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TOP Ranking depuis le 13/07/2018 ....

  1. 13 points
    --FFB Arcade Plugin-- Version 0.1 Created by Boomslangnz, Ducon2016 & Spazzy. This is a plugin to provide Force Feedback and Rumble to various arcade games. Initially this was a small project to add FFB to Daytona Championship USA and it grew from there to support several more games and rumble was added. While best efforts were made to try to resemble the real arcade force feedback, It will never be 100% accurate & in some cases eg Mario Kart GP DX, Pokken Tournament and Battle Gear 4. Effects were created entirely from scratch so are not using any real force feedback values --Credits-- - Reaver from Teknoparrot . Huge thanks to Reaver for supplying code necessary for some games & general force feedback, extremely generous. - Jackchen for his Daytona Championship USA FFB work at beginning of year. - Howard Castro for help on game FFB code. Always helpful and a big reason this plugin was ever made - Everyone who helps and gives back to this awesome scene. Thanks for everything! --Supported Games-- -Afterburner Climax (Rumble only) [opengl32.dll into Teknoparrot folder] -Battle Gear 4 Tuned (Japan version v2.07) [d3d9.dll into game exe folder] -ChaseHQ 2 [d3d9.dll into game exe folder] -Daytona Championship USA (FFB modification by Jackchen required, Disable x360ce FFB!) [dinput8.dll into game exe folder] -Ford Racing [dinput8.dll into game exe folder] -Initial D4 [opengl32.dll into Teknoparrot folder] -Initial D6 [dinput8.dll into game exe folder] -Initial D7 [dinput8.dll into game exe folder] -Initial D8 [dinput8.dll into game exe folder] -Machstorm (Rumble only) [xinput1_3.dll into game exe folder] -Mario Kart GP DX (Version 1.00 & version 1.10) [dinput8.dll into game exe folder] -Pokken Tournament (Rumble only) [dinput8.dll into game exe folder] -Sega Racing Classic [dinput8.dll into game exe folder] -Sega Rally 3 [dinput8.dll into game exe folder] -Wacky Races [d3d9.dll into game exe folder] -Wangan Midnight Maximum Tune 5 (Update 5) [d3d11.dll into game exe folder] --How to use-- Place the main dll file, SDL2.dll & FFBPlugin.ini into game folder for most games. For Teknoparrot Lindbergh games place opengl32.dll, SDL2.dll into Teknoparrot folder & FFBPlugin.ini into same folder as elf file for each game. ini file contains settings to adjust for each game GameId= **GameId for code to identify game, also has a test FFB mode,-1 for Constant test ,-2 for Sine test, -3 for Friction test, -4 for Spring test, -5 for Heavy test or -6 for loose test** MinForce= **Minimum FFB force with 0 being lowest value available** MaxForce= **Maximum FFB force with 100 being highest value available** DeviceGUID= **Set Device GUID to connect to specific wheel or controller** EnableRumble= **Turn Off (0) if your wheel supports rumble effect. For controllers, turn on (1)** Logging= **Turn On (1) to allow log.txt to be made to log plugin. Device GUID is given in here** ResetFeedback= **When a command is set that contradicts a prior command, clear the prior command. Should stay as 1** FeedbackLength= **Length of a feedback command** DefaultCentering= **If a game does not specify its own Centering force then a default centering can be applied here. If a game has any of its own such forces,these values will be overwritten immediately in-game. Use -1 to disable** DefaultFriction= **If a game does not specify its own Friction force then a default friction can be applied here. If a game has any of its own such forces,these values will be overwritten immediately in-game. Use -1 to disable** BeepWhenHook= **Beep should occur if dll is hooked by executable when turned on (1)** Download [Hidden Content]
  2. 7 points
    ultra street fighter 4 download mega://enc2?JG49zzf0k1jxOU9P1db9sVkV1wuWsBM-pPTCf9br3hMmj_C8YclPKEAEGi2-If_1OyVhovH9mU045FIKPHlPxg miroir: [Hidden Content] torrent Ultra Street Fighter 4.7z.torrent FullHD UHD + Remove Offline Icon [Hidden Content].rar Jconfig: link thread PS: Close the 3D option from jConfig for full screen (or use GameLoader ALLRH) Source 1cc Special Thanks to All Expert & uploader
  3. 7 points
  4. 5 points
    Hello folks, I guess with this release the whole remastered trilogy is out since HVG has already posted Dragon’s Lair I would save some time by not uploading the version I own (which is probably the same)… so here it is... SPACE ACE Bluray remastered, 4:3 ratio, it comes without Daphne so just grab it and choose where to place it, I added also the usual CD layout in HD, have a blast!! PS. In case you are wondering how to make it work please check the Daphne official forum! GAME LINK: [Hidden Content] KEY: !5OsuNq6jJpVi5MeAWMeBS7nZwJR44dv8YmWbvqUVZO8 CD LAYOUT LINK: [Hidden Content] KEY: !823zz-5bbTPJnE6g2RJzc13qYmLo_wB4dxahNTfo4fs
  5. 5 points
  6. 4 points
    Nota: Il s'agit d'un loader de Sega Europa-R, RingWide, RingEdge, RingEdge 2, Namco ES3X, Sega Lingbergh (et accessoirement de Taito Type X/X2, même s'il existe déjà des loader pour ça à commencer par celui de romhack et celui de ArcadePC dit "All Rh"). Il ne s'agit PAS d'un émulateur (tout au plus, il y a une émulation de certaines commandes d'entrées/sorties). Il ne s'agit pas d'un support officiel de ce chargeur, ni d'un thread à la gloire de Reaver, il s'agit juste d'un topic qui informe de ce qui est disponible et d'une entre aide sur comment lancer les jeux. Le crédit revient aux auteurs respectifs (1cc / Teknogod Dev / All RH / etc.). En aucun cas emuline ne prendra parti pour les uns ou les autres, seul l’amusement avec les jeux sur PC nous intéresse, toute tentative de conflit sera systématiquement supprimée pour le bien être du forum et non par simple censure. Merci de votre compréhension. This is not an official support of this loader, nor a thread to the glory of Reaver, it is just a topic that informs of what is available and a between help on how start the games. The credit belongs to the respective authors (1cc staff / Teknogod Dev / All RH / etc.). In no case emuline will take part for one or the other, only the fun with the games on PC interests us, any attempt of conflict will be systematically suppressed for the well being of the forum and not by mere censorship. Thank you for your understanding. -- Post original -- site officiel: [Hidden Content] forum officiel: [Hidden Content] Wiki, tuto, fix: [Hidden Content] En premier lieu pensez à mettre à jour vos fichiers systèmes: [Hidden Content] in One Runtimes (pack propre, sans install de saloperie, se supprime tout seul et vous pouvez décoché les features qui ne vous intéresses pas comme Java par exemple. Notez que pour certains jeux comme MarioKartDX vous aurez aussi besoin de l'installation du SDK de direct X. Le end user runtimes étant déjà intégré dans le pack mais si vous ne voulez pas mettre ce pack alors mettez le runtimes vous même: - DirectX End-User Runtimes (June 2010): [Hidden Content] (normalement présent dans le pack de sereby) - DirectX SDK (June 2010): [Hidden Content] ) je viens de voir qu'il y avait un nouvel loader sur le marcher (depuis au moins 6 jours) Il "chargerait" le système Sega RingEdge 1 (en même temps, ce Systems¨me est un pc) Pour le moment pas d'info si ce n'est qu'il est sous le régime Patreon, il y a juste une rapide vidéo de présentation sur youtube -> TeknoParrot Emulator par TeknoGods A voir donc.... ++ Ma config xpadder avec activation du rumble (que pour les jeux de courses) config xpadder only racing game: Fonctionne sur n'importe quelle version du loader: Teknoparrot rumble racing.zip xpadder v 15/01/2017:(Merci a 7zxkv) lien. Mon fichier xinputmapping 1.04 a 1.06: [Hidden Content] Mes sauvegarde de jeux : Sinon voila mon pack de sauvegarde pour tous les jeux(comprend la carte et j'ai changer le niveaux de difficulté© en easy pour id6 et SDR paramétre aim trak + sous titre français) TeknoParrot save all game and card id6.zip LOADER public and Patreon: Change log: Changes in TeknoParrot 1.53 Hotfix Release: - Fixed problems with GGXX, LGI3D and SFCR105. --------------------------------------------- Changes in TeknoParrot 1.53 Release: - All 1.52x Patreon changes. - AMDFix flag for Initial D4. --------------------------------------------- Changes in TeknoParrot 1.52e Patreon Release: - Melty Blood Actress Again Current Code and 1.07 now function properly. - Let's Go Island 3D now saves test menu settings properly. - Sega Sonic All-Stars Racing Arcade now saves test menu settings properly. - Unresponsive Sega Racing Classic XInput controls fixed. --------------------------------------------- Changes in TeknoParrot 1.52d Patreon Release: - Outrun 2 and After Burner Climax are now working again, sorry about that! - Ford Racing Brake now functions properly. --------------------------------------------- Changes in TeknoParrot 1.52c Patreon Release: - Virtua Tennis 4 is now playable with 4 players. --------------------------------------------- Changes in TeknoParrot 1.52b Patreon Release: - Support Let's Go Island 3D. - Support Guilty Gear XX Accent Core Plus R - Support Shining Force Cross Raid 1.05 - Test Mode can no longer be enabled from UI for games that have no separate test mode (Use test switch in game!) --------------------------------------------- Changes in TeknoParrot 1.52a Patreon Release: - Lindbergh: * Initial D4 Export is now playable including card emulation, there are some sound emulation issues and also no link play yet. - Mario Kart DX should now work again. --------------------------------------------- Changes in TeknoParrot 1.51 Hotfix 2 Release: - Lindbergh stuff fixed more, sorry about that. --------------------------------------------- Changes in TeknoParrot 1.51 Hotfix Release: - Lindbergh games now function properly. - Initial D8 Infinity TeknoParrot Online now works. --------------------------------------------- Changes in TeknoParrot 1.51 Release: - All patron changes --------------------------------------------- Changes in TeknoParrot 1.50f Patreon Release: - Picodaemon now automatically run with ID6, ID7 and ID8 when using old card code. - After Burner Climax should finally work on all pcs. - Initial D8 Support, including FFB, Online and card saving (only old type). - WMMT5: No longer crashes when playing a LAN game with saves. - WMMT5: "SkipMovies" option added for PCs that have strange crash just before intro. (This is due to some MFPlat codecs?) - WMMT5: Added NameChanger, this does not however go over network yet. - WMMT5: Cars now save properly by car model, so now you can have save for each car. --------------------------------------------- Changes in TeknoParrot 1.50e Patreon Release: - After Burner Climax now works. - Fixed a crash with TP online. --------------------------------------------- Changes in TeknoParrot 1.50d Patreon Release: - Fixed a bug where Lindbergh games would have no picture. --------------------------------------------- Changes in TeknoParrot 1.50c Patreon Release: - Fixed glut32.dll which caused Lindbergh games not to run for everyone. --------------------------------------------- Changes in TeknoParrot 1.50b Patreon Release: - Added missing SteamChild.exe. --------------------------------------------- Changes in TeknoParrot 1.50a Patreon Release: - Added Samurai Spirits Sen, Taisen Hot Gimmick 5, Outrun 2 SP DLX and After Burner Climax icons by POOTERMAN. - Removed .exe only filtering since Lindbergh executables have no extension. - SEGA Lindbergh emulation support with new family member BudgieLoader. NOTE: Test menu saving works, highscore saving works. NOTE: Minor graphic issues, will be solved soon! * After Burner Climax Supported NOTE: Copy abc from disk0 to disk1 and run from there! * Outrun 2 Special Tours Super Deluxe Supported including Force Feedback. --------------------------------------------- Changes in TeknoParrot 1.43: - Fixed a crash with TP Online. --------------------------------------------- Changes in TeknoParrot 1.42: - All 1.41x Patreon changes and some bug fixes. --------------------------------------------- Changes in TeknoParrot 1.41e Patreon Release: - Wangan Midnight Maximum Tune 5 Experimental Force Feedback. NOTE: Adjust the Spring value if you wheel does not autocenter. - Fixed WMMT5 Gas and Break pedals to be properly sensitive, please recalibrate your game. - Fixed some force feedback effects. - Added WhiteScreenFix for people who are getting the whitescreen freeze on beginning. - Fixed a bug in the method of getting haptic ids, this caused some people to not have force feedback at all. --------------------------------------------- Changes in TeknoParrot 1.41d Patreon Release: - Force Feedback stability fixes. - Chase HQ2 and Wacky Races force feedback now working. - Initial D6 and Initial D7 force feedback now working for more wheels. No need for old TeknoFfb. NOTE: Set Force Feedback level to 10 from test menu. NOTE: Friction and Sine are not finished yet, will be done for 1.42. - WMMT5 crashes fixed. - WMMT5 car HP is now saved, each car has own save in TeknoParrot_Cars folder. NOTE: Color is also saved for the car, so changing color does not work. NOTE: To make your custom car, copy and rename any car file example: 000000000000000D.car to custom.car NOTE: If custom.car exists, this is always loaded instead of the selected car save. NOTE: Feel free to edit the file and experiment making custom cars like Namco Taxi :-) NOTE: HAVE FUN AND MAKE COOL CARS ;)))) --------------------------------------------- Changes in TeknoParrot 1.41c Patreon Release: - Fixed a bug where Initial D7 would crash for some people constantly. - Added custom gear shift with 6 speeds to Initial D7. (Experimental!) - Force Feedback for the following games, select your haptic device from Emulator settings. * Sega Racing Classic * Sega Rally 3 * Ford Racing NOTE: If it behaves strangely for you or you have Thrustmaster T-GT, enable Thrustmaster fix! NOTE: If you get error such as "Unable to create xxxx effect, disabling Force Feedback!". Get a modern wheel. NOTE: If your wheel is not in the menu, it is not supported or does not have Force Feedback. NOTE: But I have a controller! Ok well get a wheel instead. NOTE: If your wheel has too much power or too less power, try to edit the Sine/Spring/Friction/Constant values! NOTE: SRC uses all of these, Sega Rally 3 / Ford Racing only uses Constant. --------------------------------------------- Changes in TeknoParrot 1.41b Patreon Release: - MachStorm supported. - Fixed an issue with WMMT5 where it would be stuck if certain webcam brands were connected. - Fixed many issues involving DirectInput such as joysticks not functioning or multiple devices not being listened. --------------------------------------------- Changes in TeknoParrot 1.41a Patreon Release: - Partial saving for WMMT5. NOTE: Saves campaign, points and some other things. NOTE: DOES NOT SAVE CARS YET! NOTE: Save is done when you select NO in the continue screen. NOTE: Save is saved to progress.sav file in game directory. --------------------------------------------- Changes in TeknoParrot 1.41 Release: - All patron changes - Added WMMT5 icon by POOTERMAN - Added missing Cab3IP and Cab4IP from SRC. - Fixed SRC networking. --------------------------------------------- Changes in TeknoParrot 1.40b Patreon Release: - Fixed a crash when using DirectInput in any game. - Fixed a crash on splash screen when playing WMMT5. --------------------------------------------- Changes in TeknoParrot 1.40a Patreon Release: - DualAxis now works properly with DirectInput. - Other DirectInput code improvements. - Mario Button added to Mario Kart DX. - Sega Racing Classic 1-4 gears now work properly. - Custom incremental - + gearshift for Sega Racing Classic. - Sega Racing Classic no longer shows "File" menu in fullscreen or windowed mode. - Support even wider range of JVS buttons in JVS Emulator. - 64bit TeknoParrot! - Support for Wangan Midnight Maximum Tune 5. NOTE: - Full JVS support including 6 position gearshift, perspective switch button and interuption switch button. - Custom + - Gearshift option added for users without 6 gears. - Saving is not yet supported. - Local play with 1-4 systems works fine. LAN NOTE: - Only one terminal emulator instance can exist on your network! Untick TerminalEmulator from TeknoParrot GameSettings on other PCs! - TeknoParrotOnline coming soon! --------------------------------------------- Changes in TeknoParrot 1.35 Hotfix Release: - Fixed Shining Force Cross Raid error. --------------------------------------------- Changes in TeknoParrot 1.35 Release: - All patron changes - ID6, ID7 attract mode should no longer crash. All game specific ghost etc. data now redirected to UserData folder in game directory! --------------------------------------------- Changes in TeknoParrot 1.34b Patreon Release: - Added many icons by POOTERMAN - Updated SharpDX libs (DirectInput, XInput etc.) to help with the idiotic input issues. - Added option to ID6 and ID7 to use old card code. Just disable "EnableNewCardCode" from options in the TeknoParrotUi. NOTE: This does require you to manually run picodaemon once again. Will be made automatic for public release! - Experimental FFB code for ID6 and ID7. Have fun tinkering with it! How to use: follow instructions on the README.md: [Hidden Content] --------------------------------------------- Changes in TeknoParrot 1.34a Patreon Release: - Added ID7.png by POOTERMAN - Added ShiningForceCrossRaid.png by POOTERMAN - Shining Force Cross Raid 1.00 Supported! NOTE: - Windowed mode does not work currently. - Works only on NVIDIA (due to shaders) - Cards work, place our generated card files iccard.bin / iccard.txt to drive root for example C:\ or on USB stick! NOT GAME DIR! - To enter card press F2 - Touch screen works, just use mouse or if you have touch screen, use that. - Multiplayer links but no modes are unlocked, feel free to hax! - If you have black textures, download shader pack from wiki. Thanks to ShaderGOD for fixing them. Didn't want to be credited. Cards and shader fixes can be found at: [Hidden Content]books/compatibility-list/page/shining-force-cross-raid --------------------------------------------- Changes in TeknoParrot 1.34 Release: - Added new code by sto0z that make his super popular control adjustment even more adjustable! - TeknoParrot Online now available for everyone, look at earlier changelogs to understand how it works! - New card system now available for public too! Do not use modified game files or the cards will corrupt! --------------------------------------------- Changes in TeknoParrot 1.33a Patreon Release: - Steam Online works as usual also for Initial D6AA 1.2. - New card code extensively tested, also now cards are not encrypted for maximum modding support! --------------------------------------------- Changes in TeknoParrot 1.33 Release: - Mario Kart DX STRPCB error resolved permanently. - Fixed a critical developer bug in Mario Kart DX that caused the game never to run on some systems. (Causing STRPCB as a side effect) - Initial D6 / D7 no longer let's you create more cards than 1, which seem to be the issue when cards corrupt. NOTE: - If you now get corrupted card, please send it to the dev team. --------------------------------------------- Changes in TeknoParrot 1.32 Release: - Sega Sonic All-Stars Racing Arcade works again! (no network) - Initial D6AA 1.2 supported. - DirectInput issues should be fixed and DirectInputOverride.txt should no longer be necessery. - If you have issues with XBOX controllers, please use XInput. NOTE: Also Oculus Rift can conflict with XBOX controllers when using Direct Input! - Mario Kart DX 1.0 public support - Mario Kart DX TEST button now works by pressing it once instead of holding. - Parrot UI now detects if it is already running and terminates the stuck processes for you if you wish. - Steam Online only for Patreon builds for now until is stable. --------------------------------------------- Changes in TeknoParrot 1.31 Patreon Release: - Fixed issue of crash when double clicking a lobby in TeknoParrot Online - Fixed DirectInputOverride.txt to not read the empty fields. - Added warning if GUID was not parsed correctly from DirectInputOverride.txt - Fixed an issue where loading a save would cause random crashes on Mario Kart DX. - Fixed a bug where TeknoParrot Online would stay open in background even after closing. - Fixed a bug where TeknoParrot Ui would crash after exiting a game. --------------------------------------------- Changes in TeknoParrot 1.30 Patreon Release: - Mario Kart DX 1.00 supported including: offline saving, 2-4 player local multiplayer and 2-4 player online steam multiplayer! NOTE: Calibrate your wheel and pedals to get rid off control issues! NOTE: If you get STRPCB error, this is not actual STRPCB issue but game bug related. Will be resolved soon! NOTE: If you get blue graphics issue, try to change resolution and hz settings. Also reboot. Do not run ParrotUi as admin! NOTE: If you get Direct3D error, install Directx SDK from here: [Hidden Content] --------------------------------------------- - Initial D7 multiplayer (Steam Online and DirectIP) --------------------------------------------- - Tetris The Grand Master 3 Terror Instinct saves no longer saved in D:\ but in game dir. - Sega Sonic All-Stars Racing works again (no multiplayer) - King of Fighters Maximum Impact Regulation A getting stuck fixed. - Initial D6 and D7 card corruption fixes. --------------------------------------------- - DirectInput override, if your DI device does not work for some reason. You can add GUID(s) to file called DirectInputOverride.txt and it will only use those! - Use included exe called: ListDirectInputGuids.exe to see GUIDs and Descriptions! Just put GUID per line on the txt file and nothing else. --------------------------------------------- - Steam online for: Initial D6, Initial D7 and Mario Kart Deluxe 1.00. Features: * NAT punchtrough, no need to open any ports or use Hamachi / Evolve etc. * Fully seamless, no need to set any IP, cabinet id or anything! * Join our Steam group to find players: [Hidden Content] How to use: * Install Steam from [Hidden Content] and register account. * Run ParrotUi * Set your buttons, game dir and other settings for the game you wish to play. * Save your settings * Close ParrotUi * Run TeknoParrot Online * Either simply create or join a game * Enjoy!!!! --------------------------------------------- Changes in TeknoParrot 1.21 Release: - Fixed a bug where cards would corrupt. - Added missing AMD Fixes for ID6 and ID7. --------------------------------------------- Changes in TeknoParrot 1.20 Release: - All TEST changes. - Ford Racing Brake is now fixed - Battle Gear 4 Full screen mode fixed. Please pick 2 pedals in game or controls won't work! - Initial D6 and Initial D7 now auto read card if it exists. Cards are now saved in the game directory. - DirectX8 games now run windowed. - Melty Blood and Sega Sonic All-Stars Racing temporary disabled, will be enabled soon! - Sega Golden Gun now works again. - Gun sensitivity works again. - Various JVS emulation improvements. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 12 Release: - Improved code that checks for other emulators to prevent crashes. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 11 Release: - Fixed crash on start. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 10 Release: - Initial D6 and D7 card loading fixed, cards now save in the game folder. - Samurai Spirits Sen launch issue fixed, windowed mode does not work yet! - ParrotUi now checks for the game folder for other emulators to prevent errors with users. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 6 Release: - ID6 / ID7 crash fixed. - Unbinding buttons now possible with right click. - DirectInput no longer crashes stuff. - Various DirectInput improvements. --------------------------------------------- Changes in TeknoParrot 1.20 TEST Release: - Many many internal things we forgot to add here. Sorry! - New games supported from Taito Type X series: * Battle Gear 4 Tuned * Blaz Blue Calaminity Trigger * Blaz Blue Continuum Shift * Blaz Blue Continuum Shift II * Chaos Breaker * Chase HQ2 * Giga Wing Generations * King of Fighters 98 Unlimited Match * King of Fighters Maximum Impact Regulation A * King of Fighters Sky Stage * King of Fighters XII * King of Fighters XIII * Power Instinct 5 * Raiden III * Raiden IV * Samurai Spirits Sen * Senko No Ronde Duo * Shigami 3 * Spica Adventure * Street Fighter IV * Super Street Fighter IV Arcade Edition * Super Street Fighter IV Arcade Edition Export * Super Street Fighter IV Arcade Edition Ver. 2012 * Taisen Hot Gimmick 5 * Tetris The Grand Master 3 Terror Instinct * Trouble Witches * Virtua R-Limit * Wacky Races - Steam integration, now all your friends can see what game you are playing with TeknoParrot. - I/O emu: New I/Os emulated in the JVS emulator. - I/O emu: JVS Emulator now supports Taito specific commands and other strange Taito only things. - I/O emu: com0com is no longer necessary, all JVS I/O traffic is now emulated without virtual com ports. No addional software needed! - I/O emu: Namco specific commands JVS commands working! Tested working I/O emulation on various ES3 game dumps. No problems! - I/O emu: Brake now work on Ford Racing - I/O emu: Now special E0/D0 issues are handled properly. - I/O emu: Various fixes for JVS errors. - I/O emu: Comm modem state emulated now properly for all Namco/Taito/Sega titles. - I/O emu: Induvidual button settings for each game, xml based. Easy to add new profiles and test emulation. - Ring Core: Sram is now saved per game, fixing issues with non-saving test menus, various highscore savings and more. - Ring Core: Initial D6/D7 cards are now emulated directly in the executable, rendering the need of picodaemon obsolete. This also gets rid of all errors and makes saving instant. NOTE: Old saves are no longer compatible. - Ring Core: Initial D7 is now supported, no multiplayer. - ParrotUI: Refactored UI - ParrotUI: All config.ini settings are induvidual per game and can be set from the loader. Removing confusion what is for which game. - ParrotUI: Windowed mode for all games now built in the emulator. - ParrotUI: DirectInput multiple devices support, you can use as many devices as you want example: 10 keyboards, 20 joypads and 50 wheels! - ParrotUI: Removed tons of old garbage code, fixed insane amount of bugs that caused various problems. - ParrotUI: Separate commandline executable is no more. - ParrotUI: Separate executable for game directory settings is no more. - ParrotUI: You can set game directory from Game Settings in the UI. - ParrotUI: Probably tons of more which I forgot. - ParrotUI: Now you can run games directly from the commandline with game running or just i/o emulation mode. Parameters: To select game profile, use: --profile=. Example: --profile=sr3.xml Parameters: To run in the test mode (if supported), use: --test Parameters: To run game with only I/O emulation (running parrotloader.exe yourself via script for example), use: --emuonly EXAMPLES: Parameters: To run game directly from command line: ParrotUi.exe --profile=sr3.xml Parameters: To run game directly from command line to test menu: ParrotUi.exe --profile=sr3.xml --test Parameters: To run game I/O emulation only (still needs TeknoParrot.dll injected): ParrotUi.exe --profile=sr3.xml --emuonly SIMPLE! --------------------------------------------- Changes in TeknoParrot 1.06c Patreon Release: - ID6 and ID7 card files are now separate. NOTE: Make sure you use ID6 dir picodaemon for ID6 and ID7 dir picodaemon for ID7!!!! Do not use scripts that are currently around as they just use ID6 dir for both. --------------------------------------------- Changes in TeknoParrot 1.06b Patreon Release: - AMD Fixes for ID6 and ID7 are now integrated in the TeknoParrot. To enable AMD fixes you need to add "EnableAmdFix=true" under [General] <-------------------------------------------> Example config.ini for Initial D6/D7 settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 EnableAmdFix=true --------------------------------------------- Changes in TeknoParrot 1.06a Patreon Release: - Experimental ID7 support, cards work but no multiplayer. - Activation process now has more information finally printed out instead of error code number. - Re-Activation of serial is required as there is small change in the code. - Sega Racing Classic multiplayer support up to 4 players! JEEZ! <-------------------------------------------> Example config.ini for Sega Racing Classic LAN settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 [Network] Dhcp=1 Ip=192.168.1.100 Mask=255.255.255.0 Gateway=192.168.1.1 Dns1=192.168.1.1 Dns2=0.0.0.0 BroadcastIP=192.168.1.255 Cab1IP=192.168.1.100 Cab2IP=192.168.1.101 Cab3IP=192.168.1.102 Cab4IP=192.168.1.103 --------------------------------------------- Changes in TeknoParrot 1.06 Public Build: - Card reader emulation works again. --------------------------------------------- Changes in TeknoParrot 1.05 Public Build: - ID6 Pair Play! Read 1.04a notes for instructions. - Easier mode for loaders with Ultimate ASI Loader! ([Hidden Content]- ... r/releases) How to use: * Instead of using ParrotLoader, you can now drag and drop "Extra_For_Loaders" content to game dir. NOTE: Copy winmmbase.dll only with ID6 as it's needed for cards, other games are fine with dinput8.dll alone! * Note that this does not work yet for Mouse games but will be fixed soon! * This way you can just use DumbJvsCmd to init the JVS emulation * After this run the game exe directly, even the card reader picodaemon.exe will work! --------------------------------------------- Changes in TeknoParrot 1.04a Patreon Release: - Pair Play now works in Initial D6AA. NOTE: You may also use Hamachi, Evolve, Tunngle or other VPN to play with your friends. Just remember to use their IP addresses and gateway etc. not your local! NOTE: DO NOT USE IDLOGGER OR NETWORK DOES NOT WORK!!!! Hopefully this will be fixed soon in idlogger. <---------------How-to----------------------> 1. Go to TEST MENU, set cabinets ID to A1 and other A2. 2. If you want to use cards you can do that, remember to enable card readers and start picodaemon! 3. Once your settings are saved and each player has separate id you need to edit config.ini <-------------------------------------------> Cab1IP is A1 cabinets IP. Cab2IP is A2 cabinets IP. BroadcastIP is the connections broadcast ip. Windowed mode also now enable for NVIDIA users, so the minimap doesn't break. <-------------------------------------------> Example config.ini with LAN settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 Windowed=true [Network] Dhcp=1 Ip=192.168.1.100 Mask=255.255.255.0 Gateway=192.168.1.1 Dns1=192.168.1.1 Dns2=0.0.0.0 BroadcastIP=192.168.1.255 Cab1IP=192.168.1.100 Cab2IP=192.168.1.101 --------------------------------------------- - Liens du type mega://enc2 & mega://fenc2 sont téléchargeables uniquement avec mega downloader 1.7, jDownloader etc. - Liens IPFS téléchargeables avec IDM, Jdownloader, Free Download Manager (non ouvert H24) | IPFS is not round the clock Dumps: """""""""""" Virtua_Tennis_4 (RingEdge): """""""""""" Melty_Blood_AA_CC (RingWide): """""""""""" Sega_Racing_Classi (RingWide): """""""""""" let's go island (RingWide): """""""""""" Sega Sonic All Star Racing (RingWide): """""""""""" Initial D arcade stage 6 AA (Ringedge): """""""""""" SDR:Sega Dream Raiders (Ringwide): """""""""""" Sega Golden Gun (Ringwide): """""""""""" Ford Racing:(merci a Fabio14789 pour le lien) """""""""""" Sega Rally 3 (Europa-R): """""""""""" Chaos Code (Ringwide): """""""""""" Operation G.H.O.S.T (Ringwide) : """"""""""""""" Initial D arcade Stage 7 AAX (RINGEDGE) : """"""""""""""" Mario Kart GP DX (Namco System ES3 A) : """"""""""""""" Shining Force Cross Raid (RingEdge) : """"""""""""""" Initial D Arcade Stage 8 Infinity (RingEdge) : """"""""""""""" Wangan Midnight Maximum Tune 5 (Namco System ES3) : """"""""""""""" Sonic Storm aka Mach Storm (Namco System ES3) : """"""""""""""" Outrun 2 SP SDX (Sega Lingbergh Yellow) : """"""""""""""" Afterburner Climax (Sega Lingbergh Yellow) : """"""""""""""" Transformers (RingEdge 2) : """"""""""""""" Initial D 4 Export (Sega Lingbergh Yellow) : : """"""""""""""" Let's go island 3D (Sega RingEdge) """"""""""""""" Guilty Gear XX Accent Core Plus R (Sega RingEdge 2) """"""""""""""" Pokken Tournement (Namco ES3B) """"""""""""""" School of Ragnarok (Taito Type X3) ------------------------------------------------------------------------------------------------------------------------ Dernière chose: - Coin enabler patch by Spindizzi : some-coin-enabler-patch.v3.rar - Des patchs supplémentaires (HD etc) peuvent être disponibles sur la page de GL AllRH. - Des patchs et loaders sont aussi disponibles ici ( IdMacX + Jconfig + JVSemu + Nesica Unlocker + SpiceTools). - Un miroir des jeux est disponible ici (non ouvert H24): [Hidden Content] Les liens ipfs sont à télécharger avec IDM, Jdownloader, Free Download Manager, etc. Autres miroirs: [Hidden Content] - Arcade dumps cloud (1TB) [Hidden Content] - Arcade dumps cloud 2 (1TB) [Hidden Content] - Game cloud (1TB) [Hidden Content] - Hyperspin cloud (media etc.) (1TB) - D'autres jeux sont également téléchargeables là: [Hidden Content] (et d'autres fichiers sont également disponibles ici) - Dumps Lingbergh décryptés (le jour ou Teknoparot permet de lancer les jeux): PS: Merci à tous ceux qui ont contribué pour ces merveilleux liens. Et merci a POOTERMAN pour ces merveilleuses images
  7. 4 points
  8. 4 points
    We had 1.00 (Jun 2013-dump avail.) - Initial release, here the patchs after this version : - 1.04 (July 2014) - Metal Mario, Rosalina, mirror modes of all tracks, new vehicles and power ups, and improved drifting mechanics (drift boost). Also, skins: Dry Bowser, Fire Mario, Ice Luigi, Blue Toad, Red Yoshi, and Strawberry Don-chan. - 1.09 (late 2014): Add gold Mario - 1.10 (Sep 2015-dump avail.): Adds baby mario/peach it is the new version we have at the moment but there is a few patchs version after 1.10 : - 1.1x (Apr 2016 jp/Dec int.-1.06 ver): 2 new circuits: Pac-Man Stadium and Namco Circuit, mario button jump, map removed, various other hud changes, new difficulty (more info on wiki: [Hidden Content]) - 1.1x (Go-Go)(Mar 2017): Add 4 tracks from MK(snes), MK64, MK7, MK8 - 1.1x (Jun 2017): Daisy, Tanooki Mario - 1.1x (Oct 2017): King Boo In a nutshell 1.00 and 1.10 are totally different games as you have a new game to play, it is now speedy and nervous, more fun to play
  9. 4 points
  10. 3 points
    Bjr Petite info du matin : TeknoParrot 1.60b Released Changes in TeknoParrot 1.60b Patreon Release: - Mario Kart DX 1.10 crash bug when changing items and various other crashes fixed. - Mario Kart DX 1.10 no longer goes offline when playing mirror cup. - Added missing Persona 4: The Ultimate in Mayonaka Arena profile. - Added missing Persona 4: The Ultimax Ultra Suplex Hold profile. - Reason for USF4 not working is that we only tested the very special developer exe and not the vanilla USF4 exe. This will be resolved soon.
  11. 3 points
    Petite astuce pour le banana mkdx : lancer le loader en mode administrateur Au moment du début du jeu appuyer sur F2 Avant de fermer le jeux, appuyer de nouveau sur f2 cela éjectera la carte PS: juste un bug pour selection icône gagner pour jouer en course .le jeu se ferme seul Voilà pour un p'tit retour de mkdx banana 😎
  12. 3 points
    Une vidéo de Mario Kart avec l'émulation du banapass J'ai hâte de voir une vidéo de wmmt5 avec le banapass fonctionnel
  13. 3 points
    Hope all of this is fake, if it seems to be true, I pray someone to rip and crack TP system protection... it will be very sad... I Think the day it will arrive, Emuline will not support this loader anymore... It is very risky to make his loader only payable, because he can lose everything if one dude crack his system protection... this PATREON System and 2-3 weeks to wait a public version is the best solution for everyone.
  14. 3 points
    Putting together a version history for MK GP. Any additions/modifications would be great! (updated) - 1.00 (Jun 2013-dump avail.) - Initial release - 1.04 (July 2014) - Metal Mario, Rosalina, mirror modes of all tracks, new vehicles and power ups, and improved drifting mechanics (drift boost). - 1.09 (late 2014): Add gold Mario - 1.10 (Sep 2015-dump avail.): Adds baby mario/peach - 1.1x (Apr 2016 jp/Dec int.-1.06 ver): 2 new circuits: Pac-Man Stadium and Namco Circuit, mario button jump, map removed, various other hud changes, new difficulty (more info on wiki: [Hidden Content]) - 1.1x (Go-Go)(Mar 2017): Add 4 tracks from MK(snes), MK64, MK7, MK8 - 1.1x (Jun 2017): Daisy, Tanooki Mario - 1.1x (Oct 2017): King Boo
  15. 3 points
    Public relase? C'est terminé? Si c'est ça il s'est bien foutu de notre gueule à tous. Quoi 2500 par mois , ça lui suffit plus?
  16. 3 points
    this is network error. check your antivirus setting, some time your antivirus block some data packets... last time i got this error but when i blocked windows firewall and allow Teknoloader exe in my avast antivirus. then solve this issue. so try this. hope you solve this problem. and left side controller issue watch this tut video sorry for bed english
  17. 3 points
    Il s'agit des news concernant la sortie du pack IdMacX + Jconfig + JVSemu + Nesica Unlocker + différents patchs servant aux jeux Nesica et bien d'autres, mais aussi de SpiceTools (l'outils dédié aux jeux Bemani/Andamiro/etc). IdMacX Tools: - iDmacX NESiCA System Emulator - JVSEmu TaitoX/X2 System Emulator - NESiCA System Trainer Unlocker - Individual patchs - Etc Jconfig-Idmacx_1.5updated(2018-07-17).7z ------------------ SpiceTools: Spicetools est un loader pour certains jeux spécifiques comme: - Sound Vortex - BeatMania II DX - Jubeat - Dance Evolution - BeatStream - Metal Gear - Reflec Beat - Pop'n'Music - Steel Chronicles - Road Fighter 3D - Museca - DDR - GitaDora - ... spicetools-6-11-18.zip Ce thread est volontairement bloqué et sera mis à jour uniquement. Il faudra donc venir consulter régulièrement ce thread pour récupérer des archives mise à jour.
  18. 2 points
    Essaye ça : [Hidden Content] C'est une vieille version mais elle marche impec Il y a un petit exe pour lancer le jeu proprement. Le game.exe est une version 1080p avec sauvegarde dans le dossier "sv" (tu peux en mettre un autre si tu préfères). Le jeu est préconfiguré en 2p local et pour pads xbox360 mais tu peux changer avec jconfig. Dis moi si ça marche bien
  19. 2 points
    @tous Grosse mise a jour du meilleur emu DS a ce jour avec une option que moi meme j'attend depuis lgts --> Desmume has FINALLY received per-screen aspect ratio En prime je vous met le lien pour l'exe , c'est a dire qu'il est juste a remplacer , version X64 en plus -> [Hidden Content]
  20. 2 points
    all games working perfect. i have Nvida 310 & AMD 6450 SOR & PT not yet testing.
  21. 2 points
    Hm I haven't tried it with game loader all rh at all. Can you try directly on exe? I tested it on jconfig myself as I believe bg4 doesn't load on teknoparrot atm Yep I will do Outrun 2 SP Lindbergh but wasn't finished in time for this first release. It's on the to-do list I forgot to say too, for Initial D games, ensure in test menu you set force to 10 in menu
  22. 2 points
    Yeah hopefully supports all wheels and controllers Just a note for TeknoParrot users, if you are wanting to use Teknoparrot FFB then tick Use Force Feedback in TeknoParrotUI and remove these plugin files from game folders, If you want to use this plugin for ffb then Untick Use Force Feedback from TeknoParrotUI. Same deal goes with x360ce etc, need to turn off force feedback in x360ce if using this plugin instead for Daytona Championship USA This plugin is standalone from the force feedback built into teknoparrot so it could cause problems to try use both etc
  23. 2 points
    use jconfig 1.5 then set Test Button there
  24. 2 points
  25. 2 points
    @spiderzsoft My desktop pc available normal game speed, Everything is normal. Last test video with full screen (no window sides) withouts errors & best graphic settings, No pixels etc. I dont use gameloader, I using game_0.exe (patched original game.exe tt common save.exe file) Game is opening full screen settings. I uploaded full screen test video: Please check. Also, i cant see 3d box on gameloader. Sorry. game_0.rar
  26. 2 points
  27. 2 points
    309 · Supported Ultra Street Fighter IV. Thanks 1CC * Execution file name is "game.exe". * Copy "iDmacDrv32.dll" to the game folder. (You can use dummy data) * For the output of "iDmacDrv32.dll" and "JConfig.exe" used with Game Loader, please press the "Loader setting 1" tab "Output of iDmacX" button. * Please change "NESiCA, TYPE X high resolution mode" for change of high resolution mode / low resolution mode. (High resolution mode 1280 x 720, low resolution mode 640 x 480) * Please use "3 - Ultra Street Fighter IV FullHD UHD & Remove Offline Icon & Message (RAR 5)" to change the resolution and hide the NESICA offline icon. * Corresponds to the hot key "P key pause", "right click pause / frame advance" function. · When "LoaderMode = 0" is set, "Software TnL Windows10 RS1 fix" was applied to Raiden 3 of Nesica version. * Please use this game with heavy low specification PC. - Fixed a bug that Emulation Station would end at Game Loader end. · Add some items to exe list.txt. · Other bug fixes fixed. · If you do not operate properly, discard this Loader in the trash box and finish.
  28. 2 points
    Hello again folks, as I promised here we are with the Dragon’s Lair II Time Warp Bluray (4:3 ratio) Arcade Remaster which from my knowledge it’s probably the only existing version, I did it 8/9 years ago and it was a frame by frame work (pretty much a pain in the ass) and finally here it is for the whole community… as I usually say, please enjoy and have a blast with it! LINK: [Hidden Content] KEY: !FFUoY_aE4S33T0IDpH3emGkhffloXrlNfic8URWlH3g Keep always in mind that this remaster was done to be played on a real cabinet at that time so please don’t ask for 1080p formats cause this is the only version I did. The game comes without Daphne emulator so just copy/paste the folder wherever you wish, edit the path in the Framefile.txt and that’s it, ready to go! For any question about Daphne emu please refer to the official website since I have really no time to answer, thanx for understanding… There's included also the usual CD layout in HQ you can print. [Hidden Content] …almost forgot… in case you are missing the rom files you can find it in the game folder! Next upload will be Space Ace BRD Arcade Remaster and a neat restoration of the Japanese version of Mad Dog McCree released by Capcom in Asia, so far so good!! PS. Trivia: If you take a close look at the title screen you will see an odd particular, the Japanese version of the bluray seems to be licensed exclusively to Nintendo… ??? Here a comparison between my remaster and the original LD capture. [Hidden Content]
  29. 2 points
    Given that the discussion will be too long and because the subject already exists, thank you for using this topic for Ultra SF4:
  30. 2 points
    pour moi , MARIO KART DX v1.10 fonctionne, test ok ,et jeu aussi merci a celui qui a poster la MAJ ;-) j'ai juste updater en ecrasant par dessus l'ancienne version ici : [Hidden Content]
  31. 2 points
  32. 2 points
    Link torrent Ultra Street fighter 4 NESICAxLIVE DOWNLOAD source: 1cc
  33. 2 points
    Salut à tous, News de reaver ce jour avec TeknoParrot 1.60a Patreon avec comme nouveautés : [Hidden Content] Changements dans TeknoParrot 1.60a Sortie de Patreon: - Plus de titres Nesica jouables: * Blaz Blue Central Friction Supporté. * Blaz Blue Chrono Phantasma * Battement magique pris en charge. * Persona 4: L'ultime dans l'arène de Mayonaka. * Persona 4: L'Ultimax Ultra Suplex Hold Supporté. * Ultra Street Fighter IV pris en charge. - Pokapan Tournament Banapass Emulated, aucune fonctionnalité pour le moment. - Wangan Midnight 5 Banapass émulé, aucune fonctionnalité pour le moment. - Mario Kart DX 1.00-1.10 Support. * Lecture en réseau. TP Online bientôt disponible * Banapass émulé, appuyez sur F2 pour insérer la carte. * ALL.NET et nuage en ligne émulé. * Sélection de la résolution (cela interrompt le jeu entier, suggéré de ne pas utiliser jusqu'à ce que le meilleur patch soit disponible) * Sauvegarde complète comprenant les statistiques multijoueur: 1. Enregistrez-vous + Connectez-vous à [Hidden Content] 2. Générez votre propre MKDX PlayerId via https: / /teknoparrot.com/mkdx 3. Ajoutez PlayerId aux paramètres du jeu dans TeknoParrotUI. 4. Jouez avec des sauvegardes complètes! EDIT : Dsl j'avais pas vu le poste de Will donc à supprimer
  34. 2 points
    USFIV Full HD / UHD + Remove Nesica Offline Icon : [Hidden Content].rar
  35. 2 points
    Changes in TeknoParrot 1.60a Patreon Release: - More Nesica titles now playable: * Blaz Blue Central Friction Supported. * Blaz Blue Chrono Phantasma * Magical Beat Supported. * Persona 4: The Ultimate in Mayonaka Arena Supported. * Persona 4: The Ultimax Ultra Suplex Hold Supported. * Ultra Street Fighter IV Supported. - Pokken Tournament Banapass Emulated, no functionality yet. - Wangan Midnight 5 Banapass Emulated, no functionality yet. - Mario Kart DX 1.00-1.10 Support. * Network Play. TP Online coming soon. * Banapass emulated, press F2 to insert card. * ALL.NET and Online cloud emulated. * Resolution selection (this breaks entire game, suggested not to use until better patch comes) * Full save support including multiplayer stats:
  36. 2 points
    hi bro, can you upload USSF4 an other server as you upload SOR game. please bro. i am stuck 78%.. i cant mega encryption download any more. please its extremely request to you. i hope you will do me a favor. thanks
  37. 2 points
    Also Ultra Street Fighter 4 is available on 8ch, tried it and it works ... ;-) Just use latest jconfig and iDmac, would be nice to get Gameloader support !! stuck at 1280x720 resolution at the moment ..
  38. 2 points
  39. 1 point
  40. 1 point
    Ces normal la version de MKDX 1.10 ne marche pas sur la 1.53 HF fonctionne que sur la version patreon 1.60a + la carte de sauvegarde. Mais si tu utilise le jconfig speciale MKDX 1.10 sa fonctionne très bien mais sans la sauvegarde ................. -Estos normal la versión de MKDX 1.10 no marcha sobre 1.53 HF funciona que sobre la versión patreon 1.60a. -Pero si tú utiliza el jconfig speciale MKDX 1.10 su funciona muy bien pero sin la salvaguardia
  41. 1 point
  42. 1 point
  43. 1 point
    No he is right in three ways: 1. TP does stuff no other loader does right now: Online and Bananapass are example of that. I personally would not spend time on such features, that is why I make everything open source in case someone will. But the probability of this happening are small. And no idea what are the plans of others 2. TP supports lots of games no one else support yet 3. TP is ahead of the curve. They got access to dumps no one else has, so clearly they are at least 6 months to 1 year ahead of the rest. Without TP may be we would not have had access to many games. The thing I do not understand is why Reaver mentions competition when there is no competition yet. JConfig is amazing but supports only games that have been for 9+ months in TP, aside from School of Ragnarok. And my loader is 3 years behind at least. Plus no one will touch Lindbergh, so really we are not even worth being mentioned in a video :D
  44. 1 point
    If someone did download it, can someone upload it to GDrive?
  45. 1 point
    I doubt that, Reaver has been talking about making the source public. Also in the readme he is calling this release the retirement party. I am thinking he is planning on just releasing source and moving on to other things. I hope I am wrong.
  46. 1 point
    Ultra Street Fighter IV doesn't save the settings from the test menu... like language and 2P mode... Is there anyone has already managed to fix this?
  47. 1 point
    thanks for replying me here... hiryu69 i am your big fan bro and i follower
  48. 1 point
    Dont forget "enable mouse" !! In controller option !
  49. 1 point
    After Burner Climax -NPUB30151-USA-PKG: RPCS3 Emulator [Hidden Content]
  50. 1 point
    Space Invaders Extreme PC [Hidden Content]
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