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TOP RANKING MESSAGES

TOP Ranking depuis le 15/05/2018 ....

  1. 7 points
    Pour le fun j'ai modifié la version PC, cette version est un mix entre la version pc originale et le dump CHIHIRO original, j'ai utilisé la plupart des fichiers du dump pour compiler cette version en attendant qu'un émulateur où un loader permette d'utiliser le dump original arcade [Hidden Content] Clé de déchiffrement : !hu4Cf6gYZ7g657O3mgsMUoJCxZrPS_jiRn32ye-5GO8 Bon jeu
  2. 6 points
    Dans la même idée que Crazy Taxi 3, j'ai modifié la version PC de House of the dead 3 avec le dump Arcade CHIHIRO. Le jeu fonctionne en FullHD en laissant les paramètres graphiques sur la résolution 640x480. Avant de pouvoir lancer le jeu il est nécessaire d'écrire dans base de registre à l'aide d'un fichier reg, copié, collé le contenu ci-dessous dans un fichier texte que vous appelez par exemple hotd3.reg, une fois le fichier créé il faut l'exécuter et valider l'écriture des données dans le registre Windows, ou utiliser le fichier ci dessous qui doit être modifié également avec votre chemin d'installation [Hidden Content] [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Sega\hod3] [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Sega\hod3\Settings] "Exefile"="hod3pc.exe" "Path"="G:\\arcade\\the house of the dead 3" < indiquer votre chemin d'installation ici "Uninstallinfo"="C:\\Program Files (x86)\\InstallShield Installation Information\\{B418F434-15CD-4B68-A022-CFE0DB92A6F9}" "Installed"="install ok" Pour lancer le jeu utiliser l'exécutable : HotD_3_AutoStart.exe Bon jeu [Hidden Content] Clé de déchiffrement : !CwqHostBYvNJqPR2nsc0LBvYmc_8QiZ824vlFFk5Fzo
  3. 6 points
    Petit utilitaire pour ID8, fonctionne sur Teknoparrot 1.51 Hotfix 2 1 - Insert Coin 2 - Reset Coins 3 - Enable Coin 4 - Switch to Freeplay 5 - Coins Sound 6 - Engine Start [Hidden Content]
  4. 5 points
    Mod ID8 Infinity soundtrack Initial D Stage Zero fichiers à copier dans le répertoire \data\sound\ [Hidden Content]
  5. 4 points
    Nota: Il s'agit d'un loader de Sega Europa-R, RingWide, RingEdge, RingEdge 2, Namco ES3X, Sega Lingbergh (et accessoirement de Taito Type X/X2, même s'il existe déjà des loader pour ça à commencer par celui de romhack et celui de ArcadePC dit "All Rh"). Il ne s'agit PAS d'un émulateur (tout au plus, il y a une émulation de certaines commandes d'entrées/sorties). Il ne s'agit pas d'un support officiel de ce chargeur, ni d'un thread à la gloire de Reaver, il s'agit juste d'un topic qui informe de ce qui est disponible et d'une entre aide sur comment lancer les jeux. Le crédit revient aux auteurs respectifs (1cc / Teknogod Dev / All RH / etc.). En aucun cas emuline ne prendra parti pour les uns ou les autres, seul l’amusement avec les jeux sur PC nous intéresse, toute tentative de conflit sera systématiquement supprimée pour le bien être du forum et non par simple censure. Merci de votre compréhension. This is not an official support of this loader, nor a thread to the glory of Reaver, it is just a topic that informs of what is available and a between help on how start the games. The credit belongs to the respective authors (1cc staff / Teknogod Dev / All RH / etc.). In no case emuline will take part for one or the other, only the fun with the games on PC interests us, any attempt of conflict will be systematically suppressed for the well being of the forum and not by mere censorship. Thank you for your understanding. -- Post original -- site officiel: [Hidden Content] forum officiel: [Hidden Content] En premier lieu pensez à mettre à jour vos fichiers systèmes: [Hidden Content] in One Runtimes (pack propre, sans install de saloperie, se supprime tout seul et vous pouvez décoché les features qui ne vous intéresses pas comme Java par exemple. Notez que pour certains jeux comme MarioKartDX vous aurez aussi besoin de l'installation du SDK de direct X. Le end user runtimes étant déjà intégré dans le pack mais si vous ne voulez pas mettre ce pack alors mettez le runtimes vous même: - DirectX End-User Runtimes (June 2010): [Hidden Content] (normalement présent dans le pack de sereby) - DirectX SDK (June 2010): [Hidden Content] ) je viens de voir qu'il y avait un nouvel loader sur le marcher (depuis au moins 6 jours) Il "chargerait" le système Sega RingEdge 1 (en même temps, ce Systems¨me est un pc) Pour le moment pas d'info si ce n'est qu'il est sous le régime Patreon, il y a juste une rapide vidéo de présentation sur youtube -> TeknoParrot Emulator par TeknoGods A voir donc.... ++ Ma config xpadder avec activation du rumble (que pour les jeux de courses) config xpadder only racing game: Fonctionne sur n'importe quelle version du loader: Teknoparrot rumble racing.zip xpadder v 15/01/2017:(Merci a 7zxkv) lien. Mon fichier xinputmapping 1.04 a 1.06: [Hidden Content] Mes sauvegarde de jeux : Sinon voila mon pack de sauvegarde pour tous les jeux(comprend la carte et j'ai changer le niveaux de difficulté© en easy pour id6 et SDR paramétre aim trak + sous titre français) TeknoParrot save all game and card id6.zip LOADER public and Patreon: Change log: Changes in TeknoParrot 1.51 Hotfix 2 Release: - Lindbergh stuff fixed more, sorry about that. --------------------------------------------- Changes in TeknoParrot 1.51 Hotfix Release: - Lindbergh games now function properly. - Initial D8 Infinity TeknoParrot Online now works. --------------------------------------------- Changes in TeknoParrot 1.51 Release: - All patron changes --------------------------------------------- Changes in TeknoParrot 1.50f Patreon Release: - Picodaemon now automatically run with ID6, ID7 and ID8 when using old card code. - After Burner Climax should finally work on all pcs. - Initial D8 Support, including FFB, Online and card saving (only old type). - WMMT5: No longer crashes when playing a LAN game with saves. - WMMT5: "SkipMovies" option added for PCs that have strange crash just before intro. (This is due to some MFPlat codecs?) - WMMT5: Added NameChanger, this does not however go over network yet. - WMMT5: Cars now save properly by car model, so now you can have save for each car. --------------------------------------------- Changes in TeknoParrot 1.50e Patreon Release: - After Burner Climax now works. - Fixed a crash with TP online. --------------------------------------------- Changes in TeknoParrot 1.50d Patreon Release: - Fixed a bug where Lindbergh games would have no picture. --------------------------------------------- Changes in TeknoParrot 1.50c Patreon Release: - Fixed glut32.dll which caused Lindbergh games not to run for everyone. --------------------------------------------- Changes in TeknoParrot 1.50b Patreon Release: - Added missing SteamChild.exe. --------------------------------------------- Changes in TeknoParrot 1.50a Patreon Release: - Added Samurai Spirits Sen, Taisen Hot Gimmick 5, Outrun 2 SP DLX and After Burner Climax icons by POOTERMAN. - Removed .exe only filtering since Lindbergh executables have no extension. - SEGA Lindbergh emulation support with new family member BudgieLoader. NOTE: Test menu saving works, highscore saving works. NOTE: Minor graphic issues, will be solved soon! * After Burner Climax Supported NOTE: Copy abc from disk0 to disk1 and run from there! * Outrun 2 Special Tours Super Deluxe Supported including Force Feedback. --------------------------------------------- Changes in TeknoParrot 1.43: - Fixed a crash with TP Online. --------------------------------------------- Changes in TeknoParrot 1.42: - All 1.41x Patreon changes and some bug fixes. --------------------------------------------- Changes in TeknoParrot 1.41e Patreon Release: - Wangan Midnight Maximum Tune 5 Experimental Force Feedback. NOTE: Adjust the Spring value if you wheel does not autocenter. - Fixed WMMT5 Gas and Break pedals to be properly sensitive, please recalibrate your game. - Fixed some force feedback effects. - Added WhiteScreenFix for people who are getting the whitescreen freeze on beginning. - Fixed a bug in the method of getting haptic ids, this caused some people to not have force feedback at all. --------------------------------------------- Changes in TeknoParrot 1.41d Patreon Release: - Force Feedback stability fixes. - Chase HQ2 and Wacky Races force feedback now working. - Initial D6 and Initial D7 force feedback now working for more wheels. No need for old TeknoFfb. NOTE: Set Force Feedback level to 10 from test menu. NOTE: Friction and Sine are not finished yet, will be done for 1.42. - WMMT5 crashes fixed. - WMMT5 car HP is now saved, each car has own save in TeknoParrot_Cars folder. NOTE: Color is also saved for the car, so changing color does not work. NOTE: To make your custom car, copy and rename any car file example: 000000000000000D.car to custom.car NOTE: If custom.car exists, this is always loaded instead of the selected car save. NOTE: Feel free to edit the file and experiment making custom cars like Namco Taxi :-) NOTE: HAVE FUN AND MAKE COOL CARS ;)))) --------------------------------------------- Changes in TeknoParrot 1.41c Patreon Release: - Fixed a bug where Initial D7 would crash for some people constantly. - Added custom gear shift with 6 speeds to Initial D7. (Experimental!) - Force Feedback for the following games, select your haptic device from Emulator settings. * Sega Racing Classic * Sega Rally 3 * Ford Racing NOTE: If it behaves strangely for you or you have Thrustmaster T-GT, enable Thrustmaster fix! NOTE: If you get error such as "Unable to create xxxx effect, disabling Force Feedback!". Get a modern wheel. NOTE: If your wheel is not in the menu, it is not supported or does not have Force Feedback. NOTE: But I have a controller! Ok well get a wheel instead. NOTE: If your wheel has too much power or too less power, try to edit the Sine/Spring/Friction/Constant values! NOTE: SRC uses all of these, Sega Rally 3 / Ford Racing only uses Constant. --------------------------------------------- Changes in TeknoParrot 1.41b Patreon Release: - MachStorm supported. - Fixed an issue with WMMT5 where it would be stuck if certain webcam brands were connected. - Fixed many issues involving DirectInput such as joysticks not functioning or multiple devices not being listened. --------------------------------------------- Changes in TeknoParrot 1.41a Patreon Release: - Partial saving for WMMT5. NOTE: Saves campaign, points and some other things. NOTE: DOES NOT SAVE CARS YET! NOTE: Save is done when you select NO in the continue screen. NOTE: Save is saved to progress.sav file in game directory. --------------------------------------------- Changes in TeknoParrot 1.41 Release: - All patron changes - Added WMMT5 icon by POOTERMAN - Added missing Cab3IP and Cab4IP from SRC. - Fixed SRC networking. --------------------------------------------- Changes in TeknoParrot 1.40b Patreon Release: - Fixed a crash when using DirectInput in any game. - Fixed a crash on splash screen when playing WMMT5. --------------------------------------------- Changes in TeknoParrot 1.40a Patreon Release: - DualAxis now works properly with DirectInput. - Other DirectInput code improvements. - Mario Button added to Mario Kart DX. - Sega Racing Classic 1-4 gears now work properly. - Custom incremental - + gearshift for Sega Racing Classic. - Sega Racing Classic no longer shows "File" menu in fullscreen or windowed mode. - Support even wider range of JVS buttons in JVS Emulator. - 64bit TeknoParrot! - Support for Wangan Midnight Maximum Tune 5. NOTE: - Full JVS support including 6 position gearshift, perspective switch button and interuption switch button. - Custom + - Gearshift option added for users without 6 gears. - Saving is not yet supported. - Local play with 1-4 systems works fine. LAN NOTE: - Only one terminal emulator instance can exist on your network! Untick TerminalEmulator from TeknoParrot GameSettings on other PCs! - TeknoParrotOnline coming soon! --------------------------------------------- Changes in TeknoParrot 1.35 Hotfix Release: - Fixed Shining Force Cross Raid error. --------------------------------------------- Changes in TeknoParrot 1.35 Release: - All patron changes - ID6, ID7 attract mode should no longer crash. All game specific ghost etc. data now redirected to UserData folder in game directory! --------------------------------------------- Changes in TeknoParrot 1.34b Patreon Release: - Added many icons by POOTERMAN - Updated SharpDX libs (DirectInput, XInput etc.) to help with the idiotic input issues. - Added option to ID6 and ID7 to use old card code. Just disable "EnableNewCardCode" from options in the TeknoParrotUi. NOTE: This does require you to manually run picodaemon once again. Will be made automatic for public release! - Experimental FFB code for ID6 and ID7. Have fun tinkering with it! How to use: follow instructions on the README.md: [Hidden Content] --------------------------------------------- Changes in TeknoParrot 1.34a Patreon Release: - Added ID7.png by POOTERMAN - Added ShiningForceCrossRaid.png by POOTERMAN - Shining Force Cross Raid 1.00 Supported! NOTE: - Windowed mode does not work currently. - Works only on NVIDIA (due to shaders) - Cards work, place our generated card files iccard.bin / iccard.txt to drive root for example C:\ or on USB stick! NOT GAME DIR! - To enter card press F2 - Touch screen works, just use mouse or if you have touch screen, use that. - Multiplayer links but no modes are unlocked, feel free to hax! - If you have black textures, download shader pack from wiki. Thanks to ShaderGOD for fixing them. Didn't want to be credited. Cards and shader fixes can be found at: [Hidden Content] --------------------------------------------- Changes in TeknoParrot 1.34 Release: - Added new code by sto0z that make his super popular control adjustment even more adjustable! - TeknoParrot Online now available for everyone, look at earlier changelogs to understand how it works! - New card system now available for public too! Do not use modified game files or the cards will corrupt! --------------------------------------------- Changes in TeknoParrot 1.33a Patreon Release: - Steam Online works as usual also for Initial D6AA 1.2. - New card code extensively tested, also now cards are not encrypted for maximum modding support! --------------------------------------------- Changes in TeknoParrot 1.33 Release: - Mario Kart DX STRPCB error resolved permanently. - Fixed a critical developer bug in Mario Kart DX that caused the game never to run on some systems. (Causing STRPCB as a side effect) - Initial D6 / D7 no longer let's you create more cards than 1, which seem to be the issue when cards corrupt. NOTE: - If you now get corrupted card, please send it to the dev team. --------------------------------------------- Changes in TeknoParrot 1.32 Release: - Sega Sonic All-Stars Racing Arcade works again! (no network) - Initial D6AA 1.2 supported. - DirectInput issues should be fixed and DirectInputOverride.txt should no longer be necessery. - If you have issues with XBOX controllers, please use XInput. NOTE: Also Oculus Rift can conflict with XBOX controllers when using Direct Input! - Mario Kart DX 1.0 public support - Mario Kart DX TEST button now works by pressing it once instead of holding. - Parrot UI now detects if it is already running and terminates the stuck processes for you if you wish. - Steam Online only for Patreon builds for now until is stable. --------------------------------------------- Changes in TeknoParrot 1.31 Patreon Release: - Fixed issue of crash when double clicking a lobby in TeknoParrot Online - Fixed DirectInputOverride.txt to not read the empty fields. - Added warning if GUID was not parsed correctly from DirectInputOverride.txt - Fixed an issue where loading a save would cause random crashes on Mario Kart DX. - Fixed a bug where TeknoParrot Online would stay open in background even after closing. - Fixed a bug where TeknoParrot Ui would crash after exiting a game. --------------------------------------------- Changes in TeknoParrot 1.30 Patreon Release: - Mario Kart DX 1.00 supported including: offline saving, 2-4 player local multiplayer and 2-4 player online steam multiplayer! NOTE: Calibrate your wheel and pedals to get rid off control issues! NOTE: If you get STRPCB error, this is not actual STRPCB issue but game bug related. Will be resolved soon! NOTE: If you get blue graphics issue, try to change resolution and hz settings. Also reboot. Do not run ParrotUi as admin! NOTE: If you get Direct3D error, install Directx SDK from here: [Hidden Content] --------------------------------------------- - Initial D7 multiplayer (Steam Online and DirectIP) --------------------------------------------- - Tetris The Grand Master 3 Terror Instinct saves no longer saved in D:\ but in game dir. - Sega Sonic All-Stars Racing works again (no multiplayer) - King of Fighters Maximum Impact Regulation A getting stuck fixed. - Initial D6 and D7 card corruption fixes. --------------------------------------------- - DirectInput override, if your DI device does not work for some reason. You can add GUID(s) to file called DirectInputOverride.txt and it will only use those! - Use included exe called: ListDirectInputGuids.exe to see GUIDs and Descriptions! Just put GUID per line on the txt file and nothing else. --------------------------------------------- - Steam online for: Initial D6, Initial D7 and Mario Kart Deluxe 1.00. Features: * NAT punchtrough, no need to open any ports or use Hamachi / Evolve etc. * Fully seamless, no need to set any IP, cabinet id or anything! * Join our Steam group to find players: [Hidden Content] How to use: * Install Steam from [Hidden Content] and register account. * Run ParrotUi * Set your buttons, game dir and other settings for the game you wish to play. * Save your settings * Close ParrotUi * Run TeknoParrot Online * Either simply create or join a game * Enjoy!!!! --------------------------------------------- Changes in TeknoParrot 1.21 Release: - Fixed a bug where cards would corrupt. - Added missing AMD Fixes for ID6 and ID7. --------------------------------------------- Changes in TeknoParrot 1.20 Release: - All TEST changes. - Ford Racing Brake is now fixed - Battle Gear 4 Full screen mode fixed. Please pick 2 pedals in game or controls won't work! - Initial D6 and Initial D7 now auto read card if it exists. Cards are now saved in the game directory. - DirectX8 games now run windowed. - Melty Blood and Sega Sonic All-Stars Racing temporary disabled, will be enabled soon! - Sega Golden Gun now works again. - Gun sensitivity works again. - Various JVS emulation improvements. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 12 Release: - Improved code that checks for other emulators to prevent crashes. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 11 Release: - Fixed crash on start. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 10 Release: - Initial D6 and D7 card loading fixed, cards now save in the game folder. - Samurai Spirits Sen launch issue fixed, windowed mode does not work yet! - ParrotUi now checks for the game folder for other emulators to prevent errors with users. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 6 Release: - ID6 / ID7 crash fixed. - Unbinding buttons now possible with right click. - DirectInput no longer crashes stuff. - Various DirectInput improvements. --------------------------------------------- Changes in TeknoParrot 1.20 TEST Release: - Many many internal things we forgot to add here. Sorry! - New games supported from Taito Type X series: * Battle Gear 4 Tuned * Blaz Blue Calaminity Trigger * Blaz Blue Continuum Shift * Blaz Blue Continuum Shift II * Chaos Breaker * Chase HQ2 * Giga Wing Generations * King of Fighters 98 Unlimited Match * King of Fighters Maximum Impact Regulation A * King of Fighters Sky Stage * King of Fighters XII * King of Fighters XIII * Power Instinct 5 * Raiden III * Raiden IV * Samurai Spirits Sen * Senko No Ronde Duo * Shigami 3 * Spica Adventure * Street Fighter IV * Super Street Fighter IV Arcade Edition * Super Street Fighter IV Arcade Edition Export * Super Street Fighter IV Arcade Edition Ver. 2012 * Taisen Hot Gimmick 5 * Tetris The Grand Master 3 Terror Instinct * Trouble Witches * Virtua R-Limit * Wacky Races - Steam integration, now all your friends can see what game you are playing with TeknoParrot. - I/O emu: New I/Os emulated in the JVS emulator. - I/O emu: JVS Emulator now supports Taito specific commands and other strange Taito only things. - I/O emu: com0com is no longer necessary, all JVS I/O traffic is now emulated without virtual com ports. No addional software needed! - I/O emu: Namco specific commands JVS commands working! Tested working I/O emulation on various ES3 game dumps. No problems! - I/O emu: Brake now work on Ford Racing - I/O emu: Now special E0/D0 issues are handled properly. - I/O emu: Various fixes for JVS errors. - I/O emu: Comm modem state emulated now properly for all Namco/Taito/Sega titles. - I/O emu: Induvidual button settings for each game, xml based. Easy to add new profiles and test emulation. - Ring Core: Sram is now saved per game, fixing issues with non-saving test menus, various highscore savings and more. - Ring Core: Initial D6/D7 cards are now emulated directly in the executable, rendering the need of picodaemon obsolete. This also gets rid of all errors and makes saving instant. NOTE: Old saves are no longer compatible. - Ring Core: Initial D7 is now supported, no multiplayer. - ParrotUI: Refactored UI - ParrotUI: All config.ini settings are induvidual per game and can be set from the loader. Removing confusion what is for which game. - ParrotUI: Windowed mode for all games now built in the emulator. - ParrotUI: DirectInput multiple devices support, you can use as many devices as you want example: 10 keyboards, 20 joypads and 50 wheels! - ParrotUI: Removed tons of old garbage code, fixed insane amount of bugs that caused various problems. - ParrotUI: Separate commandline executable is no more. - ParrotUI: Separate executable for game directory settings is no more. - ParrotUI: You can set game directory from Game Settings in the UI. - ParrotUI: Probably tons of more which I forgot. - ParrotUI: Now you can run games directly from the commandline with game running or just i/o emulation mode. Parameters: To select game profile, use: --profile=. Example: --profile=sr3.xml Parameters: To run in the test mode (if supported), use: --test Parameters: To run game with only I/O emulation (running parrotloader.exe yourself via script for example), use: --emuonly EXAMPLES: Parameters: To run game directly from command line: ParrotUi.exe --profile=sr3.xml Parameters: To run game directly from command line to test menu: ParrotUi.exe --profile=sr3.xml --test Parameters: To run game I/O emulation only (still needs TeknoParrot.dll injected): ParrotUi.exe --profile=sr3.xml --emuonly SIMPLE! --------------------------------------------- Changes in TeknoParrot 1.06c Patreon Release: - ID6 and ID7 card files are now separate. NOTE: Make sure you use ID6 dir picodaemon for ID6 and ID7 dir picodaemon for ID7!!!! Do not use scripts that are currently around as they just use ID6 dir for both. --------------------------------------------- Changes in TeknoParrot 1.06b Patreon Release: - AMD Fixes for ID6 and ID7 are now integrated in the TeknoParrot. To enable AMD fixes you need to add "EnableAmdFix=true" under [General] <-------------------------------------------> Example config.ini for Initial D6/D7 settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 EnableAmdFix=true --------------------------------------------- Changes in TeknoParrot 1.06a Patreon Release: - Experimental ID7 support, cards work but no multiplayer. - Activation process now has more information finally printed out instead of error code number. - Re-Activation of serial is required as there is small change in the code. - Sega Racing Classic multiplayer support up to 4 players! JEEZ! <-------------------------------------------> Example config.ini for Sega Racing Classic LAN settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 [Network] Dhcp=1 Ip=192.168.1.100 Mask=255.255.255.0 Gateway=192.168.1.1 Dns1=192.168.1.1 Dns2=0.0.0.0 BroadcastIP=192.168.1.255 Cab1IP=192.168.1.100 Cab2IP=192.168.1.101 Cab3IP=192.168.1.102 Cab4IP=192.168.1.103 --------------------------------------------- Changes in TeknoParrot 1.06 Public Build: - Card reader emulation works again. --------------------------------------------- Changes in TeknoParrot 1.05 Public Build: - ID6 Pair Play! Read 1.04a notes for instructions. - Easier mode for loaders with Ultimate ASI Loader! ([Hidden Content]- ... r/releases) How to use: * Instead of using ParrotLoader, you can now drag and drop "Extra_For_Loaders" content to game dir. NOTE: Copy winmmbase.dll only with ID6 as it's needed for cards, other games are fine with dinput8.dll alone! * Note that this does not work yet for Mouse games but will be fixed soon! * This way you can just use DumbJvsCmd to init the JVS emulation * After this run the game exe directly, even the card reader picodaemon.exe will work! --------------------------------------------- Changes in TeknoParrot 1.04a Patreon Release: - Pair Play now works in Initial D6AA. NOTE: You may also use Hamachi, Evolve, Tunngle or other VPN to play with your friends. Just remember to use their IP addresses and gateway etc. not your local! NOTE: DO NOT USE IDLOGGER OR NETWORK DOES NOT WORK!!!! Hopefully this will be fixed soon in idlogger. <---------------How-to----------------------> 1. Go to TEST MENU, set cabinets ID to A1 and other A2. 2. If you want to use cards you can do that, remember to enable card readers and start picodaemon! 3. Once your settings are saved and each player has separate id you need to edit config.ini <-------------------------------------------> Cab1IP is A1 cabinets IP. Cab2IP is A2 cabinets IP. BroadcastIP is the connections broadcast ip. Windowed mode also now enable for NVIDIA users, so the minimap doesn't break. <-------------------------------------------> Example config.ini with LAN settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 Windowed=true [Network] Dhcp=1 Ip=192.168.1.100 Mask=255.255.255.0 Gateway=192.168.1.1 Dns1=192.168.1.1 Dns2=0.0.0.0 BroadcastIP=192.168.1.255 Cab1IP=192.168.1.100 Cab2IP=192.168.1.101 --------------------------------------------- - Liens du type mega://enc2 & mega://fenc2 sont téléchargeables uniquement avec mega downloader 1.7, jDownloader etc. - Liens IPFS téléchargeables avec IDM, Jdownloader, Free Download Manager (non ouvert H24) | IPFS is not round the clock Dumps: """""""""""" Virtua_Tennis_4 (RingEdge): """""""""""" Melty_Blood_AA_CC (RingWide): """""""""""" Sega_Racing_Classi (RingWide): """""""""""" let's go island (RingWide): """""""""""" Sega Sonic All Star Racing (RingWide): """""""""""" Initial D arcade stage 6 AA (Ringedge): """""""""""" SDR:Sega Dream Raiders (Ringwide): """""""""""" Sega Golden Gun (Ringwide): """""""""""" Ford Racing:(merci a Fabio14789 pour le lien) """""""""""" Sega Rally 3 (Europa-R): """""""""""" Chaos Code (Ringwide): """""""""""" Operation G.H.O.S.T (Ringwide) : """"""""""""""" Initial D arcade Stage 7 AAX (RINGEDGE) : """"""""""""""" Mario Kart GP DX (Namco System ES3 A) : """"""""""""""" Shining Force Cross Raid (RingEdge) : """"""""""""""" Initial D Arcade Stage 8 Infinity (RingEdge) : """"""""""""""" Wangan Midnight Maximum Tune 5 (Namco System ES3) : """"""""""""""" Sonic Storm aka Mach Storm (Namco System ES3) : """"""""""""""" Outrun 2 SP SDX (Sega Lingbergh Yellow) : """"""""""""""" Afterburner Climax (Sega Lingbergh Yellow) : ------------------------------------------------------------------------------------------------------------------------ Dernière chose: - Des patchs supplémentaires (HD etc) peuvent être disponibles sur la page de GL AllRH. - Un miroir des jeux est disponible ici (non ouvert H24): [Hidden Content] Les liens ipfs sont à télécharger avec IDM, Jdownloader, Free Download Manager, etc. Autres miroirs: [Hidden Content] [Hidden Content] [Hidden Content] - D'autres jeux sont également téléchargeables là: [Hidden Content] (et d'autres fichiers sont également disponibles ici) - Dumps Lingbergh décryptés (le jour ou Teknoparot permet de lancer les jeux): PS: Merci à tous ceux qui ont contribué pour ces merveilleux liens. Et merci a POOTERMAN pour ces merveilleuses images
  6. 4 points
    Traduction anglaise ID8 course data et rival data post1 Changement résolution ID8 post1
  7. 3 points
    Version patché 1080p du jeu je n'ai pas pu tester "forcément..." à copier dans le répertoire disk0 [Hidden Content]
  8. 3 points
    Vous pouvez modifier le dump de la version Jap 2.07 en copiant le contenu du répertoire "for_europe" de la version 2.03 GBR dans les répertoires 2D et scene du dump JP, c'est fonctionnel et affiche en anglais les indications à l'écran Version du loader utilisé : Teknoparrot en mode fullscreen
  9. 3 points
    Il n'y a que ça de dispo: 2.07 JPN = BG4T (1er dump) 2.03 GBR = BG4 (nouveau dump) Ca évitera quelques confusions.
  10. 3 points
    et ba avec ça tu aura la force de tout recommencer ces la mise a jour de ID8 1.2 +D avec toute les voiture de débloquer (ceux qu'on pouvais pas choisir) UPDATE ID8 1.2 +D unlock all cars a mettre au dossier roaming/Teknoparrot [Hidden Content] ou ID8 1.2 +D Unlocked Patch.zip et comme quoi les voiture cacher sont debloquer: Et j'en suis sure qu'il y a moyen de debloquer tous les compte tour au debut (ta juste a choisir celui que tu veux ) tien regarde cette video ,il a tout debloquer au tout debut du choix de la carte et toute les missions de debloquer....qu'elle code HEX il a du utiliser
  11. 2 points
    Apparemment le prochain jeu sur TK sera Sega Rave TV [Hidden Content]
  12. 2 points
    No, The All versions of the game can run at 1360x768 the problem is its done vi the io emulation, theirs a shiftier board, that shipped in the "pro" cabs, with lcd screens the problem is they send unique information into the game over the com line, to make it go into this mode, and no one has logged and replicated the io properly\ You -Can- Force the game to boot into this mode, however due to the shifter data not being present it will kick you right out and reboot the game in SD
  13. 2 points
  14. 2 points
  15. 2 points
    Merci bien rullo Mon pad ne fonctionnais pas alors j'ai ajouter dans ta version CT3Config.exe L'exe est déjà patch en 1080p ? CT3Config.exe
  16. 2 points
    Did you try to catch your preferred "kernel32.dll" from, let's say... [Hidden Content] ...followed by integrating the downloaded .dll data into your C:\Windows\System32\ folder? I am German, so if for any reason you'd like to ask me something now or in the future whilst speaking German, you can do that by PM (where any mother tongues are allowed, if I ain't wrong). However, due to obvious and understandable reasons, French and English are the only languages which are appreciated within the main forum and its subsections. By the way, in terms of your present Lindbergh (The Original) and Ghost Squad question, there's nothing I can help you with, unfortunately.
  17. 2 points
    Oui c'est identique à mon premier post, sauf que dans cette archive il y a l'ensemble des résolutions et un jeu complet de modification pour le fichier Renderer prêt à l'emploi, un petit refresh fait pas de mal surtout avec les 209 pages de Teknoparrot pour s'y retrouver quand tu arrives sur le forum c'est juste compliqué ...
  18. 2 points
    Here is the abc file you need, just rename to abc if you like and put into the "disk1" folder. With the controller & After Burner Climax, just wait till the jet selection screen to turn on the analog button on your controller, otherwise the jet will only steer right. [Hidden Content]
  19. 2 points
    Pour changer le compte-tours directement dans la sauvegarde post 1
  20. 2 points
    Ces bon ces pas grave je ce que je voulais ces d'avoir 3 voitures dans le garage et grace a ca: j'ai reussi a mettre les voiture que je voulais (ces a dire la deuxieme puis la troisieme voiture) et n'oublier pas de mettre la mise ajour de id8 que j'ai poste plus haut:1.2 + D : UPDATE ID8 1.2 +D unlock all cars a mettre au dossier roaming/Teknoparrot [Hidden Content] ou ID8 1.2 +D Unlocked Patch.zip et comme quoi les voiture cacher sont debloquer: sa permet de debloquer toute les voitures et d'augmenter le niveau du tuning ces a dire le fullspec deviens EXspec .....terrible hein donc il y a une suite......
  21. 1 point
    Salut. j'ai trouver Initial-D-Arcade-Stage-Teknoparrot-Launcher-2.8.4 : que vous pouvez prendre ici: IDASL_2.8.4.rar et [Hidden Content] pour pouvoir modifier ID8 (grade,avatar , modifier le pseudo etc....) Mais le problème je prend le loader et je le met a la racine du loader teknopparrot. Puis un moment donner j'ai ce message: donc ou je dois mettre le dossier objet ou autre chose bref je vois pas le dossier objet......... et si je ferme l'erreur je peux rien faire d'autre que voir ma carte.....
  22. 1 point
  23. 1 point
    [Hidden Content] This is the reveal trailer for Raw Thrills and Play Mechanix' upcoming arcade game Halo: Fireteam Raven. I think it looks neat.
  24. 1 point
    Just a fyi, BattleGear 4 Tuned 2.08 Jpn < old dump The "new" dump thats pooped up is Battlegear 4 Export, aka just battlegear 4 2.03 There is still an undumped overseas version of battlegear 4 , form AUS These titles Run on the type X+ platform, And there is also, BattleGear 4 tuned Pro 2010 This was a release on the X2 platform to this day is undumped. To run the game, you take the normal battleghear version of jconfig, Rename the jvsemubg to jvsemu.dll, and then launch it the jvsloader that comes with normal versions of jconfig. dont use ther exe included in jconfig for battlegear as thats 2.08 Jpn exe.
  25. 1 point
    I'm not sure if this will work using an xinput controller, but what I do for After Burner Climax is turn off the analog button on the controller, then run ABC, then at the jet selection screen turn on the analog button, fixes the issue of only being able to steer right for me, could work for you.
  26. 1 point
    Je ne pourrai pas te répondre avec précision, il reste la gestion des crédits inexistante, le menu principal qui doit être également différent de la version arcade, pour le reste, les objets 3d, les textures, la musique nous sommes sur la version arcade puisque les fichiers du dump CHIHIRO sont utilisés dans cette version mix, idem pour HOTD3. Pour la plupart des portages arcade SEGA ne se prend pas la tête et réutilise majoritairement les mêmes fichiers, c'est le cas également dans la version PS3 d'Afterburner, la version PS3 contient 99% des fichiers du dump LINDBERGH, idem pour Sega Rally 3, ou je me suis amusé à modifier les parcours de la version PC en ajoutant ceux de la version arcade. Pour ceux qui veulent essayer sur SEGA RALLY REVO PC, le fichier est à copier dans le répertoire Main_release\tracks\ et modifie le premier circuit Tropical par le circuit Tropical de la version arcade qui n'existe pas initialement [Hidden Content]
  27. 1 point
    Nokey I have done you say and now appears this issue:
  28. 1 point
    It will not work on Windows 7 64Bits..Only will work on Windows 10 64Bits Or you can try what NoKey has posted..Never thought of that.
  29. 1 point
    Voila les amis Little Witch Academia Chamber of Time un petit jeux sortie sur Pc Ps4 & Xbone pas tres bien noté mais fort sympathique.
  30. 1 point
  31. 1 point
    Concernant la version PC, j'ai fait un tuto (02-2011) afin de jouer avec des pistolets... Voir a cette adresse The House Of The Dead III Bon shoot !!
  32. 1 point
    Bon après avoir fait 20 courses il est pas pourri ok mais c'est loin même très loin d'être à la hauteur de wmmt5 J'ai débloquer la vitesse au maximum et maintenant le jeu est hyper fluide et rapide mais les 1ère courses c'est flippant comme c'est lent Oui coté langage c'est anglais ou chinois Coté réglage graphique y a pas grand chose franchement à en voir les screens je m'attendais à beaucoup mieux graphiquement. Les musiques sont à chier et on ne peut ni baisser le volume et ni faire sans Et en plus quand on regarde les config annoncé je rigole je suis loin d'avoir la recommandé et pourtant il tourne très bien chez moi en 1080p Test le par toi même et tu verra et tu me dira ce que tu en penses Je ne sais pas combien il y a de chapitres en tout j'en suis au 4ème à la moitié et après le 5 j'ai vu que c'est Osaka. Je vais continuer d'avancer et de le finir pour voir si par la suite il y a des nouveaux trucs MINIMALE : Système d'exploitation : Windows 7 (64-bit) Processeur : Intel Core i5-4210 2.60GHz Mémoire vive : 4 GB de mémoire Graphiques : Intel HD4000 with 1GB of VRAM (DirectX 11 graphics card required) or comparable DirectX : Version 11 Espace disque : 6 GB d'espace disque disponible Carte son : Windows compatible sound card Notes supplémentaires : Multiplayer Mode only supports 60 FPS and lower. Network connection may be lost if the drivers you are racing have a poor internet connection. RECOMMANDÉE : Système d'exploitation : Windows 10 (64-bit) Processeur : Intel Core i7-6700 2.60GHz Mémoire vive : 8 GB de mémoire Graphiques : NVIDIA GeForce GTX 970 or comparable DirectX : Version 11 Espace disque : 6 GB d'espace disque disponible Carte son : Windows compatible sound card Notes supplémentaires : Multiplayer Mode only supports 60 FPS and lower. Network connection may be lost if the drivers you are racing have a poor internet connection.
  33. 1 point
    Just downloaded it! Have not installed yet! [Hidden Content]
  34. 1 point
    En promo sur steam à 9 € jusqu'au 25/052/2018 Ayant vu des vidéos de la borne d'arcade je m'attendais à quelques chose de mieux graphiquement
  35. 1 point
    hi in Windows (very important) in profiler : salut soso, il faut attendre que quelqu'un rejoigne ta partie, tu le sait quand 2 des icones en haut a droite devienne bleu (ceux qui sont barrés). a ce moment la, tu quite ta course et reviens au menu, le cadenas auront disparu et si tu rejoint une partie, en fait, j'ai remarqué en essayant de jouer a 2, que la partie reste visible quelque temps apres s'etre déconnecter du teknoparot online (ca met du temps a rafraichir quoi) donc soit une 2nd personne s'est deja connecté, soit le mec est deja parti.
  36. 1 point
    Lol j'ai ce jeu (excellent) sur mon mobile depuis longtemps. Mais je ne savais pas qu'il y avait un portage sur windows.
  37. 1 point
    @Safur Je fais pareille pour les jeux de courses.....(stooz a 10%)
  38. 1 point
    merci de cette reponse express ...cela me rassure 😉 et desole je navais pas fait attention a ce message du 28/04 ....encore merci 👍
  39. 1 point
  40. 1 point
    Oh my gosh, stupid me, haha! Thanks, LEGEND80, for reminding me of this option (by using Game Loader All RH) which I had completely forgotten about. And although I had hoped for a crosshair given the size and visuals like in Let's Go Island, the tiny one I can find now within Haunted Museum gets the job done so well enough to even increase the level of joy I personally have with that game as a player who still takes aim with his mouse and not an AimTrak device (but ogling with it).
  41. 1 point
    Game Loader All RH provides this as well so long as your fine with all the files it puts everywhere.
  42. 1 point
  43. 1 point
    Excellent Bruce bravo j'ai hâte de tester tout ça ce soir et d'ajouter le patch 1.2 +D et ensuite l'utilitaire pour ajouter les 2 nouvelles voiture dans le garage. Regarde cette vidéo c'est la fameuse course que l'on arrive pas à passer à partir de 8mn Il réussi à la gagner et dans les chicanes (à la 3ème) qui s'enchaînes il arrive à lui passer devant puis après il se refait doubler mais il arrive quand même à ne pas être trop distancé pour revenir sur lui et arrive à le re dépasser quasiment à l'arrivée. Une autre vidéo ou pendant le chargement à 0mn09 il y a une indication pour les trajectoires
  44. 1 point
    hello, the log said supermodel is unable to read his .ini and his .xml so you needed to launch supermodel from its own directory if your software is in : C:\Users\HyperPie\Desktop\EmuCR-Supermodel-r726-x64\ and your roms is in H:\HyperPC\Roms\model3\ just type in your cli c: cd \Users\HyperPie\Desktop\EmuCR-Supermodel-r726-x64 supermodel.exe H:\HyperPC\Roms\model3\dayto2pe.zip
  45. 1 point
    Comment tu as fait pour voir les credit au lieu de voir freeplay? insert coin? car sur cette video il dit qu'il faut mettre le jeux en insert coin pour avoir accès a la deuxième voitures.....
  46. 1 point
    Oui effectivement dans les 3-4 chicanes qui s'enchaînes on peut arriver à le dépasser mais ce cochon met le turbo direct et repasse devant et après bye bye il nous met dans le vent......... c'ets la merde et je suis sur qu'avec ma voiture de base je pourrais le battre mais là avec cette caisse de merde c'est quasi impossible EDIT : tu as du courage je n'ai pas la force de tout recommencer..... J'ai vu que sur le forum il a été posté un utilitaire pour la gestion de la carte et que sur le screen il y a 3 emplacement de voitures je vais voir si il y a moyen de faire quelques chose avec cet utilitaires pour avancer plus
  47. 1 point
    I think afterburner has issues with full screen. For outrun, you could always try the resolution patcher that reaver made.
  48. 1 point
    Try my new patch for Split Second, it is way easier to use than the FPS Unlocker I linked to before, just patch the .exe and you are done. The physics works for me: [Hidden Content]
  49. 1 point
    the msgdb.lua file from Reaver translate part of the game(wmmt5),but also messed up with the story loading screens. i did investigate the file and fixed it.hopefully its fine now.if you found something wrong,pls let me know. enjoy:) [Hidden Content]
  50. 1 point
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