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Showing most liked content on 05/29/2020 in all areas

  1. 1 point
    In the last times the use of artificial intelligence and deep learning to improve photos and videos has become popular, and several applications have appeared that allow it to be done easily and effectively. It works like this: An AI is trained with an image or video database to be able to recognize patterns and reconstruct images by filling in the information gaps with consistent information that would be logical to fill those gaps. This allows to do things like to resize a lot an image adding details that aren't present in the original image. Here is an example of this: The original image of Gandalf is the left one, with about 300 px of height... I used Gigapixel AI to resize it to 1440 px of height. As you can see, the detail gain in clothing, face and beard hairs is incredible, adding a non-existent detail in the original. You can do this too with cartoons, CGI and videogame graphics (in fact, the famous DLSS of the RTX graphic cards it's exactly the same), and with videos too. There are too applications like DAIN that uses an AI to interpolate the fps of any video, so you can do a 60 fp video from a 30fps one. That said, why not to use this kind of technics to enhance some laserdisc games? That's exactly what i have done. This works extremely well with cartoons/anime, so the logical choose was the Don Bluth's trilogy (Dragon's Lair 1 & 2 and Space Ace). I used some programs like Video Enhace AI to upscaling from 720p versions to 1080p with a noticeable improvement in image quality (AI processing removes all compression defects, image noise and adds new detail to textures). I did versions on 16:9 and 4:3 formats for use with Daphne emulator, with original english audio and adding spanish audio from Fx Interactive spanish Pc versions of the games. Too bad Daphne only uses mpeg2 codecs. With more modern ones like H.264 o H.265 i can do the same to UHD and 60fps with very impressive results. Some screenshots and videos of my remastered versions as examples: Dragon's Lair 1080p 16:9: Dragon's Lair 1080p 4:3: Dragon's Lair 2: Timewarp 1080p 16:9: Dragon's Lair 2: Timewarp 1080p 4:3: Space Ace 1080p 16:9: Space Ace 1080p 4:3: And now, here are the download links: - Dragon's Lair 1080p 16:9: [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] Optional spanish audio: [Hidden Content] - Dragon's Lair 1080p 4:3 (english and spanish audio included): [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] - Dragon's Lair 2: Timewarp 1080p 16:9 (spanish audio only): [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] Optional english audio: [Hidden Content] - Dragon's Lair 2: Timewarp 1080p 4:3 (english and spanish audio included): [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] - Space Ace 1080p 16:9 (english and spanish audio included): [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] - Space Ace 1080p 4:3 (english and spanish audio included): [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] If you want to use a gamepad to play the games, copy the next dapinput.ini over the previous file of the same name existent in the Daphne folder: dapinput.ini Button assignment: - RB & LB credits for 1 and 2 player respectively - Start for player 1 start. - Back for exit - Button 1/Sword -> A button - Button 2 -> X button - Button 3 -> B button - Y for Pause the game.
  2. 1 point
    Initial D8 Arcade Stage Infinity (Sega RingEdge 2) [Hidden Content] [Hidden Content] Runs fine on version 1.0.0.0125 These files are needed by Initial D8 Arcade Stage Infinity. Micro$oft .Net Framewok 4.7.2 [Hidden Content] DirectX End-User Runtime Web Installer. [Hidden Content] Micro$oft Visual C++ 2010 Redistributable Package for 32-bit and 64-bit Windows (x86 & x64) (X64) [Hidden Content] (X86) [Hidden Content] Thanks @spindizzi @Bruce @tattoohanz @trouby@Nezarn Initial D8 Arcade Stage Infinity 1.2+D update / unlock [Hidden Content] Decrypted .exe file. [Hidden Content] mega://enc2?aHXyeqsThccr66wlGn7I1Ba98EqSqSIP4Y4RcLEmx07G5312AOQ4Fn2nMFbZOU3KdOU-wNqK6B3UOHb8FHRvZw mega://enc2?ehdNlYl_5MT43RmxQztM1HtOC7Nwbzhk7LCFRFYSY3EqurF1KTLP0G_KBakck35LCgNCHkwoAg2353MbXI0ccg Resolution changer. [Hidden Content] [Hidden Content] Just drag and drop the initiald.ini file of the resolution you want. Easy. [Hidden Content] Credit: Tatsumentaki Drag and drop ID8ResChange into your ID8 folder. Open the program and change resolution, If you have problems with this one, use the old changer above. I prefer it myself. AMD GPU fixes thanks to @Nezarn [Hidden Content] Optional. InitialD Arcade Stage Launcher/Card Editor 2.15 [Hidden Content] Usable in conjunction with Teknoparrot, till version 1.92 English translation pack. (partial translation) [Hidden Content] Tachometers guide. [Hidden Content] With Initial D8 Arcade Stage Infinity, TeknoParrot will open two DOS boxes, one to start the game. And one for picodeamon to generate a response key for the game. If you get a red error box which has Japanese text and the word IC in it, press change view to skip the error. Do not forget to set you network settings correctly in Teknoparrot. (per game). IP Address, DNS, Gateway , et cetera. Windows key+ R, cmd, ipconfig /all Start the game, enjoy. [Hidden Content] I hope that this tutorial helps other people out. It takes you a few moments to read, but it took me all night to figure it out. When you get the game working, thanks to this "manual", please give a thanks at this post. And a BIG thanks for the people who originally uploaded the games, we all can enjoy (if you do it right) !!! And of course all the people involved in, the game loaders and JVS I/O emulation applications we use, and all the people I "forgot". Also look at the posts below, some members / people add helpful information, thank them also .....
  3. 1 point
    Apologies for the thread necro, but would it be possible for someone to reupload this pre-configured version?
  4. 1 point
    i only get it works with lateral bezels thanks to Trymado patch. This patch contains a differents resolutions, only copy the archive of the resolution you wants and paste it in folder where are the executable of game. In my case i have 1600 x 1200 and i can't play with fullscreen fully beacause this resolution there isn't, but i can play with 1600 x 900 and i play well. There’s a link for patches under every post of trymado, Regards.
  5. 1 point
    Hello, Rivals as in "real-data" rivals from e-Amusement website? or rivals as in "made-up" rival data (just like our own "card")? From: [Hidden Content]
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  7. 1 point
    Extend stage of Operation Ghost mission 3, the engine room. Backup your original files. Extract the files into <gamefolder>\root\scene\m_ship [Hidden Content]
  8. 1 point
    Mad Dog McCree DVD - Patch Français 1.0 pour DAPHNE-SINGE Le SINGE_Mad_Dog_Installer.exe fonctionne parfaitement pour extraire et ré-encoder les fichiers FR de l'édition PC CD-ROM mais bogue avec l'édition DVD-Vidéo: - Les fichiers m2v sont entrelacés. - Les fichiers ogg ne sont pas tous en français. Pour y remédier : Téléchargez une version vidéo corrigée, par exemple [Hidden Content] Ajoutez les fichiers du patch au-dessus, et voilà ! J'ai simplement remplacé les fichiers audio ogg EN par leurs équivalents FR extraits de l'édition CD-ROM et ajouté la version FR de la vidéo menus.m2v. Cette adaptation DVD est en français des Amériques, avec l'accent. En cherchant un peu, on peut trouver sur la toile un patch en français de France destiné à l'adaptation CD-ROM. Lien: [Hidden Content] Clef: !xvknctZuSsF5dAU0w-o8Xg
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