library loaded creating ffb loop thread... Before CreateThread After CreateThread In FFBLoop in initialize numJoysticks = 1 Joystick: 0 / Name: Logitech G25 Racing Wheel USB / GUID: 6d0499c2000000000000504944564944 Rumble Init disabling all current FFB effects setting haptic gain to 100 setting haptic auto center to 0 creating base effects... Initialize() complete Setting DefaultCentering & DefaultFriction forces... Entering Game's FFBLoop loop DLLMAIN ENTERED process name: D:\Hyperspin Rocketlauncher\Hyperspin\Emulators\TeknoParrot Out Run\TeknoParrot\BudgieLoader.exe default centering & friction values: 0 0 dll process attach: D:\Hyperspin Rocketlauncher\Hyperspin\Emulators\TeknoParrot Out Run\TeknoParrot\BudgieLoader.exe 0 100 loading original library... C:\WINDOWS\system32\opengl32.dll library loaded creating ffb loop thread... Before CreateThread After CreateThread In FFBLoop in initialize numJoysticks = 5 Joystick: 0 / Name: Mayflash Wiimote PC Adapter / GUID: 030000007e0500000603000000000000 Joystick: 1 / Name: Mayflash Wiimote PC Adapter / GUID: 030000007e0500000603000000000000 Joystick: 2 / Name: Mayflash Wiimote PC Adapter / GUID: 030000007e0500000603000000000000 Joystick: 3 / Name: Mayflash Wiimote PC Adapter / GUID: 030000007e0500000603000000000000 Joystick: 4 / Name: Logitech G25 Racing Wheel USB / GUID: 030000006d04000099c2000000000000 disabling all current FFB effects setting haptic gain to 100 setting haptic auto center to 0 creating base effects... Initialize() complete Setting DefaultCentering & DefaultFriction forces... Entering Game's FFBLoop loop DLLMAIN ENTERED process name: D:\Hyperspin Rocketlauncher\Hyperspin\Emulators\TeknoParrot Out Run\TeknoParrot\BudgieLoader.exe default centering & friction values: 0 0 dll process attach: D:\Hyperspin Rocketlauncher\Hyperspin\Emulators\TeknoParrot Out Run\TeknoParrot\BudgieLoader.exe 0 100 loading original library... C:\WINDOWS\system32\opengl32.dll library loaded creating ffb loop thread... Before CreateThread After CreateThread In FFBLoop in initialize numJoysticks = 5 Joystick: 0 / Name: Mayflash Wiimote PC Adapter / GUID: 030000007e0500000603000000000000 Joystick: 1 / Name: Mayflash Wiimote PC Adapter / GUID: 030000007e0500000603000000000000 Joystick: 2 / Name: Mayflash Wiimote PC Adapter / GUID: 030000007e0500000603000000000000 Joystick: 3 / Name: Mayflash Wiimote PC Adapter / GUID: 030000007e0500000603000000000000 Joystick: 4 / Name: Logitech G25 Racing Wheel USB / GUID: 030000006d04000099c2000000000000 disabling all current FFB effects setting haptic gain to 100 setting haptic auto center to 0 creating base effects... Initialize() complete Setting DefaultCentering & DefaultFriction forces... Entering Game's FFBLoop loop
  7. [Arcade PC] FFB Arcade Plugin

    Ok , i enabled logging . start the game , exit it . But i don't see any log file . Its like ffbplugin don't recognize the outrun ? Tried with older versions untill 0.6 and still nothing ? Hope it has nothing to do because i have a dolphin bar and 2 xbox 360 controllers connected to my pc . but i can perfect choose my wheel and it even works when i test in ffbplugingui.exe
  8. [Arcade PC] FFB Arcade Plugin

    here is my ffbplugin.ini ; *********************************************************** ; *** FFB Settings for Outrun 2 Special Tours Deluxe Real *** ; *********************************************************** [Settings] GameId=35 MinForce=6 MaxForce=100 DeviceGUID=6d0499c2000000000000504944564944 EnableRumble=1 ReverseRumble=0 Logging=0 ResetFeedback=1 FeedbackLength=500 DefaultCentering=0 DefaultFriction=0 BeepWhenHook=0 AlternativeFFB=0 AlternativeMinForceLeft=0 AlternativeMaxForceLeft=-100 AlternativeMinForceRight=0 AlternativeMaxForceRight=100 ForceShowDeviceGUIDMessageBox=0 SpringStrength=73 ShowButtonNumbersForSetup=0 ChangeGearsViaPlugin=0 Gear1=99 Gear2=99 Gear3=99 Gear4=99 Gear5=99 Gear6=99 FFBMode=1 I also tried to change some settings , but still nothing . And in ffbplugingui.exe when i test there i have ffb ? But not in game . Really don't understand nothing . I have a G25 logitech wheel .
  9. [Arcade PC] FFB Arcade Plugin

    Hi guys, I don't understand what i am doing wrong for outrun teknoparrot. Clean teknoparrot folder for outrun . I get the latest ffb plugin . Then i put opengl and sdl22 into the teknoparrot folder. FFBplugin.ini, ffbplugingui.exe , metroframework.dll and sdl2.dll. I put those i the same folder of the game where the jennifer file is located. Sdl2.dll i must also put there , otherwise i can not open ffbplugingui.exe. I start ffbpluginguu.exe. i select my g25 wheel . I test it and is working i the ffbplugingui.exe. I start outrun on teknoparrot, and no ffb . Is there something i missing to do? Hope its not like daytona ,that you need to put the game folder on the c drive? Both teknoparrot and game folder are located on my d drive. For outrun there is no ffb option in teknoparrot to turn off. Could somebody help please.
  10. hmmm , 60fps . I got I7 7700k , 1060 6gb and 16gig ram . Game runs most of the time around 30fps and in tunnels i go to the 60fps . What kind of cpu you have ?
  11. Teknoparrot Loader (v1.0.0.208) | Arcade PC

    And what about rambo, was it also not booting yet. I rather would like to see those games working than rindedge 2. Besides transformers then. We just need to wait
  12. Teknoparrot Loader (v1.0.0.208) | Arcade PC

    I give up , tried everyting , online play don't work . I don't understand because maybe a year ago it was working without any problems . I open firewall for teknoparrot and id8 , nothing works . And i don't know if i am the only one , i see people on the loby playing id8 . Are they playing with an old version of teknoparrot ? are they using the new one ?
  13. Teknoparrot Loader (v1.0.0.208) | Arcade PC

    no , there is something wrong . I never got the bleu symbols anymore . I played maybe 1h30 today and created a lobby . It didn't got one single time bleu. From what i remember the first and third symbol turned blue from the moment i started the game . I don't know anymore when it was from creating a lobby or to join somebody . But Could somebody test this with the latest teknoparrot . ID7 or ID8 . Also i turned off my firewall to see if this changes something but still the same .
  14. Teknoparrot Loader (v1.0.0.208) | Arcade PC

    Now i created a lobby named "lets race" , i start the ID8 and don't see any blue symbols right up corner ?
  15. Teknoparrot Loader (v1.0.0.208) | Arcade PC

    yes , this i get to see also ,and i join a game . but i don't see the symboles bleu in the upper right corner . It should light up first and third symbole if i don't mistake . Will try latest teknoparrot one time
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