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  1. 19 points
    Greetings to arcade friends. Another one for EMULINE! I release this files for you. Please enjoy this one. [Hidden Content]
  2. 11 points
    --------------------------------------------------------------------------------------- GUITAR HERO ARCADE by [RAW THRILLS] ---= Cracked by MOHKERZ =--- -------------------------------------------------------------------------------------- BY So here is a new release, and hey, it's once more fully playable! as possible........ So there is a little more to read to know about this as controls are somehow not usual... Dump includes exe and dlls and a launcher taking care of path and other commands and settings to make the game portable & one-click. Game has been tested and working pretty good under Win7 x64 & Win10 x64, is pretty fun and plays 2 players nicely!!!!!. [IMPORTANT] IF YOU ARE A PLAYER OF "GUITAR HERO 3" PC VERSION, USING THIS WILL WIPE YOUR SETTINGS AND YOUR SAVES!!! BE CAREFUL AND BACKUP THESE FILES!!! [DOWNLOAD] So have fun with this one, here is the download link: "DOWNLOAD" (extract with 7zip, password is "MOHKERZ" without quotes). NOTE: There is a crashfix v3 in a separate archive file, just replace the original files with these files to fix StarPower crash.... And let me know if it doesn't work or worse.... EDIT: new patch v4 enable the FREEPLAY setting by default, and UNLOCK everything in the game: characters, guitars and songs!!!!! [SETTINGS] There is an Xinputter.ini file at game root, you can edit the key mappings for emulated x360 controllers done by the included Xinput1_3.dll. Lets see the controls section below for this. And you can edit the debug entry unlockmainmenu by changing value to 1. This enable the main menu at boot, and let you choose which mode to play. You even have access to DEBUG MENU to UNLOCK EVERY SONGS or CHARACTERS or else..... nice! To choose your resolution, edit the AspyrConfig.xml file included at game root. That's all! Tested from 800x600 to 1600x900 and it's perfect! So, to run the game, just extract the archive anywhere and run the LAUNCHER exe "AS ADMIN" (if not some patches may fail). Note1: to accept all your settings, game sometimes need to be closed and rerun.... Note2: coin is not handled atm, so you have to set game mode to freeplay in TEST MENU (see controls below). Note3: game is known to be laggy on some computers, so you have to adjust video and audio lags in TEST MENU too. [CONTROLS] Game has been made compatible with any x360 controller.... The embedded Xinput1_3.dll accepts the remap from Xinputter.ini file, that emulates a keyboard as controller. To use you controller, just rename the Xinput1_3.dll to something else. Just plug your controller and figure it out. It is not tested, but you can try x360ce with your real controller and map it as you like. There is even a special guitar setting, apparently better choose "Alternate Guitar" that simulates 360 guitars. Let me know if you have any chance playing with a real guitar device, i'm really curious about that. Well, nuff said! See Xinputter.ini file for mapping. Once again Raw Thrills mapping are awful and are very different in frontend and in game.... So if anybody want to sort this out, feel free... (I did the best I could...) What's important is now: To press START in attract mode in FREEPLAY, press the GREEN, BLUE and ORANGE frets controls you have for player1... To press TEST in attract mode and get to the TEST MENU, press the BLUE PLAYER1, BLUE PLAYER2 and START PLAYER2. [CAB HARDWARE INFORMATION] REAL-IO: This Raw Thrills cab has 2 special arcade guitars, 2 start buttons and some service, test and volume too. NETWORK: This might work if you intend to reach a custom server, but i did not tried or fixed anything here. [MODDING] Guitar Hero 3 all versions, on all platforms have been heavily moded and enhanced with plugins and new songs. So this one sharing a lot with xbox and pc versions, is able to handle lots of mods too, feel free to show your skills at modding! And if you're even a QB super hacker we can get the arcade experience even more! Hope I'll see ya! --------------------------------------------------------------------------------------------------------------------------------------------------------- Please note that files are modified and will not properly work on a REAL Raw Thrills cabinet. --------------------------------------------------------------------------------------------------------------------------------------------------------- Special thanks to: -my IO digger -my dongle friend -angryzor for Xinputter -LocalH for his GH knowledge and advices
  3. 10 points
    here is a fix for Win10 x64... it works perfectly for 1Player... demulshooter 2Players is buggy for me, please test this. might need dxwnd fixes about mouse, let me know. just extract and replace original files. Win10X64 FIX v1 for Silent Hill Arcade pass is MOHKERZ as usual
  4. 10 points
    --------------------------------------------------------------------------------------- THE BISHI-BASHI by [KONAMI] ---= Presented by MOHKERZ =--- -------------------------------------------------------------------------------------- Once more,.... fully playable! Ok so this one is japanese language. Nothing too new here, it's just an updated 2010 version of an already available 2009 game. To make it loud and clear: This BISHI-BASHI game is an updated version of the same TTX game version already available! Dump includes exe and dlls, a locale emulator and a launcher taking care of path and other commands and settings to make the game portable & one-click. So, to run the game, just extract the archive anywhere and run the LAUNCHER exe "AS ADMIN" (if not some patches may fail). Note: If game is stuck at boot screen when testing eAmusement, just press SPACE bar to pass... (only with launcher). Game has been tested and working pretty good under Win10 x64. So have fun with this one, here is the download link: "DOWNLOAD" (extract with 7zip, password is "MOHKERZ" without quotes). [CONTROLS] (game assumes the keyboard is QWERTY type) QWER = player1 red/green/blue/yellow TYUI = player2 red/green/blue/yellow WXCV = player3 red/green/blue/yellow Q = coin S = service D = test ESC = exit F8 = toggle fullscreen/window --------------------------------------------------------------------------------------------------------------------------------------------------------- Please note that files are modified and will not properly work on a REAL cabinet. --------------------------------------------------------------------------------------------------------------------------------------------------------- Special thanks to: -99710
  5. 9 points
    Official thread of the original Mario Kart Arcade GP DX translation mod! github.com/Harmmmm/MKDX-English-Mod Just released a new version! (25-03-2019) ## Version History ### 0.5 (25-03-2019) The big one! * Multiplayer!! * National match * All cities * All regions * All track names * Avatar selection * Random popup text * Grand Prix final touches * All ranks (3500!) * Misc. * QR code screens * Errors * Banapassport messages * Patcher support for JConfig ### 0.4 (04-10-2018) Moar english! * Mode selection screen * Kart names * Cup names * Yoshi's slot machine * Board startup screen * Item names and descriptions * Race tips popups * Test mode * Misc. other stuff ### 0.3 (17-09-2018) New new new! * Attract mode: 100% * Select character screen: 100% * Banapassport screens: 99% * Menu titles: 100% * Select items screens: 90% * Select track screen: 50% * English ingame character names Improved patcher: * Alot faster * More responsive * Support for txbn text files * Easier to configure ### 0.2 (28-08-2018) First public release! * Attract mode: 50% * Select character screen: 100% * Banapassport screens: 90% * Menu titles: 99% * Windows 10 tweaks to the patcher ### 0.1 (20-07-2018) First test release! Mainly to test the patcher. * 12 Character names * 9 Menu titles
  6. 8 points
  7. 7 points
    here is a fix for Win10 x64... it works perfectly right now! just extract and read the read-me please. Win10X64 FIX for FAR CRY Arcade pass is MOHKERZ as usual
  8. 6 points
    Nota: Il s'agit d'un loader de Sega Europa-R, RingWide, RingEdge, RingEdge 2, Namco ES3X, Namco N2, Sega Lingbergh, eX-Board (et accessoirement de Taito Type X/X2/X3/Nesica, mĂȘme s'il existe dĂ©jĂ  des loader pour ça Ă  commencer par celui de romhack et celui de ArcadePC dit "All Rh"). Il ne s'agit PAS d'un Ă©mulateur (tout au plus, il y a une Ă©mulation de certaines commandes d'entrĂ©es/sorties). Il ne s'agit pas d'un support officiel de ce chargeur, ni d'un thread Ă  la gloire de Reaver, il s'agit juste d'un topic qui informe de ce qui est disponible et d'une entre aide sur comment lancer les jeux. Le crĂ©dit revient aux auteurs respectifs (1cc / Teknogod Dev / All RH / etc.). En aucun cas emuline ne prendra parti pour les uns ou les autres, seul l’amusement avec les jeux sur PC nous intĂ©resse, toute tentative de conflit sera systĂ©matiquement supprimĂ©e pour le bien ĂȘtre du forum et non par simple censure. Merci de votre comprĂ©hension. This is not an official support of this loader, nor a thread to the glory of Reaver, it is just a topic that informs of what is available and a between help on how start the games. The credit belongs to the respective authors (1cc staff / Teknogod Dev / All RH / etc.). In no case emuline will take part for one or the other, only the fun with the games on PC interests us, any attempt of conflict will be systematically suppressed for the well being of the forum and not by mere censorship. Thank you for your understanding. -- Post original -- site officiel: [Hidden Content] forum officiel: [Hidden Content] Wiki, tuto, fix: [Hidden Content] En premier lieu pensez Ă  mettre Ă  jour vos fichiers systĂšmes: [Hidden Content] in One Runtimes (pack propre, sans install de saloperie, se supprime tout seul et vous pouvez dĂ©cochĂ© les features qui ne vous intĂ©resses pas comme Java par exemple. Notez que pour certains jeux comme MarioKartDX vous aurez aussi besoin de l'installation du SDK de direct X. Le end user runtimes Ă©tant dĂ©jĂ  intĂ©grĂ© dans le pack mais si vous ne voulez pas mettre ce pack alors mettez le runtimes vous mĂȘme: - DirectX End-User Runtimes (June 2010): [Hidden Content] (normalement prĂ©sent dans le pack de sereby) - DirectX SDK (June 2010): [Hidden Content] ) Configuration des pads via Xpadder: Config xpadder avec activation du rumble (que pour les jeux de courses) config xpadder only racing game: Fonctionne sur n'importe quelle version du loader: Teknoparrot rumble racing.zip xpadder (Merci a 7zxkv): v2018: lien. v2017: lien. Fichier perso xinputmapping 1.04 a 1.06: [Hidden Content] Sauvegarde perso des jeux: Pack de sauvegarde pour tous les jeux (comprend la carte et j'ai changer le niveaux de difficultĂ© en easy pour id6 et SDR paramĂ©trĂ© aim trak + sous titre français): TeknoParrot save all game and card id6.zip LOADER public and Patreon: Fichiers obsolĂštes: Avant toute chose, sachez qu'un miroir de toutes les versions est disponible sur ce lien. First of all, be aware that a mirror of all versions is available on this link. La derniĂšre version est soit disponible sur le miroir soit sur le site officiel. Change log: --------------------------------------------- Changes in TeknoParrot 1.0.0.122 Release: *STATEMENT BY REAVER* Full open source is closing in on us. The more contributions and support we get from community developers, the more we will open source. Do you understand the magnitude of what we can do with the ElfLoader? Basically run ANY/ALL linux games on Windows like Wine does for Linux. Especially now that our elfloader can emulate even libs(.so)! The following months will tell us what will happen, if support is great and community is friendly. All source code will go public. Special thanks to Nezarn, Boomslangnz, sTo0z, nibs and nzgamer41 for working on stuff tirelessly with me and keeping me motivated despite all the hate. And remember, none of the Patreon funds come to me for personal use. All of the money goes to developers and hardware to get more work done. - [Reaver/Nezarn][OpenParrot] Darius Burst Another Chronicle is now supported, open source ftw. NOTE: You can play up to 4 players! NOTE: 2nd screen is not inverted, truly epic achievement by Nezarn. Best things come first in TeknoParrot as always! NOTE: Test Switch does not work right now, will log on real cabinet at some point to fix this issue. NOTE: Copy folder b74e8ba0fff8b4f7b32099c84f9d1c23_000 to gamedir and rename to Db74e8ba0fff8b4f7b32099c84f9d1c23_000 NOTE: Copy folder EDData to gamedir and rename to DEDData NOTE: NESYS is emulated, enjoy lots and lots of missions/modes! NOTE: Here is proper config for init.ini: 2720 768 60 0 0 1 0 0 1 1 0 0 NOTE: 4th parameter is fullscreen. Feel free to change resolution, best played on ultra wide monitor. - [Reaver][OpenParrot] Fast I/O emulator now supports 3 and 4 player controls. - [Reaver][OpenParrot] Fast I/O emulator improvements. - [nzgamer41][TeknoParrotUi] fixed the patreon page - [nzgamer41][TeknoParrotUi] fixed focus on the listbox - [nzgamer41][TeknoParrotUi] fixed it so it'll remember what you clicked on when you go to settings --------------------------------------------- Changes in TeknoParrot 1.0.0.118 Release: - [Reaver][OpenParrot] Open source GRID and GTI Club 3. - [Reaver][OpenParrot] Add missing emulated package to Fast I/O emulator. Groove Coaster 2 now boots and is playable. - [Reaver][OpenParrot] Add missing reg query, used by USF4. - [Reaver][TeknoParrotUi] Fixed issue where TeknoParrotUI would stay in background after closing. - [Reaver][TeknoParrotUi] Groove Coaster 2 profile. - [Poliwrath][TeknoParrotUi] Show EmulatorType in game info. - [Poliwrath][TeknoParrotUi] Add (Patreon Only) to game names if they have the patreon bool. - [Poliwrath][TeknoParrotUi] Add Patreon bool to 2Spicy. - [Poliwrath][TeknoParrotUi] Check iDmacDrv64.dll legitimacy - [Poliwrath][TeknoParrotUi] Add RequiresAdmin bool to GameProfile, add warning before launch if UI isn't running as admin - [Poliwrath][TeknoParrotUi] Fix formatting/clean up GithubUpdates slightly - [Poliwrath][TeknoParrotUi] Change GRID and GTI Club 3 emulator to OpenParrot - [nzgamer41][TeknoParrotUi] Fix autoupdate issues. --------------------------------------------- Changes in TeknoParrot 1.0.0.112 Release: - New naming convention because we have now automatic builds coming from AppVeyor. - This release needs to be completely separate from old version due to lot of changes, you may however copy UserProfiles to this new version. - [nzgamer41][TeknoParrotUi] Automatic update of TeknoParrotUI, OpenSegaAPI, OpenParrot and OpenParrot64 from Github Releases. NOTE: This way any approved open source community change is instant to the end users. Such as: Fixes, improvements and more! No more waiting for a month to get community fixes! - [Reaver][Lindbergh] Games now work again, sorry about that. - [Reaver][TeknoParrot] TeknoParrot.dll, SteamChild.exe and BudgieLoader.exe are now signed with official COMODO certificate to get rid of false positives on virus scanners. - [Poliwrath][TeknoParrotUI] Fix controls not working in GRID/Sega Rally/Europa-R games. - [Poliwrath][TeknoParrotUI] Check if HookedWindows.txt exists before reading it. - [Nezarn][OpenParrot] Fix OpenParrotLoader argument count - [Nezarn][Lindbergh] Initial D4 Export SRAM fix. - [Nezarn][Lindbergh] Virtua Fighter 5 Ver. C home/ram folder fix. --------------------------------------------- Changes in TeknoParrot 1.94 Release: - [Poliwrath][TeknoParrotUi] Fix Initial D8 / Mario Kart DX card errors (picodaemon/AMAuthd not running) - [Poliwrath][TeknoParrotUi] Fix test menu for games that don't use seperate test executable - [Poliwrath][TeknoParrotUi] Fix the icon for the first game in the game list never loading (After Burner Climax) - [Poliwrath][TeknoParrotUi] Added Back button to Emulator Settings, no need to restart UI to load new changes - [Poliwrath][TeknoParrotUi] Reload game list when Add/Delete game is pressed, no need to restart UI for new games to appear --------------------------------------------- Changes in TeknoParrot 1.93 Release: - [Reaver][TeknoParrot] OpenParrotLoader now handles injecting of all OpenParrot/TeknoParrot files. - [Reaver][TeknoParrot] TeknoParrot64 removed as all code is already in OpenParrot64 - [Reaver][TeknoParrot] Removed TeknoParrotLoader and TeknoParrotLoader64. - [Reaver][TeknoParrot] Activation is now handled by BudgieLoader. - [Reaver][OpenParrot/TeknoParrotUI] Added coins to Fast I/O emulator. - [nzgamer41][TeknoParrotUi] Created new user interface and set it up. - [nzgamer41][TeknoParrotOnline] Moved TeknoParrotOnline code to inside new UI - [nzgamer41][TeknoParrotUi] Added ability to register and deregister Patreon key from inside UI - [nzgamer41][TeknoParrotUi] Added a simple MD5 verification system so you can compare your game to a clean dump if it's completely not working NOTE: If you've used patches like AMD Fix or English mods, or your game is more up to date, it will show invalid but in reality it may be fine. - [nzgamer41][TeknoParrotUi] Icons have been moved to a download option, where the Icon will only be downloaded if you play that game. - [nzgamer41][TeknoParrotUi] XInput/DirectInput can now be specified by game - [Poliwrath][TeknoParrotUi] Using the mouse as a gun in gun games can now be specified by game - [nzgamer41][TeknoParrotUi] Games now copy over your preferences when new profiles come out, so no more remapping controllers! - [nzgamer41][TeknoParrotUi] There is now a description field where game information like AMD fixes required and such can be displayed - [nzgamer41][TeknoParrotUi] Removed old force feedback stuff, replaced with button to download Boomslangnz's far superior FFB Plugin - [BirdReport][TeknoParrotUi] Added invert buttons option for MaiMai GreeN - [Nezarn][TeknoParrotUi] Fix console in new UI. - [Nezarn][Lindbergh] Games now work on Windows 7, 8, 8.1 and 10, thanks to the cross-platform Faudio project [Hidden Content] - [Nezarn][Lindbergh] House of the Dead 4 sound effects are now working. - [Nezarn][RingEdge] Shining Force Cross Raid and Elysion now work windowed. - [Nezarn][Lindbergh] VF5B home/ram folder fix. - [Nezarn][TeknoParrot] Added missing game names in TeknoParrot Steam Integration. - [Nezarn][Lindbergh] Initial D5 Crash issue fixed. - [Nezarn][Lindbergh] Initial D4 Jap/EXP, Initial D5 resolution patch. PATREON ONLY: - [Reaver/Nezarn][Lindbergh] 2spicy is now playable. --------------------------------------------- Changes in TeknoParrot 1.92 Release: - Fixed non-patreon issues with Let's Go Jungle, Project Diva and Virtua Fighter 5 Ver. C. --------------------------------------------- Changes in TeknoParrot 1.91 Release: - [Nezarn][Lindbergh] Let's Go Jungle has now AMD Fix, requires fixed shaders from our discord. NOTE: Characters and frog boss is broken but the game is playable. - [Reaver][Lindbergh] Virtua Fighter 5 Ver. C no longer requires Patreon. - [Reaver][Lindbergh] Let's Go Jungle no longer requires Patreon. - [Reaver][RingEdge] Project Diva no longer requires Patreon. PATREON ONLY: - [NTAuthority][NAMCO N2] Counter-Strike NEO is now playable, first N2 emulated game! NOTE: Dump file is called contents2.bin and file to load inside that is csneo2\linux\hlds_amd NOTE: sha256 hash of engine_amd.so: fac2dc3e7966555e4848549655a5749251f55f420bf1fb2f147014c57bcf62c0 (from contents2) NOTE: If you have AMD GPU copy N2\AMDFixByNezarn to N2\ NOTE: Requires some missing linux libs in \csneo2\linux\, you can download them from our discord: [Hidden Content] NOTE: console = ALT+F7 or ALTGR+F7 depending of keyboard layout. NOTE: To play the game do the following: - Wait for menu to load, move mouse so it asks for card. - Write login [2 random digits that are card id] in console (Example login 12) - Exit console and set some name. - After setting name it takes some time to timeout, so be patient. - Host via console: First write sv_lan 0 . Then map [mapname] to start server - Join via console: connect <ip> to connect to listen server. NOTE: ESC is disabled, open console and write quit to exit. NOTE: Forward ports: 18243-18260 for online play. NOTE: To have FreePlay Run game once and after that edit TeknoParrot\setting.ini Add line FREEPLAY=1 under [COINSETTING] --------------------------------------------- Changes in TeknoParrot 1.90 Release: - [Reaver][Lindbergh] ID4 Export, ID4 Jap, ID5, Virtua Tennis 3 and Let's Go Jungle now have proper window titles. - [Reaver][TEKNOPARROTUI] Let's Go Jungle mouse gameplay now works. - [Reaver][RingEdge] Project Diva now has FullHD option. --------------------------------------------- Changes in TeknoParrot 1.89 Release: - Added missing icons, thanks to POOTERMAN. URL: [Hidden Content] --------------------------------------------- Changes in TeknoParrot 1.88 Release: - Outrun 2 Special Tours Super Deluxe BlackscreenHack is now removed as NVIDIA shader fix can be found in our discord. PATREON ONLY: - Let's Go Jungle is now playable, some shader and sound issues remain. --------------------------------------------- Changes in TeknoParrot 1.87 Release: - [Reaver/Boomslangnz][EUROPA-R] GRID is now playable, including link play. NOTE: Edit following file to point in the current game directory in case you don't want to run it from C:\Sega\: debug\config.xml -> <sega_shell shell_path="c:\sega\Shell" shell_data_path="c:\sega\ShellData\" shell_data_ini_path="c:\sega\ShellData\ShellData.ini" shell_game_ini_filename="Game.ini" shell_game_settings_ini_path="c:\sega\ShellData\GameSettings.ini" shell_shutdown_time_limit="60" /> PATREON ONLY: - [Reaver][Lindbergh] Virtua Fighter 5 Ver. C Japanese is now playable. NOTE: Copy rom from disk1 to disk0. NOTE: Copy file: gameid from /tmp/segaboot/ to disk0. NOTE: Game only works properly with AMD graphics card, NVIDIA fix can be found in our discord. NOTE: If you want to play in VGA, use VgaMode. Game boots 1280x768 by default. NOTE: Game runs only windowed for now. - [Reaver][Lindbergh] Sega Race TV now boots until stage select where it gets stuck. (help pls?) NOTE: Remember to set your IP settings from TeknoParrot as this game uses network even in standalone play. - [Reaver][Lindbergh] Let's Go Jungle boots but crashes after window creation. - [Reaver][RINGEDGE] Project Diva is now playable. NOTE: Only works with NVIDIA GPU and has some graphical issues. NOTE: Touch emulation is not working but the game is playable regardless. Just use Square to change difficulty. NOTE: No card emulation. NOTE: Wait in the init screen for a while, takes some time for the game to boot. --------------------------------------------- Changes in TeknoParrot 1.86 Release: - SEGAAPI Audio emulation of Lindbergh is now separated from BudgieLoader to OpenParrot repository in project called Opensegaapi. NOTE: Copy your compiled Opensegaapi.dll to teknoparrot directory for development, BudgieLoader will automatically load it and route the APIs. --------------------------------------------- Changes in TeknoParrot 1.85 Release: - [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 no longer requires Patreon for real. Oops - [Reaver][LINDBERGH] Forgot one test code included in elf loader which caused instability in Lindbergh games. --------------------------------------------- Changes in TeknoParrot 1.84 Release: - [Reaver][RINGEDGE] Puyo Puyo Quest 1.00.04 no longer requires Patreon for real. - [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 no longer requires Patreon for real. - [Reaver][RINGEDGE] MaiMai GreeN no longer requires Patreon for real. - [Reaver][RINGEDGE 2] Under Defeat HD+ no longer requires Patreon for real. - [Reaver][RINGWIDE] Arcade Love with Pengo no longer requires Patreon for real. - [Reaver][TEKNOPARROTUI] Removed Patreon texts on TeknoParrot Online. --------------------------------------------- Changes in TeknoParrot 1.83 Release: - [Reaver][LINDBERGH] Network code improvements, Outrun 2 SP DLX multiplayer should work again. - [Reaver][LINDBERGH] Outrun 2 BlackTextureHack, this gets rid of black textures when playing from outside the car view. NOTE: This does make the car invisible for brief moment during the level transition! - [Reaver][RINGEDGE] Puyo Puyo Quest 1.00.04 no longer requires Patreon. - [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 no longer requires Patreon. - [Reaver][RINGEDGE] MaiMai GreeN no longer requires Patreon. - [Reaver][RINGEDGE 2] Under Defeat HD+ no longer requires Patreon. - [Reaver][RINGWIDE] Arcade Love with Pengo no longer requires Patreon. - [Reaver][NAMCO ES3A] Mario Kart DX 1.10 TeknoParrot Online works. - [Boomslangnz][LINDBERGH] Virtua Fighter 5 Ver. B now works again. - [Boomslangnz][LINDBERGH] Added SunHeightValue hack to lower the sun in resolution hacked elfs. NOTE: Use value of 15-50 or so to have nicer gameplay. - [Boomslangnz][Namco ES3B] Fixed issue where Pokken Controls didn't work. - [nzgamer41][NAMCO ES3X] WMMT5 now has event 2P and 4P mode option. - [nzgamer41][TEKNOPARROTUI] Added a built in updater that will download and extract teknoparrot. - [anonymous201712][NAMCO ES3X] Dome Hack for MachStorm, removing the dome curvature. PATREON ONLY: - [Reaver/Boomslangnz][EUROPA-R] GRID is now playable, including link play. NOTE: Edit following file to point in the current game directory in case you don't want to run it from C:\Sega\: debug\config.xml -> <sega_shell shell_path="c:\sega\Shell" shell_data_path="c:\sega\ShellData\" shell_data_ini_path="c:\sega\ShellData\ShellData.ini" shell_game_ini_filename="Game.ini" shell_game_settings_ini_path="c:\sega\ShellData\GameSettings.ini" shell_shutdown_time_limit="60" /> --------------------------------------------- Changes in TeknoParrot 1.82 Release: - [nzgamer41][NAMCO ES3X] fixed crashing bug with wmmt5 - [Reaver][TEKNOPARROTUI] Fixed mistake by community developers where xml files would not be updated after recent big changes if extracted over old version. --------------------------------------------- Changes in TeknoParrot 1.81 Release: NOTE: Due to nature of multiple contributors, first field always describes the person who worked on the feature. - [Reaver][NAMCO ES3A] Mario Kart DX no longer overwrites H:\ USB sticks. NOTE: This was due to Namco AMCUS default config, this has now been changed to save in chuck.img instead. - [Reaver][RingWide] Sega Racing Classic LAN works again. - [Reaver][LINDBERGH] Initial D5 no longer crashes on card entry. - [Reaver][LINDBERGH] Virtua Tennis 3 no longer requires Patreon. - [Reaver][LINDBERGH] Virtua Fighter 5 Ver. B no longer requires Patreon. - [Reaver][LINDBERGH] House of the Dead 4 no longer requires Patreon. - [Reaver][TEKNOPARROTUI] Nice christmas red color for title bar. - [Poliwrath][TEKNOPARROTUI] Major code improvements. - [Poliwrath][TEKNOPARROTUI] Discord RPC, you can now show others what you are playing with TeknoParrot, toggle on from Emulation Settings. - [Boomslangnz][SEGA PC BASED] Daytona Usa 3 fixed XInput controller required to play. - [Boomslangnz][SEGA PC BASED] Daytona Usa 3 Force Feedback is now working with FFB Arcade Plugin. Download: [Hidden Content] - [Boomslangnz][SEGA PC BASED] Daytona Usa 3 MSAA 4x setting disable for people with slower GPUs. - [Boomslangnz][SEGA PC BASED] Daytona Usa 3 no longer has reverse controls in championship mode. PATREON ONLY: - [Reaver][RINGEDGE] Puyo Puyo Quest 1.00.04 is now playable. (game exe is: bin\Pj24App.exe) NOTE: Edit following fields from hod5.ini: isNetwork = 1 -> 0 Auth = 1 -> 0 isUseAime = 1 -> 0 UseDownload = 1 -> 0 s_input = touch_panel -> mouse Have fun testing other changes, maybe you can activate addional content! - [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 is now playable including card saving. NOTE: Like Raid, iccard.txt/iccard.bin need to be in C:\ root. NOTE: You can also upgrade your Raid card save, note that you can no longer then use the card on raid. (Take backup before upgrade!) - [Reaver][RINGEDGE] MaiMai GreeN is now playable. NOTE: Touch is unemulated, this will need 3rd party plugin. You can find the touch struct at: 0x8DF9C0. By editing it you can get touch input (Use Test Menu). - [Reaver][RINGEDGE 2] Under Defeat HD+ is now playable. - [Reaver][RINGWIDE] Arcade Love with Pengo is now playable. NOTE: 4 player mode is disabled due to insufficient JVS emulation (it crashes with VT4 profile). Feel free to fix, source is in github. --------------------------------------------- Changes in TeknoParrot 1.80 Release: - [LINDBERGH] Improved Linux emulation, many more supported APIs. - [LINDBERGH] Initial D5 is now playable without Patreon. - [LINDBERGH] Outrun 2 Special Tours Super Deluxe is now playable again. - [LINDBERGH] Windowed/Fullscreen mode should now work for: House of the Dead 4, Virtua Tennis 3, After Burner Climax, Initial D4 JAP/EXP and Initial D5. - [LINDBERGH] Improved gameid accuracy for all titles. (Overwriting patched elf gameids) - [RINGEDGE] Guilty Gear XX Accent Core Plus R has now proper button set. - [SEGA PC BASED] Daytona Usa 3 is now playable. (Thanks Boomslangnz) - [TEKNOPARROTUI] Many many fixes by Poliwrath, thanks! - [ES3A] Mario Kart DX online timeouts should now be fixed! - [TEKNOPARROTUI] Daytona3, HOTD4, VF5 and VT3 icons added, made by POOTERMAN. PATREON ONLY: - [LINDBERGH] Virtua Tennis 3 is now playable with some minor graphical issues. NOTE: If you want to play in VGA, use VgaMode. Game boots 1360x768 by default. NOTE: FullHD hack obviously ignores VgaMode. - [LINDBERGH] House of the Dead 4 is now playable with some sound and graphical issues. NOTE: Fixed shaders are required! (Look at wiki) Special Special thanks to sqrt(-1) for the fixed shaders. "Shaders forever!" NOTE: Please use offscreen reload mode for now, accelerometer will be added soon! NOTE: If you want to play in VGA, use VgaMode. Game boots 1280x768 by default. - [LINDBERGH] Virtua Fighter 5 Ver. B Export is now playable. NOTE: Copy rom from disk1 to disk0. NOTE: Copy file: gameid from /tmp/segaboot/ to disk0. NOTE: Test menu is not tested and don't know if it saves or not. NOTE: Game only works properly with AMD graphics card, NVIDIA fix will be coming soon! NOTE: If you want to play in VGA, use VgaMode. Game boots 1280x768 by default. NOTE: Game runs only windowed for now. --------------------------------------------- Changes in TeknoParrot 1.69 Release: - [NESiCA] D:\ file redirection should be complete now, no more crashes on init or non-saving test menu. - [NESiCA] RFID emulator hooks rewritten. - [NESiCA] Crimzon Clover is now playable. - [NESiCA] Ikaruga is now playable. - [NESiCA] Magical Beat in no longer stuck on Initializing. - [NESiCA] Arcana Heart 2 is now playable. - [NESiCA] Arcana Heart 3 - LOVE MAX SIX STARS!!!!!! is now playable. - [NESiCA] Raiden III is now playable. - [NESiCA] Raiden IV is now playable. - [NESiCA] Senko no Ronde DUO is now playable. - [NESiCA] Trouble Witches AC - Amalgam no Joutachi is now playable. - [NESiCA] Groove Coaster 2 now boots but to a Fast I/O error due to wrong kind of emulation. - [NAMCO ES3A] Fixed a bug in Mario Kart DX where amauthd would not run on launch and you could not connect to online server. - [TEKNOPARROT UI] Update checker is now included and will prompt on launch in case of new updates. --------------------------------------------- Changes in TeknoParrot 1.68 Release: - [NAMCO ES3X] WMMT5 including 0-21 support and all save code for current dumped version moved to OpenParrot. - [NESiCA] Fixed 2x Fast I/O hook missing that caused IO errors NESiCA games. - [NESiCA] Nitroplus Blasterz (1.07 and 1.09) is now playable. - [NESiCA] Goketsuji Ichzinoku - Matsuri Senzo Kuyo is now playable. - [NESiCA] Also fixed a bug that caused hooks to be missing if game loaded iDmacDrv32.dll later than from Import Table. - [NESiCA] Groove Coaster 2 now boots but gets stuck to a black screen. - [NESiCA] Ultra Street Fighter (Dev exe) is now playable. - [NESiCA] Space Invaders is now playable. - [NESiCA] Strania - The Stella Machina is now playable. - [NESiCA] Aquapazza Aquaplus Dream Match is now playable. - [NESiCA] Do Not Fall - Run for Your Drink is now playable. - [NESiCA] Elevator Action is now playable. - [NESiCA] En-Eins Perfektewelt is now playable. - [NESiCA] Rastan Saga is now playable. - [NESiCA] Puzzle Bobble is now playable. - [NESiCA] Homura is now playable. - [NESiCA] Vampire Savior - The Lord Of Vampire is now playble. - [NESiCA] Hyper Street Fighter II is now playable. - [NESiCA] Street Fighter Zero 3 is now playable. - [NESiCA] Sugoi! Arcana Heart 2 is now playable. - [NESiCA] Street Fighter 3rd Strike is now playable. - [TYPEX/NESiCA] Registry emulated for TYPE X and NESiCA titles, values settable via INI. - [TEKNOPARROT UI] Other emulator blacklist now works properly, it no longer has false positives. - [TYPEX] Battle Fantasia now playable. - [EXBOARD] eX-Board is now emulated. - [EXBOARD] Daemon Bride is now playable. - [EXBOARD] Arcana Heart 3 boots but gets stuck. - [EUROPA-R] Ford Racing now has windowed mode. --------------------------------------------- Changes in TeknoParrot 1.67 Release: - Pokken Tournament moved to OpenParrotLoader. - Removed DEVMODE from OpenParrot so NESiCA titles work again. --------------------------------------------- Changes in TeknoParrot 1.66 Release: - OpenParrot is now included with TeknoParrot, freeing up code for public domain. - OpenParrot is now released and source code available at: [Hidden Content] and [Hidden Content] If you wish to contribute in development or learn how things are done you are welcome to our discord. [Hidden Content] Expect lot of new content available in near future as we are working on some cool stuff! :) --------------------------------------------- Changes in TeknoParrot 1.65 Release: - Mario Kart DX card should now work properly again. - [KONAMI] GTI Club 3 is now playable, includes test menu saving and network play. More Konami support coming soon! Use the japanese exe. PATREON ONLY: - [LINDBERGH] Initial D4 Japanese is now playable on TeknoParrot Online. - [LINDBERGH] Initial D4 Export is now playable TeknoParrot Online. - [LINDBERGH] Initial D5 is now playable on LAN and TeknoParrot Online. --------------------------------------------- Changes in TeknoParrot 1.64 Release: - [TEKNOPARROT UI] Added Icons for ID4, ID5, ID8, School of Ragnarok, Mach Storm, USF4, LGI3D and GGXX by POOTERMAN. ( [Hidden Content]/gallery/ ) - [LINDBERGH] AMDFix removed from ID4/ID5 since they are obsolete thanks to Nezarn. [Hidden Content] PATREON ONLY: - [LINDBERGH] Outrun 2 Special Tours Deluxe Network play now works with 2-4 players. - [LINDBERGH] Partial Initial D5 network emulation, does not link yet. Coming soon! - [LINDBERGH] Free play is now toggleable on and off properly. --------------------------------------------- Changes in TeknoParrot 1.63 Release: - [TEKNOPARROT CORE] Fixed JVS Wheel emulation for all games (borked in 1.62 without stooz) - [TEKNOPARROT CORE] Initial D5/D6/D7/D8 wheel should now be as in the real cabinet, earlier values were wrong, sorry! --------------------------------------------- Changes in TeknoParrot 1.62 Release: - [TEKNOPARROT CORE] JVS Wheel is now properly emulated for Initial D4/D5/D6/D7/D8 and Sega Sonic All-Stars Racing (Only in non-sto0z mode!!!) PATREON ONLY: - [LINDBERGH] Initial D5 card crash fixed. - [LINDBERGH] Initial D5 TeknoParrot Online enabled but does not function properly yet. Will be fixed soon. --------------------------------------------- Changes in TeknoParrot 1.61 Hotfix Release: - School of Ragnarok and Pokken Tournament now work without Patreon, sorry about that. --------------------------------------------- Changes in TeknoParrot 1.61 Release: - [TEKNOPARROT CORE] Separate Patreon releases are no more, now both are available same time but some modules are blocked to only patreon users. Simply if you have Patreon serial, use register_patreon.bat to register your serial. - [TEKNOPARROT CORE] JVS Emulation improvements. PATREON ONLY: - [LINDBERGH] Initial D5 is playable with cards. NOTE: SOUNDS ARE BUGGED, NETWORK DOES NOT WORK YET! PUBLIC: - [LINDBERGH] Initial D4 Japanese is finally playable. Also supports cards but no network yet. - [TYPE X3] School of Ragnarok is now playable. - [ES3A] Mario Kart DX 1.10 now playable with saves (online only) and local multiplayer (or Hamachi). - All previous Patreon changes included. Please read previous 1.54a-1.60b patreon changes for more information! --------------------------------------------- Changes in TeknoParrot 1.60b Patreon Release: - Mario Kart DX 1.10 crash bug when changing items and various other crashes fixed. - Mario Kart DX 1.10 no longer goes offline when playing mirror cup. - Added missing Persona 4: The Ultimate in Mayonaka Arena profile. - Added missing Persona 4: The Ultimax Ultra Suplex Hold profile. - Reason for USF4 not working is that we only tested the very special developer exe and not the vanilla USF4 exe. This will be resolved soon. --------------------------------------------- Changes in TeknoParrot 1.60a Patreon Release: - More Nesica titles now playable: * Blaz Blue Central Friction Supported. * Blaz Blue Chrono Phantasma * Magical Beat Supported. * Persona 4: The Ultimate in Mayonaka Arena Supported. * Persona 4: The Ultimax Ultra Suplex Hold Supported. * Ultra Street Fighter IV Supported. - Pokken Tournament Banapass Emulated, no functionality yet. - Wangan Midnight 5 Banapass Emulated, no functionality yet. - Mario Kart DX 1.00-1.10 Support. * Network Play. TP Online coming soon. * Banapass emulated, press F2 to insert card. * ALL.NET and Online cloud emulated. * Resolution selection (this breaks entire game, suggested not to use until better patch comes) * Full save support including multiplayer stats: 1. Register+Login to [Hidden Content] 2. Generate your own MKDX PlayerId via [Hidden Content]mkdx 3. Add PlayerId to Game Settings in TeknoParrotUI. 4. Play with full saves! NOTE: * Mario Kart DX Must be run as admin since emulation of Namco amAuth COM interface does not work otherwise. (You cannot get online) * As gateway put your local area networks own gateway. (For example 192.168.1.1) * Get PlayerId from [Hidden Content]mkdx (after registration) * Leave ServerAddress and ServerPort as is unless other servers come around. * AmAuthPort leave it unchanged unless you have to use only certain port on your local machine for amAuth emulation. * Full player statistics pages coming soon! Thanks Peter Katt for the card dump. 100% more innovation than other es3 emulators. Support the innovators, not the imitators! --------------------------------------------- Changes in TeknoParrot 1.54a Patreon Release: - Support Pokken Tournament all versions. NOTE: Cards not working yet. NOTE: Network versus works (Also VPN). NOTE: If your ping with other player is higher than LAN (over 30ms), the game will be unplayable due to horrible lan code. NOTE: Please enable free play from TEST MENU as coins are currently broken. - Support School of Ragnarok NOTE: This game has weirdest button configuration on planet, Button 8 start. NOTE: Remember to set local area network ip settings from Game Settings. NOTE: NESYS / Cards are emulated however online saves are not yet emulated. NOTE: Game has known issues with PS4 controllers, we are investigating the issue. - Added missing 6th button to Guilty Gear XX Accent Core Plus R. - Added Pokken Tournament icon by POOTERMAN. --------------------------------------------- Changes in TeknoParrot 1.53 Hotfix Release: - Fixed problems with GGXX, LGI3D and SFCR105. --------------------------------------------- Changes in TeknoParrot 1.53 Release: - All 1.52x Patreon changes. - AMDFix flag for Initial D4. --------------------------------------------- Changes in TeknoParrot 1.52e Patreon Release: - Melty Blood Actress Again Current Code and 1.07 now function properly. - Let's Go Island 3D now saves test menu settings properly. - Sega Sonic All-Stars Racing Arcade now saves test menu settings properly. - Unresponsive Sega Racing Classic XInput controls fixed. --------------------------------------------- Changes in TeknoParrot 1.52d Patreon Release: - Outrun 2 and After Burner Climax are now working again, sorry about that! - Ford Racing Brake now functions properly. --------------------------------------------- Changes in TeknoParrot 1.52c Patreon Release: - Virtua Tennis 4 is now playable with 4 players. --------------------------------------------- Changes in TeknoParrot 1.52b Patreon Release: - Support Let's Go Island 3D. - Support Guilty Gear XX Accent Core Plus R - Support Shining Force Cross Raid 1.05 - Test Mode can no longer be enabled from UI for games that have no separate test mode (Use test switch in game!) --------------------------------------------- Changes in TeknoParrot 1.52a Patreon Release: - Lindbergh: * Initial D4 Export is now playable including card emulation, there are some sound emulation issues and also no link play yet. - Mario Kart DX should now work again. --------------------------------------------- Changes in TeknoParrot 1.51 Hotfix 2 Release: - Lindbergh stuff fixed more, sorry about that. --------------------------------------------- Changes in TeknoParrot 1.51 Hotfix Release: - Lindbergh games now function properly. - Initial D8 Infinity TeknoParrot Online now works. --------------------------------------------- Changes in TeknoParrot 1.51 Release: - All patron changes --------------------------------------------- Changes in TeknoParrot 1.50f Patreon Release: - Picodaemon now automatically run with ID6, ID7 and ID8 when using old card code. - After Burner Climax should finally work on all pcs. - Initial D8 Support, including FFB, Online and card saving (only old type). - WMMT5: No longer crashes when playing a LAN game with saves. - WMMT5: "SkipMovies" option added for PCs that have strange crash just before intro. (This is due to some MFPlat codecs?) - WMMT5: Added NameChanger, this does not however go over network yet. - WMMT5: Cars now save properly by car model, so now you can have save for each car. --------------------------------------------- Changes in TeknoParrot 1.50e Patreon Release: - After Burner Climax now works. - Fixed a crash with TP online. --------------------------------------------- Changes in TeknoParrot 1.50d Patreon Release: - Fixed a bug where Lindbergh games would have no picture. --------------------------------------------- Changes in TeknoParrot 1.50c Patreon Release: - Fixed glut32.dll which caused Lindbergh games not to run for everyone. --------------------------------------------- Changes in TeknoParrot 1.50b Patreon Release: - Added missing SteamChild.exe. --------------------------------------------- Changes in TeknoParrot 1.50a Patreon Release: - Added Samurai Spirits Sen, Taisen Hot Gimmick 5, Outrun 2 SP DLX and After Burner Climax icons by POOTERMAN. - Removed .exe only filtering since Lindbergh executables have no extension. - SEGA Lindbergh emulation support with new family member BudgieLoader. NOTE: Test menu saving works, highscore saving works. NOTE: Minor graphic issues, will be solved soon! * After Burner Climax Supported NOTE: Copy abc from disk0 to disk1 and run from there! * Outrun 2 Special Tours Super Deluxe Supported including Force Feedback. --------------------------------------------- Changes in TeknoParrot 1.43: - Fixed a crash with TP Online. --------------------------------------------- Changes in TeknoParrot 1.42: - All 1.41x Patreon changes and some bug fixes. --------------------------------------------- Changes in TeknoParrot 1.41e Patreon Release: - Wangan Midnight Maximum Tune 5 Experimental Force Feedback. NOTE: Adjust the Spring value if you wheel does not autocenter. - Fixed WMMT5 Gas and Break pedals to be properly sensitive, please recalibrate your game. - Fixed some force feedback effects. - Added WhiteScreenFix for people who are getting the whitescreen freeze on beginning. - Fixed a bug in the method of getting haptic ids, this caused some people to not have force feedback at all. --------------------------------------------- Changes in TeknoParrot 1.41d Patreon Release: - Force Feedback stability fixes. - Chase HQ2 and Wacky Races force feedback now working. - Initial D6 and Initial D7 force feedback now working for more wheels. No need for old TeknoFfb. NOTE: Set Force Feedback level to 10 from test menu. NOTE: Friction and Sine are not finished yet, will be done for 1.42. - WMMT5 crashes fixed. - WMMT5 car HP is now saved, each car has own save in TeknoParrot_Cars folder. NOTE: Color is also saved for the car, so changing color does not work. NOTE: To make your custom car, copy and rename any car file example: 000000000000000D.car to custom.car NOTE: If custom.car exists, this is always loaded instead of the selected car save. NOTE: Feel free to edit the file and experiment making custom cars like Namco Taxi :-) NOTE: HAVE FUN AND MAKE COOL CARS ;)))) --------------------------------------------- Changes in TeknoParrot 1.41c Patreon Release: - Fixed a bug where Initial D7 would crash for some people constantly. - Added custom gear shift with 6 speeds to Initial D7. (Experimental!) - Force Feedback for the following games, select your haptic device from Emulator settings. * Sega Racing Classic * Sega Rally 3 * Ford Racing NOTE: If it behaves strangely for you or you have Thrustmaster T-GT, enable Thrustmaster fix! NOTE: If you get error such as "Unable to create xxxx effect, disabling Force Feedback!". Get a modern wheel. NOTE: If your wheel is not in the menu, it is not supported or does not have Force Feedback. NOTE: But I have a controller! Ok well get a wheel instead. NOTE: If your wheel has too much power or too less power, try to edit the Sine/Spring/Friction/Constant values! NOTE: SRC uses all of these, Sega Rally 3 / Ford Racing only uses Constant. --------------------------------------------- Changes in TeknoParrot 1.41b Patreon Release: - MachStorm supported. - Fixed an issue with WMMT5 where it would be stuck if certain webcam brands were connected. - Fixed many issues involving DirectInput such as joysticks not functioning or multiple devices not being listened. --------------------------------------------- Changes in TeknoParrot 1.41a Patreon Release: - Partial saving for WMMT5. NOTE: Saves campaign, points and some other things. NOTE: DOES NOT SAVE CARS YET! NOTE: Save is done when you select NO in the continue screen. NOTE: Save is saved to progress.sav file in game directory. --------------------------------------------- Changes in TeknoParrot 1.41 Release: - All patron changes - Added WMMT5 icon by POOTERMAN - Added missing Cab3IP and Cab4IP from SRC. - Fixed SRC networking. --------------------------------------------- Changes in TeknoParrot 1.40b Patreon Release: - Fixed a crash when using DirectInput in any game. - Fixed a crash on splash screen when playing WMMT5. --------------------------------------------- Changes in TeknoParrot 1.40a Patreon Release: - DualAxis now works properly with DirectInput. - Other DirectInput code improvements. - Mario Button added to Mario Kart DX. - Sega Racing Classic 1-4 gears now work properly. - Custom incremental - + gearshift for Sega Racing Classic. - Sega Racing Classic no longer shows "File" menu in fullscreen or windowed mode. - Support even wider range of JVS buttons in JVS Emulator. - 64bit TeknoParrot! - Support for Wangan Midnight Maximum Tune 5. NOTE: - Full JVS support including 6 position gearshift, perspective switch button and interuption switch button. - Custom + - Gearshift option added for users without 6 gears. - Saving is not yet supported. - Local play with 1-4 systems works fine. LAN NOTE: - Only one terminal emulator instance can exist on your network! Untick TerminalEmulator from TeknoParrot GameSettings on other PCs! - TeknoParrotOnline coming soon! --------------------------------------------- Changes in TeknoParrot 1.35 Hotfix Release: - Fixed Shining Force Cross Raid error. --------------------------------------------- Changes in TeknoParrot 1.35 Release: - All patron changes - ID6, ID7 attract mode should no longer crash. All game specific ghost etc. data now redirected to UserData folder in game directory! --------------------------------------------- Changes in TeknoParrot 1.34b Patreon Release: - Added many icons by POOTERMAN - Updated SharpDX libs (DirectInput, XInput etc.) to help with the idiotic input issues. - Added option to ID6 and ID7 to use old card code. Just disable "EnableNewCardCode" from options in the TeknoParrotUi. NOTE: This does require you to manually run picodaemon once again. Will be made automatic for public release! - Experimental FFB code for ID6 and ID7. Have fun tinkering with it! How to use: follow instructions on the README.md: [Hidden Content] --------------------------------------------- Changes in TeknoParrot 1.34a Patreon Release: - Added ID7.png by POOTERMAN - Added ShiningForceCrossRaid.png by POOTERMAN - Shining Force Cross Raid 1.00 Supported! NOTE: - Windowed mode does not work currently. - Works only on NVIDIA (due to shaders) - Cards work, place our generated card files iccard.bin / iccard.txt to drive root for example C:\ or on USB stick! NOT GAME DIR! - To enter card press F2 - Touch screen works, just use mouse or if you have touch screen, use that. - Multiplayer links but no modes are unlocked, feel free to hax! - If you have black textures, download shader pack from wiki. Thanks to ShaderGOD for fixing them. Didn't want to be credited. Cards and shader fixes can be found at: [Hidden Content]books/compatibility-list/page/shining-force-cross-raid --------------------------------------------- Changes in TeknoParrot 1.34 Release: - Added new code by sto0z that make his super popular control adjustment even more adjustable! - TeknoParrot Online now available for everyone, look at earlier changelogs to understand how it works! - New card system now available for public too! Do not use modified game files or the cards will corrupt! --------------------------------------------- Changes in TeknoParrot 1.33a Patreon Release: - Steam Online works as usual also for Initial D6AA 1.2. - New card code extensively tested, also now cards are not encrypted for maximum modding support! --------------------------------------------- Changes in TeknoParrot 1.33 Release: - Mario Kart DX STRPCB error resolved permanently. - Fixed a critical developer bug in Mario Kart DX that caused the game never to run on some systems. (Causing STRPCB as a side effect) - Initial D6 / D7 no longer let's you create more cards than 1, which seem to be the issue when cards corrupt. NOTE: - If you now get corrupted card, please send it to the dev team. --------------------------------------------- Changes in TeknoParrot 1.32 Release: - Sega Sonic All-Stars Racing Arcade works again! (no network) - Initial D6AA 1.2 supported. - DirectInput issues should be fixed and DirectInputOverride.txt should no longer be necessery. - If you have issues with XBOX controllers, please use XInput. NOTE: Also Oculus Rift can conflict with XBOX controllers when using Direct Input! - Mario Kart DX 1.0 public support - Mario Kart DX TEST button now works by pressing it once instead of holding. - Parrot UI now detects if it is already running and terminates the stuck processes for you if you wish. - Steam Online only for Patreon builds for now until is stable. --------------------------------------------- Changes in TeknoParrot 1.31 Patreon Release: - Fixed issue of crash when double clicking a lobby in TeknoParrot Online - Fixed DirectInputOverride.txt to not read the empty fields. - Added warning if GUID was not parsed correctly from DirectInputOverride.txt - Fixed an issue where loading a save would cause random crashes on Mario Kart DX. - Fixed a bug where TeknoParrot Online would stay open in background even after closing. - Fixed a bug where TeknoParrot Ui would crash after exiting a game. --------------------------------------------- Changes in TeknoParrot 1.30 Patreon Release: - Mario Kart DX 1.00 supported including: offline saving, 2-4 player local multiplayer and 2-4 player online steam multiplayer! NOTE: Calibrate your wheel and pedals to get rid off control issues! NOTE: If you get STRPCB error, this is not actual STRPCB issue but game bug related. Will be resolved soon! NOTE: If you get blue graphics issue, try to change resolution and hz settings. Also reboot. Do not run ParrotUi as admin! NOTE: If you get Direct3D error, install Directx SDK from here: [Hidden Content] --------------------------------------------- - Initial D7 multiplayer (Steam Online and DirectIP) --------------------------------------------- - Tetris The Grand Master 3 Terror Instinct saves no longer saved in D:\ but in game dir. - Sega Sonic All-Stars Racing works again (no multiplayer) - King of Fighters Maximum Impact Regulation A getting stuck fixed. - Initial D6 and D7 card corruption fixes. --------------------------------------------- - DirectInput override, if your DI device does not work for some reason. You can add GUID(s) to file called DirectInputOverride.txt and it will only use those! - Use included exe called: ListDirectInputGuids.exe to see GUIDs and Descriptions! Just put GUID per line on the txt file and nothing else. --------------------------------------------- - Steam online for: Initial D6, Initial D7 and Mario Kart Deluxe 1.00. Features: * NAT punchtrough, no need to open any ports or use Hamachi / Evolve etc. * Fully seamless, no need to set any IP, cabinet id or anything! * Join our Steam group to find players: [Hidden Content] How to use: * Install Steam from [Hidden Content] and register account. * Run ParrotUi * Set your buttons, game dir and other settings for the game you wish to play. * Save your settings * Close ParrotUi * Run TeknoParrot Online * Either simply create or join a game * Enjoy!!!! --------------------------------------------- Changes in TeknoParrot 1.21 Release: - Fixed a bug where cards would corrupt. - Added missing AMD Fixes for ID6 and ID7. --------------------------------------------- Changes in TeknoParrot 1.20 Release: - All TEST changes. - Ford Racing Brake is now fixed - Battle Gear 4 Full screen mode fixed. Please pick 2 pedals in game or controls won't work! - Initial D6 and Initial D7 now auto read card if it exists. Cards are now saved in the game directory. - DirectX8 games now run windowed. - Melty Blood and Sega Sonic All-Stars Racing temporary disabled, will be enabled soon! - Sega Golden Gun now works again. - Gun sensitivity works again. - Various JVS emulation improvements. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 12 Release: - Improved code that checks for other emulators to prevent crashes. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 11 Release: - Fixed crash on start. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 10 Release: - Initial D6 and D7 card loading fixed, cards now save in the game folder. - Samurai Spirits Sen launch issue fixed, windowed mode does not work yet! - ParrotUi now checks for the game folder for other emulators to prevent errors with users. --------------------------------------------- Changes in TeknoParrot 1.20 TEST 6 Release: - ID6 / ID7 crash fixed. - Unbinding buttons now possible with right click. - DirectInput no longer crashes stuff. - Various DirectInput improvements. --------------------------------------------- Changes in TeknoParrot 1.20 TEST Release: - Many many internal things we forgot to add here. Sorry! - New games supported from Taito Type X series: * Battle Gear 4 Tuned * Blaz Blue Calaminity Trigger * Blaz Blue Continuum Shift * Blaz Blue Continuum Shift II * Chaos Breaker * Chase HQ2 * Giga Wing Generations * King of Fighters 98 Unlimited Match * King of Fighters Maximum Impact Regulation A * King of Fighters Sky Stage * King of Fighters XII * King of Fighters XIII * Power Instinct 5 * Raiden III * Raiden IV * Samurai Spirits Sen * Senko No Ronde Duo * Shigami 3 * Spica Adventure * Street Fighter IV * Super Street Fighter IV Arcade Edition * Super Street Fighter IV Arcade Edition Export * Super Street Fighter IV Arcade Edition Ver. 2012 * Taisen Hot Gimmick 5 * Tetris The Grand Master 3 Terror Instinct * Trouble Witches * Virtua R-Limit * Wacky Races - Steam integration, now all your friends can see what game you are playing with TeknoParrot. - I/O emu: New I/Os emulated in the JVS emulator. - I/O emu: JVS Emulator now supports Taito specific commands and other strange Taito only things. - I/O emu: com0com is no longer necessary, all JVS I/O traffic is now emulated without virtual com ports. No addional software needed! - I/O emu: Namco specific commands JVS commands working! Tested working I/O emulation on various ES3 game dumps. No problems! - I/O emu: Brake now work on Ford Racing - I/O emu: Now special E0/D0 issues are handled properly. - I/O emu: Various fixes for JVS errors. - I/O emu: Comm modem state emulated now properly for all Namco/Taito/Sega titles. - I/O emu: Induvidual button settings for each game, xml based. Easy to add new profiles and test emulation. - Ring Core: Sram is now saved per game, fixing issues with non-saving test menus, various highscore savings and more. - Ring Core: Initial D6/D7 cards are now emulated directly in the executable, rendering the need of picodaemon obsolete. This also gets rid of all errors and makes saving instant. NOTE: Old saves are no longer compatible. - Ring Core: Initial D7 is now supported, no multiplayer. - ParrotUI: Refactored UI - ParrotUI: All config.ini settings are induvidual per game and can be set from the loader. Removing confusion what is for which game. - ParrotUI: Windowed mode for all games now built in the emulator. - ParrotUI: DirectInput multiple devices support, you can use as many devices as you want example: 10 keyboards, 20 joypads and 50 wheels! - ParrotUI: Removed tons of old garbage code, fixed insane amount of bugs that caused various problems. - ParrotUI: Separate commandline executable is no more. - ParrotUI: Separate executable for game directory settings is no more. - ParrotUI: You can set game directory from Game Settings in the UI. - ParrotUI: Probably tons of more which I forgot. - ParrotUI: Now you can run games directly from the commandline with game running or just i/o emulation mode. Parameters: To select game profile, use: --profile=. Example: --profile=sr3.xml Parameters: To run in the test mode (if supported), use: --test Parameters: To run game with only I/O emulation (running parrotloader.exe yourself via script for example), use: --emuonly EXAMPLES: Parameters: To run game directly from command line: ParrotUi.exe --profile=sr3.xml Parameters: To run game directly from command line to test menu: ParrotUi.exe --profile=sr3.xml --test Parameters: To run game I/O emulation only (still needs TeknoParrot.dll injected): ParrotUi.exe --profile=sr3.xml --emuonly SIMPLE! --------------------------------------------- Changes in TeknoParrot 1.06c Patreon Release: - ID6 and ID7 card files are now separate. NOTE: Make sure you use ID6 dir picodaemon for ID6 and ID7 dir picodaemon for ID7!!!! Do not use scripts that are currently around as they just use ID6 dir for both. --------------------------------------------- Changes in TeknoParrot 1.06b Patreon Release: - AMD Fixes for ID6 and ID7 are now integrated in the TeknoParrot. To enable AMD fixes you need to add "EnableAmdFix=true" under [General] <-------------------------------------------> Example config.ini for Initial D6/D7 settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 EnableAmdFix=true --------------------------------------------- Changes in TeknoParrot 1.06a Patreon Release: - Experimental ID7 support, cards work but no multiplayer. - Activation process now has more information finally printed out instead of error code number. - Re-Activation of serial is required as there is small change in the code. - Sega Racing Classic multiplayer support up to 4 players! JEEZ! <-------------------------------------------> Example config.ini for Sega Racing Classic LAN settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 [Network] Dhcp=1 Ip=192.168.1.100 Mask=255.255.255.0 Gateway=192.168.1.1 Dns1=192.168.1.1 Dns2=0.0.0.0 BroadcastIP=192.168.1.255 Cab1IP=192.168.1.100 Cab2IP=192.168.1.101 Cab3IP=192.168.1.102 Cab4IP=192.168.1.103 --------------------------------------------- Changes in TeknoParrot 1.06 Public Build: - Card reader emulation works again. --------------------------------------------- Changes in TeknoParrot 1.05 Public Build: - ID6 Pair Play! Read 1.04a notes for instructions. - Easier mode for loaders with Ultimate ASI Loader! ([Hidden Content]- ... r/releases) How to use: * Instead of using ParrotLoader, you can now drag and drop "Extra_For_Loaders" content to game dir. NOTE: Copy winmmbase.dll only with ID6 as it's needed for cards, other games are fine with dinput8.dll alone! * Note that this does not work yet for Mouse games but will be fixed soon! * This way you can just use DumbJvsCmd to init the JVS emulation * After this run the game exe directly, even the card reader picodaemon.exe will work! --------------------------------------------- Changes in TeknoParrot 1.04a Patreon Release: - Pair Play now works in Initial D6AA. NOTE: You may also use Hamachi, Evolve, Tunngle or other VPN to play with your friends. Just remember to use their IP addresses and gateway etc. not your local! NOTE: DO NOT USE IDLOGGER OR NETWORK DOES NOT WORK!!!! Hopefully this will be fixed soon in idlogger. <---------------How-to----------------------> 1. Go to TEST MENU, set cabinets ID to A1 and other A2. 2. If you want to use cards you can do that, remember to enable card readers and start picodaemon! 3. Once your settings are saved and each player has separate id you need to edit config.ini <-------------------------------------------> Cab1IP is A1 cabinets IP. Cab2IP is A2 cabinets IP. BroadcastIP is the connections broadcast ip. Windowed mode also now enable for NVIDIA users, so the minimap doesn't break. <-------------------------------------------> Example config.ini with LAN settings: <-------------------------------------------> [General] DongleRegion=JAPAN PcbRegion=JAPAN FreePlay=1 Windowed=true [Network] Dhcp=1 Ip=192.168.1.100 Mask=255.255.255.0 Gateway=192.168.1.1 Dns1=192.168.1.1 Dns2=0.0.0.0 BroadcastIP=192.168.1.255 Cab1IP=192.168.1.100 Cab2IP=192.168.1.101 --------------------------------------------- - Liens du type mega://enc2 & mega://fenc2 sont tĂ©lĂ©chargeables uniquement avec mega downloader 1.7, jDownloader etc. - Liens IPFS tĂ©lĂ©chargeables avec IDM, Jdownloader, Free Download Manager (non ouvert H24) | IPFS is not round the clock - Les fichiers bin (Lindbergh notamment) se dĂ©compressent avec PowerIso (une demande = post supprimĂ© + avertissement) | Bin files are extractable with PowerIso (all related requests will be deleted + warning): check here Penser Ă©galement Ă  regarder si les jeux utilisent les fichiers prĂ©sents ici (parfois indispensables). Voici les jeux exclusifs que TP gĂšrent (donc hors Nesica, TTX, exBoard, etc, Ă©mulĂ©s/hackĂ©s Ă©galement ailleurs): Dumps: """""""""""" Virtua_Tennis_4 (RingEdge): """""""""""" Melty_Blood_AA_CC (RingWide): """""""""""" Sega_Racing_Classic (RingWide): """""""""""" let's go island (RingWide): """""""""""" Sega Sonic All Star Racing (RingWide): """""""""""" Initial D arcade stage 6 AA (RingEdge): """""""""""" SDR:Sega Dream Raiders (RingWide): """""""""""" Sega Golden Gun (RingWide): """""""""""" Ford Racing (Sega Pc Based like Sega Ring) """""""""""" Sega Rally 3 (Europa-R): """""""""""" Chaos Code (RingWide): """""""""""" Operation G.H.O.S.T (RingWide) : """"""""""""""" Initial D arcade Stage 7 AAX (RingEdge) : """"""""""""""" Mario Kart GP DX (Namco System ES3 A) : """"""""""""""" Shining Force Cross Raid (RingEdge) : """"""""""""""" Initial D Arcade Stage 8 Infinity (RingEdge) : """"""""""""""" Wangan Midnight Maximum Tune 5 (Namco System ES3) : """"""""""""""" Sonic Storm aka Mach Storm (Namco System ES3) : """"""""""""""" Outrun 2 SP SDX (Sega Lingbergh Yellow) : """"""""""""""" Afterburner Climax (Sega Lingbergh Yellow) : """"""""""""""" Transformers (RingEdge 2) : """"""""""""""" Initial D 4 Export + Jap (Sega Lingbergh Yellow) : """"""""""""""" Let's go island 3D (RingEdge) """"""""""""""" Guilty Gear XX Accent Core Plus R (RingEdge 2) """"""""""""""" Pokken Tournement (Namco ES3B) """"""""""""""" School of Ragnarok (Taito Type X3) """"""""""""""" Initial D 5 Arcade Stage (Sega Lingbergh Yellow) : """"""""""""""" GTI Club 3 (Konami Pc Based) : """"""""""""""" Daytona 3 (Sega PC Based) : """"""""""""""" Virtua fighter 5 ver. B export & C (Sega Lindbergh) """"""""""""""" House of the Dead 4 (Sega Lindbergh) """"""""""""""" Virtua Tennis 3 (Sega Lindbergh) """"""""""""""" Super Monkey Ball Ticket Blitz (RingWide) """"""""""""""" Puyo Puyo Quest (RingEdge) """"""""""""""" Shining Force Cross Elysion (RingEdge) """"""""""""""" MaiMai GreeN (RingEdge) """"""""""""""" Under Defeat HD+ (RingEdge 2) """"""""""""""" Arcade Love with Pengo (RingWide) """"""""""""""" Race Driver: GRID (Europa-R) """"""""""""""" Sega Race TV (Sega Lindbergh) """"""""""""""" Let's Go Jungle (Sega Lindbergh) """"""""""""""" Project Diva Arcade (Sega RingEdge) """"""""""""""" Counter Strike Neo (Namco N2) """"""""""""""" Too Spicy (Sega Lindbergh) """"""""""""""" Groove Coaster 2 (Taito TTX0/Nesica?) ------------------------------------------------------------------------------------------------------------------------ DerniĂšre chose: - TP Blacklist Patcher : TPBlacklistPatcher.7z. Removes the "other emulator" blacklist from TP allowing it to be used without disturbing any Jconfig files Jconfig versions that come with a replacement game exe should have the adjacent dll renamed if there are any issues Works on TTX, NxL and all other games (it's recommended to use Jconfig for those anyway). - Coin enabler patch by Spindizzi : some-coin-enabler-patch.rar (26/01/2019) - Des patchs supplĂ©mentaires (HD etc) peuvent ĂȘtre disponibles sur la page de GL AllRH. - Des patchs et loaders sont aussi disponibles ici (IdMacX + Jconfig + JVSemu + Nesica Unlocker + SpiceTools + BemaniTools). - Un miroir des jeux est disponible ici (non ouvert H24): [Hidden Content] Les liens ipfs sont Ă  tĂ©lĂ©charger avec IDM, Jdownloader, Free Download Manager, etc. Autres miroirs: - D'autres jeux sont Ă©galement tĂ©lĂ©chargeables lĂ : [Hidden Content] (et d'autres fichiers sont Ă©galement disponibles ici) - Dumps Lingbergh dĂ©cryptĂ©s (le jour ou Teknoparot permet de lancer les jeux): PS: Merci Ă  tous ceux qui ont contribuĂ© pour ces merveilleux liens. Et merci a POOTERMAN (miroir) pour ces merveilleuses images - Game genre folder icons: here - Another version I made is available here - As for the sytem icons they are a customised version here
  9. 6 points
    Version Fr uniquement pour le moment, je suis un peu pris par mon boulot.... French version only currently , i have too much work at job.... [Hidden Content]
  10. 6 points
    New Update to FFB Arcade Plugin. Now version 0.7 ***0.7 Changes*** - Upgraded FFB Arcade Plugin to use SDL 2 2.0.9 version compared to the old 2.0.5 used previously. Will sort out FFB Plugin working when using Faudio on new teknoparrot *Removed link as 0.7 is broken*
  11. 6 points
  12. 5 points
    Finally I managed to run this game correctly with jconfig: no reverse screen, sound working, english language, controls working and unlock A - B. I want to share my game folder. You should only extract this file in the GameFiles folder and overwrite all the files. The controls are the keyboard but you can change it in the jconfig menu. Enjoy it !!! [Hidden Content]
  13. 5 points
    No, install a win10 vm in your win10... SO simple now !
  14. 5 points
  15. 4 points
    Ca va faire bientÎt 3 ans que j'ai commencé le chantier via HFS play des thÚmes cinématiques , l'idée était de reprendre le travail initié par james baker sur Hyperspin : PlutÎt que de faire des thÚmes avec 2,3 png et un fond d'écran qui bouge de gauche à droite et qui ce battent en duel , pourquoi ne pas intégrer la vidéo danshyperspin et dans les frontends plus généralement ? Vachement limité et frustré par hyperthéme et ça résolution imposé à l'époque j'ai décider de me lancer définitivement dans le montage. Je n'y connaissais que dalle mais qu'importe j'étais gonflé à bloque pour essayer d'enjoliver mon interface . Voilà en gros comment ça a commencé J'ai couvert depuis beaucoup de systémes (environ 50) , recréer des intros culte , fais des collection , des thÚmes jeux : Pademonium Cinématics c'est aujourd'hui plus de 550 thÚmes et bientÎt 300 abonnés ( ça parait peu mais pour moi c'est énorme ) . Si ça peut servir à certain d'entre vous , je partage environ 80% de mon taff. voici quelque exemples de mon taff sur ce mois ci et pour le reste, si ca vous intéresse vous pouvez me retrouver ici :[Hidden Content] Voilou @pluch la comu !
  16. 4 points
    [Hidden Content] 1st make a backup your game folder... then extract all these files into your Metal Gear Arcade > I36-2011092900 > contents set controllers then use spice.exe or Game Loader All RH.exe both are working. hope this help you and works
  17. 4 points
    already some one posted Pre-configured version with spice.exe + eAmusement setting. So use this one.... [Hidden Content] 1st use spicecfg.exe for set controllers. if any Red box error appears then press service button more then 3 4 times then KONAMI Logo appears on screen. if you enter in services option then just exit there. KONAMI Logo appears on screen
  18. 4 points
    Even if, you will be more crying for the game, and then beg for the next... So, get money first, you will see, you will be alone... And you need a lot...
  19. 4 points
    THE WALKING DEAD Arcade Game Does someone know the system for this game
  20. 4 points
    I will be selling a batman dongle and computer soon, probably on ebay.
  21. 4 points
    Thanks for testing ! Loloz : J'ai aucune idĂ©e de ce que fait et comment marche rĂ©troarche, dĂ©solĂ©... Mais le shader d'origine Ă©tait fait pour rĂ©troarche normalement. Pour MAME tu peux utiliser facilement le shader "CRTGeom" qui est inclus avec Arcade64 et qui est trĂšs bien (mĂȘme shader Ă  la base) ------------- As requested : [Hidden Content] M2 also updated with a similar setting (better than before) : [Hidden Content]
  22. 4 points
  23. 4 points
  24. 4 points
    lol MERCI facile pour faire 2 patchs en mĂȘme temps il faut dire merci aux insomnies lol
  25. 4 points
    Updated HOTD4-Mouse fix for TP 1.0.0.112 I changed the way I handled mouse buttons so people having issue with grenades always shooting and no reloading, etc.....should be fine now I'm updating it because of the new version, new file etc...of Teknoparrot, but I won't be updating it anymore unless any HOTD4 emulation progress is made I can't afford to update it every 2 days with automated Teknoparrot updates, if any of them is breaking the program HOTD4_MouseFix_1.0.0.112.zip
  26. 4 points
    Ok so as it still requested many times I made a new configuration for Demul and it's better than before and uses new gpuD3D11 plugin => All games are now working without having to change anything in Demul configuration (Dreamcast/Naomi/Atomiswave/CV1000,...) A small overscan can still be useful for a few games to match the full display (same problem without the shader) : - MetalSlug6 : Vert. Overscan 107% - Sturmwind : Vert. Overscan 115% - NG:DV.TEAM games : Horiz. Overscan 106% + Vert. Overscan 107% - Vampire Chronicles : Horiz. Overscan 104% + Vert. Overscan 108% ... [Hidden Content] The setting is made for a resolution of 1920x1080 so : - Desktop resolution must be set to 1920x1080@60Hz before launching Demul. - Video plugin used must be gpuD3D11 (not the old one) - Demul Direct3D11 Graphics configuration must be as follow : *Start in Fullscreen : On *Aspect Ratio : Stretch If you want to change the setting push "home" key ingame (it will open the reshade menu) In the shader options you can : - Remove the bezel overlay (just uncheck) - Change the aspect ratio : 1.000 = full screen width (1.333 = 4/3 aspect on a 16/9 display) - Rotate the display 90°CCW for TATE games (use it instead of Demul "auto-rotate", an aspect ratio of 2.370 should be great ;) ) - Enlarge the display using Horizontal & Vertical Overscan sliders - Turn off the effect by unchecking "GeomModCRT (CRTGeomMOD.fx)" in the list - Change the resolution setting with : *Video Size X : your desktop Width resolution *Video Size Y : your desktop Height resolution *Right Start : your desktop Width resolution *Bottom Start : your desktop Height resolution For example with a 4K monitor (desktop resolution should be set to 3840 x 2160) : *Video Size X : 3840 *Video Size Y : 2160 *Right start : 3840 *Bottom start : 2160 PS : Be careful because all your changes will be saved for next time! ;)
  27. 4 points
    ------------------------------------------------------------------------------------------- ENGLISH : Hey guyz ! if you need me to UNLOCK all QR CODE in Mario Kart GP DX, I'm HERE, I helped lots of people to have those special Characters and Karts only with a compatible Webcam. Just PM me and give me your ID. I will do it from Friday, April 5th because I'm on vacation from that moment (Just be sure you have 1.10 version) FRENCH : Salut ici, Si vous avez besoin d'un coup de pouce pour débloquer tout les QR CODE de Mario Kart GP DX je suis là, j'ai pas mal aidé des gens pour avoir tous les perso spéciaux ainsi que les Karts avec ma Webcam qui est compatible. Envoyez moi un message en privé ainsi que votre ID. Je le ferai a partir de Vendredi 5 avril, je serai en ce moment en vacance (assurez vous que votre jeu est bien en 1.10) --------------------------------------------------------------------------------------
  28. 4 points
    Copy your original config.cfg of your original steam l4d folder (steam/steamapps/common/left4dead...), it's same file. It's work for me. If you don't have this game on steam, this is my cfg for keyboard/mouse Config.cfg for Keyboard/mouse: Copy this file on ..\L4D\left4dead2\cfg config.cfg Batch for exit of game: left4dead2 Game EXIT.bat Logo Artwork for Frontend (Hyperspin/Big Box, ect...) or Teknoparrot:
  29. 4 points
    Encore quelques mises à jour de certaines configs 1080p : - KOF98UM/UMFE (AC) : Nouveau bezel issu de la version PC - KOF2002UM (AC) : Nouveau bezel issu de la version PC Nouvelles configs 1080p ajoutées : - Fight'N Rage (PC) : (trÚs sympa ce jeu et il rend beaucoup mieux comme ça qu'avec l'effet CRT intégré!!) - MeltyBloodAACC 1.07 (AC) : Ce jeu est probablement un de ceux qui méritent le plus ce shader mais il a un problÚme lorsque qu'on change sa résolution... Il vous faudra donc utiliser en plus "Game Loader All RH" pour celui-ci (voir le readme) et l'ensemble donne un assez bon résultat Ben cette fois je crois que la collection 1080p est bien avancée : 26 jeux d'arcade et 26 jeux PC !! [Hidden Content]
  30. 3 points
    --FFB Arcade Plugin-- Created by Boomslangnz, Ducon2016 & Spazzy. This is a plugin to provide Force Feedback and Rumble to various arcade games. Initially this was a small project to add FFB to Daytona Championship USA and it grew from there to support several more games and rumble was added. While best efforts were made to try to resemble the real arcade force feedback, It will never be 100% accurate & in some cases eg Mario Kart GP DX, Pokken Tournament and Battle Gear 4. Effects were created entirely from scratch so are not using any real force feedback values --Credits-- - Reaver from Teknoparrot . Huge thanks to Reaver for supplying code necessary for some games & general force feedback, extremely generous. - Jackchen for his Daytona Championship USA FFB work at beginning of year. - Howard Castro for help on game FFB code. Always helpful and a big reason this plugin was ever made - Everyone who helps and gives back to this awesome scene. Thanks for everything! --Supported Games-- -Afterburner Climax (Rumble only) [opengl32.dll into Teknoparrot folder] -Battle Gear 4 Tuned (Japan version v2.07) [d3d9.dll into game exe folder] -ChaseHQ 2 [d3d9.dll into game exe folder] -Daytona Championship USA (FFB modification by Jackchen required, Disable x360ce FFB!) [dinput8.dll into game exe folder] -Ford Racing [dinput8.dll into game exe folder] -Initial D4 [opengl32.dll into Teknoparrot folder] -Initial D6 [dinput8.dll into game exe folder] -Initial D7 [dinput8.dll into game exe folder] -Initial D8 [dinput8.dll into game exe folder] -Machstorm (Rumble only) [xinput1_3.dll into game exe folder] -Mario Kart GP DX (Version 1.00 & version 1.10) [dinput8.dll into game exe folder] -Pokken Tournament (Rumble only) [dinput8.dll into game exe folder] -Sega Racing Classic [dinput8.dll into game exe folder] -Sega Rally 3 [dinput8.dll into game exe folder] -Wacky Races [d3d9.dll into game exe folder] -Wangan Midnight Maximum Tune 5 (Update 5) [d3d11.dll into game exe folder] --How to use-- Place the main dll file, SDL2.dll & FFBPlugin.ini into game folder for most games. For Teknoparrot Lindbergh games place opengl32.dll, SDL2.dll into Teknoparrot folder & FFBPlugin.ini into same folder as elf file for each game. ini file contains settings to adjust for each game GameId= **GameId for code to identify game, also has a test FFB mode,-1 for Constant test ,-2 for Sine test, -3 for Friction test, -4 for Spring test, -5 for Heavy test or -6 for loose test** MinForce= **Minimum FFB force with 0 being lowest value available** MaxForce= **Maximum FFB force with 100 being highest value available** DeviceGUID= **Set Device GUID to connect to specific wheel or controller** EnableRumble= **Turn Off (0) if your wheel supports rumble effect. For controllers, turn on (1)** Logging= **Turn On (1) to allow log.txt to be made to log plugin. Device GUID is given in here** ResetFeedback= **When a command is set that contradicts a prior command, clear the prior command. Should stay as 1** FeedbackLength= **Length of a feedback command** DefaultCentering= **If a game does not specify its own Centering force then a default centering can be applied here. If a game has any of its own such forces,these values will be overwritten immediately in-game. Use -1 to disable** DefaultFriction= **If a game does not specify its own Friction force then a default friction can be applied here. If a game has any of its own such forces,these values will be overwritten immediately in-game. Use -1 to disable** BeepWhenHook= **Beep should occur if dll is hooked by executable when turned on (1)** --Downloads-- 0.1: [Hidden Content] 0.1a: [Hidden Content] (from discord) 0.1a+fix: [Hidden Content] (from discord) 0.2: [Hidden Content] 0.3: [Hidden Content] 0.4: [Hidden Content] 0.5: [Hidden Content] 0.6: (includes GUI) [Hidden Content] 0.6a (includes GUI) [Hidden Content] 0.7 (includes GUI) *removed link as 0.7 is broken* 0.8 (includes GUI) [Hidden Content]
  31. 3 points
    Ce shader est aussi bien utile pour forcer les résolutions (ici c'est la résolution interne qui est forcée). Juste pour le fun, voilà ce que ça donne (sans scanline) avec DBAC qu'on peut alors lancer sans problÚme en 1920x1080 : [Hidden Content] PS : résultat avec seulement jconfig et sans avoir créé de résolution custom... On peut désactiver le bezel et l'effet bombé en les décochant simplement dans l'interface de reshade (touche "home")
  32. 3 points
    Xenia D3D12 -> Nouvelle MAJ (Full Fr): [Hidden Content] Xenia D3D12 -> New Update (ENG): [Hidden Content]
  33. 3 points
    Would this be the correct monitor to play Darius Burst Another Chronicle ? Philips Brilliance 499P9H Ultra-Wide 49-Inch
  34. 3 points
    Xenia D3D12 -> Nouvelle MAJ (Full Fr): [Hidden Content] Xenia D3D12 -> New Update (ENG): [Hidden Content]
  35. 3 points
    [Hidden Content] heres a test version for Outrun 2 using *MOSTLY* real ffb values After analyzing the values better from last release ive realised the values were set quite wrong and thus ive had to make modifications. Unfortunately it only gives me a specific value for certain things occuring in the game but no value for strength of force feedback. Ive set up the car speed to determine the strength of effect in the meantime as unless someone can tell me how these effects are exactly supposed to work im kinda guessing Let me know how this goes (obviously you need ffbplugin.ini for Outrun 2 real from past release etc and sdl22.dll still in tp folder inside main tp folder)
  36. 3 points
    Xenia D3D12 -> Nouvelle MAJ (Full Fr): [Hidden Content] ----------------------------------- Xenia D3D12 -> New Update (ENG): [Hidden Content]
  37. 3 points
    Allez un petit pack générique : [Hidden Content] Generic package To install uncompress this package in you game directory and also the dll set matching your game needs. **** Reshade.ini **** SoftwareTL => to enable software TnL emulation DoubleResolution => to double the resolution of the game FullResolution => to force your desktop resolution ForcedResolution => to force a specified resolution ForcedWidth => X resolution (if forced) ForcedHeight => Y resolution (if forced) **** .\reshade-shaders\Presets\CRTGeomMOD.ini **** (these options can be changed in live using the ReShade UI with "HOME" key ingame) Texture Size(X/Y) => Nbre of columns/lines of the CRT effect Video SizeX(X/Y) => Size of the display to render Overscan(X/Y) => to reduce or enlarge the rendered display Aspect Ratio => to adjust the horizontal aspect ratio Rotate => to rotate the display 90° CCW Vertical Scanline => to change the orientation of the scanline effect Use Bezel => to display the ".\reshade-shaders\Textures\Bezel.png" overlay Pass Through Borders => to render the display outside of the CRT effect area Start(Left/Right/Up/Down) => to change the area of the CRT effect Offset(X/Y) => to change the position of the display Pixel Test => to activate the effect only when a "pixel" is "colored" as defined Test Pixel => to define the position of the pixel to test Test Color => to define the color of the pixel to test Test Epsilon => to enlarge the tolerance of the pixel color tested [Hidden Content] Credits : d3d8.dll - Latest 1.9.1 from [Hidden Content] - Thanks to Crosire d3d9.dl, d3d11.dll and reshade.fxh - Custom build of latest reshade from [Hidden Content] - Thanks to Crosire Geom.fx - Custom version of shaders from [Hidden Content] - Thanks to Matsilagi ddraw.dll, d3dim.dll - Latest dgVoodoo 2.55.4 from [Hidden Content] - Thanks to Dege
  38. 3 points
    La mise à jour va te prendre environ 1min si t'as déjà un Frontend : juste à extraire dans le dossier racine de demul, regarder que t'utilises bien gpuDX11 (new) en stretch, windowed et auto-rotation désactivée puis faire pointer ton FrontEnd sur "demul07.exe" au lieu de "demul.exe" Pour le model 2 oui j'ai un peu regardé :
  39. 3 points
    Nouveau pack Demul prĂ©rĂ©glĂ© en FullHD 1920x1080 (08/04/2019) : [Hidden Content] Ce nouveau pack permet de lancer tous les jeux supportĂ©s par Demul en utilisant cet effet CRT Demul doit ĂȘtre rĂ©glĂ© pour utiliser gpuDX11 (new) avec aspect ratio "stretch" LancĂ©s avec Demul directement, le rĂ©glage restera toujours le mĂȘme et ne sera pas idĂ©al pour tous les jeux... De plus les jeux Gaelco nĂ©cessitent un rĂ©glage diffĂ©rent car ils utilisent encore "gpuDX11old"... (les jeux Hikaru n'iront pas non-plus) Du coup j'ai fait un loader pour Frontend ("demul07.exe") il suffit de faire pointer le frontent sur cet exe Ă  la place de demul.exe (qu'il faut garder) et il change les configs pour chaque systĂšme et jeu lancĂ© par le FE. Je vous invite Ă  lire le readme inclus et citĂ© ci-dessous : Setting made for a resolution of 1920x1080 so : - Desktop resolution must be set to 1920x1080 before launching Demul. - Video plugin used must be "gpuDX11" (not the old one) except for Gaelco games. - GD-Rom plugin used must be "gdrImage" (for Dreamcast games with frontend) - Demul Direct3D11 Graphics configuration must be as follow : *Start in fullscreen : Off *Aspect Ratio : Stretch *Rotate : 0 *Disable Auto Rotate : On The "Demul07.exe" included has to be used with frontend. Without frontend you can use demul.exe as usual but the preset and the bezel will remain always the sames. To use demul07.exe you need to send it commands as the examples below : -Naomi : demul07.exe -run=naomi -rom=mvsc2 -Atomiswave : demul07.exe -run=awave -rom=mslug6 -CV1000 : demul07.exe -run=cave3rd -rom=akatana -Gaelco : demul07.exe -run=gaelco -rom=smashdrv -Hikaru : demul07.exe -run=hikaru -rom=swracer -Dreamcast : demul07.exe -run=dc -image="D:\DC Games\King of Fighters Evolution (NTSC-J).cdi" To process just tell your frontend to run "demul07.exe" instead of "demul.exe" (but keep both). demul07.exe will manage the bezels and the presets files for each game launched and will launch the emulator. Your frontend should launch all games "windowed" using new "gpuDX11" (stretched) and gdrImage plugins. (BTW for Gaelco games you have to use "gpuDX11old" windowed and stretched and with internal resolution "x2") Unfortunately, Hikaru games won't get the scanline effect but games will work. Credits : -"Alex DC22" for most of the bezel arts used for Naomi and Atomiswave -"AshuraX for most of the the bezel arts used for CV1000 -"Fire10" for its testing Pour info un peu plus de 90 bezels ont Ă©tĂ© inclus ! J'ai aussi fait des configs pour quelques jeux DC, pour les utiliser il faudra renommer ces configs et bezels comme votre image et conserver l'extension dans le nom (dans les dossiers "Presets" et "Textures"). Exemple pour une image nommĂ©e "Dead or Alive 2 - Ultimate Edition (USA).cdi" : - Preset = "Dead or Alive 2 - Ultimate Edition (USA).cdi.ini" - Texture = "Dead or Alive 2 - Ultimate Edition (USA).cdi.png"
  40. 3 points
    "fully uncompressed and hacked" LOL, all you did was grabbed the files from the MEGA link in other thread\1cc, then unpacked everything into a folder and repacked that folder (with literally duplicate files, because you packed the original sqashfs file too from where you extracted the dump) TL;DR.: mods del\lock this thread, it has nothing new, its literally the same dump as [Hidden Content] but repacked in a very wrong way. (its not "cracked and "hacked")
  41. 3 points
    Pooterman will prob make a better cover at some point but for now..... [Hidden Content]
  42. 3 points
    I made these 2 larger cursors, I hope they serve you. Cursor1.cur Cursor2.cur Cursor3.cur Cursor4.cur
  43. 3 points
    Version bĂȘta 1.0Gup du 04/04/2019 Ce patch ne fonctionne que sur la version 1.10.22 de MarioKart GP DX [Hidden Content] Voici la version 1.0 Gup changement des graphiques textes fr pour un rendu plus agrĂ©able il reste du taf pour la suite Bon jeu !!
  44. 3 points
    Petits ajouts et modifs du weekend Nouvelles configs 1080p pour les versions PC de GuiltyGearX et GuiltyGearXXACPR : Pour info, les configs des versions X2R et Isuka ont aussi été mises à jour avec le bezel de GuiltyGearX (issu de la future version Switch) Egalement ajoutés en 1080p sur PC ce weekend : DoubleDragonIV, BroForce, ExpendaBros et RivalMegagun : Tout est toujours dispo ici : [Hidden Content] Voilà, n'hésitez pas à tester ! ++
  45. 3 points
    Teknoparrot 1.94 maintenant [Hidden Content] Le plus grand centre commercial TeknoParrot 1.94 Released! Changes in TeknoParrot 1.94 Release: - [Poliwrath][TeknoParrotUi] Fix Initial D8 / Mario Kart DX card errors (picodaemon/AMAuthd not running) - [Poliwrath][TeknoParrotUi] Fix test menu for games that don't use seperate test executable - [Poliwrath][TeknoParrotUi] Fix the icon for the first game in the game list never loading (After Burner Climax) - [Poliwrath][TeknoParrotUi] Added Back button to Emulator Settings, no need to restart UI to load new changes - [Poliwrath][TeknoParrotUi] Reload game list when Add/Delete game is pressed, no need to restart UI for new games to appear
  46. 3 points
    Ajout des configs 1080p pour les versions PC de KOF97GM, KOF98UMFE et KOF2002UM Et aussi JusticeLeagueHU (Arcade) Les bezels des configs 1080p PC de KOF99Evo et MetalSlugXX ont aussi été mis à jour :
  47. 3 points
    329 updated contents ・ Supported BishiBashi 2010. Thanks MOHKERZ * The execution file name is "BISHIBASHI.exe". * Only the setting of P1 is assigned to the cursor key. ・ Supported Guitar Hero Arcade. Thanks MOHKERZ * The executable file name is "GHA.exe". * If you want to change the main menu activation and resolution etc, please set from the "Loader setting 1" tab. * There is a LoaderMode that crashes when setting the window mode, please make it full screen at that time. * Please be aware that turning on "FXAA" when LoaderMode = 6 is set results in a black screen. * To open the pause menu during game play, hold the "Back" button on the X360 pad and press the "A" button twice. * Now the Pause menu will be displayed with the "Start" button (it will not appear in ARCADEPLAY). -Added support for reading Haunted Museum 1 mouse cursor. * When using, set "LoaderMode = dg" and copy "Crosshair.ani" or "Crosshair.cur" to the sv folder. * If there is Crosshair.ani and Crosshair.cur, Crosshair.ani is read preferentially. * Please disable the "Update interval other" tab "Update interval for hiding mouse cursor" so that the mouse cursor does not disappear. * Don't forget to set it to MUSUM.ini "FULLSCREEN 1". * The cursor does not reverse even if you enter the mirror mode during the game. * There is a bug that two mouse cursors may be displayed and a bug that Crosshair.ani does not animate. -Other bug fixes that I noticed. ・ Set Language.ini as default. ・ Please execute Game Loader Installer.exe first. ・ If not working properly, discard this Loader to the trash can and end.
  48. 3 points
    le taf avance, bientĂŽt une mise a jour
  49. 3 points
    J'ai fait quelques modifs et améliorations ces derniers jours pour quelques configs : - Arcana Heart 3 Love Max !!!!!! (Arcade et PC) - Battle Princess Madelyn (PC) - Kamui (PC) Et aussi ajouté quelques nouvelles configurations : - Maldita Castilla (PC) avec ajout du bezel de la version "EX" (config compatible aussi avec Cursed Castilla EX en mode 2) - Raiden IV Overkill (PC) avec effet CRT activé seulement ingame - R-Type Dimensions EX (PC) avec effet CRT activé seulement ingame et seulement en mode 2D (mode 3D sans effet CRT) - Steel Empire avec effet CRT activé seulement ingame Voilà ce que ça donne : Bon weekend !
  50. 3 points
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