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TOP Ranking depuis le 24/02/2018 ....

  1. 19 points
    the english translation for WMMT5,all 60 chapters in one archive.Enjoy) [Hidden Content]
  2. 18 points
    yes, there was problems with that version. i think this update will fix: [Hidden Content] or [Hidden Content]
  3. 12 points
    Nota: Il s'agit d'un loader de Sega Europa-R, RingWide, RingEdge, RingEdge 2 (et accessoirement de Taito Type X/X2, même s'il existe déjà des loader pour ça à commencer par celui de romhack et celui de ArcadePC dit "All Rh"). Il ne s'agit PAS d'un émulateur (tout au plus, il y a une émulation de certaines commandes d'entrées/sorties). Il ne s'agit pas d'un support officiel de ce chargeur, ni d'un thread à la gloire de Reaver, il s'agit juste d'un topic qui informe de ce qui est disponible et d'une entre aide sur comment lancer les jeux. Le crédit revient aux auteurs respectifs (1cc / Teknogod Dev / All RH / etc.). En aucun cas emuline ne prendra parti pour les uns ou les autres, seul l’amusement avec les jeux sur PC nous intéresse, toute tentative de conflit sera systématiquement supprimée pour le bien être du forum et non par simple censure. Merci de votre compréhension. This is not an official support of this loader, nor a thread to the glory of Reaver, it is just a topic that informs of what is available and a between help on how start the games. The credit belongs to the respective authors (1cc staff / Teknogod Dev / All RH / etc.). In no case emuline will take part for one or the other, only the fun with the games on PC interests us, any attempt of conflict will be systematically suppressed for the well being of the forum and not by mere censorship. Thank you for your understanding. -- Post original -- site officiel: [Hidden Content] forum officiel: [Hidden Content] En premier lieu pensez à mettre à jour vos fichiers systèmes: [Hidden Content] in One Runtimes (pack propre, sans install de saloperie, se supprime tout seul et vous pouvez décoché les features qui ne vous intéresses pas comme Java par exemple. Notez que pour certains jeux comme MarioKartDX vous aurez aussi besoin de l'installation du SDK de direct X. Le end user runtimes étant déjà intégré dans le pack mais si vous ne voulez pas mettre ce pack alors mettez le runtimes vous même: - DirectX End-User Runtimes (June 2010): [Hidden Content] (normalement présent dans le pack de sereby) - DirectX SDK (June 2010): [Hidden Content] ) je viens de voir qu'il y avait un nouvel loader sur le marcher (depuis au moins 6 jours) Il "chargerait" le système Sega RingEdge 1 (en même temps, ce Systems¨me est un pc) Pour le moment pas d'info si ce n'est qu'il est sous le régime Patreon, il y a juste une rapide vidéo de présentation sur youtube -> TeknoParrot Emulator par TeknoGods A voir donc.... ++ Ma config xpadder avec activation du rumble (que pour les jeux de courses) config xpadder only racing game: Fonctionne sur n'importe quelle version du loader: Teknoparrot rumble xpadder v 15/01/2017:(Merci a 7zxkv) lien. Mon fichier xinputmapping 1.04 a 1.06: [Hidden Content] Mes sauvegarde de jeux : Sinon voila mon pack de sauvegarde pour tous les jeux(comprend la carte et j'ai changer le niveaux de difficulté© en easy pour id6 et SDR paramétre aim trak + sous titre français) TeknoParrot save all game and card LOADER public and Patreon: Change log: --------------------------------------------- Changes in TeknoParrot 1.41 Release: - All patron changes - Added WMMT5 icon by POOTERMAN - Added missing Cab3IP and Cab4IP from SRC. - Fixed SRC networking. --------------------------------------------- Changes in TeknoParrot 1.40b Patreon Release: - Fixed a crash when using DirectInput in any game. - Fixed a crash on splash screen when playing WMMT5. --------------------------------------------- Changes in TeknoParrot 1.40a Patreon Release: - DualAxis now works properly with DirectInput. - Other DirectInput code improvements. - Mario Button added to Mario Kart DX. - Sega Racing Classic 1-4 gears now work properly. - Custom incremental - + gearshift for Sega Racing Classic. - Sega Racing Classic no longer shows "File" menu in fullscreen or windowed mode. - Support even wider range of JVS buttons in JVS Emulator. - 64bit TeknoParrot! - Support for Wangan Midnight Maximum Tune 5. NOTE: - Full JVS support including 6 position gearshift, perspective switch button and interuption switch button. - Custom + - Gearshift option added for users without 6 gears. - Saving is not yet supported. - Local play with 1-4 systems works fine. LAN NOTE: - Only one terminal emulator instance can exist on your network! Untick TerminalEmulator from TeknoParrot GameSettings on other PCs! - TeknoParrotOnline coming soon! --------------------------------------------- Changes in TeknoParrot 1.35 Hotfix Release: - Fixed Shining Force Cross Raid error. --------------------------------------------- Changes in TeknoParrot 1.35 Release: - All patron changes - ID6, ID7 attract mode should no longer crash. All game specific ghost etc. data now redirected to UserData folder in game directory! --------------------------------------------- Changes in TeknoParrot 1.34b Patreon Release: - Added many icons by POOTERMAN - Updated SharpDX libs (DirectInput, XInput etc.) to help with the idiotic input issues. - Added option to ID6 and ID7 to use old card code. Just disable "EnableNewCardCode" from options in the TeknoParrotUi. NOTE: This does require you to manually run picodaemon once again. Will be made automatic for public release! - Experimental FFB code for ID6 and ID7. Have fun tinkering with it! How to use: follow instructions on the [Hidden Content] --------------------------------------------- Changes in TeknoParrot 1.34a Patreon Release: - Added ID7.png by POOTERMAN - Added ShiningForceCrossRaid.png by POOTERMAN - Shining Force Cross Raid 1.00 Supported! NOTE: - Windowed mode does not work currently. - Works only on NVIDIA (due to shaders) - Cards work, place our generated card files iccard.bin / iccard.txt to drive root for example C:\ or on USB stick! NOT GAME DIR! - To enter card press F2 - Touch screen works, just use mouse or if you have touch screen, use that. - Multiplayer links but no modes are unlocked, feel free to hax! - If you have black textures, download shader pack from wiki. Thanks to ShaderGOD for fixing them. Didn't want to be credited. Cards and shader fixes can be found at: [Hidden Content] --------------------------------------------- Changes in TeknoParrot 1.34 Release: - Added new code by sto0z that make his super popular control adjustment even more adjustable! - TeknoParrot Online now available for everyone, look at earlier changelogs to understand how it works! - New card system now available for public too! Do not use modified game files or the cards will corrupt! --------------------------------------------- Changes in TeknoParrot 1.33a Patreon Release: - Steam Online works as usual also for Initial D6AA 1.2. - New card code extensively tested, also now cards are not encrypted for maximum modding support! --------------------------------------------- Changes in TeknoParrot 1.33 Release: - Mario Kart DX STRPCB error resolved permanently. - Fixed a critical developer bug in Mario Kart DX that caused the game never to run on some systems. (Causing STRPCB as a side effect) - Initial D6 / D7 no longer let's you create more cards than 1, which seem to be the issue when cards corrupt. NOTE: - If you now get corrupted card, please send it to the dev team. --------------------------------------------- Changes in TeknoParrot 1.32 Release: - Sega Sonic All-Stars Racing Arcade works again! (no network) - Initial D6AA 1.2 supported. - DirectInput issues should be fixed and DirectInputOverride.txt should no longer be necessery. - If you have issues with XBOX controllers, please use XInput. NOTE: Also Oculus Rift can conflict with XBOX controllers when using Direct Input! - Mario Kart DX 1.0 public support - Mario Kart DX TEST button now works by pressing it once instead of holding. - Parrot UI now detects if it is already running and terminates the stuck processes for you if you wish. - Steam Online only for Patreon builds for now until is stable. --------------------------------------------- Changes in TeknoParrot 1.31 Patreon Release: - Fixed issue of crash when double clicking a lobby in TeknoParrot Online - Fixed DirectInputOverride.txt to not read the empty fields. - Added warning if GUID was not parsed correctly from DirectInputOverride.txt - Fixed an issue where loading a save would cause random crashes on Mario Kart DX. - Fixed a bug where TeknoParrot Online would stay open in background even after closing. - Fixed a bug where TeknoParrot Ui would crash after exiting a game. --------------------------------------------- Changes in TeknoParrot 1.30 Patreon Release: - Mario Kart DX 1.00 supported including: offline saving, 2-4 player local multiplayer and 2-4 player online steam multiplayer! NOTE: Calibrate your wheel and pedals to get rid off control issues! NOTE: If you get STRPCB error, this is not actual STRPCB issue but game bug related. Will be resolved soon! NOTE: If you get blue graphics issue, try to change resolution and hz settings. Also reboot. Do not run ParrotUi as admin! NOTE: If you get Direct3D error, install Directx SDK from here: [Hidden Content] --------------------------------------------- - Initial D7 multiplayer (Steam Online and DirectIP) --------------------------------------------- - Tetris The Grand Master 3 Terror Instinct saves no longer saved in D:\ but in game dir. - Sega Sonic All-Stars Racing works again (no multiplayer) - King of Fighters Maximum Impact Regulation A getting stuck fixed. - Initial D6 and D7 card corruption fixes. --------------------------------------------- - DirectInput override, if your DI device does not work for some reason. You can add GUID(s) to file called DirectInputOverride.txt and it will only use those! - Use included exe called: ListDirectInputGuids.exe to see GUIDs and Descriptions! Just put GUID per line on the txt file and nothing else. --------------------------------------------- - Steam online for: Initial D6, Initial D7 and Mario Kart Deluxe 1.00. Features: * NAT punchtrough, no need to open any ports or use Hamachi / Evolve etc. * Fully seamless, no need to set any IP, cabinet id or anything! * Join our Steam group to find players: [Hidden Content] How to use: * Install Steam from [Hidden Content] and register account. * Run ParrotUi * Set your buttons, game dir and other settings for the game you wish to play. * Save your settings * Close ParrotUi * Run TeknoParrot Online * Either simply create or join a game * Enjoy!!!! --------------------------------------------- Changes in TeknoParrot 1.21 Release: - Fixed a bug where cards would corrupt. - Added missing AMD Fixes for ID6 and ID7. --------------------------------------------- Changes in TeknoParrot 1.20 Release: - All TEST changes. - Ford Racing Brake is now fixed - Battle Gear 4 Full screen mode fixed. Please pick 2 pedals in game or controls won't work! - Initial D6 and Initial D7 now auto read card if it exists. Cards are now saved in the game directory. - DirectX8 games now run windowed. - Melty Blood and Sega Sonic All-Stars Racing temporary disabled, will be enabled soon! - Sega Golden Gun now works again. - Gun sensitivity works again. - Various JVS emulation improvements. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 12 Release: - Improved code that checks for other emulators to prevent crashes. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 11 Release: - Fixed crash on start. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 10 Release: - Initial D6 and D7 card loading fixed, cards now save in the game folder. - Samurai Spirits Sen launch issue fixed, windowed mode does not work yet! - ParrotUi now checks for the game folder for other emulators to prevent errors with users. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 6 Release: - ID6 / ID7 crash fixed. - Unbinding buttons now possible with right click. - DirectInput no longer crashes stuff. - Various DirectInput improvements. --------------------------------------------- Changes in TeknoParrot 1.20 TEST Release: - Many many internal things we forgot to add here. Sorry! - New games supported from Taito Type X series: * Battle Gear 4 Tuned * Blaz Blue Calaminity Trigger * Blaz Blue Continuum Shift * Blaz Blue Continuum Shift II * Chaos Breaker * Chase HQ2 * Giga Wing Generations * King of Fighters 98 Unlimited Match * King of Fighters Maximum Impact Regulation A * King of Fighters Sky Stage * King of Fighters XII * King of Fighters XIII * Power Instinct 5 * Raiden III * Raiden IV * Samurai Spirits Sen * Senko No Ronde Duo * Shigami 3 * Spica Adventure * Street Fighter IV * Super Street Fighter IV Arcade Edition * Super Street Fighter IV Arcade Edition Export * Super Street Fighter IV Arcade Edition Ver. 2012 * Taisen Hot Gimmick 5 * Tetris The Grand Master 3 Terror Instinct * Trouble Witches * Virtua R-Limit * Wacky Races - Steam integration, now all your friends can see what game you are playing with TeknoParrot. - I/O emu: New I/Os emulated in the JVS emulator. - I/O emu: JVS Emulator now supports Taito specific commands and other strange Taito only things. - I/O emu: com0com is no longer necessary, all JVS I/O traffic is now emulated without virtual com ports. No addional software needed! - I/O emu: Namco specific commands JVS commands working! Tested working I/O emulation on various ES3 game dumps. No problems! - I/O emu: Brake now work on Ford Racing - I/O emu: Now special E0/D0 issues are handled properly. - I/O emu: Various fixes for JVS errors. - I/O emu: Comm modem state emulated now properly for all Namco/Taito/Sega titles. - I/O emu: Induvidual button settings for each game, xml based. Easy to add new profiles and test emulation. - Ring Core: Sram is now saved per game, fixing issues with non-saving test menus, various highscore savings and more. - Ring Core: Initial D6/D7 cards are now emulated directly in the executable, rendering the need of picodaemon obsolete. This also gets rid of all errors and makes saving instant. NOTE: Old saves are no longer compatible. - Ring Core: Initial D7 is now supported, no multiplayer. - ParrotUI: Refactored UI - ParrotUI: All config.ini settings are induvidual per game and can be set from the loader. Removing confusion what is for which game. - ParrotUI: Windowed mode for all games now built in the emulator. - ParrotUI: DirectInput multiple devices support, you can use as many devices as you want example: 10 keyboards, 20 joypads and 50 wheels! - ParrotUI: Removed tons of old garbage code, fixed insane amount of bugs that caused various problems. - ParrotUI: Separate commandline executable is no more. - ParrotUI: Separate executable for game directory settings is no more. - ParrotUI: You can set game directory from Game Settings in the UI. - ParrotUI: Probably tons of more which I forgot. - ParrotUI: Now you can run games directly from the commandline with game running or just i/o emulation mode. Parameters: To select game profile, use: --profile=. Example: --profile=sr3.xml Parameters: To run in the test mode (if supported), use: --test Parameters: To run game with only I/O emulation (running parrotloader.exe yourself via script for example), use: --emuonly EXAMPLES: Parameters: To run game directly from command line: ParrotUi.exe --profile=sr3.xml Parameters: To run game directly from command line to test menu: ParrotUi.exe --profile=sr3.xml --test Parameters: To run game I/O emulation only (still needs TeknoParrot.dll injected): ParrotUi.exe --profile=sr3.xml --emuonly SIMPLE! --------------------------------------------- Changes in TeknoParrot 1.06c Patreon Release: - ID6 and ID7 card files are now separate. NOTE: Make sure you use ID6 dir picodaemon for ID6 and ID7 dir picodaemon for ID7!!!! Do not use scripts that are currently around as they just use ID6 dir for both. --------------------------------------------- Changes in TeknoParrot 1.06b Patreon Release: - AMD Fixes for ID6 and ID7 are now integrated in the TeknoParrot. To enable AMD fixes you need to add "EnableAmdFix=true" under [General] <-------------------------------------------> Example config.ini for Initial D6/D7 settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 EnableAmdFix=true --------------------------------------------- Changes in TeknoParrot 1.06a Patreon Release: - Experimental ID7 support, cards work but no multiplayer. - Activation process now has more information finally printed out instead of error code number. - Re-Activation of serial is required as there is small change in the code. - Sega Racing Classic multiplayer support up to 4 players! JEEZ! <-------------------------------------------> Example config.ini for Sega Racing Classic LAN settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 [Network] Dhcp=1 Ip= Mask= Gateway= Dns1= Dns2= BroadcastIP= Cab1IP= Cab2IP= Cab3IP= Cab4IP= --------------------------------------------- Changes in TeknoParrot 1.06 Public Build: - Card reader emulation works again. --------------------------------------------- Changes in TeknoParrot 1.05 Public Build: - ID6 Pair Play! Read 1.04a notes for instructions. - Easier mode for loaders with Ultimate ASI Loader! ([Hidden Content]- ... r/releases) How to use: * Instead of using ParrotLoader, you can now drag and drop "Extra_For_Loaders" content to game dir. NOTE: Copy winmmbase.dll only with ID6 as it's needed for cards, other games are fine with dinput8.dll alone! * Note that this does not work yet for Mouse games but will be fixed soon! * This way you can just use DumbJvsCmd to init the JVS emulation * After this run the game exe directly, even the card reader picodaemon.exe will work! --------------------------------------------- Changes in TeknoParrot 1.04a Patreon Release: - Pair Play now works in Initial D6AA. NOTE: You may also use Hamachi, Evolve, Tunngle or other VPN to play with your friends. Just remember to use their IP addresses and gateway etc. not your local! NOTE: DO NOT USE IDLOGGER OR NETWORK DOES NOT WORK!!!! Hopefully this will be fixed soon in idlogger. <---------------How-to----------------------> 1. Go to TEST MENU, set cabinets ID to A1 and other A2. 2. If you want to use cards you can do that, remember to enable card readers and start picodaemon! 3. Once your settings are saved and each player has separate id you need to edit config.ini <-------------------------------------------> Cab1IP is A1 cabinets IP. Cab2IP is A2 cabinets IP. BroadcastIP is the connections broadcast ip. Windowed mode also now enable for NVIDIA users, so the minimap doesn't break. <-------------------------------------------> Example config.ini with LAN settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 Windowed=true [Network] Dhcp=1 Ip= Mask= Gateway= Dns1= Dns2= BroadcastIP= Cab1IP= Cab2IP= --------------------------------------------- Lien dump: """""""""""" Virtua_Tennis_4_RingEdge: """""""""""" Melty_Blood_AA_CC_RingWide: """""""""""" Sega_Racing_Classic_RingWide: """""""""""" let's go island._(RingWide): """""""""""" Sega Sonic All Star Racing_(RingWide): """""""""""" Initial D arcade stage 6 AA: (Ringedge) """""""""""" SDR:Sega Dream Raiders(Ringwide) """""""""""" Sega Golden Gun (Ringwide) """""""""""" Ford Racing:(merci a Fabio14789 pour le lien) """""""""""" Sega Rally 3:(Europa-R) """""""""""" Chaos Code:(Ringwide) """""""""""" Operation G.H.O.S.T (Ringwide) """"""""""""""" Initial D arcade Stage 7 AAX (RINGEDGE) """"""""""""""" Mario Kart GP DX (Namco System ES3 A) """"""""""""""" Shining Force Cross Raid (RingEdge) """"""""""""""" Initial D Arcade Stage 8 Infinity (RingEdge) """"""""""""""" Wangan Midnight Maximum Tune 5 (Namco System ES3) """"""""""""""" Sonic Storm aka Mach Storm (Namco System ES3) ------------------------------------------------------------------------------------------------------------------------ Dernière chose: Un miroir est disponible ici: [Hidden Content] Les liens ipfs sont à télécharger avec IDM, Jdownloader, Free Download Manager, etc. D'autres jeux sont également téléchargeables là: [Hidden Content] (et d'autres fichiers sont également disponibles ici) Dumps Lingbergh décryptés (si un jour futur Teknoparot permet de lancer les jeux): [Hidden Content] [Hidden Content] (mirror) PS: Merci à tous ceux qui ont contribué pour ces merveilleux liens. Et merci a POOTERMAN pour ces merveilleuses images
  4. 10 points
    i have fixed the translation files,now all of the losing text(proper) is included.enjoy [Hidden Content]
  5. 9 points
    i start translating it,here's first 5 chapters,replace files in jp data\scenes.... ESeries_001-005: [Hidden Content]
  6. 8 points
    JUSTICE LEAGUE - Heroes United CRACKED by MOHKERZ and FIXED by DUCON2016 Here is a new dump from a GLOBAL-VR Arcade Game. A beat-em-all released in year 2009. Dongle crack, I/O-bypass and some other tweaks done by MOHKERZ. D3D9 Wrapper and some fixes done by DUCON2016. Great thanks to DUCON2016 for his help, his knowledge and his niceness!!! MERCI DUCON! Thanks to 1CC, Emuline and every arcade lovers. Enjoy!!! or not… Oh and read the fucking READ-ME! ————————————————– [Hidden Content] fix_JLA_physxdll_w8_w10.rar ————————————————– About this release: -Resolution and Fullscreen are set in JLH.ini so edit this file with your settings. Set FULLSCREEN to TRUE to play in fullscreen. Edit this lines for your desired X resolution: ScreenResolutionX and DisplayWidth. Edit this lines for your desired Y resolution: ScreenResolutionY and DisplayHeight. In _CODECS_SETUP folder you will find everything to get audio and video cutscenes working. -For audio to work, it seem you must have installed OpenAL sound engine. -For videos to work, you will have to install some INDEO codec pack. Their installer is apprently going wrong, so you will maybe have to install files manually. -Just unzip the archive anywhere you want. Then run the game by launching JLA.exe. To quit the game, just press ESC. -Controls are DINPUT so find an Xbox pad or anything else that is DInput. You can use some software to fake a dinput pad to be able to play with anything (keyboard or else...) 4 action buttons + START button and 1 analog stick (X+Y) are required. -The test menu can be triggered by some keyboard key, then you can tweak some settings that are all in JLH.ini. Game is FREEPLAY and I suggest you leave it like that, because it can break if you change to COINS settings. source: [Hidden Content]
  7. 8 points
    TeknoParrot 1.41d out now! WMMT5 car saving + modding and more! Changes in TeknoParrot 1.41d Patreon Release: - Force Feedback stability fixes. - Chase HQ2 and Wacky Races force feedback now working. - Initial D6 and Initial D7 force feedback now working for more wheels. No need for old TeknoFfb. NOTE: Set Force Feedback level to 10 from test menu. NOTE: Friction and Sine are not finished yet, will be done for 1.42. - WMMT5 crashes fixed. - WMMT5 car HP is now saved, each car has own save in TeknoParrot_Cars folder. NOTE: Color is also saved for the car, so changing color does not work. NOTE: To make your custom car, copy and rename any car file example: to NOTE: If exists, this is always loaded instead of the selected car save. NOTE: Feel free to edit the file and experiment making custom cars like Namco Taxi :-) NOTE: HAVE FUN AND MAKE COOL CARS ;))))
  8. 7 points
    Awwww, you didn't think I'd ever forget my good friends at Emuline did you? Hope you like it
  9. 7 points
    Check it out!! I was looking for a way to pause WMMT5 and other Arcade games to be able to get up smoke a cig, stretch the legs, go to bathroom, get the door so you get the point. We need pause! I found this program called universal pause coded by an engineer in Texas tested 100% in game with WMMT5, not tested in any other game YET! It works fantastic! Works great for WMMT5 cause youll need a break if you want to try to play all the way through without save! Download Universal Pause: [Hidden Content] Original website: [Hidden Content] ENJOY!
  10. 7 points
    five more chapters for WMMT5 16-20,enjoy:) [Hidden Content]
  11. 7 points
    chapters 6 to 9a,enjoy:) [Hidden Content]
  12. 6 points
    the msgdb.lua file from Reaver translate part of the game(wmmt5),but also messed up with the story loading screens. i did investigate the file and fixed it.hopefully its fine now.if you found something wrong,pls let me know. enjoy:) [Hidden Content]
  13. 6 points
    WMMT5 + Update 5: [Hidden Content]
  14. 5 points
    I've made BGM files for WMMT5 with volume increased to 150%, 175%, 200% and 225%, and MP3 files of all BGMs so you can make your playlist more easily. More details in the Readme.txt: J'ai préparé des versions des musique de WMMT5 avec le volume augmenté à 150%, 175%, 200% et 225%, ainsi que des MP3 de toutes les musiques pour pouvoir plus facilement se faire sa playlist. Plus de détails dans le fichier Lisezmoi.txt: [Hidden Content] [Hidden Content]
  15. 5 points
    Petit retour d'utilisation de la version 1.41D Conditions d'utilisations identiques avec volant Logitech Driving Force GT et X360ce Le retour de force est opérationnel sur : Wacky Races Chase HQ 2 ID6 ( grosse amélioration, le volant ne donne plus d'à-coups comme dans les versions précédentes, comme préconisé par Reaver il faut paramétrer la valeur du retour de force à 10 ) ID7 ( Idem) SR3 (incomplet) SRC Et pour WMMT5 la sauvegarde du véhicule est fonctionnelle
  16. 5 points
    WMMT5 translated chapters 31 to 45,enjoy:) [Hidden Content]
  17. 5 points
    Or....If you're using an Aimtrak, just remove the crosshair from the game and play "old school style" I made no-crosshair patch for almost all shooting games
  18. 5 points
    Voici la dernière version de DemulShooter qui marche avec Heavy Fire Afghanistan et Heavy Fire Shattered Spear Celà fonctionne avec les exe d'origine (non patchés) pour les 2 releases existantes de chaque jeu (SKIDROW et Steam) Je vous invite grandement à lire le PDF de DemulShooter (désolé, tout en anglais !) Je résume en gros les étapes importantes pour ces deux jeux : - Debrancher toute autre manette que les Aimtraks A ne faire qu'une fois, la première fois : - Double cliquer sur DemulShooter pour lancer l'interface graphique - Choisir ses Gun pour le P1 et le P2 - Configurer le chemin d'acces des Heavy Fire et clicker sur le bouton d'install des dll - Noter la version du jeu qui est detectée et les commandes à utiliser pour demulshooter A chaque fois : - Lancer DemulShooter avec la commande adéquate AVANT de lancer le jeu. En effet, un fichier doit etre modifié (avant que le jeu ne le charge) selon qu'on émule ou pas le joueur 2 - Lancer le jeu
  19. 5 points
    five more chapters for wangan 21-25,enjoy:) [Hidden Content]
  20. 4 points
    salut voici les dix premiers stages en fr a décompresser dans data jp [Hidden Content]
  21. 4 points
    ID8 tracks and BGM for ID7 download [Hidden Content] Mod for D7 which has D8 new tracks and also D8 sound pack It replaces: Happogahara > Hakone Sadamine > Momiji Line Also, the order of some courses are changed. THE D8 MAPS WORKS FOR MULTIPLAYER TOO, BUT BOTH PLAYERS MUST HAVE THE COURSES MOD INSTALLED, AND MAKE A BACK UP OF THE DUMP BEFORE USING THE MOD This mod was posted first by @ライブチャンネルCN伊藤萌々香 *quoted from IDAS player discord
  22. 4 points
    looks like i don't have success with the files from poem_l,poem_m and text_s folders.i did exactly the same as the rest of the textures,which are showed correctly,but i sill got the text in cuscenes in japanese....if you guys want,i can upload the big text during the story,for the cutscenes i have to investigate more. anyway,here's the link for the big text in the story,enjoy:) [Hidden Content]
  23. 4 points
    SOARS' blogspot archived all of the chapters from 1-60 including the English translation for losing quotes. [Hidden Content] (Maximum Tune 5's story mode are pretty much identical to 4's)
  24. 4 points
    -resX and -resY were not for Screen resolution but for the game's window resolution The mouse utility should find it automatically but for some users, Windows doesn't want to return anything else than a [0,0] size so this is a dirty hack to force it to something else
  25. 4 points
    [Hidden Content] Nouveau dump de Mach Storm un jeu Bandai Namco [Hidden Content]
  26. 4 points
    salut tecknoparrot 1.41 french [Hidden Content] 4 premières course fr pour Wangan Midnight Maximum Tune 5 [Hidden Content] a placer dans \data_jp\scene je fais la suite et le reste du jeu
  27. 4 points
    Hi ! Unfortunatelly I won't be of any help as I don't own any Wiimote and I'm not a TouchMote user. Wiimotes are working with DemulShooter "by chance" because I added XInput handling to develop/test with my Joypad
  28. 4 points
    Hello guys,i have a little surprise for you:) i've added a little extra to my translations:) as you've already know in the story chapters there's some messages in texture format,the big messages...There's one guy who already working on texture replacement, but till he's ready,i offer you a solution...not like the original,but still makes the story more complete... there you go... tomorrow i'm gonna fix all the chapters up to 30th,then i'll continue with the rest of the translation. let me know what you think,like it or not... enjoy:)
  29. 4 points
    chapters 11-15,enjoy:) [Hidden Content]
  30. 4 points
    Le message d'erreur n'est pas important, il est meme normal dans ton état : En fait demulshooter ne trouve pas le processus pour s'y accrocher.... Si tu as renommé l'exe, ou que tu lances le mauvais (dans ce cas precis il faut utiliser emulator_multicpu.exe) ça va provoquer ce genre de soucis. Si tu lances bien le bon exe et que dans le gestionnaire des taches tu vois un process "emulator_multicpu.exe" ....alors là je vois pas....
  31. 4 points
    Hmm dur a dire..... Je dirais qu'il faudrait que tu essaie un coup sans lancer demulshooter, voir si c'est le rawinput de l'emulateur qui gere (mal) les deplacements et les tirs. Auquel cas c'est qu'il y a un soucis pour que DemulShooter s'attache au process Ensuite refaire un test avec demulshooter en ajoutant un -v à la fin de la ligne de commande. bouge un peu les guns, tire quelques fois et ferme tout, ensuite recupere le fichier debug.txt qui a été crée dans le repertoire de demulshooter que tu pourras partager ici pour voir si il y a des trucs interressants a noter dedans....
  32. 3 points
    done, file uploaded read updated info in photo *as in the photo,BRZ S not come with stock part,because I already manually edited its car_partsset_info.txt to equip with ID mirror/GT-Wing/VARIS bonnet/HKS fspoiler,trunk n ENKEI GTC01 wheel during experimenting with partset,so it is possible to change part via editing but not in-game for id8 cars / 146MB download, backup before replacing,extract files in id7 data
  33. 3 points
    Re salut: Bon je pense que la correction est mieux que l'ancienne chapitre 1 a 40 correction mineur (quelque accent phrase et et autre point virgule ??? ou !!! etc........) (je dois refaire les teste de ces 40 chapitres ) Version non censurer voir plus bas............... PS: A force de faire ces 40 chapitres (jouer pas avec moi en online ces finis je me prend plus aucun obstacle ni rien du tout) je connais par coeur..................l'autoroute du Japon Je ferais la meme chose a cote de chez moi sur le perif (interrieur exterieur) lol ....................
  34. 3 points
    here's something little for wangan, but cool i think:)enjoy:) [Hidden Content]
  35. 3 points
    Fichiers de sauvegarde pour l'ensemble de la liste des voitures WMMT5 et quelques extras! Il y a 92 voitures Full Tune 830HP [Hidden Content] Il suffit de déplacer le fichier modifié de la sauvegarde du véhicule dans le répertoire de sauvegarde créé par Teknoparrot " TeknoParrot_Cars" Crédit : HIDE#1638
  36. 3 points
    Pour les sauvegardes des voitures sous WMMT5, c'est simple, un fichier de sauvegarde est crée par voiture sélectionnée Une fois le fichier crée il suffit pour le modifier d'utiliser un éditeur hexadécimal et de modifier certaines valeurs pour customiser la voiture (il n'y a rien de sorcier c'est simpliste) La manipulation est identique pour les options de la sauvegarde du véhicule. Comme dans la vidéo j'ai juste eu à modifier la valeur 01 de la sauvegarde par la valeur 10, et maintenant mon véhicule est à sa puissance maximale D'autres modifications sont disponibles sur Discord, des tableaux ont été réalisés par HIDE#1638 (un grand merci au passage)
  37. 3 points
    WMMT5 (TeknoParrot) Horsepower & Bodykit editing
  38. 3 points
    Non pas de réglages particuliers A chaque nouvelle version de Reaver je teste l'ensemble des jeux pour vérifier les améliorations. Le DFGT fonctionne maintenant avec le retour de force sans le message d'erreur "Friction" au lancement des jeux. La prise en charge du FFB sur WMMT5 est vraiment top Pour SR3, il manque toujours quelques effets, ils seront sans doute ajoutés par la suite En revanche un point que j'ai constaté; il faut relancer le loader Teknoparrot à chaque changement de jeux, sans quoi le retour de force est fonctionnel au premier jeu, mais ne l'est plus si changement de jeu, sans relancer le loader
  39. 3 points
    Mon retour sur la nouvelle version de Teknoparrot, en utilisation identique aux versions précédentes : - Le retour de force est maintenant fonctionnel sans avoir à utilisé x360ce avec mon volant Logitech Driving Force GT - Le retour de force est fonctionnel sous WMMT5
  40. 3 points
    while the pooterman does not create the icon I ended up doing this one until he made a new one ... Icone finalized ... if helping the forum was a pleasure for me, I thank you ...
  41. 3 points
  42. 3 points
    Never had this kind of issue with an Aimtrak and MAME
  43. 3 points
    Merci pour ce boulot sa marche trop bien PS: A propos du loader 1.41 j'ai tout tester ce que j'avais dans la 1.35 et (ces marrant quand on s'enfou sa marche tout impecable ) donc pour ma part je garde la 1.41 et je laisse tomber la 1.35..... Apres juste pour ceux qui joue avec une manette xbox360 j'ai mis le stooz a 10 pour WMMT5 et le controle est impecable comme si on jouait sur uen console de salon avec un pad. Et voila mes réglage pour WMMt5 (a extraire a la racine du jeux ) pour ceux qui ont du mal a calibrer le volant ou pad. [Hidden Content] ou Wangan Midnight Maximum Tune 5 save test mode
  44. 3 points
    Run the .exe sits in your taskbar, hit pause break key to pause and unpause. You can change the key to anything you want full instructions are on the main site.
  45. 3 points
    thx fire,there's still be some japanese letters showing up here and there(i mean on the story loading screens),but i'm gonna fix them when we got saving,its very difficult to go further when i have to replay all over again:) so stay tuned for more translations in the coming days.
  46. 3 points
    bjr ,maj de la version cracked ;-) [Hidden Content] bon Cému a tous ps: Pour ma part pas grd amelioration de detecter , mais en creusant y a que du bon
  47. 3 points
    Merci pour la confirmation. (surtout que ces l'un de mes jeux preferer car beaucoup de marque de voiture du tunning des longue courses etc.......... """pas comme ID que des voiture JAP et que du drift et surtout toujours les même circuits"""") Thank you EDIT: je reçois un paquet de message MP (en me disant la même chose ) pourrais tu voir si t'arrive a débloquer la carte pour la version ID7. Déjà la carte de ID7 n'est pas compatible avec le loader 1.33 pour le mettre dans le 1.34 etc..... sa marchera pas les code a ete changer de la carte . et voila ma carte pour le loader 1.35 de ID7:(pour celui qui le veut) Il me reste a faire le mode histoire et je suis au niveaux MAX avec une voiture et pas mal de pognon. PS: Bon je retourne a World Of Final Fantasy (trop bon ce jeux que de nostalgie d'ecouter les ancienne musique des final fantasy 3/4/5/6/7/8/9/X/XIII et de voir les ancien personnages Ce jeux va me faire passer le temp pour le loader publique de WMMT5
  48. 3 points
    ca correspondons, comme indiqué, à l'update 5: 05: 390590b518b73767042b1f0de3aa2f23 *wmn5r.exe je viens de check le MD5. total: décompressé sans update: ~16.19go avec l'update 5: ~18.4go Je vous conseil de garder les archives d'origines, au cas ou il y aurait d'autres maj par la suite.
  49. 3 points
    Tel que tu me montres le fichier de log, DemulShooter n'a pas reussi à s'accrocher au process de Model2 Peux-tu le mettre en intégralité en pièce jointe ? Sinon, vérifie que tu es bien Admin quand tu lances le tout, ou que l'UAC est désactivé sous windows
  50. 3 points
    Je n'ai plus le detail des differences Je crois que le multicpu utilise un des CPU pour le son mais je ne suis plus sur Par contre les exe sont différents donc si tu utilises emulator_multicpu.exe il faut utiliser -target=model2m dans demulshooter, et si tu utilises emulator.exe il faut utiliser -target=model2 dans la ligne de commande à la place