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huntsman360

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About huntsman360

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  1. Simulate X360 controllers when you just have a keyboard

    Try with this ini and dlls Skullgirls 2nd Encore Combo Breaker 2020.zip
  2. Simulate X360 controllers when you just have a keyboard

    thanks ducon2016 Tried unity game like cuphead and works fine with blockraw=3 And doa5 with dinput all ok Now i can uninstall vjoy
  3. Simulate X360 controllers when you just have a keyboard

    it works. 3 games of 64bit tested an all ok
  4. Simulate X360 controllers when you just have a keyboard

    thanks, really appreciate your help
  5. Simulate X360 controllers when you just have a keyboard

    It wooooooorks!!!!! What you have done? Can you do the same to all other dll (32bit and 64bit)? Thanks
  6. Simulate X360 controllers when you just have a keyboard

    i do it and nothing. Is not in config files. Is someyhing on dll that conflicts with my arcade cabinet. On my other pcs no problem But original x360kb and vjoy+x360ce works on my arcade cabinet, so is something like how this new x360kb (all dlls) is capturing keyboard inputs
  7. Simulate X360 controllers when you just have a keyboard

    Hi, is not a folder problem. I'm testin with xinputtest.exe and in my regular pc all ok, but lag and stuck in arcade cabinet I uploaded a zip with the files, if you launch xinputtest.exe you can move left analog with arrow keys and all ok, but in my arcade the problem mentioned test.zip
  8. Simulate X360 controllers when you just have a keyboard

    Yes, dll works. I put 64 version of 1_3 The problem is not that dll not work, it does and captures the input keys but...... with a lot of delay and controls stuck in a position or button pressed Dll is operative but for some reason on my arcade cabinet with 2 keyboards (1 normal + ipac) response is with much delay and stuck problem Original dll and vjoy+x360ce not have this problem I already have disabled vjoy and no luck
  9. Simulate X360 controllers when you just have a keyboard

    pc version. In my regular pc all ok, any game with the correct of your dll (32/64 bit). And "xinput test.exe" with your 1_3.dll 32bit all ok But in my arcade cabinet, your dll loads and capture inputs from keyboard logitech connected and ipac (arcade control connected like another keyboard) but with insane delay and controls tends to stuck. In this same arcade with original x360kb and with vjoy + x360ce no problems Is somenthing in this new dlls that enters in conflict with somthing, dll activates and capture inputs but useless due to lag and stock problem Thanks for the help
  10. Simulate X360 controllers when you just have a keyboard

    The ini i send you is for sf5 The test i making is with 1_3 dll 32 bit and program xinput test, here i can see the controls responding laggy and been stocked all the time. In another pc all ok with your dll, the problem is only on my arcade cabinet. But in the cabinet original x360kb has no problem and vjoy and x360ce have not eather Thanks
  11. Simulate X360 controllers when you just have a keyboard

    forget background I'm using v14 and with x86 and x64 the same. But if i use the original 32bit x360kb no problem Something is interfering with the new dll any i use, 32 or 64 , 1_3 or 1_4 allways the same With vjoy and x360ce no problem and with x360kb original all ok, but with original version 64bit games doesn't work and i have to use vjoy and x360ce I don't know where is the conflict or how to solve it, when i see the log, seems that is responding but much lag and controls tends to lock pressed for a while Thanks for trying to help me
  12. Simulate X360 controllers when you just have a keyboard

    thanks for helping me The details are: S.O Retroos (windows 7), logitech usb keyboard and ipac for arcade controls If i change blockrawinput no difference. dll activates but i suppose any conflict that makes that response is with more delay and stucks in a direction, with buttons the same. I push a button and respond after 5 o 6 presses. And stucks With original x360kb no problem I tested on my regular pc with only one keyboard and all ok ini detail: [Options] UseInitBeep=1 Log=0 BackgroundMode=1 PadCount=2 BlockRawInput=0 BlockKeys=1 [PAD1] Start=1 Left Analog Left= Left Analog Down= Left Analog Right= Left Analog Up= Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up=Up D-Pad Down=Down D-Pad Left=Left D-Pad Right=Right A=v B=b X=z Y=x Left Shoulder=c Right Shoulder=n Left Trigger= Right Trigger= [PAD2] Start=2 Left Analog Left= Left Analog Down= Left Analog Right= Left Analog Up= Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up=r D-Pad Down=f D-Pad Left=d D-Pad Right=g A=s B=i X=q Y=w Left Shoulder=a Right Shoulder=k Left Trigger=
  13. Simulate X360 controllers when you just have a keyboard

    Any version 32/64 Always the same, controls response is very delayed. I've tried with sf5 win dll 1_3 64bit and a ini with only rawdata=1 and pad1 config and the same Control respond the first moment and after that big delay
  14. Simulate X360 controllers when you just have a keyboard

    hi, i have a big problem In my arcade i have a usb keyboard + ipac With new versions of x360kb the dll activates and when i press keys emulated x360 controller responds with a very big delay and dpad o left analog doesn't return to center With original version i don't have this problem. I tested all combinations in the ini but no luck Any suggestions? best regards
  15. Teknoparrot Loader | Arcade PC

    thanks
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