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TOP Ranking depuis le 19/06/2018 ....

  1. 13 points
    --FFB Arcade Plugin-- Version 0.1 Created by Boomslangnz, Ducon2016 & Spazzy. This is a plugin to provide Force Feedback and Rumble to various arcade games. Initially this was a small project to add FFB to Daytona Championship USA and it grew from there to support several more games and rumble was added. While best efforts were made to try to resemble the real arcade force feedback, It will never be 100% accurate & in some cases eg Mario Kart GP DX, Pokken Tournament and Battle Gear 4. Effects were created entirely from scratch so are not using any real force feedback values --Credits-- - Reaver from Teknoparrot . Huge thanks to Reaver for supplying code necessary for some games & general force feedback, extremely generous. - Jackchen for his Daytona Championship USA FFB work at beginning of year. - Howard Castro for help on game FFB code. Always helpful and a big reason this plugin was ever made - Everyone who helps and gives back to this awesome scene. Thanks for everything! --Supported Games-- -Afterburner Climax (Rumble only) [opengl32.dll into Teknoparrot folder] -Battle Gear 4 Tuned (Japan version v2.07) [d3d9.dll into game exe folder] -ChaseHQ 2 [d3d9.dll into game exe folder] -Daytona Championship USA (FFB modification by Jackchen required, Disable x360ce FFB!) [dinput8.dll into game exe folder] -Ford Racing [dinput8.dll into game exe folder] -Initial D4 [opengl32.dll into Teknoparrot folder] -Initial D6 [dinput8.dll into game exe folder] -Initial D7 [dinput8.dll into game exe folder] -Initial D8 [dinput8.dll into game exe folder] -Machstorm (Rumble only) [xinput1_3.dll into game exe folder] -Mario Kart GP DX (Version 1.00 & version 1.10) [dinput8.dll into game exe folder] -Pokken Tournament (Rumble only) [dinput8.dll into game exe folder] -Sega Racing Classic [dinput8.dll into game exe folder] -Sega Rally 3 [dinput8.dll into game exe folder] -Wacky Races [d3d9.dll into game exe folder] -Wangan Midnight Maximum Tune 5 (Update 5) [d3d11.dll into game exe folder] --How to use-- Place the main dll file, SDL2.dll & FFBPlugin.ini into game folder for most games. For Teknoparrot Lindbergh games place opengl32.dll, SDL2.dll into Teknoparrot folder & FFBPlugin.ini into same folder as elf file for each game. ini file contains settings to adjust for each game GameId= **GameId for code to identify game, also has a test FFB mode,-1 for Constant test ,-2 for Sine test, -3 for Friction test, -4 for Spring test, -5 for Heavy test or -6 for loose test** MinForce= **Minimum FFB force with 0 being lowest value available** MaxForce= **Maximum FFB force with 100 being highest value available** DeviceGUID= **Set Device GUID to connect to specific wheel or controller** EnableRumble= **Turn Off (0) if your wheel supports rumble effect. For controllers, turn on (1)** Logging= **Turn On (1) to allow log.txt to be made to log plugin. Device GUID is given in here** ResetFeedback= **When a command is set that contradicts a prior command, clear the prior command. Should stay as 1** FeedbackLength= **Length of a feedback command** DefaultCentering= **If a game does not specify its own Centering force then a default centering can be applied here. If a game has any of its own such forces,these values will be overwritten immediately in-game. Use -1 to disable** DefaultFriction= **If a game does not specify its own Friction force then a default friction can be applied here. If a game has any of its own such forces,these values will be overwritten immediately in-game. Use -1 to disable** BeepWhenHook= **Beep should occur if dll is hooked by executable when turned on (1)** Download [Hidden Content]
  2. 11 points
    MohkerzLoaderz-Public-0.4.7z Description Mohkerz Loaderz is another arcade game loader called after my friend Mohkerz because without him this loader would not exist. It will always be entirely free (no Patreon ever), and source code will always be fully open. This is not meant to be better than other loaders, it is just meant to be an open alternative to the current closed loaders. The loader will focus on quality instead of quantity. This is a very early minimal release only supporting Fast and Furious Drift, Ford Racing Full Blown, Operation Ghost, and Sega Rally 3 for now. More games and more features might come if we have enough time. Credits Mohkerz Ducon2016 Manson976 for the logo Games supported Fast and Furious Drift Ford Racing Full Blown Operation Ghost Sega Rally 3 How to use 1. Right click MohkerzLoaderz.exe => Properties => Compatibility tab => Make sure "Run this program as administrator" is turned on 2. Edit MohkerzLoaderz.ini or create a new .ini file 3. Run in command line: MohkerzLoaderz.exe NameOfYourConfig.ini Greetings Everyone we talk to on a regular basis on Emuline and 1CC discord Argon Le Fou Boomslang Dendy FlyBit Houb Manson License The loader is provided as is, and we take no responsibility whatsoever for anything that would happen if you use it. If you have any issue or are not happy with a feature: either do not use the loader, or help us improving it by taking part in the coding effort and share it back with the community. The code and loader can be considered public domain, so do whatever you want with it as long as it is legal. Controls Read Readme.txt for more information History 0.4 - 2018/07/01 - Added OG 0.3 - 2018/06/25 - Added FRFB 0.2 - 2018/06/20 - Added configuration file support, and SR3 support without need for inpout32.dll 0.1 - 2018/06/11 - First release only supporting FFD
  3. 11 points
    This version is restored from the best available source: DVD VIDEO (720x480) I have restored the colors and defects of the video and convert to 60fps progressive. It's playable with the Daphne emulator To run the game just double click the maddog.bat file and go. Folder size: 1.35 Gb. KEYS: Mouse Control (left click to shoot, right click to reload) Key 5 = Credits Key 1 = Start 1P Esc = Quit Game MEGA [Hidden Content]
  4. 10 points
    ultra street fighter 4 download mega://enc2?JG49zzf0k1jxOU9P1db9sVkV1wuWsBM-pPTCf9br3hMmj_C8YclPKEAEGi2-If_1OyVhovH9mU045FIKPHlPxg miroir: [Hidden Content] torrent Ultra Street Fighter 4.7z.torrent FullHD UHD + Remove Offline Icon [Hidden Content].rar Jconfig: link thread PS: Close the 3D option from jConfig for full screen (or use GameLoader ALLRH) Source 1cc Special Thanks to All Expert & uploader
  5. 9 points
    Nota: Il s'agit d'un loader de Sega Europa-R, RingWide, RingEdge, RingEdge 2, Namco ES3X, Sega Lingbergh (et accessoirement de Taito Type X/X2, même s'il existe déjà des loader pour ça à commencer par celui de romhack et celui de ArcadePC dit "All Rh"). Il ne s'agit PAS d'un émulateur (tout au plus, il y a une émulation de certaines commandes d'entrées/sorties). Il ne s'agit pas d'un support officiel de ce chargeur, ni d'un thread à la gloire de Reaver, il s'agit juste d'un topic qui informe de ce qui est disponible et d'une entre aide sur comment lancer les jeux. Le crédit revient aux auteurs respectifs (1cc / Teknogod Dev / All RH / etc.). En aucun cas emuline ne prendra parti pour les uns ou les autres, seul l’amusement avec les jeux sur PC nous intéresse, toute tentative de conflit sera systématiquement supprimée pour le bien être du forum et non par simple censure. Merci de votre compréhension. This is not an official support of this loader, nor a thread to the glory of Reaver, it is just a topic that informs of what is available and a between help on how start the games. The credit belongs to the respective authors (1cc staff / Teknogod Dev / All RH / etc.). In no case emuline will take part for one or the other, only the fun with the games on PC interests us, any attempt of conflict will be systematically suppressed for the well being of the forum and not by mere censorship. Thank you for your understanding. -- Post original -- site officiel: [Hidden Content] forum officiel: [Hidden Content] Wiki, tuto, fix: [Hidden Content] En premier lieu pensez à mettre à jour vos fichiers systèmes: [Hidden Content] in One Runtimes (pack propre, sans install de saloperie, se supprime tout seul et vous pouvez décoché les features qui ne vous intéresses pas comme Java par exemple. Notez que pour certains jeux comme MarioKartDX vous aurez aussi besoin de l'installation du SDK de direct X. Le end user runtimes étant déjà intégré dans le pack mais si vous ne voulez pas mettre ce pack alors mettez le runtimes vous même: - DirectX End-User Runtimes (June 2010): [Hidden Content] (normalement présent dans le pack de sereby) - DirectX SDK (June 2010): [Hidden Content] ) je viens de voir qu'il y avait un nouvel loader sur le marcher (depuis au moins 6 jours) Il "chargerait" le système Sega RingEdge 1 (en même temps, ce Systems¨me est un pc) Pour le moment pas d'info si ce n'est qu'il est sous le régime Patreon, il y a juste une rapide vidéo de présentation sur youtube -> TeknoParrot Emulator par TeknoGods A voir donc.... ++ Ma config xpadder avec activation du rumble (que pour les jeux de courses) config xpadder only racing game: Fonctionne sur n'importe quelle version du loader: Teknoparrot rumble xpadder v 15/01/2017:(Merci a 7zxkv) lien. Mon fichier xinputmapping 1.04 a 1.06: [Hidden Content] Mes sauvegarde de jeux : Sinon voila mon pack de sauvegarde pour tous les jeux(comprend la carte et j'ai changer le niveaux de difficulté© en easy pour id6 et SDR paramétre aim trak + sous titre français) TeknoParrot save all game and card LOADER public and Patreon: Change log: Changes in TeknoParrot 1.53 Hotfix Release: - Fixed problems with GGXX, LGI3D and SFCR105. --------------------------------------------- Changes in TeknoParrot 1.53 Release: - All 1.52x Patreon changes. - AMDFix flag for Initial D4. --------------------------------------------- Changes in TeknoParrot 1.52e Patreon Release: - Melty Blood Actress Again Current Code and 1.07 now function properly. - Let's Go Island 3D now saves test menu settings properly. - Sega Sonic All-Stars Racing Arcade now saves test menu settings properly. - Unresponsive Sega Racing Classic XInput controls fixed. --------------------------------------------- Changes in TeknoParrot 1.52d Patreon Release: - Outrun 2 and After Burner Climax are now working again, sorry about that! - Ford Racing Brake now functions properly. --------------------------------------------- Changes in TeknoParrot 1.52c Patreon Release: - Virtua Tennis 4 is now playable with 4 players. --------------------------------------------- Changes in TeknoParrot 1.52b Patreon Release: - Support Let's Go Island 3D. - Support Guilty Gear XX Accent Core Plus R - Support Shining Force Cross Raid 1.05 - Test Mode can no longer be enabled from UI for games that have no separate test mode (Use test switch in game!) --------------------------------------------- Changes in TeknoParrot 1.52a Patreon Release: - Lindbergh: * Initial D4 Export is now playable including card emulation, there are some sound emulation issues and also no link play yet. - Mario Kart DX should now work again. --------------------------------------------- Changes in TeknoParrot 1.51 Hotfix 2 Release: - Lindbergh stuff fixed more, sorry about that. --------------------------------------------- Changes in TeknoParrot 1.51 Hotfix Release: - Lindbergh games now function properly. - Initial D8 Infinity TeknoParrot Online now works. --------------------------------------------- Changes in TeknoParrot 1.51 Release: - All patron changes --------------------------------------------- Changes in TeknoParrot 1.50f Patreon Release: - Picodaemon now automatically run with ID6, ID7 and ID8 when using old card code. - After Burner Climax should finally work on all pcs. - Initial D8 Support, including FFB, Online and card saving (only old type). - WMMT5: No longer crashes when playing a LAN game with saves. - WMMT5: "SkipMovies" option added for PCs that have strange crash just before intro. (This is due to some MFPlat codecs?) - WMMT5: Added NameChanger, this does not however go over network yet. - WMMT5: Cars now save properly by car model, so now you can have save for each car. --------------------------------------------- Changes in TeknoParrot 1.50e Patreon Release: - After Burner Climax now works. - Fixed a crash with TP online. --------------------------------------------- Changes in TeknoParrot 1.50d Patreon Release: - Fixed a bug where Lindbergh games would have no picture. --------------------------------------------- Changes in TeknoParrot 1.50c Patreon Release: - Fixed glut32.dll which caused Lindbergh games not to run for everyone. --------------------------------------------- Changes in TeknoParrot 1.50b Patreon Release: - Added missing SteamChild.exe. --------------------------------------------- Changes in TeknoParrot 1.50a Patreon Release: - Added Samurai Spirits Sen, Taisen Hot Gimmick 5, Outrun 2 SP DLX and After Burner Climax icons by POOTERMAN. - Removed .exe only filtering since Lindbergh executables have no extension. - SEGA Lindbergh emulation support with new family member BudgieLoader. NOTE: Test menu saving works, highscore saving works. NOTE: Minor graphic issues, will be solved soon! * After Burner Climax Supported NOTE: Copy abc from disk0 to disk1 and run from there! * Outrun 2 Special Tours Super Deluxe Supported including Force Feedback. --------------------------------------------- Changes in TeknoParrot 1.43: - Fixed a crash with TP Online. --------------------------------------------- Changes in TeknoParrot 1.42: - All 1.41x Patreon changes and some bug fixes. --------------------------------------------- Changes in TeknoParrot 1.41e Patreon Release: - Wangan Midnight Maximum Tune 5 Experimental Force Feedback. NOTE: Adjust the Spring value if you wheel does not autocenter. - Fixed WMMT5 Gas and Break pedals to be properly sensitive, please recalibrate your game. - Fixed some force feedback effects. - Added WhiteScreenFix for people who are getting the whitescreen freeze on beginning. - Fixed a bug in the method of getting haptic ids, this caused some people to not have force feedback at all. --------------------------------------------- Changes in TeknoParrot 1.41d Patreon Release: - Force Feedback stability fixes. - Chase HQ2 and Wacky Races force feedback now working. - Initial D6 and Initial D7 force feedback now working for more wheels. No need for old TeknoFfb. NOTE: Set Force Feedback level to 10 from test menu. NOTE: Friction and Sine are not finished yet, will be done for 1.42. - WMMT5 crashes fixed. - WMMT5 car HP is now saved, each car has own save in TeknoParrot_Cars folder. NOTE: Color is also saved for the car, so changing color does not work. NOTE: To make your custom car, copy and rename any car file example: to NOTE: If exists, this is always loaded instead of the selected car save. NOTE: Feel free to edit the file and experiment making custom cars like Namco Taxi :-) NOTE: HAVE FUN AND MAKE COOL CARS ;)))) --------------------------------------------- Changes in TeknoParrot 1.41c Patreon Release: - Fixed a bug where Initial D7 would crash for some people constantly. - Added custom gear shift with 6 speeds to Initial D7. (Experimental!) - Force Feedback for the following games, select your haptic device from Emulator settings. * Sega Racing Classic * Sega Rally 3 * Ford Racing NOTE: If it behaves strangely for you or you have Thrustmaster T-GT, enable Thrustmaster fix! NOTE: If you get error such as "Unable to create xxxx effect, disabling Force Feedback!". Get a modern wheel. NOTE: If your wheel is not in the menu, it is not supported or does not have Force Feedback. NOTE: But I have a controller! Ok well get a wheel instead. NOTE: If your wheel has too much power or too less power, try to edit the Sine/Spring/Friction/Constant values! NOTE: SRC uses all of these, Sega Rally 3 / Ford Racing only uses Constant. --------------------------------------------- Changes in TeknoParrot 1.41b Patreon Release: - MachStorm supported. - Fixed an issue with WMMT5 where it would be stuck if certain webcam brands were connected. - Fixed many issues involving DirectInput such as joysticks not functioning or multiple devices not being listened. --------------------------------------------- Changes in TeknoParrot 1.41a Patreon Release: - Partial saving for WMMT5. NOTE: Saves campaign, points and some other things. NOTE: DOES NOT SAVE CARS YET! NOTE: Save is done when you select NO in the continue screen. NOTE: Save is saved to progress.sav file in game directory. --------------------------------------------- Changes in TeknoParrot 1.41 Release: - All patron changes - Added WMMT5 icon by POOTERMAN - Added missing Cab3IP and Cab4IP from SRC. - Fixed SRC networking. --------------------------------------------- Changes in TeknoParrot 1.40b Patreon Release: - Fixed a crash when using DirectInput in any game. - Fixed a crash on splash screen when playing WMMT5. --------------------------------------------- Changes in TeknoParrot 1.40a Patreon Release: - DualAxis now works properly with DirectInput. - Other DirectInput code improvements. - Mario Button added to Mario Kart DX. - Sega Racing Classic 1-4 gears now work properly. - Custom incremental - + gearshift for Sega Racing Classic. - Sega Racing Classic no longer shows "File" menu in fullscreen or windowed mode. - Support even wider range of JVS buttons in JVS Emulator. - 64bit TeknoParrot! - Support for Wangan Midnight Maximum Tune 5. NOTE: - Full JVS support including 6 position gearshift, perspective switch button and interuption switch button. - Custom + - Gearshift option added for users without 6 gears. - Saving is not yet supported. - Local play with 1-4 systems works fine. LAN NOTE: - Only one terminal emulator instance can exist on your network! Untick TerminalEmulator from TeknoParrot GameSettings on other PCs! - TeknoParrotOnline coming soon! --------------------------------------------- Changes in TeknoParrot 1.35 Hotfix Release: - Fixed Shining Force Cross Raid error. --------------------------------------------- Changes in TeknoParrot 1.35 Release: - All patron changes - ID6, ID7 attract mode should no longer crash. All game specific ghost etc. data now redirected to UserData folder in game directory! --------------------------------------------- Changes in TeknoParrot 1.34b Patreon Release: - Added many icons by POOTERMAN - Updated SharpDX libs (DirectInput, XInput etc.) to help with the idiotic input issues. - Added option to ID6 and ID7 to use old card code. Just disable "EnableNewCardCode" from options in the TeknoParrotUi. NOTE: This does require you to manually run picodaemon once again. Will be made automatic for public release! - Experimental FFB code for ID6 and ID7. Have fun tinkering with it! How to use: follow instructions on the [Hidden Content] --------------------------------------------- Changes in TeknoParrot 1.34a Patreon Release: - Added ID7.png by POOTERMAN - Added ShiningForceCrossRaid.png by POOTERMAN - Shining Force Cross Raid 1.00 Supported! NOTE: - Windowed mode does not work currently. - Works only on NVIDIA (due to shaders) - Cards work, place our generated card files iccard.bin / iccard.txt to drive root for example C:\ or on USB stick! NOT GAME DIR! - To enter card press F2 - Touch screen works, just use mouse or if you have touch screen, use that. - Multiplayer links but no modes are unlocked, feel free to hax! - If you have black textures, download shader pack from wiki. Thanks to ShaderGOD for fixing them. Didn't want to be credited. Cards and shader fixes can be found at: [Hidden Content]books/compatibility-list/page/shining-force-cross-raid --------------------------------------------- Changes in TeknoParrot 1.34 Release: - Added new code by sto0z that make his super popular control adjustment even more adjustable! - TeknoParrot Online now available for everyone, look at earlier changelogs to understand how it works! - New card system now available for public too! Do not use modified game files or the cards will corrupt! --------------------------------------------- Changes in TeknoParrot 1.33a Patreon Release: - Steam Online works as usual also for Initial D6AA 1.2. - New card code extensively tested, also now cards are not encrypted for maximum modding support! --------------------------------------------- Changes in TeknoParrot 1.33 Release: - Mario Kart DX STRPCB error resolved permanently. - Fixed a critical developer bug in Mario Kart DX that caused the game never to run on some systems. (Causing STRPCB as a side effect) - Initial D6 / D7 no longer let's you create more cards than 1, which seem to be the issue when cards corrupt. NOTE: - If you now get corrupted card, please send it to the dev team. --------------------------------------------- Changes in TeknoParrot 1.32 Release: - Sega Sonic All-Stars Racing Arcade works again! (no network) - Initial D6AA 1.2 supported. - DirectInput issues should be fixed and DirectInputOverride.txt should no longer be necessery. - If you have issues with XBOX controllers, please use XInput. NOTE: Also Oculus Rift can conflict with XBOX controllers when using Direct Input! - Mario Kart DX 1.0 public support - Mario Kart DX TEST button now works by pressing it once instead of holding. - Parrot UI now detects if it is already running and terminates the stuck processes for you if you wish. - Steam Online only for Patreon builds for now until is stable. --------------------------------------------- Changes in TeknoParrot 1.31 Patreon Release: - Fixed issue of crash when double clicking a lobby in TeknoParrot Online - Fixed DirectInputOverride.txt to not read the empty fields. - Added warning if GUID was not parsed correctly from DirectInputOverride.txt - Fixed an issue where loading a save would cause random crashes on Mario Kart DX. - Fixed a bug where TeknoParrot Online would stay open in background even after closing. - Fixed a bug where TeknoParrot Ui would crash after exiting a game. --------------------------------------------- Changes in TeknoParrot 1.30 Patreon Release: - Mario Kart DX 1.00 supported including: offline saving, 2-4 player local multiplayer and 2-4 player online steam multiplayer! NOTE: Calibrate your wheel and pedals to get rid off control issues! NOTE: If you get STRPCB error, this is not actual STRPCB issue but game bug related. Will be resolved soon! NOTE: If you get blue graphics issue, try to change resolution and hz settings. Also reboot. Do not run ParrotUi as admin! NOTE: If you get Direct3D error, install Directx SDK from here: [Hidden Content] --------------------------------------------- - Initial D7 multiplayer (Steam Online and DirectIP) --------------------------------------------- - Tetris The Grand Master 3 Terror Instinct saves no longer saved in D:\ but in game dir. - Sega Sonic All-Stars Racing works again (no multiplayer) - King of Fighters Maximum Impact Regulation A getting stuck fixed. - Initial D6 and D7 card corruption fixes. --------------------------------------------- - DirectInput override, if your DI device does not work for some reason. You can add GUID(s) to file called DirectInputOverride.txt and it will only use those! - Use included exe called: ListDirectInputGuids.exe to see GUIDs and Descriptions! Just put GUID per line on the txt file and nothing else. --------------------------------------------- - Steam online for: Initial D6, Initial D7 and Mario Kart Deluxe 1.00. Features: * NAT punchtrough, no need to open any ports or use Hamachi / Evolve etc. * Fully seamless, no need to set any IP, cabinet id or anything! * Join our Steam group to find players: [Hidden Content] How to use: * Install Steam from [Hidden Content] and register account. * Run ParrotUi * Set your buttons, game dir and other settings for the game you wish to play. * Save your settings * Close ParrotUi * Run TeknoParrot Online * Either simply create or join a game * Enjoy!!!! --------------------------------------------- Changes in TeknoParrot 1.21 Release: - Fixed a bug where cards would corrupt. - Added missing AMD Fixes for ID6 and ID7. --------------------------------------------- Changes in TeknoParrot 1.20 Release: - All TEST changes. - Ford Racing Brake is now fixed - Battle Gear 4 Full screen mode fixed. Please pick 2 pedals in game or controls won't work! - Initial D6 and Initial D7 now auto read card if it exists. Cards are now saved in the game directory. - DirectX8 games now run windowed. - Melty Blood and Sega Sonic All-Stars Racing temporary disabled, will be enabled soon! - Sega Golden Gun now works again. - Gun sensitivity works again. - Various JVS emulation improvements. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 12 Release: - Improved code that checks for other emulators to prevent crashes. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 11 Release: - Fixed crash on start. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 10 Release: - Initial D6 and D7 card loading fixed, cards now save in the game folder. - Samurai Spirits Sen launch issue fixed, windowed mode does not work yet! - ParrotUi now checks for the game folder for other emulators to prevent errors with users. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 6 Release: - ID6 / ID7 crash fixed. - Unbinding buttons now possible with right click. - DirectInput no longer crashes stuff. - Various DirectInput improvements. --------------------------------------------- Changes in TeknoParrot 1.20 TEST Release: - Many many internal things we forgot to add here. Sorry! - New games supported from Taito Type X series: * Battle Gear 4 Tuned * Blaz Blue Calaminity Trigger * Blaz Blue Continuum Shift * Blaz Blue Continuum Shift II * Chaos Breaker * Chase HQ2 * Giga Wing Generations * King of Fighters 98 Unlimited Match * King of Fighters Maximum Impact Regulation A * King of Fighters Sky Stage * King of Fighters XII * King of Fighters XIII * Power Instinct 5 * Raiden III * Raiden IV * Samurai Spirits Sen * Senko No Ronde Duo * Shigami 3 * Spica Adventure * Street Fighter IV * Super Street Fighter IV Arcade Edition * Super Street Fighter IV Arcade Edition Export * Super Street Fighter IV Arcade Edition Ver. 2012 * Taisen Hot Gimmick 5 * Tetris The Grand Master 3 Terror Instinct * Trouble Witches * Virtua R-Limit * Wacky Races - Steam integration, now all your friends can see what game you are playing with TeknoParrot. - I/O emu: New I/Os emulated in the JVS emulator. - I/O emu: JVS Emulator now supports Taito specific commands and other strange Taito only things. - I/O emu: com0com is no longer necessary, all JVS I/O traffic is now emulated without virtual com ports. No addional software needed! - I/O emu: Namco specific commands JVS commands working! Tested working I/O emulation on various ES3 game dumps. No problems! - I/O emu: Brake now work on Ford Racing - I/O emu: Now special E0/D0 issues are handled properly. - I/O emu: Various fixes for JVS errors. - I/O emu: Comm modem state emulated now properly for all Namco/Taito/Sega titles. - I/O emu: Induvidual button settings for each game, xml based. Easy to add new profiles and test emulation. - Ring Core: Sram is now saved per game, fixing issues with non-saving test menus, various highscore savings and more. - Ring Core: Initial D6/D7 cards are now emulated directly in the executable, rendering the need of picodaemon obsolete. This also gets rid of all errors and makes saving instant. NOTE: Old saves are no longer compatible. - Ring Core: Initial D7 is now supported, no multiplayer. - ParrotUI: Refactored UI - ParrotUI: All config.ini settings are induvidual per game and can be set from the loader. Removing confusion what is for which game. - ParrotUI: Windowed mode for all games now built in the emulator. - ParrotUI: DirectInput multiple devices support, you can use as many devices as you want example: 10 keyboards, 20 joypads and 50 wheels! - ParrotUI: Removed tons of old garbage code, fixed insane amount of bugs that caused various problems. - ParrotUI: Separate commandline executable is no more. - ParrotUI: Separate executable for game directory settings is no more. - ParrotUI: You can set game directory from Game Settings in the UI. - ParrotUI: Probably tons of more which I forgot. - ParrotUI: Now you can run games directly from the commandline with game running or just i/o emulation mode. Parameters: To select game profile, use: --profile=. Example: --profile=sr3.xml Parameters: To run in the test mode (if supported), use: --test Parameters: To run game with only I/O emulation (running parrotloader.exe yourself via script for example), use: --emuonly EXAMPLES: Parameters: To run game directly from command line: ParrotUi.exe --profile=sr3.xml Parameters: To run game directly from command line to test menu: ParrotUi.exe --profile=sr3.xml --test Parameters: To run game I/O emulation only (still needs TeknoParrot.dll injected): ParrotUi.exe --profile=sr3.xml --emuonly SIMPLE! --------------------------------------------- Changes in TeknoParrot 1.06c Patreon Release: - ID6 and ID7 card files are now separate. NOTE: Make sure you use ID6 dir picodaemon for ID6 and ID7 dir picodaemon for ID7!!!! Do not use scripts that are currently around as they just use ID6 dir for both. --------------------------------------------- Changes in TeknoParrot 1.06b Patreon Release: - AMD Fixes for ID6 and ID7 are now integrated in the TeknoParrot. To enable AMD fixes you need to add "EnableAmdFix=true" under [General] <-------------------------------------------> Example config.ini for Initial D6/D7 settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 EnableAmdFix=true --------------------------------------------- Changes in TeknoParrot 1.06a Patreon Release: - Experimental ID7 support, cards work but no multiplayer. - Activation process now has more information finally printed out instead of error code number. - Re-Activation of serial is required as there is small change in the code. - Sega Racing Classic multiplayer support up to 4 players! JEEZ! <-------------------------------------------> Example config.ini for Sega Racing Classic LAN settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 [Network] Dhcp=1 Ip= Mask= Gateway= Dns1= Dns2= BroadcastIP= Cab1IP= Cab2IP= Cab3IP= Cab4IP= --------------------------------------------- Changes in TeknoParrot 1.06 Public Build: - Card reader emulation works again. --------------------------------------------- Changes in TeknoParrot 1.05 Public Build: - ID6 Pair Play! Read 1.04a notes for instructions. - Easier mode for loaders with Ultimate ASI Loader! ([Hidden Content]- ... r/releases) How to use: * Instead of using ParrotLoader, you can now drag and drop "Extra_For_Loaders" content to game dir. NOTE: Copy winmmbase.dll only with ID6 as it's needed for cards, other games are fine with dinput8.dll alone! * Note that this does not work yet for Mouse games but will be fixed soon! * This way you can just use DumbJvsCmd to init the JVS emulation * After this run the game exe directly, even the card reader picodaemon.exe will work! --------------------------------------------- Changes in TeknoParrot 1.04a Patreon Release: - Pair Play now works in Initial D6AA. NOTE: You may also use Hamachi, Evolve, Tunngle or other VPN to play with your friends. Just remember to use their IP addresses and gateway etc. not your local! NOTE: DO NOT USE IDLOGGER OR NETWORK DOES NOT WORK!!!! Hopefully this will be fixed soon in idlogger. <---------------How-to----------------------> 1. Go to TEST MENU, set cabinets ID to A1 and other A2. 2. If you want to use cards you can do that, remember to enable card readers and start picodaemon! 3. Once your settings are saved and each player has separate id you need to edit config.ini <-------------------------------------------> Cab1IP is A1 cabinets IP. Cab2IP is A2 cabinets IP. BroadcastIP is the connections broadcast ip. Windowed mode also now enable for NVIDIA users, so the minimap doesn't break. <-------------------------------------------> Example config.ini with LAN settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 Windowed=true [Network] Dhcp=1 Ip= Mask= Gateway= Dns1= Dns2= BroadcastIP= Cab1IP= Cab2IP= --------------------------------------------- - Liens du type mega://enc2 & mega://fenc2 sont téléchargeables uniquement avec mega downloader 1.7, jDownloader etc. - Liens IPFS téléchargeables avec IDM, Jdownloader, Free Download Manager (non ouvert H24) | IPFS is not round the clock Dumps: """""""""""" Virtua_Tennis_4 (RingEdge): """""""""""" Melty_Blood_AA_CC (RingWide): """""""""""" Sega_Racing_Classi (RingWide): """""""""""" let's go island (RingWide): """""""""""" Sega Sonic All Star Racing (RingWide): """""""""""" Initial D arcade stage 6 AA (Ringedge): """""""""""" SDR:Sega Dream Raiders (Ringwide): """""""""""" Sega Golden Gun (Ringwide): """""""""""" Ford Racing:(merci a Fabio14789 pour le lien) """""""""""" Sega Rally 3 (Europa-R): """""""""""" Chaos Code (Ringwide): """""""""""" Operation G.H.O.S.T (Ringwide) : """"""""""""""" Initial D arcade Stage 7 AAX (RINGEDGE) : """"""""""""""" Mario Kart GP DX (Namco System ES3 A) : """"""""""""""" Shining Force Cross Raid (RingEdge) : """"""""""""""" Initial D Arcade Stage 8 Infinity (RingEdge) : """"""""""""""" Wangan Midnight Maximum Tune 5 (Namco System ES3) : """"""""""""""" Sonic Storm aka Mach Storm (Namco System ES3) : """"""""""""""" Outrun 2 SP SDX (Sega Lingbergh Yellow) : """"""""""""""" Afterburner Climax (Sega Lingbergh Yellow) : """"""""""""""" Transformers (RingEdge 2) : """"""""""""""" Initial D 4 Export (Sega Lingbergh Yellow) : : """"""""""""""" Let's go island 3D (Sega RingEdge) """"""""""""""" Guilty Gear XX Accent Core Plus R (Sega RingEdge 2) """"""""""""""" Pokken Tournement (Namco ES3B) """"""""""""""" School of Ragnarok (Taito Type X3) ------------------------------------------------------------------------------------------------------------------------ Dernière chose: - Coin enabler patch by Spindizzi : some-coin-enabler-patch.v3.rar - Des patchs supplémentaires (HD etc) peuvent être disponibles sur la page de GL AllRH. - Des patchs et loaders sont aussi disponibles ici ( IdMacX + Jconfig + JVSemu + Nesica Unlocker + SpiceTools). - Un miroir des jeux est disponible ici (non ouvert H24): [Hidden Content] Les liens ipfs sont à télécharger avec IDM, Jdownloader, Free Download Manager, etc. Autres miroirs: [Hidden Content] - Arcade dumps cloud (1TB) [Hidden Content] - Arcade dumps cloud 2 (1TB) [Hidden Content] - Game cloud (1TB) [Hidden Content] - Hyperspin cloud (media etc.) (1TB) - D'autres jeux sont également téléchargeables là: [Hidden Content] (et d'autres fichiers sont également disponibles ici) - Dumps Lingbergh décryptés (le jour ou Teknoparot permet de lancer les jeux): PS: Merci à tous ceux qui ont contribué pour ces merveilleux liens. Et merci a POOTERMAN pour ces merveilleuses images
  6. 9 points
    Any other working links for the School Of Ragnarok please guys? The link on the first page is so very slow and the MEGA link doesn't work :( Oh and I made these icons for you
  7. 7 points
  8. 7 points
    Il s'agit des news concernant la sortie du pack IdMacX + Jconfig + JVSemu + Nesica Unlocker + différents patchs servant aux jeux Nesica et bien d'autres, mais aussi de SpiceTools (l'outils dédié aux jeux Bemani/Andamiro/etc). IdMacX Tools: - iDmacX NESiCA System Emulator - JVSEmu TaitoX/X2 System Emulator - NESiCA System Trainer Unlocker - Individual patchs - Etc Jconfig-Idmacx_1.5updated(2018-07-17).7z ------------------ SpiceTools: Spicetools est un loader pour certains jeux spécifiques comme: - Sound Vortex - BeatMania II DX - Jubeat - Dance Evolution - BeatStream - Metal Gear - Reflec Beat - Pop'n'Music - Steel Chronicles - Road Fighter 3D - Museca - DDR - GitaDora - ... Ce thread est volontairement bloqué et sera mis à jour uniquement. Il faudra donc venir consulter régulièrement ce thread pour récupérer des archives mise à jour.
  9. 7 points
    Pokkén Tournament Partial english translation text.rar
  10. 6 points
    how you write command? type here use this exe [Hidden Content] just extract in game folder where Aliens_MouseEnabler.exe & aliens dehasped.exe just click play.exe during game press Esc to Exit game
  11. 6 points
    Let's Go Island | LGI_RingW_F_safe.exe | Please do not change the resolution. | If you set LoaderMode=6, please turn off FXAA and select bilinear.
  12. 6 points
    no idea about audio problem...use Aliens_MouseEnabler.exe for 2nd player P1: Left/Right/Up/Down/LShift/Z/X P2: D/G/R/F/W/I/K also 2 mice with 2 USB mouse DemulShooter
  13. 6 points
    then give me your configured x360kb.ini which support your loader 0.4
  14. 6 points
  15. 6 points
    i dont have 360 joypad can i use xbox360kb with loader?????
  16. 6 points
    i have Nvida and AMD card and Alien Extermination working fine my side... but for AMD card you need little bit setting... For AMD CARD.: 1- download this file and extract in game exe folder: [Hidden Content] 2- Only the first time, go to Test Menu then : SYSTEM TEST MENU > GUN TEST & CALIBRATE then push 1P START to run calibration... value must be 0.000 up down left right. if value high aim not showing on screen and too fast... try this some steps hope game will work normal.... \
  17. 6 points
    Yop, Mise à jour des coins enabler Ajout de: chaos code dream raider lgi (1st one) shining force ford racing (not the real opération) sega rally 3 (not the real opération) Ce sera la dernière mise à jour en tout cas pour l'ajout de jeux lisez le readme et dépensez bien vos crédits [Hidden Content] ++
  18. 5 points
    Hello folks, I guess with this release the whole remastered trilogy is out since HVG has already posted Dragon’s Lair I would save some time by not uploading the version I own (which is probably the same)… so here it is... SPACE ACE Bluray remastered, 4:3 ratio, it comes without Daphne so just grab it and choose where to place it, I added also the usual CD layout in HD, have a blast!! PS. In case you are wondering how to make it work please check the Daphne official forum! GAME LINK: [Hidden Content] KEY: !5OsuNq6jJpVi5MeAWMeBS7nZwJR44dv8YmWbvqUVZO8 CD LAYOUT LINK: [Hidden Content] KEY: !823zz-5bbTPJnE6g2RJzc13qYmLo_wB4dxahNTfo4fs
  19. 5 points
    Bonjour à tous, Voilà, je vous présente Redream, un alternative aux émulateurs dreamcast que vous connaissez surement déjà. La principale distinction par rapport aux autres émulateurs dreamcast est le rendu graphique HD/4K qui s'obtient par contre en achetant un compte premium. Rassurez vous, votre portefeuille ne souffrira pas trop et cela vous coutera 5$ pour avoir accès à cette feature. (qui vaut le largement le coup d'après moi). (pas de patréon) et cela encourage le dévellopeur. De plus le développeur: 'Inolen' est très actif et et le projet avance vite. Vous pourrez également vous connecter a leur discord pour suivre le projet d'un peu plus près et remonter des bugs grâce au gitlabs. discord server --> [Hidden Content] Il est compatible Windows/Mac et Linux et bénéficie d'un système de Bios intégré d'origine (en remplacement des Bios de la dreamcast). Sachez toutefois qu'il vous sera possible d'utiliser les bios de la dreamcast en remplacement de ceux fournis avec Redream. Actuellement , au moment ou j’écris ces ligne la version stable est la V1.2.2 mais vous pourrez acceder aux version en dévellopement à tout moment. L'url du site --> [Hidden Content] un guide de démarrage vous aidera a faire vos premiers pas --> [Hidden Content]quickstart Last stable Release changelog: Latest Release v1.2.2 - June 12th, 2018 Added Per-mesh polygon sorting option for slower machines. Changed Renamed pixelsort option to autosort. Lowered audio period size to improve frame pacing. Optimized per-pixel sorting. Fixed DST_* blending modes regression when not using per-pixel sorting. Render to texture requests when using per-pixel autosort. Loading CDI images using 2368 and 2448 byte sectors. Mouse cursor not being hidden after toggling fullscreen with Alt + Enter. Keys not being released when half of a joystick axis was bound to them. User interface scrolling when toggle fullscreen. Actuellement la compatibilité avec les jeux est estimées à 70% des jeux mais ça avance vite. [Hidden Content]compatibility/ Présentation Redream : Une petite Vidéo des dernieres avancées sur le projet : EDIT: J'ajoute que vous aurez plus de succès avec les format iso au format .gdi que .cdi pour le moment mais que cela tend à s'homogénéiser. EDIT2: j'ai oublié de vous dire que l'interface de Redream est aussi très optimisée. il y a un scrapper intégré qui permet de recupérer automatiquement les jaquettes (vignettes) de chaque jeux. La configuration est ultra simpliste (on indique le répertoire des isos, on configure la résolution si on a le premium, on configure son contrôleur etc... et on clic sur la vignette du jeu pour jouer ginzu
  20. 5 points
    Hello again folks, as I promised here we are with the Dragon’s Lair II Time Warp Bluray (4:3 ratio) Arcade Remaster which from my knowledge it’s probably the only existing version, I did it 8/9 years ago and it was a frame by frame work (pretty much a pain in the ass) and finally here it is for the whole community… as I usually say, please enjoy and have a blast with it! LINK: [Hidden Content] KEY: !FFUoY_aE4S33T0IDpH3emGkhffloXrlNfic8URWlH3g Keep always in mind that this remaster was done to be played on a real cabinet at that time so please don’t ask for 1080p formats cause this is the only version I did. The game comes without Daphne emulator so just copy/paste the folder wherever you wish, edit the path in the Framefile.txt and that’s it, ready to go! For any question about Daphne emu please refer to the official website since I have really no time to answer, thanx for understanding… There's included also the usual CD layout in HQ you can print. [Hidden Content] …almost forgot… in case you are missing the rom files you can find it in the game folder! Next upload will be Space Ace BRD Arcade Remaster and a neat restoration of the Japanese version of Mad Dog McCree released by Capcom in Asia, so far so good!! PS. Trivia: If you take a close look at the title screen you will see an odd particular, the Japanese version of the bluray seems to be licensed exclusively to Nintendo… ??? Here a comparison between my remaster and the original LD capture. [Hidden Content]
  21. 5 points
  22. 5 points
  23. 5 points
    if game running without missing error glut32.dll then its mean files already in system folder. so you should goto AMD control panel select game exe and then off all 3d Vsync etc...
  24. 5 points
    Naomi2 games working an other emulator like NulDC etc???? Naomi2 game working on Demul Emulator but we need other platform... and tell me how to Naomi2 bin roms run ??????????????
  25. 5 points
    how? even i have SSF4 1.3 but 2nd controller not supported yet.. how you set 2nd player controller?
  26. 5 points
    This version is restored from the best available source: DVD NTSC VIDEO at 720x480 I have restored the colors and defects of the video and convert to 60fps progressive. It's playable with the Daphne emulator To run the game just double click the maddog2.bat file and go. Folder size: 1.56 Gb. KEYS: Mouse Control Key 5 = Credits Key 1 = Start 1P Esc = Quit Game MEGA
  27. 5 points
    but may be i am wrong. but he told me 2 days ago
  28. 5 points
    i think after 2 or 3 weeks public release coz reaver on vacation this weeken
  29. 5 points
    1st login hotmail account then try it. its working
  30. 5 points
    not dongle cracked yet,,,, thats 3 screenshots from real hardware system
  31. 5 points
    now getting this error ever try many setting in RH loader... i think we should wait for Tekno Loader Next Version
  32. 5 points
  33. 5 points
    dear please give me your TieProduction\Binaries\Win64 all files in zip then let me try as your configured setting
  34. 5 points
    School of Ragnarok getting error.............. already put TypeX3Temp.dat in C:\ <<<<< folder iDmacDrv64.dll in School of Ragnarok\TieProduction\Binaries\Win64 <<<<< folder jconfig set all inputs and also try to Run RH loader but getting same error.... any body fixed this error????????? Must reply please
  35. 5 points
    yea i am sure.. may be in future fully dumped and playable.... and also OVERTAKE data dumped 8 GB,
  36. 5 points
    just RH loader must be in game folder but RH loader needed Tekno Loader UI path... do u have team viewer? sorry for bad English
  37. 4 points
  38. 4 points
    We had 1.00 (Jun 2013-dump avail.) - Initial release, here the patchs after this version : - 1.04 (July 2014) - Metal Mario, Rosalina, mirror modes of all tracks, new vehicles and power ups, and improved drifting mechanics (drift boost). Also, skins: Dry Bowser, Fire Mario, Ice Luigi, Blue Toad, Red Yoshi, and Strawberry Don-chan. - 1.09 (late 2014): Add gold Mario - 1.10 (Sep 2015-dump avail.): Adds baby mario/peach it is the new version we have at the moment but there is a few patchs version after 1.10 : - 1.1x (Apr 2016 jp/Dec int.-1.06 ver): 2 new circuits: Pac-Man Stadium and Namco Circuit, mario button jump, map removed, various other hud changes, new difficulty (more info on wiki: [Hidden Content]) - 1.1x (Go-Go)(Mar 2017): Add 4 tracks from MK(snes), MK64, MK7, MK8 - 1.1x (Jun 2017): Daisy, Tanooki Mario - 1.1x (Oct 2017): King Boo In a nutshell 1.00 and 1.10 are totally different games as you have a new game to play, it is now speedy and nervous, more fun to play
  39. 4 points
    use jconfig 1.5 iDmacDrv64_School_of_Ragnarok_2018_06_23.rar
  40. 4 points
  41. 4 points
    Updated to 307. [Hidden Content] Update contents of 307 - Incomplete portable mode was added. * Please use "Other 3" tab "Portable mode" when using. * For games with portable mode enabled, copy Game Loader Installer.exe to the game folder and execute it. (You can delete it after installation) * For games with portable mode enabled, the files installed in the game folder will be used. * For games with portable mode enabled, the title bar of Game Loader Config.exe is "Portable Mode". * When you disable portable mode again please uninstall with Game Loader Installer.exe in the game folder. * In Portable mode, only files installed by Game Loader Installer.exe are eligible. * If it does not work properly, please disable "portable mode". · Add an unused character to School of Ragnarok. * Please use "Loader setting 1" tab "Unlock unused character" when using. * If the opponent is an unused character, it probably will not load normally. · When School of Ragnarok's "60 FPS mode" is enabled, it was easy to generate a stutter in the window mode, so it was fixed. · Add some items to exe list.txt. · Please make Language.ini the default. · Other bug fixes fixed. · If you do not operate properly, discard this Loader in the trash box and finish.
  42. 4 points
    not yet playable...
  43. 4 points
    I'm sorry. I forgot to write the URL in readme.txt.
  44. 4 points
    Bon voila la suite de mon pack car 1.53 avec 2 surprise (mais ne ce tuning pas,sinon ces chargement infini avant une course). La BMW CSL : La Mercedes SLS AMG GT: car save V Et voila l'astuce que je fait pour voire si sa débloque une nouvelle voiture. Donc je prend n'importe quelle carte save d'une voiture (elle doit avoir aucun tuning) Puis aller sur un HEX: Et changer cette ligne (la ou il y a le carre bleue) par un chiffre au pif exemple 10,11,12,etc......13 20 FB ,,,,je me suis arrêter a 70 (peut être qu'il y a d'autre voiture cacher si je continue...........) apres sauvegarder puis renommer votre : par le code d'une voiture que vous voulez..... Pour les grade ces ici: changer le carre bleue par 00,01,02 etc.......... SSSS = 38 C1 = 06 C2 = 07 C3 = 08 C4 = 07 C5 = 06 C6 = 05 C7 = 04 C8 = 03 C9 = 02 N = 01
  45. 4 points
    j'ajoute 2 liens cryptés Mega à prendre avec Jdownloader ou Mega 1.7, ajout des les liens sur la 1ere page ! SOR : mega://enc2?85fC_TdT2hQp5MRgaghcdvcJ2UPYDbMONTpQRGCIjdkdHEwC6B-YjmrT8mcACVm5Ai4v4VJjE2WtywV1Xpvy1g PT : mega://enc2?5JmN95i4mdO_co3HG5y3Bf49Z7eBBiFwFed3cHuvvHQ0FnY8TTLFAPbCl3O2RRGEUxJmYILgk_jzuGOU75VGmw Thanks ZeXor
  46. 4 points
    Et ba j'ai une super surprise j'ai la BMW M1 (J'ai fait un truc en hex que j'aurais pas cru que sa allait fonctionner ,je vais tester des code au pif pour voire lol) Ne ce tuning pas sinon bug..... (donc sa veut dire qu'il y a toute les voitures dans le jeux de base WMMT5) Donc voila mon pack de save update minime + la BMW M1 en choisissant la M3 car save V (Donc l'ancien lien effacer) Edit: (j'en étais sur qu'il y avait déjà toute les voitures ""gros foutage de gueule les updates,tout comme les DLC ces déjà intégrer au jeux) Je rajoute la Mercedes 190e (ne ce tuning pas sinon bug) Demain je rajoute AUDI et DODGE
  47. 4 points
    used win7 32bit problem solve i think no body can fixed in win7 64bit
  48. 4 points
    go to TeknoParrot folder and simply open TeknoParrotUi.exe for checking... is that simply open fine?
  49. 3 points
    finally i run this game on winXPE
  50. 3 points
    Brighten up the place